Mahavastu
Member
In the end, make the budget smaller.
Even If you have "only" 100 Mio, a good team should be able to do pretty much everything. If you get a budget of 300mio, the same dev will happily spend 300mio, even if it might not be visible to the player that much.
The problem is, that it is very very expensive in time and money, to get a game from "very good" to "nearly perfect", and the perfectionism can take large amount of money. Look at Naught Dog, whose games are close to perfection, but they have not released anything this gen despite having a huge team. Most players will be perfectly fine with "very good", if the overall game is great.
If you look at smaller, independend devs, they usually know that they only have budget X and need to release something every Y years to keep the company afloat and bring food to the table. Look at "baldurs gate 3" or "Black Myth Wukong". Maybe they are not perfect in every sense, but still they are huge and bring a lot of fun and sold pretty well.
TLOU2 is a much smaller game than those 2, but was probably way more expensive to make, mostly to reach the perfection.
Even If you have "only" 100 Mio, a good team should be able to do pretty much everything. If you get a budget of 300mio, the same dev will happily spend 300mio, even if it might not be visible to the player that much.
The problem is, that it is very very expensive in time and money, to get a game from "very good" to "nearly perfect", and the perfectionism can take large amount of money. Look at Naught Dog, whose games are close to perfection, but they have not released anything this gen despite having a huge team. Most players will be perfectly fine with "very good", if the overall game is great.
If you look at smaller, independend devs, they usually know that they only have budget X and need to release something every Y years to keep the company afloat and bring food to the table. Look at "baldurs gate 3" or "Black Myth Wukong". Maybe they are not perfect in every sense, but still they are huge and bring a lot of fun and sold pretty well.
TLOU2 is a much smaller game than those 2, but was probably way more expensive to make, mostly to reach the perfection.