Thank you sir. where is shaowebb when u need him... need that J Wong bnb..
bolts of balthakk = Iron Fist's BFF lockown for 2 beams (usually with an overhead in b/t)
Bolts is pretty good for getting him in and I like the thought of maybe somehow DHC-ing from stalking flare into Iron Fist for setups. Just be careful about Dr. Strange. If they block the first beam or jump it then you are looking at a potentially dead Doctor against some folks. I got hit by friggin' Taskmaster jumping friggin' arrow hyper and suffered greatly for it.
As far as BNB go there are some decent ones you can use.
I tend to end up with standing M as the attack that generally lands me my first hit so a lot of my stuff starts with it. Most of it is from other users, but with the right assists (SPENCER) you can extend the hell out of these. I've never tried to extend using Strange double beam though and it might be able to extend ground portions into crumples nicely.
M, H, f.H, qcf.M, dpf.L, H, d.H, f.H, j.H, j.S, M, H, b.H, qcf.L, qcf.H, dpf.L, qcb.M, qcf.H, qcf.M, qcf.2x Atk b.H, dp.2x Atk
around 958,000 or so for 2 meters
Also an X-factor combo I use that does around 1.4 million is pretty handy in a "kill at all cost" scenario.
M, H, f.H, qcf.L, qcb.L, qcf.L, XFACTOR, M, H, f.H, qcf.L, qcb.L, qcf.M, dpf.L, H, f.H, qcf.H, qcf.L, qcf.H, qcb.M, qcf.H, qcf.M, qcf.2x Atk b.H, dp.2x Atk
I think I got those things from the same guy. Before my basic bnb was only around like 840,000 or something and I don't think it earned as much meter either. Considering almost every combo of his ends in either Fists of Fury-b.H-FIYAAAAAAAH he tends to eat about 2 meters per combo. Sometimes 3 if you think his lvl 3 will kill. Rarely will you ever be in a scenario with 4 bars to do Fists of Fury into lvl 3 though. These are pretty much your go to's though until you can figure out ways to extend off your team's assists.
Mainly you need setups though.
Focus on converting throws into damage and see if you can't use your assists somehow to extend ground portions to let you add crumple states to your combos. Also if you got the skills to do Strange's loops or Dormammu's high damage stuff then use crumple to raw tag into one of those two guys to clean a plate he can't finish cheaply.
I've never tried to link Strange beams during a combo during its grounded portion, but it'd be interesting to see how it effects scaling and damage. Also one note on Strange. If you are already inside on them on the corner and applying pressure use Strange assist to try and lock down during block strings and setup your overhead or low. Its pretty decent for ruining pushblocks and staying in.
What assist is Dormammu on BTW. Maybe we can theory fighter something off that as well to slip into combos.