Karsticles
Member
What if we gave him a diagonal Plasma Beam?
Doctor Doom:
*Hitstun reduced on s.M and s.H (fewer OTG relaunches).
*Hidden Missiles (assist): missiles which have not yet gained their tracking property fail to do so.
*Hidden Missiles assist now fires 2 fewer missiles.
*Plasma Beam no longer appears behind the point character.
*j.S untechable time decreased; still allows for full combos; posterior hitbox reduced slightly.
*Molecular Shield inputs can now be held to keep the shield active for more frames before releasing the rock; 30 frames max; startup decreased by 2 frames across the board; L version now -3 on block; M version now -1 on block; H version now +1 on block.
*Hidden Missiles is now dash and hyper cancelable.
lol
Doctor Doom:
*Hitstun reduced on s.M and s.H (fewer OTG relaunches).
*Hidden Missiles (assist): missiles which have not yet gained their tracking property fail to do so.
*Hidden Missiles assist now fires 2 fewer missiles.
*Plasma Beam no longer appears behind the point character.
*j.S untechable time decreased; still allows for full combos; posterior hitbox reduced slightly.
*Molecular Shield inputs can now be held to keep the shield active for more frames before releasing the rock; 30 frames max; startup decreased by 2 frames across the board; L version now -3 on block; M version now -1 on block; H version now +1 on block.
*Hidden Missiles is now dash and hyper cancelable.
We are adding good assists to a lot of characters.They're giving a Umvc3 tournament stream with the commentators being Maximillian and Dr. Doom of Online Warrior and Assist Me! Fame.
http://www.twitch.tv/capcomfighters
Are you guys talking about how to balance doom if after you were to nerf his divekick and missiles?
I sometimes wonder if his "poor" point game you mentioned is the balance to his very powerful and veratile missile assist.