jarrod said:
Well then I don't see the problem? You admit Nintendo's probably been researching online,
Right, and they probably have been. Even though they've been publicly saying that they're not interested in online games, Nintendo in private may be doing something.
jarrod said:
you admit skipping online this generation probably wasn't detrimental
Huh? I've been saying just the opposite, that it will be detrimental!
jarrod said:
and you admit developers and consumers would probably follow Nintendo's lead next gen if they went online.
Only so much in that there's a Nintendo fan base that would follow them no matter what. I doubt they would win many converts over from the Sony/Microsoft camps (other than small group of hardcore gamers that tends to get all the systems anyway), as online gaming is far more entrenched on those platforms.
It's like the whole situation with sports games on the GameCube. There are sports games on the GameCube, but they only appeal to people who own a GameCube but lack a PS2, X-Box, or modern-spec PC. EA may be able to sell 30,000 copies of
Madden NFL 2005 or
NBA Live 2005 to GC owners starved for sports, but that's small potatoes compared to what those games will sell on other platforms.
jarrod said:
So uh, what exactly is Nintendo doing wrong then by skipping online this generation?
1. They're not going to be as prepared as Sony/Microsoft to handle online gaming in the next generation.
2. They're constantly losing market share, and therefore brand loyalty (particularly in North America and Europe), because their system doesn't have online-enabled versions of popular games like
Madden,
Tony Hawk, and
Splinter Cell.
3. They're perpetuating a stigma (further fueled by their stupid Luddite "nobody wants online gaming" quotes) that they're not at all interested in online gaming, which leads to their reputation of a "stagnant" and "non-evolving" company that doesn't listen to consumers.
jarrod said:
But if everyone's starting from square one again in terms of userbase, how will Nintendo be playing catch up? And do you really think people won't care about Mario or Pokemon in a few years? Why exactly would the biggest franchises in gaming suddenly lose all their pull?
They are already losing their pull.
Super Mario Sunshine barely mustered enough sales to stand toe-to-toe with
Jak & Daxter or
Ratchet & Clank. Now, just about anybody making a platform game this generation would be proud as a peacock if their game sold as well as J&D or R&C--the problem is that the old Super Mario games used to sell about 4-5 times what J&D or R&C managed. Mario is one of the most storied and prolific video game franchises
ever, having been around over 20 years--its GameCube debut should have done a
lot better than it did. It's a huge disappointment.
Oh, and how's
Pokemon Channel doing?
jarrod said:
Agreed but really, is now the time these questions should be answered. Again isn't this little tirade against Nintendo ultimately premature?
Sure it is. At the same time, the Nintendo sheeple who proudly spout psychobabble about the DS being the big online platform of the future because it's including built-in 802.11b (which they conveniently forget that the PSP also offers) are also doing so prematurely, wouldn't you agree?
jarrod said:
They can't work towards that goal without informing you every step?
Sure they can. But I think we're encountering a double standard here.
Nintendo has given many false alarms in the past that people have blown into being "the next big thing" (apologies to Brock Lesnar) for online gaming, like the GameSpy deal, AOL deal, the quotes I mentioned above, etc. The fans seem to love to spin this stuff into their favor. I remember when some of the biggest Nintendo supporters said how great it would be to have
Mario Kart: Double Dash online because GameSpy inadvertently printed on their Web site one day last summer that it would have online play (a typo which they quickly removed)...then when that never materialized, they just retreated into their shells like good little Koopa Troopas, and went back to muttering the same nonsense about online gaming being a waste of time and bad for the industry.
So, you'll have to pardon me if I take this "Nintendo
really is going online" hoopla with a great deal of skepticism. I'll be pleasantly surprised if Nintendo is secretly assembling the biggest online gaming extravaganza ever in time for the launch of the N5/Revolution. However, I can't put any faith into it, based on their track record with online gaming so far.
Let's put it this way: If I'm right, then I can go back to playing online games on other platforms. If I'm wrong, then Nintendo delivers great online games and fuels a competitive market. Either way, I win.
jarrod said:
Online console gaming has an almost negligible impact on the market today, which is likely why Nintendo decided against pushing it.
You consider 4 million online console gamers "negligible"?
jarrod said:
Nintendo themselves have said they'll push online gaming when it makes sense for them and the market... why's it so hard to take that at face value?
Because people have clearly been clamoring for online Nintendo games for the last few years, yet Nintendo continues to spit in their faces.
When does it begin to make sense? After Sony & Microsoft have amassed 10 million online gamers? After they've amassed 20 million? 30 million?
On that note, why do they have to follow Sony and Microsoft's lead here, anyway? Do they not want their company to be perceived as a "leader," that blazes new trails? Or are they now content to be considered a "follower," a shriveled shell of its former industry-leading self that no longer takes risks and plays it safe for fear of failure?