You think they should get out of handhelds?
No, Nintendo should treat their platform as form factor agnostic, like PC but a closed environment so that they can have a handheld and console that play the same games at different resolutions and settings. It is only recently possible to do this as hardware has become agnostic in the last decade on desktops and only the last couple years for mobile.
Performance that can fit into a few watts is finally enough to offer console like experiences from the same generation of hardware is now a thing and thanks to the entire industry building for scale-ability, a handheld offering current gen gaming at reduced graphical settings and resolution should be entirely possible. Physical media from solid state solutions should also be capable at a reasonable price of bridging the gap between consoles that use bluray and consoles that have to use gamecards.
Pretty good post, but it's a chicken and egg scenario. Hard for Nintendo to build that compelling platform that enough of us buy without third-part support.
Nintendo has some third party support on their handhelds, if this can be brought over entirely to an agnostic platform where the user decides if they want to play it with better graphics and higher resolutions on their home console or take these same games with them on a high performance handheld, then they stand a chance to expand on their current ~70 million users; In order to do this though, the entire handheld library needs to be available to the console.
Completely disagree. Wii sold like hot cake yet 3rd party support was poor.
They need to talk to 3rd parties when they are designing their console instead of throwing out some random gimmicks expecting 3rd parties to know how to use them.
This is a very common viewpoint, but the reality is in the tech, the Wii would have seen Mass Effect, Assassin's Creed and every other major third party game had it been capable of running ports from the PS3/360, the reality is that Wii was not designed with programmable shaders, so code had to be written from scratch, not to mention that the CPU while very powerful for a 2001 console, was lacking entirely with it's single core design in 2006. The Wii only failed to attract 3rd party multiplatform games by the way, most major studios did in fact make exclusive content for it, but because they couldn't just port their games, they didn't expand on the genres and target market much, offering family friendly or more casual games than they did on PS3 / 360.
Had Nintendo of released something like the Wii U (tech-wise) in 2006 with the wiimote, they would have completely taken over the market, even if that device was less powerful than 360, Nintendo dropped the ball on future proofing their device, and many third parties were scrambling to bring something to the wildly popular platform. While I'm talking about the Wii, I'd also like to mention that it's attach rate is nearly 10:1, people like to cite it as the console where people bought Wii Sports and then put it in their closet after the novelty wore off, but that is revisionist history, it sold a lot of software for it's 4 years of dominance on the market, and forced Microsoft and Sony to chase the casual market.