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We have obviously long since passed the point of diminishing returns in the arms race for “better graphics”

Tsaki

Member
Not really. Until we can pathtrace the whole game at 60 fps with good IQ (native or upscaled) at affordable prices, we still have ways to go.
We can't salivate on how CP2077 looks on a $2000 GPU and at the same time NOT send that message to the games' industry.
 

Wildebeest

Member
Half-Life 2 was maybe the last time I felt that a lot advanced in a single game in terms of getting better. Maybe some felt the same way for Alyx, but that experience is just way more niche, especially in a time when gaming on tiny phone screens is considered where all the money is in gaming. Mostly I feel that new expensive effects just look weird or are not worth the performance hit. Ray tracing has obviously been the dream since at least the 90s, but real time ray tracing has a long way to go before it feels like a bet that is paying off and the idea that it is currently saving the future of gaming just laughable.
 
Anything in history is like that. The early stages are massive leaps. Then smaller refinements that cumulate over time.

We are at the refinement stage. Better lighting in RT is the next refinement as is upscaling technology. I firmly believe that 4k will be the resolution sticking point going forward.
I'm actually quite content with that, seeing small refinements with each gen. As long as companies keep making games with fresh engaging stories coupled with solid gameplay, I'm good. It doesn't take a whole lot to keep me happy as a gamer.
 

Wildebeest

Member
I'm actually quite content with that, seeing small refinements with each gen. As long as companies keep making games with fresh engaging stories coupled with solid gameplay, I'm good. It doesn't take a whole lot to keep me happy as a gamer.
Small refinements are not what you are getting, though. You are getting revolutionary tech that is changing the fundamentals of graphics engines, making it so that you can't easily downgrade a game to run it on older hardware, and it barely runs on the most high-end hardware. It is just the end results that feel like a very small refinement or minor upgrade.
 

BbMajor7th

Member
Graphics rarely push the industry forward. The most influential games of the past two decades have been graphically unambitious: Dark Souls, Amnesia: The Dark Descent, Skyrim, Stardew Valley, Breath of the Wild, Minecraft, PUBG, Fortnite, Among Us. Despite this, they've all introduced mechanics, modes and models that have seen widespread adoption and iteration by other developers. Meanwhile, graphical powerhouses like The Last of Us Part II, Cyberpunk 2077, Horizon Forbidden West and Red Dead Redemption 2 (despite being insanely successful) rarely inspire other developers to create similar products.

The overwhelming focus on graphics by major studios is one of the reasons we've seen creative stagnation within AAA development - games with vast scope and insane visuals that are nothing but a grab bag of the same mechanics and tropes we've already played to death. Despite the runaway success of IPs like Minecraft and Breath of the Wild, major publishers still funnel most of their resources into building ever prettier renditions of already stale templates, rather than pursuing design innovation.
 
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Danny22

Member
I firmly believe AI upscaling is the counter to 'law of diminishing returns' that have largely stopped graphics from improving majorly in the past decade. Consoles are only starting out on it with the PS5 Pro.

Not to derail the topic (as this is related), but there is a certain 'technological accleration' that I have been following most of my life, it basically refers to the point where AI, once it's more efficient than humans, starts to improve upon itself which leads to further improved AI which leads to more improvement leading to a rapid technological acceleration that's not possible to slowdown. It's referred to as the 'singularity' and the process should be starting out in a decade or so. IF it were to happen, that is the way we will finally have AI upscaling to the point where photorealistic graphics can finally be achieved.

Nvidia CEO had this to say about upcoming DLSS 'in the future, we'll even generate textures and objects, and the objects can be of lower quality and we can (upscale to) make them look better.' There really isn't a limit to AI upscaling if this all works out.
 

King Dazzar

Member
Some have been saying this for nearly two decades and the days of Crysis. Yet, they still keep improving. We've got way further to go yet. And even if we didn't move forward, consoles will always have something further to add/catch up on.
 
