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What game are you currently playing?

engstra

Member
Finished Life is Strange: True Colors. Much smaller in terms of scope compared to the first two games, and the powers of the protaganist also feel much less important to the overall story. The story didn't feel as impactful, maybe because the story was centered around adults. These games' strength really lie in the writing of teenage dramas.
Would still recommend though
 
Dragon's Dogma 2. I can't speak for launch but this game is dope as F right now. Totally scratching that epic adventure itch.

Arkham Shadow. Really impressive game. It really does feel like a VR Arkham Asylum.

Rise of the Ronin, haven't played in a few months, 110 hours in. One of those games I don't want to see end but I gotta finish it so I can finally put it to rest. Shame this game can't catch a break. It's a total gem.

Rebirth is on the backburner. It's great but too big, I get exhausted doing all the side stuff.

Wilds, lost all interest when I realized the loop is as simple as it is. Still plan on finishing the campaign for coop purposes though. Not the game I was expecting.
 

Crayon

Member
Dragon's Dogma 2. I can't speak for launch but this game is dope as F right now. Totally scratching that epic adventure itch.

Arkham Shadow. Really impressive game. It really does feel like a VR Arkham Asylum.

Rise of the Ronin, haven't played in a few months, 110 hours in. One of those games I don't want to see end but I gotta finish it so I can finally put it to rest. Shame this game can't catch a break. It's a total gem.

Rebirth is on the backburner. It's great but too big, I get exhausted doing all the side stuff.

Wilds, lost all interest when I realized the loop is as simple as it is. Still plan on finishing the campaign for coop purposes though. Not the game I was expecting.

Dude I took a break from rebirth because it is so huge and I wanted to give it some air. I thought I was a little close to the end to do that but it was time. So I took a month. Then I went back recently, and I was kinda close to the end. But after the break, I wanted more. So I did something unusual for me and went around the whole map mopping up tons of that side stuff. In most games this big, I would leave most of that, especially the most numerous little nothing-quests. But the gameplay, musi, and the immersion in that place makes it fun. I dumped in another 40 hours in three weeks and had to take another break!!!!


....


After not playing anything for a few weeks due to endlessly fiddling with my first tablet pc (was a little worried I'd wish I got a laptop but no, I love this thing), I got back to Wanted: Dead and this game continues to grow on me. I can't believe how many hours I've put into it. It's just sublime.

Everyone says it's like a ps3-era game, but I swear it's not. It has tps mechanics right out of that era, but I think it was just the most straightforward way to prominently implement guns. They maybe should have nixed the cover system in favor of a simple crouch but the game has tons of rough edges so throw that one on the pile.

The feeling I get from it, I can only trace back to older 2d games. Electric Underground did compare it to metal slug. Sounds odd but I see that a bit. For me it feels a little like shinobi? Shinobi has that emphasis on the projectiles because the ninja stars are your main attack. But on the other hand, they are sort of not. So shinobi ends up feeling free-form and you have a good amount of room to use the stars or close attacks as you like.

I'm a little hooked on the feel of the game. Even running around the police station (inter-level downtime sections) is a little fun because the movement is so good. I was thinking the mc could use a few 80's one-liners, but her control is so good that it fills her out as a near-silent action game character. She's got the control you want, the moves you want, the reward you want. We wouldn't look at sonic the way we do if he controlled like a generic platformer back in the day.
 
Dude I took a break from rebirth because it is so huge and I wanted to give it some air. I thought I was a little close to the end to do that but it was time. So I took a month. Then I went back recently, and I was kinda close to the end. But after the break, I wanted more. So I did something unusual for me and went around the whole map mopping up tons of that side stuff. In most games this big, I would leave most of that, especially the most numerous little nothing-quests. But the gameplay, musi, and the immersion in that place makes it fun. I dumped in another 40 hours in three weeks and had to take another break!!!!


....


After not playing anything for a few weeks due to endlessly fiddling with my first tablet pc (was a little worried I'd wish I got a laptop but no, I love this thing), I got back to Wanted: Dead and this game continues to grow on me. I can't believe how many hours I've put into it. It's just sublime.

Everyone says it's like a ps3-era game, but I swear it's not. It has tps mechanics right out of that era, but I think it was just the most straightforward way to prominently implement guns. They maybe should have nixed the cover system in favor of a simple crouch but the game has tons of rough edges so throw that one on the pile.

The feeling I get from it, I can only trace back to older 2d games. Electric Underground did compare it to metal slug. Sounds odd but I see that a bit. For me it feels a little like shinobi? Shinobi has that emphasis on the projectiles because the ninja stars are your main attack. But on the other hand, they are sort of not. So shinobi ends up feeling free-form and you have a good amount of room to use the stars or close attacks as you like.

I'm a little hooked on the feel of the game. Even running around the police station (inter-level downtime sections) is a little fun because the movement is so good. I was thinking the mc could use a few 80's one-liners, but her control is so good that it fills her out as a near-silent action game character. She's got the control you want, the moves you want, the reward you want. We wouldn't look at sonic the way we do if he controlled like a generic platformer back in the day.
I've had Wanted: Dead for months. I really need to boot it up. I don't buy the overly harsh critiques. I won't know until I play it but I get the impression that most gamers simply can't deal with trial and error. They need scripted things and hand holding. Anything that feels "dated" is immediately labeled jank or bad game design. I play a lot of "busted" games and it's usually just user error IMO.
 

blacktout

Member
I'm playing Tears of the Kingdom again after playing like forty hours and setting it aside for over a year. I remember thinking the vehicle-building mechanics were fun but otherwise feeling kind of "meh" about it and being frustrated that it wasn't clicking for me the way BotW did.

This time around I have started really exploring the depths, and, holy shit, it has totally changed my opinion of the game. Navigating through the dark, infected by gloom, using your bow to light the way, desperately trying to make it to the next lightroot is hugely fun and compelling and makes the game feel like a true sequel to BotW that pushes the boundaries of its gameplay and challenge and not just a retread with new mechanics.

Also, the depths are one of the most unsettling and beautiful environments I've encountered in a game. Verging on FromSoft territory.
 

R6Rider

Gold Member
Getting close to finishing all the "quests" of MH Wilds. Essentially reaching the end game where I will go for each weapon in the two types I'm maining and then getting the armor sets of each monster. Around 50 hour mark now.

Started to play more PSVR2 games again. GT7, Into the Radius, Puzzling Places.

I also picked up the Yugioh Early Days Collection on Switch so I've played a bit of those.
 
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