More questions.
Hey Emmett, just another concerned twitch streamer.
I understand the need for copyright protection, as the site gets bigger and bigger it probably gains more attention from copyright holders too. However the current implementation has some issues but I'm sure everyone is going to post about that.
My actual question is, every time some massive drama happens (first thing that comes to mind is the Horror mod drama over banning of several accounts) your (or rather twitch) talk about how you understand that your communication was bad in the situation and you will improve. However this never seems to happen in the ways I and others would like. While you are completely transparent about your changes in your blog and emails, tweets etc. You never announce these changes BEFORE they happen. Everyone who uses twitch never gets a chance to give feedback BEFORE you make sweeping changes to the service.
Like I said, I understand WHY you made the changes, I don't necessarily agree with them, however I feel that the backlash from the community would be much smaller if you just gave people the chance to voice their concerns before they have no choice. Even if you didn't change anything (you've already begun doing it, etc) if you understand they're concerns and promise to make improvements BEFORE it happens maybe people would be happier about it.
Basically, why are you (twitch) super transparent AFTER these changes, but not BEFORE when you can give people the chance to give feedback before the changes are forced upon them?
In this case, internal miscommunication. Generally we try to announce things ahead of time (and do so) -- see our recent release of host mode.
What actions have you taken against Twitch employees abusing their power, as evidenced countless times before, escalating with the infamous Horror incident?
Why do you feel it's fair that big companies can conveniently sidestep your ToS which you feel need to enforce to smaller streamers? (Concert streams, for example - there is simply no way you can spin it that makes it OK for Valve to stream Darude while your employees are going after small streams that don't have a game running on the screen)
Why are you throttling bandwidth of small streams (<50 people) so that many people can't watch them at all because of the constant buffering every couple of seconds, while any partnered streams are just fine? Do you feel it's a fair way to give a chance to new talent?
Do you understand that by recent changed to VODs you absolutely destroyed the whole speedrunning userbase on Twitch?
And lastly, why in the name of God do you think it's acceptable to mute original game music and ambience on your server meant to stream videogames? Do you want people to play their games muted, having dead air when there's nothing to say?
Is that what you think of when you think of good production values and entertaining content?
It's not large companies. It's people who have secured the rights. If you secure the rights for a concert, please email us!
We're not throttling bandwidth of small streams. If you know of someone having a problem, please report it -- but we don't treat small streams any different from partner streams (except for whether they have transcodes)
Why is video game music that we have full rights to flagged? this system uses a guilty until proven innocent approach, which is disgusting. please elaborate and make efforts to improve the algorithms to only include music that isn't allowed. not only that, but this effects your cash flow. so why are you doing this? it certainly isn't for the betterment of the community. dont bs us.
A mistake in the system. We'll be making sure it doesn't get flagged.
don't think your problem is so much with the content ID system as it is the implementation. People can understand the need to protect yourselves and the general user base, but there are far more elegant solutions to the problem.
With the new ID system, why not allow content creators to accept the claim on individual VODS via their dashboard? The monetization could then be either turned off entirely or redirected to the owners of the claim? Either of those solutions would be infinitely more acceptable and less frustrating than carpet bombing with mute and having no way to recover.
I'm not a programmer or anything but I don't expect that would be an enormous hurdle, at least when it comes to removing monetization entirely. Redirecting it I imagine would be far more difficult but I would be surprised if users will ever be ok with the current implementation.
I'm not a big streamer but I am a partner, and while I've got a lot of patience with growing pains in this industry I also don't want to have to fight the system needlessly. I hope I don't find it necessary to jump ship but it's becoming more and more difficult.
We're working on providing the ability to "accept the claim" and share monetization, but that might take a long time.
Does the shutdown of Justin TV have anything to do with Twitch?
yes, it will allow us to repurpose resources away from JTV towards Twitch in the future.
Hi Emmet, i have a few questions.
Why the 2 hour limit on Highlights now? That will hurt the speedrunning community TREMENDOUSLY as most game runs are over 2 hours, and nobody wants to split runs into multiple parts. Not to mention, the audio copyright flag thing is confradictory, as it blocks video game music ON A WEBSITE BUILT TO STREAM VIDEO GAMES!
We will fix the 2 hour issue for speedrunning.
Blocking original video game music is not on purpose and will be fixed.