I mean, every other medium is trying to make itself more fantastic, yet for some reason video games are always pursuing “better graphics”… to what end? Most modern releases already bleed together visually, and I find the more “realistic” a game looks, the more mundane it feels.
Sounds like you are mixing up graphical quality and art.
On the graphical quality side there is still a lot of headroom as we`ve just recently seen with Wukong f.e., and that game was nearly 100% static and didn`t offer much complexity.
 
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Astray

Member
I firmly believe AI upscaling is the counter to 'law of diminishing returns' that have largely stopped graphics from improving majorly in the past decade. Consoles are only starting out on it with the PS5 Pro.

Not to derail the topic (as this is related), but there is a certain 'technological accleration' that I have been following most of my life, it basically refers to the point where AI, once it's more efficient than humans, starts to improve upon itself which leads to further improved AI which leads to more improvement leading to a rapid technological acceleration that's not possible to slowdown. It's referred to as the 'singularity' and the process should be starting out in a decade or so. IF it were to happen, that is the way we will finally have AI upscaling to the point where photorealistic graphics can finally be achieved.

Nvidia CEO had this to say about upcoming DLSS 'in the future, we'll even generate textures and objects, and the objects can be of lower quality and we can (upscale to) make them look better.' There really isn't a limit to AI upscaling if this all works out.
Good point.

I am certain that the death of Moore's Law is a real cause behind the supposedly diminishing returns. Lesser improvements gen-on-gen for both consumer and pro-grade electronics have led to this.
 
Graphics rarely push the industry forward. The most influential games of the past two decades have been graphically unambitious: Dark Souls, Amnesia: The Dark Descent, Skyrim, Stardew Valley, Breath of the Wild, Minecraft, PUBG, Fortnite, Among Us. Despite this, they've all introduced mechanics, modes and models that have seen widespread adoption and iteration by other developers. Meanwhile, graphical powerhouses like The Last of Us Part II, Cyberpunk 2077, Horizon Forbidden West and Red Dead Redemption 2 (despite being insanely successful) rarely inspire other developers to create similar products.

The overwhelming focus on graphics by major studios is one of the reasons we've seen creative stagnation within AAA development - games with vast scope and insane visuals that are nothing but a grab bag of the same mechanics and tropes we've already played to death. Despite the runaway success of IPs like Minecraft and Breath of the Wild, major publishers still funnel most of their resources into building ever prettier renditions of already stale templates, rather than pursuing design innovation.
RDR2 and Last of Us 2 have won several awards, with the latter being in the Guiness Book with over 300, more than any game in history.
 

T4keD0wN

Member
I want every game to have pathtracing, other than that we are at the point of good enough and i see no reason to care for any graphical improvements with the exception of draw distance which is severely lacking in most games even on maximum settings, devs could start focusing on this like eliminating clipping rather than slightly prettier meshes and terrible post processing effects that downgrade the image quality to oblivion, but that doesnt sell, majority of consumers of traditional games base their purchases purely on how well the screenshots or trailers on its storepage look so this focus on graphics will never end.
 
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Same here!
I was always fan of graphics because I saw everything since ZX spectrum and every generation I felt very interested where all of this goes. But after I played Cyberpunk with path-tracing everything suddenly changed. "Realistic" graphics is stupidest shit ever in gaming - you will spend dozens of resources, time and money for then to graphics became boring again. And even after that it will not be "perfect" - there will be always something on the horizon that distincts virtual from real - like every object in real life is different (every grain of sand, every tree and leaves, e.t.c). In other words you spend everything on a useless thing from games perspective (realistic graphics).
And there something else - realistic graphics doing almost nothing with your imagination but imagination is a first target for artist to connect with.
Then all this diminishing returns and all.

Glad Nintendo was right about all of this a long ago and now it shows.
 

