StrongArmSteady
Member
Thanks guys your help is appreciated
Grimløck;93839273 said:Here's a cheatsheet for damage 2.0:
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If you're still relatively early in the game, just use whichever weapon you want to get Mastery levels. The Boltor is a good choice.
Posting from quite a few pages back:
I wish would sharpen the controls a bit more.
The melee combat feels too loose and you often end of swinging at air in combat.
Maybe its just me.
I wish would sharpen the controls a bit more.
The melee combat feels too loose and you often end of swinging at air in combat.
Maybe its just me.
A new melee system is in the works. You'll switch to your melee like you do primary or secondary. Run with it out, different stances and different combo moves were also discussed during the last live stream.
A new melee system is in the works. You'll switch to your melee like you do primary or secondary. Run with it out, different stances and different combo moves were also discussed during the last live stream.
Can't be said enough. I'm flabbergasted it wasn't fixed in update 11.Fix the solar system map. For the love of god.
Jesus Christ. How about fix the frame-rate and the bullshit "Strict NAT" netcode nonsense? Ugh. DE's priorities are just fucked.
I really don't enjoy capture missions anymore.
I've probably failed 95% of those I've joined. Its one thing to have the target move - thats great. But he starts moving before you're even aware of him, he moves FAST, he runs through rooms filled with enemies and cameras and laser barriers, has a gun that can whittle you down very quickly that he fires behind him with pinpoint accuracy while sprinting away, and a area effect knockdown ground-pound if you get close enough.
In short, these missions are harder than any boss fight I've tackled before, and played with randoms that aren't decked out and you end up with pure chaos. People are engaged in combat with existing enemies allowing the target to escape or somebody bolts for it and gets downed by the VIPs weapon or by a new wave of reinforcements. Players get spread out, and that means some players that get downed don't get revived by their teammates because those teammates are chasing the objective. Unrevived players quit out and now you've got fewer players to tackle the VIP.
Captures went from very easy to insanely difficult in the flip of a switch, and it didn't improve things. Or are these missions nows in the domain or defense and survival missions where their difficulty is on a completely different level from their surrounding missions?
Just FYI, this will not be accurate after the next patch. Damage 2.0 has been significantly tweaked twice now on PC. The table Grimløck posted is what's currently live now on PC, so you might as well get used to using that.
Question, is the clan working on a workshop? So we can start crafting clan weapons?
I'm seeing like 2 things different or added, not much difference.
I have a couple of Derelict Keys we can use to get Mutagen Samples. The problem is usually when I'm on, no one is active in Clan Chat.
It's just that the clan chat functions aren't properly integrated with the game. You have to actively check to see when people post. There is little to no notifications when someone does or a timestamp to know when it was said. Piss poor design
Do you think the people responsible for melee controls are also responsible for performance???Jesus Christ. How about fix the frame-rate and the bullshit "Strict NAT" netcode nonsense? Ugh. DE's priorities are just fucked.
Do you think the people responsible for melee controls are also responsible for performance???
I need help pushing through Neptune with my Ash.Anybody up for trying to clear out some planets on Neptune, Pluto or Ceres?
Really difficult to get decent randoms thus late in the solar system and I'm sick of not seeing the good alerts because I don't have the missions unlocked...
Grimløck;93866585 said:I need help pushing through Neptune with my Ash.
stray_dog_strutWhat's your PSN? Feel free to send me an invite and I'll do the same...
Grimløck;93867705 said:stray_dog_strut
Grimløck;93867705 said:stray_dog_strut
Yup, and Rhino Stomp. He's a damn beefcake.Also I'm really starting to see the benefits of Rhino's iron skin ability, it turns what's already a tank into an invincible killing machine.
It's just that the clan chat functions aren't properly integrated with the game. You have to actively check to see when people post. There is little to no notifications when someone does or a timestamp to know when it was said. Piss poor design
Just finished up a extermination match when I was told that my progress wasn't saved and that I was being logged out of Warframe. Then it just froze.
Had to force close the app. Wonder what the hell that was about.
Hey guys, don't disregard the potential for "combos".
Example, Vauban and Ash. Have Vauban load Ash up with Teslas. Ash runs into a room flooded with bad guys, activates his Ult. While his Ult is teleporting him around, all the Teslas are going off and dealing additional damage.
Anybody up for trying to clear out some planets on Neptune, Pluto or Ceres?
Really difficult to get decent randoms thus late in the solar system and I'm sick of not seeing the good alerts because I don't have the missions unlocked...
I'm up for this. Still working on clearing paths through Uranus, but I'm up for doing any of the outer planets. (Eris, Sedna, Europa, etc)
Question about playing online. It it frowned upon to play without using a mic? I have a headset with no mic that I hook to my controller. When my wife is around with the baby, I prefer not to be barking out all sorts of chatter.
One a side note, I am assuming the voice of who I am playing with will come out of my headset?
I do the same thing. Use regular headphones for in game music/chat. Just let people know with squad chat.Question about playing online. It it frowned upon to play without using a mic? I have a headset with no mic that I hook to my controller. When my wife is around with the baby, I prefer not to be barking out all sorts of chatter.
One a side note, I am assuming the voice of who I am playing with will come out of my headset?
I do the same thing. Use regular headphones for in game music/chat. Just let people know with squad chat.
Can't be said enough. I'm flabbergasted it wasn't fixed in update 11.
And while I'm still having fun in general, Damage 2.0 notwithstanding, I really don't enjoy capture missions anymore.
I've probably failed 95% of those I've joined. Its one thing to have the target move - thats great. But he starts moving before you're even aware of him, he moves FAST, he runs through rooms filled with enemies and cameras and laser barriers, has a gun that can whittle you down very quickly that he fires behind him with pinpoint accuracy while sprinting away, and a area effect knockdown ground-pound if you get close enough.
In short, these missions are harder than any boss fight I've tackled before, and played with randoms that aren't decked out and you end up with pure chaos. People are engaged in combat with existing enemies allowing the target to escape or somebody bolts for it and gets downed by the VIPs weapon or by a new wave of reinforcements. Players get spread out, and that means some players that get downed don't get revived by their teammates because those teammates are chasing the objective. Unrevived players quit out and now you've got fewer players to tackle the VIP.
Captures went from very easy to insanely difficult in the flip of a switch, and it didn't improve things. Or are these missions nows in the domain or defense and survival missions where their difficulty is on a completely different level from their surrounding missions?
How do you let others know? Can you type it?
Yes .. I am a total noob.
Also, what field of view do you use? I opened mine up all the way ...