Mobilemofo
Member
I get the impression that unreal engine 5 is heavy for current consoles. Nanite and lumen tech really make these consoles sweat. Shouldn't the engines be built for the generation of consoles/pcs ?
Impressed model but terrible wash out lighting , its like a picture taken with film camera by me .
I did respond to a comment. And why are you ignoring 50% of the market? It makes no sense.look @ thread title?
Considering the tech is already being used in multiple smaller games like ......Fortnite:Ridiculous, pointless trailer. Of course no game was going to use this.
Fortnite uses Nanite ? Definitely a game changer.Fortnite
Dragon Quest 12 will blow use all away
One is a quick showcase demo, the other a full fledged game.
Hellblade has very little going on. Fact.
It partially looks so good due to that. Fact.
Nothing wrong with either of those things and it’s not exactly a bad thing to lose out to a careful crafted, showcase tech demo.
and Remnant 2 ,Lords of the Fallen, Immortals of Aveum, Brothers, Jusant.... as well as a multitude of announced or shortly realeasing games like Hellblade 2 or Wukong.Fortnite uses Nanite ? Definitely a game changer.
If it doesn't get cancelled. I agree!
Awesome. They will all continue that amazing trend of UE games wasting more resources to not be better.and Remnant 2 ,Lords of the Fallen, Immortals of Aveum, Brothers, Jusant.... as well as a multitude of announced or shortly realeasing games like Hellblade 2 or Wukong.
You have no idea what you are talking about, just accept it.
I didn’t say that they did. The game’s cinematic/linear structure allows them to push those kinds of visuals. It’s their style.Hellbalde 2 looks good because the developers (with the help of UE5) are putting time and money to carefully craft an excellent looking game. It's a good showcase of what can be achieved with UE5. I don't think anyone said it looks every bit as impressive as the original tech demo, but it is impressive enough to be a tech demo of its own, despite being a full fledged game and not a glorified FLY-BY demo with no collision detection, AI or gameplay.
EVERY tech demo trailer was over the top and none of the games ever looked even close to that in the same generation.
Of course no game was going to use this.
Awesome. They will all continue that amazing trend of UE games wasting more resources to not be better.
And here come the insults. Can't accept UE being criticized ?So we went from
to this.
You`re quite an idiot, aren`t you?
You claim the tech will never be used...then I gave examples of the tech already being in use and suddenly you are just critizing.And here come the insults. Can't accept UE being criticized ?
Of course no game was going to use this.
Comedy gold.Nanite is barely starting to be used after all this time
I didn’t say that they did. The game’s cinematic/linear structure allows them to push those kinds of visuals. It’s their style.
We’re saying the exact same thing.
Nanite didn't really take the world by storm, otherwise I think more people would be aware of the tremendous improvements it led to in games.You claim the tech will never be used...then I gave examples of the tech already being in use and suddenly you are just critizing.
Either you have some kind of short term memory issue or you are some kid who simply can`t accept not being right despite proven wrong.
Nanite hasn`t even been available for a full dev cycle yet. What its impact will be remains to be seen.Nanite didn't really take the world by storm, otherwise I think more people would be aware of the tremendous improvements it lead to in games.
That jaw dropping Unreal Engine 5 Demo trailer is four years old this month. It presented a Tomb Raider style world, with incredible lighting, physics, fluidity and graphics.
It was the trailer that gave everyone hope that the next gen consoles, releasing later that year, would bring the wow factor.
Four years on and... apart from thinking time flies I'm really not sure what to make of it. Empty promises?
never trust tech demos.
UE5 just wasnt ready. we have maybe a dozen games now running it out in the wild.
this is an Epic Games problem. not an industry problem
Good thing I didn’t say “the only reason” then, huh?Not exactly. By saying "The only reason" HB2 looks good... diminishes the effort, the budget, the talent and the goals of the developer.
we are talk about Unreal Engine is this thread, if you want to talk about 50% of the market, then make another thread.I did respond to a comment. And why are you ignoring 50% of the market? It makes no sense.
we are talk about Unreal Engine is this thread, if you want to talk about 50% of the market, then make another thread.
It's transferable tho. All the work in 4 can mostly be ported to 5"unreal engine 5 release date" in Google.
April 2022
Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms. The latest generation, Unreal Engine 5, was launched in April 2022.
Unreal Engine 5 was available to developers in April 2022. Thats two years till today. Are we expecting AAA games developed for Next Gen in 2 years?
Hogwarts Legacy developed in Unreal Engine 4 = 5 years in development.
Star Wars Jedi Survivor - Unreal Engine 4 = 4 years in development.
Horizon Forbidden West looked incredible... What're people yammering on about.Matrix Awakens was more impressive tbh.
Given that average AAA open world game takes 5 years to develop, I am not too surprised we have not seen too many UE5 visual showcase games.
But Robocop Rogue City looks fantastic, to point out one.
Thats like beginning a game in Ps4 and then port ir to Ps5.It's transferable tho. All the work in 4 can mostly be ported to 5
I'd love it if they would release that original PS demo for us to have a play around in like the Matrix one
Pipelines takes a loooooong time to optimize and update. Games that started dev 4 or 3 years ago haven't even come out yet, not the big ones. We'll see more of that in the next few years.
AAAA gaming is not sustainable, hopefully something comes up to speedup development.
I'm currently playing Jedi Survivor and holy shit, it looks pretty similar lots of the time, but with clearly not that much geometry, world looks way more static, but lighting and textures are so good it looks borderline photorealistic too many times, easily the best looking game I've seen so far this gen, save for AW2 which I haven't played... I guess Respawn can get even closer or even match that tech demo on UE5 (I guess it would run like dog shit even more tho)
I think some games we have today have reached this level of fidelity but remember this was advertised in 2013 for PS4. No way we got lighting and skin texture this good for that generation. To me an even bigger giveaway is the fact that characters still have somewhat slow body language movements. In this tech trailer, the characters are waving their hands around very fast or like in real life when someone gets angry. I am yet to see a game make movements look this believeable, its always some long exposed swing of one arm to the side etc.
Matt_Fox
The problem is all those demos are made as one singular playground. So they can make it work for those 5-10 minutes but then to build the whole game around that, having 10s / 100s of NPC on screen at any time, weather effects etc that just bogs down any potential. All these tech demos are very small worlds with minimum NPCs in the background or much stuff that theres no memmory problems. If they built the whole thing Id say they wouldnt be able to keep up those graphics for the full game in order to everything run perfectly.
wow one of those. ok.
wow one of those. ok.
Yes it does.. and even so its not something that will blow anyones mind ... people need to stop with this "next gen game" thing ... gens really are a thing of the past.. we entered the age of diminishing returns ... graphics can improve in some areas but is not going to take big leaps anymore until some revolutionary technology is invented... and is not some marginally better resolution, some reflexes on puddles or a little better sun lightning that is going to dramatically change this.Matrix Awakens was more impressive tbh.
Given that average AAA open world game takes 5 years to develop, I am not too surprised we have not seen too many UE5 visual showcase games.
But Robocop Rogue City looks fantastic, to point out one.
Generative AI should be a huge help to speed up the pipelines.