BbMajor7th

Member
RDR2 and Last of Us 2 have won several awards, with the latter being in the Guiness Book with over 300, more than any game in history.
And despite that, they've had so little impact on the direction of the industry - more than anything, they represent a high point of polish for what's already gone before. Rather than advancing things, they act as a full stop against which other games are unflatteringly judged.
 

xanaum

Member
I think we’re still far from reaching the peak of realistic games. We’re worlds away from 2010 CGI. We’ve made big strides with lighting, but when it comes to resolution and physics, we’re still in the Bronze Age.

And this search isn’t random. There’s research behind delivering what people want because they ask for it, and sometimes the success of something sends the message.

A great example is Harry Potter. There were tons of simple, cartoony games, but then a realistic, AAA title came out and broke all franchise sales records. The world was craving something like that.

In short, people love games with immersive environments and convincing characters, like watching a movie with beautiful cinematography. There’s huge demand for it, and someone’s got to buy and sell those $1000 GPUs for a reason.
 

64bitmodels

Reverse groomer.
if i am spending $1500 bucks on my RIG i want to play the best. I don't care about diminishing returns or high budget cost games that's not my problem. I want everything to be on par when i am paying 70 bucks. This is coming from me who plays Castlevania games every year.
then dont spend 1500 bucks on a rig. ur just putting yourself at the mercy of the publishers & developers to justify your financial mistakes
 
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64bitmodels

Reverse groomer.
No. And the notion that visual fidelity is only improving "realistic graphics" is bullshit. With a larger toolbox, stylized art will have an equally enhanced potential.

Funnily enough, this discussion has been going on for ~two decades. Just think about that.
No it's been going on for like 4 years.

People didn't care so much about graphics until it started impacting the dev times of games.
 
I like shiny realistic graphics as much as the next person, but I've always played games to be transported to whimsical worlds that you won't see IRL and I feel like thar artstyle holds up much better. It's why you could take something like Windwaker from 2003, slap HD on it and it looked like a brand new release. Add some more QOL to it and you could probably say the same in 2024.
 

Kacho

Gold Member
Can't remember the last time I cared about graphics. The most important thing is image clarity and framerate IMO.
 

rm082e

Member
Can't remember the last time I cared about graphics. The most important thing is image clarity and framerate IMO.

100% this. I got the itch out of nowhere to play TLOUP1 again last night. Started playing and this ancient game on PS5 still looks just fine to me. Meanwhile, I think about getting back to FF16 with the choppy frame rate and I just sort of recoil at the thought.
 

Celcius

°Temp. member
I've always really been into graphics and we still have a long way to go.
But AI/upscaling/machine learning is starting to do a lot of heavy lifting these days
 

finalflame

Banned
Nah. It's going to be the combination of VR / display tech, 3D graphics, and neural interfaces that will allow us to finally attain true "presence" in virtual experiences, i.e. indistinguishable from reality. What a naive point of view.
 

intbal

Member
If graphical fidelity never progressed any further than Crysis 2, I would have been perfectly fine with that.
Although I would definitely want higher framerates and resolutions.
 

kevm3

Member
I remember going from PS1/Saturn to PS2/Dreamcast and being repeatedly mind blown by new games. Sonic Adventure, Soul Calibur, Gran Turismo 3, Metal Gear Solid 2, all just breathtaking.

I don’t get that now, but the only reason for that is because a lot of PS4 games still look amazing. The SSD is my favourite PS5 feature.

iaWSHeY.jpeg

There's still a massive amount of improvement that can be made in terms of visuals. That image doesn't account for things like lighting, animation and physics. The real problem is that we are still tethered to last gen and the switch and companies would rather use those machines as the baseline so they can drop ports on there rather than go all in on 'next gen' machines... hence we pretty much have ps4 graphics with better frame-rates and load time. PS5 is essentially a PS4 Pro+
 
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ResurrectedContrarian

Suffers with mild autism
There is one place where graphics jumps are still visible and it's called VR.
yeah, I have to say that nothing in the world of "make the normal tv game image sharper and sharper with even better textures" over the past decade in gaming has given me the slightest feeling of awe, just an "okay it's crisper... anyway" reaction. But walking through Alyx was mindblowing.

