jedimike said:
The article is PC oriented, but explains that casuals market is going to grow rapidly and the casuals are paying for simple on-line games (see XBL arcade), subscription based services, and downloadable content. Everything that XBL offers.
Oh, man, like, X-Box Live Arcade is so
not the way it should be done.
Most of the simple games they're offering (
Bejeweled,
Zuma, etc.) can be played for free on several gaming Web sites, including Yahoo! Games and (ironically enough) Microsoft's own Zone.com site. A lot of the "casuals" that wander into stores buying console games have never heard of
Bejeweled or
Zuma, and the ones that
have heard of them already
know that they can be played online for free with a PC--why exactly would they want to waste $10 to play these games on their X-Box at a lower screen resolution and without a mouse or keyboard? Same with the arcade classics like
Dig Dug or
Galaxian--anyone who's into those games and cares to play them on modern video game console hardware surely knows of the existence of
Namco Museum already, which is under $20 and gets you a whole pile of those games.
Face it, there's no audience for this thing. It's a ripoff through and through, and it's going to die a quick death. I don't understand why the X-Box cheerleaders even
want this atrocity to exist--you'd think the X-Box Live service fee (which costs more than the Network Adaptor that they criticize Sony so much over) would give you a free portal like this as part of the total package. Instead, they ask their fans to fork over even
more money for games they can already play elsewhere for cheaper or even for free. What a crock.
As far as Nintendo goes, I think SolidSnakex nailed it here:
SolidSnakex said:
I think it'd be smart now to get on board even if you won't be able to turn profit. They need to show developers that they are going to commit to it. Because its very obvious that developers don't even think of Nintendo right now when it comes to online play. They're pretty much ignored. They either miss out on features completely (online in SC) or the developers don't put the game on the system at all (Burnout 3). They just need to get on now and show developers that they're going to be online next generation.
That's
exactly why Nintendo needs to throw at least a little bit of online support on the GameCube (more than they have with the
Phantasy Star Online games). If
F-Zero X or
Mario Kart: Double Dash were online, they could've proven a lot to their third-party developers. It would show that they acknowledge the growing market for online games. Instead, their third-party developers aren't even bothering to include online support in their games--and in some cases, are cancelling the GameCube versions altogether (see
Burnout 3).
I think this could have major repercussions for the future. It could rub off on Nintendo's next system, and you'll see a dearth of online games and sports games from third-parties simply because they'll be inclined to think that the market isn't there among the Nintendo fan base. Seeing some of the biggest Nintendo fanatics continually parroting the Nintendo company line by pooh-poohing online gaming is also sure to send a message to the developers that online gaming isn't desired on future Nintendo systems.
BuddyChrist83 said:
Not really. DS has wi-fi built in, it's not an add-on. That's a gurantee to every developer that every single unit can go online, and with the way they've handled the wireless multiplayer, it's a snap to work in Wi-Fi play if they've already got Bluetooth (or the equivalent thereof) done.
That guarantees
nothing with regard to online connections.
Wi-Fi is a wireless
networking protocol. It means you can connect to a Wi-Fi access point, or an ad hoc connection to another Wi-Fi device. It doesn't automatically equate to "Internet access." You still need to have a Wi-Fi network set up in your own home, which in turn is connected to the Internet, in order to
potentially be able to connect to the Internet with the DS (or the PSP, or any other Wi-Fi device). Even so, that doesn't automatically mean that your DS game will be able to reach out to the Internet and connect up with other gamers--the game has to be programmed with that feature.
Saying that the DS's built-in Wi-Fi guarantees every unit can go online is like saying that every PS2 can go online because they have USB ports, and...well...each PS2 owner could
potentially have a USB Ethernet adaptor connected to a DSL/cable modem and a broadband Internet connection in his home. It's just
potential to make a connection--like I said above, it guarantees
nothing.