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What do gamers actually want?

Are we gamers oversaturated with games? experiences of looking for the next big thing that we've become unsatisfied or tune out to alot of games and just don't care.

Or have games just become that bad in terms of design, cookie cutter AAA experiences that leave us wanting more?

The recent Sony state of play didn't set the world on fire and alot of people probably thought it was a snooze fest. A few decent games like annihilation and house marquise.

Games are coming out often and they seem to live or die by prelease hype these days.

We say we are sick of remakes and remasters, yet gamers beg for remakes and remasters all the time.

We say we want new games, yet new games come out all the time and just bomb. Gamers reject alot of new games, even ones that are not DEI by design .

Or are we part of them problem and our expectations are just too high?
 

WoJ

Member
I just want good games. Preferrably some new, interesting IPs that can give me 3 good adventures in a console generation and don't lecture me about sexuality and/or other identity politics related stuff.
 

Rentahamster

Rodent Whores
Or are we part of them problem and our expectations are just too high?

A flaw in your thesis is referencing "gamers" too generally since "gamers" want a lot of different things for different reasons. Ultimately, most of us want a fun and entertaining video game experience at a reasonable cost, but what this is takes many forms depending on the person.

Some of the incongruencies that you observe can be explained from multiple perspectives. Like this, for example.

We say we are sick of remakes and remasters, yet gamers beg for remakes and remasters all the time.

Some gamers want remasters, some don't. And for various reasons.

Some gamers want remasters because they want to relive their nostalgia on a modern platform with better graphics.
Some gamers want remasters because they can no longer legally play the old game anymore.
Some gamers want remasters because new games suck and they'll prefer a remade old game than a shitty new game.
Some gamers don't want remasters because it's lazy game design and creative bankruptcy.
Some gamers don't want remasters because it's a lazy cash grab by the devs/publishers.
Some gamers don't want remasters because they want to play something new and not something old.

It sounds like the big mess, but when you look at the long list of remakes and remasters what matters in the end is the quality of the finished product. Good remakes get praised, even by gamers who don't want more remakes. Bad remakes get shit on, even by gamers who wanted that remake.

So what do gamers want? Good games. The noise you perceive is the result of personal preference.
 

Bridges

Member
It's pretty simple for me, I just want something fun, and where possible unique. And honestly that is not in short supply if you know where to look, it's usually not in AAA. Slitterhead is a great recent example. Super fun and very different from anything out there. Completely flew under the radar commercially and panned critically, though.

It doesn't help that any time someone tries something new that actually gets attention there is a vocal group of people compelled to make everyone believe it's stupid, like Death Stranding or Deadly Premonition
 
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Danjin44

The nicest person on this forum
Or are we part of them problem and our expectations are just too high?
In my opinion gamers acting too jadded about everything nothing.

I HATE “new games are bad and only old games are good” argument.

This is why I mostly trust my own taste and nothing else, not reviewers or people on gaming forums or social media.
 

Gambit2483

Member
You're asking the wrong question. It should be, what DON'T gamers want?

They DON'T want games that are;

- shipped unfinished with bugs and glitches
- filled with ridiculously priced microtransactions and battlepasses
- filled with political statements and activism
- released with uninspired gameplay that was done better 10+ years ago
 
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Crayon

Member
"Gamers"? Are you talking about the ones always making threads about despair for "the industry"? Fuck 'em. They don't know what they want.

People who play games more than complain about them on the internet are a very diverse spread of people now. Some want stardew valley and some want ninja gaiden and some want gran turismo and some want darkest dungeon and some want assassins creed. . Some will play on a ps5 pro and some will play on a hand me down laptop. Some want a conveyor belt of new games and some want to play the same one for ten years. If you had to say what they all want, it would be something extremely general or even a truism: they want games that are able to take their mind off of other stuff whether it engages them with story, challenge, competition, or completionism.
 

Sephimoth

Member
9l67za.jpg
 

simpatico

Member
Passion driven games. So many are simply products only without a single creative who really feels ownership or like it represents a vision they had before production started.
 

SHA

Member
Are we gamers oversaturated with games? experiences of looking for the next big thing that we've become unsatisfied or tune out to alot of games and just don't care.