I kind of agree that the 2D space of graphics is saturated to the point where it's a waste of time (for nearly all genres) to spend in that direction anymore. Arkham Knight for instance still looks perfect to me; I mean that I quite literally would take that game's engine and graphics for a new Batman game immediately, and would rather they spend more on level design, polish, etc than even spending a single penny more than that on the graphics.
 

Kataploom

Gold Member
I'm actually ok with that, I want game devs to finally master and standardize current tech which hasn't been the case due to performance, and I want them to finally focus on performance until we have more powerful devices. Once we get sub-pixel geometry and RT at proper 60 with decent IQ it will just be up to creativity at that point.
 
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Go_Ly_Dow

Member
Totally happy with a cross-gen future where gameplay and quality of content is the greater emphasis over the endless pursuit of AAAA visuals.

Cross-gen will also ensure all groups are happy. Those who aren't fussed and are fine with the current standard of visuals can stick to PS5 without breaking the bank for a new console. Those who want all the best features can buy the Pro or a PS6.
 

Parazels

Member
Developers, give me games at 4k@60
with Naomi/Model 3 graphics AND COLORS.

The rest of your efforts put in addictive gameplay.

That's it.
 
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Nintendo has the right idea. They stay a generation behind. Seems to work and their games sell millions. If Metroid Prime 4 looked twice as good, would it sell twice as much? Nope, probably sell the number of units except it would cost more to make.
 

nemiroff

Gold Member
No it's been going on for like 4 years.

People didn't care so much about graphics until it started impacting the dev times of games.
Listen, I've been a part of graphics discussions since back in the Usenet days. I'm well versed in what's been going on. To claim this is a four years old thing is preposterous.


3GEGyc8.png
 
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Danjin44

The nicest person on this forum
For me good art direction trumps high tech graphics any day…..another issue most of high tech graphics going in one direction and that’s realism which I personally find pretty boring.
 

Ebrietas

Member
Graphics rarely push the industry forward. The most influential games of the past two decades have been graphically unambitious: Dark Souls, Amnesia: The Dark Descent, Skyrim, Stardew Valley, Breath of the Wild, Minecraft, PUBG, Fortnite, Among Us. Despite this, they've all introduced mechanics, modes and models that have seen widespread adoption and iteration by other developers. Meanwhile, graphical powerhouses like The Last of Us Part II, Cyberpunk 2077, Horizon Forbidden West and Red Dead Redemption 2 (despite being insanely successful) rarely inspire other developers to create similar products.

The overwhelming focus on graphics by major studios is one of the reasons we've seen creative stagnation within AAA development - games with vast scope and insane visuals that are nothing but a grab bag of the same mechanics and tropes we've already played to death. Despite the runaway success of IPs like Minecraft and Breath of the Wild, major publishers still funnel most of their resources into building ever prettier renditions of already stale templates, rather than pursuing design innovation.
If only most publishers understood this. We're now past the point where hardware is holding back developer's vision.

I'd also argue that the types of games you listed that don't push bleeding edge graphics...still look really freaking good for the most part. Nobody who is of sound mind looks at Fortnite, BotW, Mario Kart, or Elden Ring and says "wow this looks complete shit!".
 
I’m not gonna sit here and pretend that I’ve never been interested in great graphics. But I really feel like we sort of hit a ceiling *last* generation. The Hitman reboot trilogy are about the best I honestly care for any game to look. A memorable art style will always win out in my books, but even among more “realistic” styles, I actually don’t know modern games have evolved *that* far beyond the Xbox Ninja Gaiden. The cel-shaded Prince of Persia game is probably the best-looking game ever made, as character models go.

Obviously the PS5 Pro has got people speculating how much more powerful it is, and certainly their presentation made them look incredibly foolish. But moreover, I question why people even *want* realistic games?

