What game are you currently playing?

Tactics Ogre - Let Us Cling Together [Sega Saturn]
Playing the Saturn translation from a couple years back on official hardware using the Fenrir. This is actually the best translation ive seen of the text. The SNES fanmade one, and official PS1 translation were both godawful.
This is easily one of the greatest games ever created. Matsuno can truly do no wrong. A total legend. Im trying to savor every minute of this masterpiece.
This game right here - is the exact reason why I play videogames.

Batsugun S-Tribute [Xbox Series X]
Finally got the 1cc - using ship 2. Took some serious practice and a bit of luck - but the 1cc happened.
The granddaddy of bullethell. It all started here. This game will simply never get old.
This port has some super nagging input lag - and since I got the 1cc, I will likely (now) be shelving this version for good. I hope M2 takes a crack at the game. I saw Bitwave did a barebones port for Steam. Ill have to give that version a go.

Elemental Master [Sega Genesis]
This game screams 'Mega Drive' - and is the type of game that would only show up on the console. Technosoft tried something different with their shmup formula - and I love every second of it. Killer soundtrack as well. Gaming bliss...
 
LEFT ALIVE

Completed 3 chapters thus far. Its challenging. Digging the stealth-survival system. Seems to be kind of inspired by the Disaster report series and TLOU to some degree. Every possible encounter needs to be carefully considered, approached methodically and cautious.
 
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Trine 5

Enjoyed the previous game, so decided to give this one a go, as it was on sale. Wow, it's actually trickier than the previous one. I'm early into the game, but some of the puzzles have left me stumped for a good while.
 
Subnautica

Replaying this absolute gem of a game after enough time has passed that I don't remember everything.

I've been so disappointed with recent purchases that I said fuck it and went for some comfort food. This game's sense of exploration, discovery, story telling, atmosphere, art direction...everything is so top notch. I'm also a sucker for any game that lets me scan shit.
 
I went back to FF15 after taking about a year off of it to play Rebirth and a few shorter games. I also had some work related stuff that kept me from it.

I'm in Chapter 13 now, which I know at launch was considered terrible. I'm curious what they changed because it doesn't seem too bad.

What a weird game. I've soured on the combat. It's just meh. Not enough depth to it, and it's weird playing a final fantasy game with such a small focus on magic and other skills. I don't think the story is that hard to follow as some say. But it's just.....disappointing? It feels like so much happens off screen that if it had been part of the game would have made it a better experience. The open world section feels like a lost opportunity to essentially use it as a series of focused quests to find the Royal Arms and then the second part of the game could have been focused on getting the Astrals on your side. I know development for this game was a mess. It's just a shame because I believe there's an awesome game in there somewhere instead of just an average experience.

I'm also playing a lot of Balatro. And Sea of Stars. I basically always have one old school RPG going on my switch. It's such a great indie/JRPG machine. Sea of Stars so far is great. About four hours in. I love the art style and the nostalgia around it.
 
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AC Shadows - I am working on Yaskuke's storyline and I am really enjoying it. His whole backstory was really well done, imo. I'm definitely taking my time with the game, don't expect to finish it anytime soon.

Schedule I - what a hilarious game! I'm only a few hours in but I've upgraded my accommodations to the place above the Chinese restaurant, and I'm hiring my first dealer, which is exciting. Gotta get more pot plants going now, and branch out my network of customers.

Suikoden I - Still working on this from time to time, always on the PS Portal and always whilst laying in bed before going to sleep. I'm up to the point where you gotta kill the zombie dragon to unlock the hideout, but the dragon is kicking my ass every time. I did some grinding but he still beats me. I haven't looked up a strat but I'm sure I'm missing something that makes the fight easier....
 
Been trying out Blue Prince, and I am getting beyond fucked by RNG to the point where I'm in a dozen days and haven't seen any of the permanent upgrades except for stars. Still have more than half of the rooms undiscovered, and every single run feels like I'm pulling the same shitty common rooms over and over again, preventing me from progressing. I've already figured out some of the easier puzzles, but I can't actually put them to use because of the random draw system.

I really, really want to like this game. There is so much potential, but the randomness of the content drip is super frustrating.
 
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I started playing Yakuza Kiwami a few days ago. It's a good game so far. The main story is interesting, let's see where it goes. Yakuza 0's story was phenomenal, I really enjoyed it, so I hope this one follows a similar level of quality. For the rest, not much has changed, and the little that has changed has been for the better, which is good enough.
 