Or have games just become that bad in terms of design, cookie cutter AAA experiences that leave us wanting more?

The recent Sony state of play didn't set the world on fire and alot of people probably thought it was a snooze fest. A few decent games like annihilation and house marquise.

Games are coming out often and they seem to live or die by prelease hype these days.

We say we are sick of remakes and remasters, yet gamers beg for remakes and remasters all the time.

We say we want new games, yet new games come out all the time and just bomb. Gamers reject alot of new games, even ones that are not DEI by design .

Or are we part of them problem and our expectations are just too high?
I don't think someone get saturated from a single hobby without getting his priorities mixed-up, I for one use some of my wealth to create opportunities and sometimes just from using my head like in the tech field and I'm more satisfied this way way more than video games.
 

Generic

Member
Are we gamers oversaturated with games? experiences of looking for the next big thing that we've become unsatisfied or tune out to alot of games and just don't care.

Or have games just become that bad in terms of design, cookie cutter AAA experiences that leave us wanting more?

The recent Sony state of play didn't set the world on fire and alot of people probably thought it was a snooze fest. A few decent games like annihilation and house marquise.

Games are coming out often and they seem to live or die by prelease hype these days.

We say we are sick of remakes and remasters, yet gamers beg for remakes and remasters all the time.

We say we want new games, yet new games come out all the time and just bomb. Gamers reject alot of new games, even ones that are not DEI by design .

Or are we part of them problem and our expectations are just too high?
They want devs to make "games that people want" but then do a 180° and throw a tantrum about Fortnite being the most popular game of the past 8 years.

They want remakes/remaster but only selectively (ex Capcom good, Sony bad)

They want cheaper games but not subscription services because they "devaluate" games.

They don't want microtransactions nor lootboxes but are fine with endless chinese gatcha.

😕
 
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people want entertainment that is what games are supposed to be, just like comics and movies you can put some politics in them but its a double edged sword

it is good to know reaction of people watching a presentation but is not the most important as there are also bots and shills

there are many segments among gamers, not everybody is gonna like a game so there will always gonna be criticism

game press is irrelevant

youtubers are more important, but beware some of the can be brought or end up baddly

there are plenty of games out there with a lot of interesting mechanics and genres and mix of genres no matter what game you make it will look and play similar to another one, the important thing is if poeple like it

what people want is simply what people buy and play, go check steam, psn and similar stores to see what sells and is most played, but also take into account the price of the game

remakes sell because there a re people that want to play again in better conditions but also new gamers that want a particular game

there are no sacred cows, virtualboy, n64, gamecube and wiiu showed that even nintendo can be in a hard position if they dont make good products(good product = what people like)

game executives are often very arrogant and foolishly think people will buy whatever they release as if they are drug addicts, they like the blackrock credit so they supported woke agenda releaseing games for modern audiences a segment so small that is almost not existant, there are also poeple in lower levels in a company that are woke and that contributes to how woke a studio was

there are still games with woke content that will release but that is usually because some games take many years to develop, some will still have some woke stuff but very subtle, but make no mistake, woke game industry is dead, future woke games will be small indies that can sustain themselves as it should be and big studios and even publishers are going to pay the price for all the investment in content almost nobody wanted some already paid the price
 
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Grok:
Chorizo

Gamers are a diverse bunch, so pinning down exactly what they "actually want" depends on the individual, their gaming habits, and their preferences. Here’s a rundown of what seems to resonate broadly with gamers tho:

Engaging Gameplay Over Everything Else:
At the core, gamers want mechanics that feel tight, responsive, and rewarding. Whether it’s the precision of a shooter, the depth of an RPG, or the creativity of a sandbox game, gameplay trumps flashy graphics or hype. A game can look stunning, but if it’s clunky or shallow, most gamers will drop it fast.


CoD
BG3/Elden Ring
GTAOnline/Minecraft/Roblox/Fornite




Value for Money
With rising game prices—$70 AAA titles are standard now—gamers want bang for their buck. That could mean a meaty single-player campaign (think 20-40 hours of quality content), replayable systems (like roguelikes indies really abused this
or multiplayer modes Piscatella and Men_In_Boxes's hill), or no predatory microtransactions. Live-service games are fine for some, but the "pay-to-win" vibe or endless grinding turns off a lot of players.

