No.... don't tell me that.
Popularity does not equal credibility, especially when it comes to stuff like this. Between IGN and Polygon, I really can't decide which site's "reviews" I could care less about.
Man, I just want you all to play this game.
It's good, guys.
I assume they've signed the NDA/Embargo, so not until tomorrow.
Wonder if that's a mix of Ubisoft being Ubisoft and perhaps worried that the game may not live up to its hacking potential? Though that may be more what I'm thinking of, I mainly want to be able to screw around with these abilities and sometimes games seem to want to penalize you for daring to mess around, and I have a feeling Ubisoft may be one of the less friendly ones in that regard.It's always "pretty silent" because people sign embargoes and generally abide by them. A week before is probably too short a time period to speak to on my part, but with most AAA games, you can gauge the general attitude towards them in the press for quite a little while prior to reviews. You could make a pretty good guess TF and TLOU were going to review well because press was having a blast with TF at events and eating up anything tied to TLOU. Watch_Dogs has been nothing but skepticism though, and that's not even something that came with the delay. That's always been the attitude towards it.
IGN and Polygon are signing embargoes and sticking to them. I don't care about traffic. Playing by the rules is what makes them more credible to me.
IGN and Polygon are signing embargoes and sticking to them. I don't care about traffic. Playing by the rules is what makes them more credible to me.
I saw parts but not everything. What I managed to see of the story is that sometimes it goes to melodramatic and the characters facial animation or lack thereof don't help with what they want to portray at times. It has nice ideas but poorly done and as someone above mentioned generic.Did you watch every part of the story, or just the ending? Out of curiosity. Since story has been my biggest concern about this game.
Do you care what the general gamer has to say? Most people streaming it have been in love with it, or are they not credible because they got the game early?
IGN and Polygon are signing embargoes and sticking to them. I don't care about traffic. Playing by the rules is what makes them more credible to me.
They had the world exclusive first review (19/20 = 9.5/10):
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Translation by Dualshockers: http://www.dualshockers.com/2014/05...lls-it-almost-perfect-technically-very-solid/
User feedback is also very important, but let's not pretend people don't get swept in hype. Especially when their the "first" to play it.
Dont tell me that a good story just has good characters. GTA5 had the best GTA protagonist since ever (Trevor). Because he fit right into the GTA theme with killing everybody and going on a rampage. Even if it has assholes as characters who cares? You think driving over civilians in GTA isnt a asshole move? Do you play GTA like a Truck Simulation and caring for traffic rules? No!
Watch_Dogs has a bland fucking guy who just wants revenge.
I thought you meant jeuxvideo.com, not Jeux Vidéo magazine. OK, I'll add this review to the OP
Wonder if that's a mix of Ubisoft being Ubisoft and perhaps worried that the game may not live up to its hacking potential? Though that may be more what I'm thinking of, I mainly want to be able to screw around with these abilities and sometimes games seem to want to penalize you for daring to mess around, and I have a feeling Ubisoft may be one of the less friendly ones in that regard.
Even if the rules are bullshit?
Do you care what the general gamer has to say? Most people streaming it have been in love with it, or are they not credible because they got the game early?
It is an open world game, what did you expect from that genre?
You have like a 1/10 chance of the story being good since the genre usually only focuses on gameplay, and that is where most of the resources will go to.
And I can't blame them since open world games are all about doing endless missions, and collecting useless stuff for hours until you are forced to do story missions to unlock more useless stuff to do.
If you are able to make it playable by having decent gameplay, you can get by okay.
I do have a feeling the hacking aspect of the game will be fairly one-note, but I suppose that could tested now given people are playing it.
They're not. What good does a game getting 9.5 do you when you can't even purchase it? Embargoes have been explained on GAF numerous times now, both by people abiding to them and people setting them. They're for out benefit and not just for us, but for developers and writers, too.
What does that matter? We're in a thread to discuss critical reviews from media outlets, so that's what I'm doing. Your question is neither here nor there.
I do have a feeling the hacking aspect of the game will be fairly one-note, but I suppose that could tested now given people are playing it.
They're not. What good does a game getting 9.5 do you when you can't even purchase it? Embargoes have been explained on GAF numerous times now, both by people abiding to them and people setting them. They're for out benefit and not just for us, but for developers and writers, too.
What does that matter? We're in a thread to discuss critical reviews from media outlets, so that's what I'm doing. Your question is neither here nor there.
These are the publisher's rules. Playing by the publisher's rules, the one party who stands to gain the most from favorable reviews, is the one you trust the most?
What is it about corporations and corporate rules that has people lining up to trumpet how awesome they are and how their word is gold?
They are the same, are they not?
Review Embargoes are mutually beneficial for publishers, consumers, and media outlets. Otherwise, reviews become a race to finish a writeup in time to be the first on the scene (scooping up the majority of pageviews). Having one set date that every outlet abides by allows time for better reviews.
Having it set on release day is sketch, though. Earlier embargoes display confidence in a game.
