Topher
Identifies as young
artifacts and upscaling
some games still running below 1080p native is ridiculous
Ray tracing (mainly the global illumination part) makes a huge difference in the look of a world, but the consoles are not ready to use it yet without destroying the overall look of a game, but devs push it and you end up with a blurry, smeary, half real time half baked solutions that look worse
Jedi Survivor is a good example of this. They could have made Survivor using the exact same tech as Jedi Order and it would have looked better and at 60fps.