Freedom and Agency:
Gamers love control—whether it’s customizing characters, building worlds or making meaningful choices in a story. Linear games still have their fans, but open-world or sandbox vibes keep gaining traction because they let players dictate the pace and style of play.

Hellblade 2 is the opposite of this.

Community and Connection
Multiplayer isn’t just about competition; it’s about vibes. Co-op games, social hubs, and seamless matchmaking are huge. Gamers want to squad up with friends or randos without friction. On the flip side, solo players crave rich single-player experiences that don’t feel like an afterthought tacked onto a multiplayer-focused title.

No Bugs, Please:
After high-profile flops like Cyberpunk 2077’s launch (though it’s redeemed now), gamers are vocal about wanting polished releases. Day-one patches are expected, but game-breaking bugs or optimization issues (looking at you, PC ports) kill the hype fast.


Nostalgia With a Twist
Retro revivals and remakes (oh boy) like Resident Evil 4 or Final Fantasy VII Rebirth—show gamers love revisiting classics, but they want modern polish and QoL upgrades, not just a lazy cash grab New IPs are cool, but familiar vibes with fresh takes hit that sweet spot.Wukong/palworld

Immersion and Storytelling:
For story-driven gamers, a gripping narrative with characters they can root for (or hate) is key. But it’s gotta feel earned—forced cutscenes or lore dumps don’t cut it. Visuals and sound design matter here too; ray tracing and 3D audio aren’t just buzzwords, they pull players in deeper.

Dev Transparency
Gamers are savvier now. They want studios to communicate—roadmaps, patch notes, even apologies when shit hits the fan. The radio silence or corpo-speak from some devs (cough, Bethesda post-Starfield) rubs people the wrong way.

Brewh, Grok is cooking here.


Performance Options:
On PC and next-gen consoles, gamers want choices: 60 FPS performance mode or 4K graphics mode? Uncapped frame rates? Mod support? They’re not just playing games; they’re tweaking them to fit their setup and style.


No Forced Politics (But Some Don’t Mind):
This one’s divisive. Some gamers hate anything that feels like a lecture—shoehorned agendas in dialogue or mechanics can tank a game’s rep (see: discourse around The Last of Us Part II). Others are fine with politics if it’s organic to the story and not preachy. Either way, authenticity matters more than messaging.


So, what do gamers actually want? A game
that respects their time, hooks them with fun, and delivers on its promises
—whether that’s through a solo epic, a chaotic multiplayer brawl, or a cozy indie gem. The specifics vary, but the vibe is universal: make it good, make it work, and don’t bullshit us.

I think every time a game gets criticized to oblivion, or when it commercially fails, we can understand why that happens. The issue here is the disingenuousness of the media or some people too emotionally attached to some games with bad reception that they love
 

Generic

Member
Grok:
Chorizo

Gamers are a diverse bunch, so pinning down exactly what they "actually want" depends on the individual, their gaming habits, and their preferences. Here’s a rundown of what seems to resonate broadly with gamers tho:

Engaging Gameplay Over Everything Else:
At the core, gamers want mechanics that feel tight, responsive, and rewarding. Whether it’s the precision of a shooter, the depth of an RPG, or the creativity of a sandbox game, gameplay trumps flashy graphics or hype. A game can look stunning, but if it’s clunky or shallow, most gamers will drop it fast.


CoD
BG3/Elden Ring
GTAOnline/Minecraft/Roblox/Fornite




Value for Money
With rising game prices—$70 AAA titles are standard now—gamers want bang for their buck. That could mean a meaty single-player campaign (think 20-40 hours of quality content), replayable systems (like roguelikes indies really abused this
or multiplayer modes Piscatella and Men_In_Boxes's hill), or no predatory microtransactions. Live-service games are fine for some, but the "pay-to-win" vibe or endless grinding turns off a lot of players.

