Good thing that no one is asking you toI wouldn't replay this turd even at gunpoint
Shits all over the game in your avatarI wouldn't replay this turd even at gunpoint
Would be awful if true, Part I is my favorite game of all time as well and I found the previous version to be perfect.Maybe someone can try this out too but the 2.0 patch did something to the graphics of Part 1! The patch notes say they introduced a new rendering method for the Pro but on my standard PS5 the graphics are now worse than before. At least in Fidelity mode (which I prefer).
Foliage and fine detail like hair, Joel's beard and fences are flickering now. Everything looks way too sharp. Quick camera movement stutters now too. The game just looks "wrong" now.
This reminds me on Horizon Forbidden West at release. The fidelity mode in the game was overly sharp until they toned it down via patch!
I'm a little upset right now. It's my favorite game of all time, I have hundreds of hours played and it looked perfect the way it was.
I immediately noticed something was wrong when I booted it up yesterday with patch 2.0 applied...
I hate this. Their fucking Pro patches shouldn't influence the games on standard PS5!
That's right. I'm not asking.Good thing that no one is asking you to
Yes, but it'll look like 4k now.Isnt the PS5 version 1440 60ffps anyway?
Yes, but it suffers with detail at that res. 4k really does help with this one.Isnt the PS5 version 1440 60ffps anyway?
I deleted the game and installed it again from disc without updating it. I can't post a comparison but it's clear that the game looks different with patch 2.00 installed!Would be awful if true, Part I is my favorite game of all time as well and I found the previous version to be perfect.
Downloading 2.00 right now on the another PS5, just to be sure, should post a comparison in a 3-4 hours.
Man you are unfortunately right, they messed up their TAA.I deleted the game and installed it again from disc without updating it. I can't post a comparison but it's clear that the game looks different with patch 2.00 installed!
Man you are unfortunately right, they messed up their TAA.
Game looks much sharper but also infinitely less natural and pleasing as a result especially in motion, and it's definitely nowhere near as perfectly clean as it was before.
The pre-rendered look is completely gone while playing.
I know static pictures might tell a different story but 2.00 is unquestionably worse. If the PSSR image on Pro is going to be similar to this (but obviously more stable) I'll probably keep playing the game on my main PS5 while making sure it never updates.
I unfortunately messed up as well, as I realized too late the second PS5 captured screenshots in .jpg so keep in mind these are all compressed.
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If someone plays on a regular PS5 and has yet to update, DO NOT.
CellarDoor81 many, many thanks for sharing.
And I am genuinely sorry for you, unfortunately the version on disc is missing some graphical detail like Joel reacting to water flowing on him (along with the splashes on him), and they fixed countless other issues with that absolutely *perfect patch 1.003:
*The only downside Anthony Caliber highlighted, the wheels visually not rotating while pushing the car with Bill, only affects speedruns and doesn't happen on a normal playthrough.
Man you are unfortunately right, they messed up their TAA.
Game looks much sharper but also infinitely less natural and pleasing as a result especially in motion, and it's definitely nowhere near as perfectly clean as it was before.
The pre-rendered look is completely gone while playing.
I know static pictures might tell a different story but 2.00 is unquestionably worse. If the PSSR image on Pro is going to be similar to this (but obviously more stable) I'll probably keep playing the game on my main PS5 while making sure it never updates.
I unfortunately messed up as well, as I realized too late the second PS5 captured screenshots in .jpg so keep in mind these are all compressed.
Before:
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If someone plays on a regular PS5 and has yet to update, DO NOT.
CellarDoor81 many, many thanks for sharing.
And I am genuinely sorry for you, unfortunately the version on disc is missing some graphical detail like Joel reacting to water flowing on him (along with the splashes on him), and they fixed countless other issues with that absolutely *perfect patch 1.003:
*The only downside Anthony Caliber highlighted, the wheels visually not rotating while pushing the car with Bill, only affects speedruns and doesn't happen on a normal playthrough.
Man you are unfortunately right, they messed up their TAA.
Game looks much sharper but also infinitely less natural and pleasing as a result especially in motion, and it's definitely nowhere near as perfectly clean as it was before.
The pre-rendered look is completely gone while playing.
I know static pictures might tell a different story but 2.00 is unquestionably worse. If the PSSR image on Pro is going to be similar to this (but obviously more stable) I'll probably keep playing the game on my main PS5 while making sure it never updates.