Keep switching games these days, I re-installed Everspace 2 but the music, the gameplay loop of travelling and collecting stuff, delivering shipments is making me fall asleep....again. Its a great game when the action ramps up but man the in between is very dull.

I'm looking for something that I can turn my brain off to a degree, no heavy story stuff, just progress and have fun. I've also re-installed the Division 2 to see if it will scratch that itch.
 
Keep switching games these days, I re-installed Everspace 2 but the music, the gameplay loop of travelling and collecting stuff, delivering shipments is making me fall asleep....again. Its a great game when the action ramps up but man the in between is very dull.
I hated the puzzles in Everspace 2. I had zero fun with those, I found them to be very frustrating
I'm looking for something that I can turn my brain off to a degree, no heavy story stuff, just progress and have fun. I've also re-installed the Division 2 to see if it will scratch that itch.
I usually turn to Helldivers 2 or one of the Monster Hunter games when I'm looking for that type of gameplay
 
I hated the puzzles in Everspace 2. I had zero fun with those, I found them to be very frustrating

I usually turn to Helldivers 2 or one of the Monster Hunter games when I'm looking for that type of gameplay
I'm also on and off playing Wilds right now, but there's a lack of motivation since I've been able to best every hunt. I guess there are other weapons to play around with. Helldivers 2 is a solid game, thanks for reminding me of that. Totally forgot I have it.
 
I finally reached chapter 11 in Xenoblade X DE and even I just spend close to 130 hours in to this I still dont want this game to be over yet.

I think it was brilliant idea not giving you Skell and flying flight module right away.....There is satisfying feeling after exploring on foot you finally get your Skell you see entire Mira entire different light.

The Skell in this game is treated like air ship in classic JRPG which you also dont get right away until mid way though.
 
Finished Dino Crisis yesterday. GoG version of the game is absolutely flawless.

Think this was the last time I played it though. Kinda like it less every time I play it. The first part of the game is pretty good still but from the point where the squad is attacked by the T-Rex and takes the elevator to the labs, it looses its charm quite a bit. It makes 0 sense that there are even dinosaurs down there. And the speedboat T-Rex at the end is hilarious.

Anyway, now up to Cyperpunk again to finish Phaton Liberty until the Oblivion Remaster drops.
 
After finishing the wonderful South of Midnight I moved on to Atomfall which I love already and only played for like 3 hours or so. I'm not a big Sniper Elite guy but this rocks. Just travelling the countryside and doing quests. Feel more like a brit Stalker than a Fallout.

Checked a few GP games I missed that are leaving the service. Have a nice Death is a pretty well-made rogue-like but lack of any meaningful progression killed it for me. I enjoyed the first 10 or so runs, but I don't think I will continue. Hades it is not.

Kona II is an OK walking sim but it is not interesting enough for me to finish it, I think.
 
Resident Evil Director's Cut
Heading to the underground area now. I think I've missed a mo disc, but I don't care that much. Sorry, Chris.

Resident Evil 3 Remake
This runs better than I imagined on the Steam Deck. Battery gets used up fast. Just switched on the power and heading back to the train.

Resident Evil 4 Remake - VR
I cannot get used to the PSVR2 controllers. I think it's because I'm used to the Quest 2 controllers. Keep pressing the wrong buttons which led to me getting killed by the chainsaw fella. Will have another go later this evening. Visuals impressive though.
 
ace combat 7 still amazing but difficultied levels not expectered
Always play on Ace difficulty if able in Ace Combat games. It's pretty much the 'real' game.
>
If you didn't know - hidden 'named' aces show up on every map in the higher difficulties. Sometimes you have to do certain things for them to show up.
Usually if you see something out of place or weird on radar - that's the hidden ace.
When you shoot them down - there's a record and description of them in the gallery in the menus.
 
Robocop, and I hope it improves. I can tolerate the slow walking speed during the action sequences, but it's a pain during the hub areas, when hoofing it from between awful dialogue scenes and errand runs.
 
I went back to FF15 after taking about a year off of it to play Rebirth and a few shorter games. I also had some work related stuff that kept me from it.

I'm in Chapter 13 now, which I know at launch was considered terrible. I'm curious what they changed because it doesn't seem too bad.

If you are playing the Royal Edition, the final chapter was significantly overhauled. That's probably the biggest change.
 