A lot of games that turned out great have had release date embargos, and some companies make it a policy to slap a release date embargo on all games period. I really don't think it's worth worrying about anymore, though finding it irritating is another story. Though as noted they probably had literally just a week to play, so even release date's kind of tight.Review Embargoes are mutually beneficial for publishers, consumers, and media outlets. Otherwise, reviews become a race to finish a writeup in time to be the first on the scene (scooping up the majority of pageviews). Having one set date that every outlet abides by allows time for better reviews.
Having it set on release day is sketch, though. Earlier embargoes display confidence in a game.
Well, you seem to be on some sort of crusade against this game, but that's been the mantra here lately.
Anyways...
I'm curious to see how long the game ends up being. I've heard the SP campaign can be finished as quick as 15 hours. I've also heard 25 hours.
What's the developer benefit in an embargo exactly if the day 1 patch still comes out after the review has been written and is being published? Even if they followed the embargo and the day 1 patch comes out the same day as the review is published, what does that solve exactly?
The "review copy" of the game is going to be exactly the same unless they make the day 1 patch available a week in advance for reviewers, but that's not what's happening. So breaking this magical embargo date that this particular company didn't sign hurts who exactly? Please articulate it for me.
Review Embargoes are mutually beneficial for publishers, consumers, and media outlets. Otherwise, reviews become a race to finish a writeup in time to be the first on the scene (scooping up the majority of pageviews). Having one set date that every outlet abides by allows time for better reviews.
Having it set on release day is sketch, though. Earlier embargoes display confidence in a game.
Was watch dogs the one where you can't actually start the game without downloading the patch? I know some very recent game has that, but I can't remember which one. Sound like ubi though
AI is where I think developers need to concentrate their efforts. There is so much scope for more intelligent NPCs and worlds that what developers offer us. They're more interested in particles and polygon counts.
Embargoes are great, especially in Open World Games, to stop reviewers from rushing through the game, not playing through it properly and then slapping a review online to be the first and generate easy hits. Embargoes ensure reviewers can play through the game at their own pace and know (usually) that it's not a race against time to get to the end to make sure you're not later than your competitors.
Benefits everybody.
I think you are thinking about wolfenstein, and that was debunked within a day.
Review Embargoes are mutually beneficial for publishers, consumers, and media outlets. Otherwise, reviews become a race to finish a writeup in time to be the first on the scene (scooping up the majority of pageviews). Having one set date that every outlet abides by allows time for better reviews.
Having it set on release day is sketch, though. Earlier embargoes display confidence in a game.
Reviewers are going to devote as much time as they want to in a game. Artificially pushing back their deadline isn't going to magically make them play your game for tens of more hours.
AI is where I think developers need to concentrate their efforts. There is so much scope for more intelligent NPCs and worlds that what developers offer us. They're more interested in particles and polygon counts.
That's not what I'm saying.
I actually think a lot of the problem with AI is that for some games there's really no point in trying to refine it. It's pointless in something like CoD or anything with that kind of focus on attacking, and it can get more irritating than impressive in something like Dark Souls, Zelda, or similar games about exploring and conquering dungeons. Where it does make a lot of sense is with stuff like stealth games or open world ones with a lot of characters, where you may want some dynamic stuff to make it interesting to toy with them, or to be a matter of outthinking them. As stupid as the guards can be in an MGS games they're likely infinitely more complex and "smarter" than something that's in CoD, and it REALLY shows in games like Elder Scrolls which are a case of enemies being "too smart" with overly simple programming: once they know you're there they'll hound you down, not be thrown off or have periods where they're trying to figure out where you went before giving up and going back to their prior activities.There has to be an implied dumbness though. Otherwise the game might become too difficult to complete. Hell some of the "best gameplay" oriented games like Dark Souls doesn't have great AI, but it focuses on players being able to read and understand patterns and behaviors. Making Ai to smart and to unpredictable might create gameplay problems.
However, you can't have too much particles and polygons.
If the angle of hitting ahead of everyone else for max hits is removed then other factors will dictate how long they play, such as work schedules or simply how long it takes to beat the game. If you don't have those embargos period it can be a mad rush among many to get reviews out fast or look irrelevant. Maybe some DON'T push for an early review for one reason or another, but it is a pressure that gets removed and ensures an even playing field whether they want to rush through it or take their time... or complete it at all for that matter, as those who just want to be first may be satisfied playing only a few. Fuck, look at that review that says "character seem interesting" that just sounds like a transparent attempt to play a small amount and review based on that.You're saying that an embargo forces a reviewer to take more time with a game review. True or false?
You're saying that an embargo forces a reviewer to take more time with a game review. True or false?
I know a lot of people who like GTA but couldn't care less about the story
lol are you going to hook him up to a polygraph?You're saying that an embargo forces a reviewer to take more time with a game review. True or false?
Doen't mean much. Until the fix is out it's impossible to know if it actually fixes anything. There's no reason to better a grade for something that might be better laterIsn't that in the day one patch to "fix"