I unfortunately messed up as well, as I realized too late the second PS5 captured screenshots in .jpg so keep in mind these are all compressed.
Before:
After:
Before:
After:
Before:
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After:
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After:
Before:
After:
Before:
After:
Before:
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If someone plays on a regular PS5 and has yet to update, DO NOT.
CellarDoor81 many, many thanks for sharing.
And I am genuinely sorry for you, unfortunately the version on disc is missing some graphical detail like Joel reacting to water flowing on him (along with the splashes on him), and they fixed countless other issues with that absolutely *perfect patch 1.003:
*The only downside Anthony Caliber highlighted, the wheels visually not rotating while pushing the car with Bill, only affects speedruns and doesn't happen on a normal playthrough.
Sharpening filter or something. Looks horrible. All the textures look worse.Hum...aren't they all the same?
I only tried performance mode for a couple of minutes, I don't know if it's there too.Is the patch an issue in both fidelity and performance modes?
Sharpening filter or something. Looks horrible. All the textures look worse.
Man you are unfortunately right, they messed up their TAA.
Game looks much sharper but also infinitely less natural and pleasing as a result especially in motion, and it's definitely nowhere near as perfectly clean as it was before.
The pre-rendered look is completely gone while playing.
I know static pictures might tell a different story but 2.00 is unquestionably worse. If the PSSR image on Pro is going to be similar to this (but obviously more stable) I'll probably keep playing the game on my main PS5 while making sure it never updates.
I unfortunately messed up as well, as I realized too late the second PS5 captured screenshots in .jpg so keep in mind these are all compressed.
Before:
After:
Before:
After:
Before:
After:
Before:
After:
Before:
After:
Before:
After:
Before:
After:
Before:
After:
If someone plays on a regular PS5 and has yet to update, DO NOT.
CellarDoor81 many, many thanks for sharing.
And I am genuinely sorry for you, unfortunately the version on disc is missing some graphical detail like Joel reacting to water flowing on him (along with the splashes on him), and they fixed countless other issues with that absolutely *perfect patch 1.003:
*The only downside Anthony Caliber highlighted, the wheels visually not rotating while pushing the car with Bill, only affects speedruns and doesn't happen on a normal playthrough.
This is my thought as well. It must be a setting for the Pro that is accidently activated on base PS5?!Tested the v1.2.0 now and it's horrible. Like an artificial sharpening filter that causes shimmering and flickering in movement. This has to be some kind of an error, I can't play it like this.
EDIT: Could it be that the native render that the PSSR uses for upscaling has some sharpening that ends up improving the end result in the final frame and this setting is mistakenly activated to the base PS5 version too?
Tbh even the early PS5 PRO footage and screens we have is like ‘yeah it looks a lot sharper but it also looks way more ‘video gamey’ and makes the art and models look worse. It’s like everything is over sharpened and somewhat posterized. That close up compared of the backpack shows it off well.Tested the v1.2.0 now and it's horrible. Like an artificial sharpening filter that causes shimmering and flickering in movement. This has to be some kind of an error, I can't play it like this.
EDIT: Could it be that the native render that the PSSR uses for upscaling has some sharpening that ends up improving the end result in the final frame and this setting is mistakenly activated to the base PS5 version too?
Sony was first to do it with checkerboard tendering upscale to 4k in ps4 pro but ultimatly stopped it for ps5The existence of DLSS is why PSSR seems so underwhelming to me. I expected Sony to come out swinging with so many years to learn from. To actually perfect it, but it seems like this new Upscaling is a borrowed feature of next gen RDNA with only minimal tweak to make it proprietary. When Sony engineers do something from ground up it usually delivers better results or used to. Honestly this proxy war is gonna be unhealthy.
Motion with most upscale wil always look worse then originalMaybe it's harder to see on screenshots but in motion 2.0 definitely looks worse. Like Vick said, the patch messed up their TAA.
I hope ND gets note and can fix this. The game is quite ugly now...
But there are other games that got the Pro enhancements patch and they still look the same on base PS5?! So it has to be a mistake, doesn't it?!Motion with most upscale wil always look worse then original
I don't understand why the Pro patch is required for base PS5 players. Really sucks for them.
Holy shit, The Terminator and Robocop devs should make a Total Recall game.
Idk what getting some gay sex with Elton John is gonna do to make the game look better, but you test and let us know how it went.
Get some