Shadow Hearts

This one's been a long time coming. One of my friends has been urging me to play for a decade, and I've since given up on this series ever being ported off the Playstation 2.

Intro to the game is pretty rad - gave me some Bloodborne vibes, surprisingly. A JRPG being set on Earth is... unusual, and in the early 20th century, but the opening really sells me on the designers having a vision. The old town feel, the costume design, a newspaper background during a point in the intro to convey some info, and everything set against sudden demonic powers that just murder people in a 'real' setting. (Is the engine for the movies the same used in Planescape: Torment? The textures and animation seem similar)

This atmosphere is undercut some by our hero Yuri being somewhat of a sexual deviant weirdo, but you can't accuse the guy of not having a personality, and I'd go crazy too if I had nightmares all the time and heard a voice in my head that gave me mind-splintering headaches whenever I didn't follow its instructions.

One thing I've been on the fence about so far is how hidden shit in the environment can be. The game world is explorable on matte painting backgrounds ala many PS1 JRPGs, but Shadow Hearts didn't inherit all the technology of that era's games of letting you summon little arrow overlays indicating where exits are. Map exits can be hidden, and there are pickups scattered randomly everywhere too.

On the flip side, I'm digging a lot of the gameplay systems. The judgment wheel, sanity points that decrease in combat (because of course real people would go insane experiencing these horrors), that Yuri can transform into a badass demon from battle 1 and there's no exposition explaining why. I can get on board with that.
 
Shadow Hearts

This one's been a long time coming. One of my friends has been urging me to play for a decade, and I've since given up on this series ever being ported off the Playstation 2.

Intro to the game is pretty rad - gave me some Bloodborne vibes, surprisingly. A JRPG being set on Earth is... unusual, and in the early 20th century, but the opening really sells me on the designers having a vision. The old town feel, the costume design, a newspaper background during a point in the intro to convey some info, and everything set against sudden demonic powers that just murder people in a 'real' setting. (Is the engine for the movies the same used in Planescape: Torment? The textures and animation seem similar)

This atmosphere is undercut some by our hero Yuri being somewhat of a sexual deviant weirdo, but you can't accuse the guy of not having a personality, and I'd go crazy too if I had nightmares all the time and heard a voice in my head that gave me mind-splintering headaches whenever I didn't follow its instructions.

One thing I've been on the fence about so far is how hidden shit in the environment can be. The game world is explorable on matte painting backgrounds ala many PS1 JRPGs, but Shadow Hearts didn't inherit all the technology of that era's games of letting you summon little arrow overlays indicating where exits are. Map exits can be hidden, and there are pickups scattered randomly everywhere too.

On the flip side, I'm digging a lot of the gameplay systems. The judgment wheel, sanity points that decrease in combat (because of course real people would go insane experiencing these horrors), that Yuri can transform into a badass demon from battle 1 and there's no exposition explaining why. I can get on board with that.

I was playing Kodelka but had to drop it due to being lost when it comes to progressing the plot. I'm playing the Shadow Hearts Games this year and your write up makes me even more excited to play the games
 
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Currently playing The First Berserker and sprinkling in some Monster Hunter Wilds here and there. Wilds is of course great and starting to get into Khazan after a rough start, I will say though this game is longer than I expected think I'm only about halfway through. Really just biding my time until NightReign at the end of May.
Angry Eyes GIF by Xbox
 
LEFT ALIVE

Update: Finished the game on "standard". Early on in a "hopeless" mode run in NG+. There is no fucking way this is a "37/100" as per Metacritic. That's an overly harsh average imo. It reeks of most mainstream reviewers getting peeved because they couldn't go in guns blazing gung-ho style and ended up getting owned. Apparently, only one reviewer had a positive view on it. I skimmed through the patch notes and they weren't that significant gameplay changes to the original base game apart from adding a "casual" mode (I wonder why).

I'll grant that the early game appears kind of "clunky" since the multifaceted control scheme requires some getting used to. Same for the stealth-survival gameflow. Some "stiff" animations were probably a point of critique as well. But, the game got progressively better the further you get in and the more it introduces. Its supposed to be more slow-paced and with a focus on strategy, caution (no pun intended) and planning ahead. The game is like an unique mixture of MGS, TLOU, consequentional story-choice dialogue options (akin to Alpha protocol), Disaster report with a dash of Front mission/Armored core mech battles. The story had me more engrossed than I expected. Its eeriely topical without getting into details.