Freedom and Agency:
Gamers love control—whether it’s customizing characters, building worlds or making meaningful choices in a story. Linear games still have their fans, but open-world or sandbox vibes keep gaining traction because they let players dictate the pace and style of play.

Hellblade 2 is the opposite of this.

Community and Connection
Multiplayer isn’t just about competition; it’s about vibes. Co-op games, social hubs, and seamless matchmaking are huge. Gamers want to squad up with friends or randos without friction. On the flip side, solo players crave rich single-player experiences that don’t feel like an afterthought tacked onto a multiplayer-focused title.

No Bugs, Please:
After high-profile flops like Cyberpunk 2077’s launch (though it’s redeemed now), gamers are vocal about wanting polished releases. Day-one patches are expected, but game-breaking bugs or optimization issues (looking at you, PC ports) kill the hype fast.


Nostalgia With a Twist
Retro revivals and remakes (oh boy) like Resident Evil 4 or Final Fantasy VII Rebirth—show gamers love revisiting classics, but they want modern polish and QoL upgrades, not just a lazy cash grab New IPs are cool, but familiar vibes with fresh takes hit that sweet spot.Wukong/palworld

Immersion and Storytelling:
For story-driven gamers, a gripping narrative with characters they can root for (or hate) is key. But it’s gotta feel earned—forced cutscenes or lore dumps don’t cut it. Visuals and sound design matter here too; ray tracing and 3D audio aren’t just buzzwords, they pull players in deeper.

Dev Transparency
Gamers are savvier now. They want studios to communicate—roadmaps, patch notes, even apologies when shit hits the fan. The radio silence or corpo-speak from some devs (cough, Bethesda post-Starfield) rubs people the wrong way.

Brewh, Grok is cooking here.


Performance Options:
On PC and next-gen consoles, gamers want choices: 60 FPS performance mode or 4K graphics mode? Uncapped frame rates? Mod support? They’re not just playing games; they’re tweaking them to fit their setup and style.


No Forced Politics (But Some Don’t Mind):
This one’s divisive. Some gamers hate anything that feels like a lecture—shoehorned agendas in dialogue or mechanics can tank a game’s rep (see: discourse around The Last of Us Part II). Others are fine with politics if it’s organic to the story and not preachy. Either way, authenticity matters more than messaging.


So, what do gamers actually want? A game
that respects their time, hooks them with fun, and delivers on its promises
—whether that’s through a solo epic, a chaotic multiplayer brawl, or a cozy indie gem. The specifics vary, but the vibe is universal: make it good, make it work, and don’t bullshit us.

I think every time a game gets criticized to oblivion, or when it commercially fails, we can understand why that happens. The issue here is the disingenuousness of the media or some people too emotionally attached to some games with bad reception that they love
But Palworld didn't even work.
 

SHA

Member
Are we gamers oversaturated with games? experiences of looking for the next big thing that we've become unsatisfied or tune out to alot of games and just don't care.

Or have games just become that bad in terms of design, cookie cutter AAA experiences that leave us wanting more?

The recent Sony state of play didn't set the world on fire and alot of people probably thought it was a snooze fest. A few decent games like annihilation and house marquise.

Games are coming out often and they seem to live or die by prelease hype these days.

We say we are sick of remakes and remasters, yet gamers beg for remakes and remasters all the time.

We say we want new games, yet new games come out all the time and just bomb. Gamers reject alot of new games, even ones that are not DEI by design .

Or are we part of them problem and our expectations are just too high?
Western games may ask for support from other countries like in Hollywood movies, mobile studios like tencent may work with the console business.
 

Killer8

Member
We should stop giving gamers bigger and bigger games with hundreds of hours of content. Nobody plays them. We literally don't have the time.
 
I want good sequels and remakes ports of classic games from my younger years. I'd love :

- a new Might and Magic game or a bundle of the old games ported to switch and pc. Would settle for a dark messiah 2 as well.

