• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Wargroove (like Advance Wars, Fire Emblem) delayed to Q1 2019; new trailer and details as consolation prize

Thorough reporting by Gematsu, as usual.

Wargroove-Delay_10-18-18.jpg


Chucklefish details a whole lotta stuff:

  • Skirmish Mode: 30-plus two-player player-versus-player maps, 10-plus three-player player-versus-player maps & six-plus four-player player-versus-player maps. Possibly a number of ‘scenario’ maps – not confirmed yet. This works both online and offline, can be played vs CPU in any configuration. Allows you to configure weather, turn timer, fog of war, income, map biome, Commanders and teams. Online matches can be synchronous or asynchronous and can have many matches running at once.
  • Arcade Mode: Each Commander has its own arcade in which you fight five opponents in succession, on randomly chosen player-versus-player maps. Each character talks to their opponent at the start of each fight and ends with a full cutscene when their arcade mode is completed – similar to fighting games! A great way to learn about all of the characters.
  • Campaign Mode: 33-plus missions of varying length where you play as many different Commanders. Each mission starts and ends with a cutscene, some with cutscenes in the middle. Totals between one hour to one hour and 30 minutes of cutscene content!
  • Puzzle Mode: 25-plus extremely challenging puzzles where you have to defeat the enemy in a single turn.
  • Map Creation: Easy to use basic tools / map painting. Advanced scripting tools for frankly ridiculous possibilities. Cutscene creation in-game, with really detailed tools that allow you to dress up your maps or campaign with a story. Includes a decoration System with fine control over the visuals of the map.
  • Campaign Creation: Choose one of three world maps. Simple placing of missions on the map and assigning them icons/date/location/descriptions. Map flags, allowing for branching paths / unlockable missions/secrets.
  • Content Sharing: A powerful content sharing center for maps and campaigns. Ability to rate maps – Like/Dislike, with filters and search. Various different discoverability methods.
  • Gallery: Unlock artwork from the games development, amongst other fun things we won’t spoil.
  • Codex: Details the history of the world with lore and bio on all Commanders. Strategy info, rules and nice artwork of grooves. Damage charts for each unit with lots of unlockables.
  • Jukebox: Unlock music tracks. Some cute stuff that we won’t spoil.
  • Secret Content: ??????? The game probably has more secrets than you’d imagine–old school game style!
  • Options:
    • Language: we’re hoping to localize, but don’t know if it will be in for launch or not yet.
    • Combat Animations: always / never / my turn only / commanders only.
    • Show Grid: on / off.
    • Auto End Turn: when no units are unspent on / off.
    • Zoom Level: near / far.
    • Standard resolution options.
    • Separate volume controls for master / music / sound FX / voices.
    • Color blind mode: red-green / blue-yellow.
    • Rumble on your turn when using a gamepad

Trailer below:



Wargroove launches for X1, PS4, Switch, and PC.
 

Scopa

The Tribe Has Spoken
I’m looking forward to this as I love Advance Wars, but the pessimist in me is prepared for it to not live up to expectations. I hope it’s great though!
 
Top Bottom