It'll probably gain a cult following in the forseeable future.

EDIT: It also has a neat Dark souls-ish online feature where you can find and loot other fallen players on the maps.
 
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Think I'm approaching the end of the Phantom Liberty Addon for Cyberpunk.

That's some legit stuff CD Project has put together. Don't know much about the RPG aspect of it though. This whole thing could have been a CoD campaign. Good stuff.
Only thing I'm missing is additional side quests. Only had one so far and another still open. Seems a bit meagre.
 
Shadow Hearts

This one's been a long time coming. One of my friends has been urging me to play for a decade, and I've since given up on this series ever being ported off the Playstation 2.

Intro to the game is pretty rad - gave me some Bloodborne vibes, surprisingly. A JRPG being set on Earth is... unusual, and in the early 20th century, but the opening really sells me on the designers having a vision. The old town feel, the costume design, a newspaper background during a point in the intro to convey some info, and everything set against sudden demonic powers that just murder people in a 'real' setting. (Is the engine for the movies the same used in Planescape: Torment? The textures and animation seem similar)

This atmosphere is undercut some by our hero Yuri being somewhat of a sexual deviant weirdo, but you can't accuse the guy of not having a personality, and I'd go crazy too if I had nightmares all the time and heard a voice in my head that gave me mind-splintering headaches whenever I didn't follow its instructions.

One thing I've been on the fence about so far is how hidden shit in the environment can be. The game world is explorable on matte painting backgrounds ala many PS1 JRPGs, but Shadow Hearts didn't inherit all the technology of that era's games of letting you summon little arrow overlays indicating where exits are. Map exits can be hidden, and there are pickups scattered randomly everywhere too.

On the flip side, I'm digging a lot of the gameplay systems. The judgment wheel, sanity points that decrease in combat (because of course real people would go insane experiencing these horrors), that Yuri can transform into a badass demon from battle 1 and there's no exposition explaining why. I can get on board with that.

Make sure you check out the sequel afterwards. Covenant is one of my favorite games from the PS2 era.
 
Sky Force Reloaded on Switch. I'm shocked at how addictive the leveling up is. Also love analog control of ship, something I have felt was lacking in space shooters (don't make me say sh-m-up). I would love to know what other vertical or even horizontal shooters use analog
 
Finally got all the achievements and outfits in Control ultimate addition. "Jesse Faden Starring in Swift Platforms" is one of gaming's greatest moments, followed up by the Ashtray Maze. Fantastic game. Looking forward tot he sequel. (The real one, not Firebreak)

Played through Helltaker. The two boss fights were way trickier than anything I expected from that game. Edit: coming back to say amazing soundtrack. Still in my head days later. Only a few songs, but they're all absolute bangers. Up there with Chrono Cross as the only game in my life I've ever stopped what I was doing just to appreciate the music.

Started Ys: Oath in Felhgana, a game I've had in my backlog for 12 years, but I'm not really feeling it. I kept dying in the second dungeon and getting booted back to the start, and the boss was a pain in the ass. The game feels like it needs some kind of dodge or block mechanic. The gamepad mapping also isn't great.
 
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Just finished Ken Follett's The Pillars of the Earth. Nothing much to say about it, really.

I'm currently playing Haven. At the start of the game, the developer recommends the standard difficulty, writing, "It's not a challenging game." Then I begin without a map and run around aimlessly. After finally finding a map, I discover my health is low. Increasing health requires something you only acquire later on. Additionally, you need to collect materials. Then, I encountered what was likely the first boss and got soundly defeated. It's more my fault than anything else.
 
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Yesterday I finally finished Skyrim it was a fun game. I loved it that you leveled up by increasing your skills. There are still lots of quests left to do in the game but I don't have time to play more right now. Can't decide what to play next.
 
Persona 5 Royal (Switch) - About 50 hours in (this is the 3rd or 4th time i have attempted to play this game) this time everything finally clicked, battle system is great, characters are really good, over all story has been very interesting. Looking back to prior attempts, i think i just got overwhelmed with the amount of stuff you can do each day. Time management is defiantly a big part of the game, and also knowing that you can't do everything. I've managed to stay pretty much spoiler free, and will defiantly be seeing this one to completion.

Saw that P3P and P4G are on sale as a combo for 20 on Switch E-shop... might pull the trigger and add them to my backlog.
 
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