- Heroes of might magic game that isn't missing features and plays as well as homm3 or at least homm 5

- Spy rpg like Alpha protocol

- New elder scrolls in the older
morrowind vein

-Suikoden collection for 3-5 and tactics and a new game

- parasite eve collection and a new game

- mega man legends collection and a new game

- vagrant story and sequel
- vandel hearts collection

- a proper Sim city sequel that isn't online and rivals and beats skylines series

- a new old school style tomb raider

- medieval total war 3

- half life 3

- vampire bloodlines 2

-freelancer 2 and or freelancer remake/port.

- Road rash with rock music/metal

- New burnout game with rock /metal music

- new guitar hero/rock band/rock smith

-ports of Killzone, resistance, infamous, sly Cooper, Wipeout, twisted metal, god of war, etc.. And new entries.

The end of dei/woke shit. More classic game styles.

We have some great games. Stalker 2, Kcd2, Unicorn overlord, dragons dogma 2, re4 remake, silent hill 2 remake, but could use more single player fps games and less gaas mp games.
 
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Crayon

Member
Those people better off finding different hobby all together.

They could try learning something. Here's a hot tip: Gaming is more fun when you play better games.

All the games I played this year kicked ass. Rebirth, RoboCop, Ninja gaiden 2, cotton 2, IJ fate of atlantis, wanted Dead, Stellar blade, and more. There were a few disappointments and some bounces as well, but that's how it goes. Mostly I picked good games and had an excellent time. I'm good at this hobby.
 

Kings Field

Member
I want Bright Lights and Big Titties

 
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Hudo

Gold Member
  • Half-Life 3
  • A new Command & Conquer that is a sequel to Tiberian Sun
  • Command & Conquer Renegade 2 set during Tiberian Sun
  • Freelancer 2
  • Total War: Middle-Earth
  • Total War: Empire II
  • Burnout 4 (no open-world)
  • Rise of Nations II
  • Titanfall 3
  • Ultima X
  • A new Sim City because Cities: Skylines is not a replacement for it
  • Wing Commander 6
  • A new WipeOut
  • A new Motorstorm
  • Mega Man Legends 3
  • Rayman 4
  • Dark Messiah 2
  • Final Fantasy Tactics Reborn
  • Final Fantasy Tactics sequel
  • Final Fantasy XVII set in Ivalice
  • Nier 3
  • Ace Combat in Strangereal's equivalent of WW2
  • Castlevania: Symphony of the Night port for PC
  • Dragon Quest V Remake
  • Dragon Quest Builders 3
  • Quake V
  • Hexen/Heretic 3
  • Unicorn Overlord 2
  • Phantasy Star IV Remaster
  • Phantasy Star V
  • A Lord of the Rings RPG by Larian
  • A Star Trek RPG (think Mass Effect 1). But I don't know who could do that
  • Warhammer 40k: Dawn of War IV (inspired by Dawn of War 1)
  • Homeworld: Deserts of Kharak II
  • A new 3D Mario, godfuckingdamnit
  • Wind Waker HD port
  • King's Field V
  • A new Advance Wars
  • Oddworld: Munch's Exoddus
  • Battle Realms 2
  • MechCommander 3
  • MechWarrior 6
  • Battletech 2
  • A new Shadowrun RPG
  • A Constantine game by Monolith
  • A new Deus Ex
  • A new Halo that's actually good
  • XCOM 3: Terror from the Deep
  • System Shock 3 by Arkane
  • Heroes of Might & Magic: The Olden Era to be good
What about StarCraft or WarCraft? Well, my faith in Blizzard is very low. I don't think they are able to make a good RTS anymore.
 
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Raven117

Member
I want games made (and published) by a bunch of nerds who absolutely love video games.

I don’t want them focus tested. I don’t want them catering to the largest group (they think possible). I don’t want each game trying to extract every dollar frome me, but instead are offering a product I’m excited to spend money on.

I want to play games that those nerds want to play themselves

They are out there. Still in the industry. Get them back in the drivers seat.
 
Personally never accepted the term "Gamer" or use it to describe myself or what I enjoy to do in my off time. Its weird and kinda derogatory. People have different tastes, there is no sweeping generalization can that be used really.

I can tell you what most people don't want, games that are just straight up broken trash with no redeeming value. But that goes for anything you use your time for (most important, you can never get time back) or spend money on.
 
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