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Or is it just one of Phil's balls in my throat?
PS5 and Xbox Series X in Performance Mode use a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 2432x1368. PS5 and Xbox Series X very rarely render natively at 3840x2160 in Performance Mode. PS5 and Xbox Series X in Performance Mode use a form of temporal upsampling that can reconstruct a 3840x2160 resolution when rendering below this resolution.In some scenes the PS5 and Xbox Series X render at the same or a similar resolution in Performance Mode.
However, there were some scenes found where Xbox Series X had a resolution advantage over PS5. As an example, in one scene PS5 rendered at approximately 2588x1456 and Xbox Series X rendered at approximately 2716x1528. In another scene, PS5 rendered at approximately 2588x1456 and Xbox Series X rendered at approximately 2858x1608.
Xbox Series S in Performance Mode uses a dynamic resolution with the highest resolution found being 1920x1080 and the lowest resolution found being approximately 1360x765. Xbox Series S in Performance Mode uses a form of temporal upsampling that can reconstruct a 1920x1080 resolution when rendering below this resolution.Xbox
Series S in Quality Mode uses a dynamic resolution with the highest resolution found being 2880x1620 and the lowest resolution found being approximately 2560x1440. Xbox Series S in Quality Mode uses a form of temporal upsampling that can reconstruct a 2880x1620 resolution when rendering below this resolution.
The only resolution found on PS5 and Xbox Series X in Quality Mode was 3840x2160.
Fire effects appear pixelated on PS5 in performance mode
Xbox Series S has reduced shadow quality compared to PS5 and Xbox Series X in both modes.
Quality mode improves shadow quality on all three consoles. PS5 and Xbox Series X also get improvements to level of detail and draw distance

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