What frustrates me about the article (Since we're supposedly getting back on topic) the author doesn't seem to suggest what exactly Nintendo should DO about it.
What would the magic fix be? He said himself that NO title for GameCube has sold NEAR Halo levels other than SSB:M. Well, great! Then what are they supposed to do? Are they insinuating that the only solution is to release a huge selling title, or that a sequel is the only medioum possible?
I'm a Nintendo fanboy, and I GET it. I completely understand and respect the godly power of Halo 2, and know how Sony wields the force of Metal Gear Solid 3 and Gran Turismo 4. I don't need 12 paragraphs in order to learn this. I'm even convinced that Nintendo not only is doing nothing to combat this, I'm not sure what in the hell they could do. I mean, sure, throw out a Smash Brothers sequel, as Matt and IGN so eloquently instructed Nintendo to do. But with that out of the picture, why spend all that time? Why constantly lament the lack of a big title...without really giving them an alternative?
Paper Mario 2 will outsell MP:Echoes, as far as I can see, and Star Fox will do SFA style numbers...but I don't think anything Nintendo throws out there could ACTUALLY compete with Microsoft and Sony's big titles.
The problem will be in HARDWARE, not in software, as far as I can see.