I mean, every other medium is trying to make itself more fantastic, yet for some reason video games are always pursuing “better graphics”… to what end? Most modern releases already bleed together visually, and I find the more “realistic” a game looks, the more mundane it feels.

I catch myself wondering, what would devs back in the 80’s and 90’s have done with all this hardware power? Because I can’t possibly imagine it being “use decades’ worth of tech advancement to make the most realistic canvas pockets on your operator’s vest you’ve ever seen”.

Just seems like we’ve really lost the forest for the trees.
I'm the person that wants games to have more realistic graphics. But I want said games to primarily feel authentic and as long as that is baseline, apply better graphics on top of that.

Games like Killzone 2, Uncharted, Battlefield 3, Medal of Honor: 2010, Titanfall 1, CoD: 4, World at War, Infinite Warfare, Assassins Creed: 3, Unity and Origins are some examples that are so authentic that it feels like I'm in the realistic reality of that world. They know what they are, they know what they set out to achieve and they take themselves seriously. This is the zone that you want a game to lie in.
 

HogIsland

Member
yawn at conventional+cope take.

Advancements in graphics force developers to take all kinds of new things into account. The amount of first-person and camera animation in AAA games now is night and day different from earlier generations. Compare the gameplay feel of Splinter Cell 1 with Last of Us Pt 2. The fluidity of movement, the impact of getting shot, the dynamism of hand to hand combat are all inseparable from The Graphics. It would be jarring to have modern gameplay advancements with 2002 presentation.
 

64bitmodels

Reverse groomer.
Listen, I've been a part of graphics discussions since back in the Usenet days. I'm well versed in what's been going on. To claim this is a four years old thing is preposterous.
i mean the current state of the discussion where people are claiming that these types of visuals are unsustainable. not the "these graphics cant possibly get better bs"
 

nemiroff

Gold Member
i mean the current state of the discussion where people are claiming that these types of visuals are unsustainable. not the "these graphics cant possibly get better bs"
Discussions about "diminishing returns" have persisted for quite some time, and it's likely that those who once strongly opposed "the race" may now feel stupid (hence why I posted the image above).

Regardless, graphics fidelity is not an issue. Investing in something better than the competitor has been a part of every industry on this planet for ages. Developers have nosedived forever, the race is not a new thing. Only the investment size in certain segments has changed. But remember, today we have a thriving gaming industry, larger and more diverse than ever before. Steam alone releases ~12,000 games per year, including a vast sea of indie devs and minimalistic graphics. So, from a user's perspective, I don't many issues to be concerned about here.
 
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GoldenEye98

posts news as their odd job
I'm not even sure 1-to-1 photorealism is what you want in games. Maybe sports/racing sims but most games are not realistic, particularly the movement. And the more photorealistic a game gets the more that fast artificial movement of a character is going to stick out like a sore thumb.
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
Yes, diminishing returns is already here and it's not alone. We are also fast approaching the end of Moore's law.

The gaming industry is soon gonna be in a hell of a lot of trouble. If we don't find another way to do things quickly we're fucking screwed..
 

RCX

Member
After ray tracing became more of a mainstream thing I realized I never once found myself looking at cube maps or baked lighting and thinking it was bad and needed an urgent upgrade.

Most of these improvements are window dressing that does nothing to fundamentally improve the game.

Graphics got prettier but IMO mechanics and gameplay have stagnated.
 
Listen, I've been a part of graphics discussions since back in the Usenet days. I'm well versed in what's been going on. To claim this is a four years old thing is preposterous.


3GEGyc8.png

That looked awful at the time though, especially when you consider you could walk into an arcade and see this…

 
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Astral Dog

Member
Yes and No, it took alot longer for me to be impressed over a 'next' gen /current gen game, but it happened
images


650_1200.jpeg


for example, DOOM the Dark Ages shows a fully realized medieval world ,along with new gameplay possibilities, showing higher detail and ambition, its not something that could have been made for Xbox ONE and i love the result

Its about talented developers using the hardware available, to expand gameplay as well as visual art ,there will always be that game that shows why this machine works better than the last, i also can't wait to see what Nintendo can cook on the next Switch
 
Just seems like we’ve really lost the forest for the trees.
the video game industry very deliberately fabricated this forest. the more their 'enhanced' sales pitch hits home, the more demand for new tech toys they create, the more new 'product' they can sell. it's a lot easier, & requires a lot less imagination, than figuring out how to make loads of great games. a helluva lot easier...
 

ItJustWorks

Member
Okay, some of you guys really lose your ambitions and imagination over time, or just assume that what currently is...is all that can be done.

Until we see titles looking, and having physics like this in real time:





Hell, there are tech demos 5 years ago in physics that still aren't being done today:



9 years ago, PhysX Demo, we now see WuKong utilize it, but literally barely anyone else.



The problem is, gamers would rather have 4k 60 games than 1080p 30/45/60 with that tech involved. So it SEEMS like we're stagnate because alot of the console only gamer market don't really realize how taxing 4k/60 really is. You're going to continue to get games that look like "last gen" if you want to run them at that framerate and resolution. Especially if you're favoring ray tracing over everything else.

I also feel like we're getting scammed a bit too, there's a reason why they are doing less and less tech demos. Because as long as they can make a last gen looking FROM game seem like it's hard to run with bad optimization and ray tracing, then you'll think you need a 4 series card or a ps5 pro to run those graphics. And calming your knowledge and ambitious vision of what those cards/consoles can REALLY do.

Maybe I'm crazy, but I think a 1080p 30 fps game that is pushing all of what we see combined above, will "wow" you more than a game doing none of that at 4k 60fps. But hey...wtf do I know. Seems like Gamers think the way things are going is the way to go. And the 15 yr Olds that were not alive when crysis came out; and are inevitably in charge of the hobby will never know any better.
 
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Feels like more of an excuse to not put the extra effort in to me

By the time next generation comes around, tell the media and the likes of Keighley not bother with anymore engine showcases with improved visuals to market new consoles , waste of time
 
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Completely agree with OP.

Watching the State of Play and seeing the HZD Remastered trailer, I thought I could barely tell the difference from the PC release I played last year.
 

gatti-man

Member
If you ever feel like graphics aren’t getting better sit down and play a game with full ray tracing. That’s all you need to do.

For example wukong is literally the best looking game I’ve ever played by far.
 
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MarkMe2525

Gold Member
I'll say it for the 28th time, if you want to be in the thick of innovation and substantial generational leaps, get into VR. IMO, that's where all the exciting advancements are happening. Standalone specifically.
 
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Felessan

Member
Graphics rarely push the industry forward. The most influential games of the past two decades have been graphically unambitious: Dark Souls, Amnesia: The Dark Descent, Skyrim, Stardew Valley, Breath of the Wild, Minecraft, PUBG, Fortnite, Among Us. Despite this, they've all introduced mechanics, modes and models that have seen widespread adoption and iteration by other developers. Meanwhile, graphical powerhouses like The Last of Us Part II, Cyberpunk 2077, Horizon Forbidden West and Red Dead Redemption 2 (despite being insanely successful) rarely inspire other developers to create similar products.

The overwhelming focus on graphics by major studios is one of the reasons we've seen creative stagnation within AAA development - games with vast scope and insane visuals that are nothing but a grab bag of the same mechanics and tropes we've already played to death. Despite the runaway success of IPs like Minecraft and Breath of the Wild, major publishers still funnel most of their resources into building ever prettier renditions of already stale templates, rather than pursuing design innovation.
You are mixing stuff here
Big games rarely innovate, because innovation is a risky business - for one to succeed tens will fail, and big games with their 100+mil budgets simply can't afford it
It's completely natural that small games innovate and then proven mechanic absorbed by bigger games. Their loss in failure are much smaller. Bigger games by default playing it safe as they should be, they represent the current liking of majority and tailored as such
 
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