I bet you'd buy a thousand CDs if Minorin was real!
I bet you'd buy a thousand CDs if Minorin was real!
KyoAni is a PC.
BONES is a console.
I can't believe you managed to stretch that thread out all night.
Was there even any agreement about what the term loli means?
BONES does (960x) 540p, which is exactly half of (1920x) 1080p.
SHAFT is an iPad?
SHAFT makes shows at 2048x1536?SHAFT is an iPad?
Oh okay. I think that for studios working on sub-HD resolutions, their intention is to have enough extra detail so it looks better than a DVD for sure when seen in a HD format, but they don't want to put the strain (or cost?) of actual HD resolutions on the staff doing the finishing, digital painting, and composite.
As for mid-HD resolution studios, it's possible they want to have a clear benefit for those watching the blu-rays in 1080p, but they don't want to put the strain (or cost?) of full HD resolutions on the staff doing the finishing, digital painting, and composite.
Maybe someone should ask a studio head about this when they have the chance.
OUYA.
Junji's manga terrify me, but...Fate/zero is 1520×855? what.. is the rationale behind this, is that even a multiple of a standard
Seems like ufotable's Gyo is 1520×855 too judging by the press shots I found on somebody's blog: http://koyanagiyuki.blogspot.com/2012/02/ito-junji-gyo-pv.html
It requires larger paper!Probably the same reason for the bizarre resolutions video game developers use for their "HD" games, LOL. I'm not sure why it's so hard for anime producers to render at HD resolutions, though. It shouldn't take nearly as much time to render in 2D as it does CGI.
SHAFT makes shows at 2048x1536?
Oh okay. I think that for studios working on sub-HD resolutions, their intention is to have enough extra detail so it looks better than a DVD for sure when seen in a HD format, but they don't want to put the strain (or cost?) of actual HD resolutions on the staff doing the finishing, digital painting, and composite.
As for mid-HD resolution studios, it's possible they want to have a clear benefit for those watching the blu-rays in 1080p, but they don't want to put the strain (or cost?) of full HD resolutions on the staff doing the finishing, digital painting, and composite.
Maybe someone should ask a studio head about this when they have the chance.
Huh, looking at the last handful of pages I really don't recognise quite a large number of posters.
I must be getting old.
Huh, looking at the last handful of pages I really don't recognise quite a large number of posters.
I must be getting old.
.
I peg you as a Yoshinaga fan!okabearisu or bust imo
The thing is, though, that even shows produced for SD resolutions look substantially better in full HD. See: pre-digital shows rereleased on bluray. So I don't quite understand why they can't just use the smaller paper/materials and still render at full HD resolution.
Okay, I can explain this one. There's a misunderstanding on your part here. It doesn't have that much to do with paper as it has to do with production. Pre-digital shows are not "produced for SD". They are produced traditionally, with paper cels which are cleaned up and painted by hand, with hand drawn and painted backgrounds, and then captured on film with a camera, frame by frame. This means the final product is on either 13-15mm or 35mm film stock. The "resolution" is far greater than what we're dealing with digitally.
The process of digital production is very different. Only the actual key frame and inbetween cels are drawn on paper. These are then scanned into a computer, cleaned up, and then digitally painted. They are then composited into animation by layering the cels, the effects, and the backgrounds (which are also mostly done digitally these days). This means that aside from the original paper frames which only contain the rough and uncolored animation content (characters moving, foreground stuff, etc), every step of the process is limited by the resolution they are done in. If a cel is scanned in at 720p, and it is finished and colored that way, that's the resolution. You cannot improve it any further unless you scan it again, and redo everything at a higher resolution.
No, I understand that pre-digital was done on film, but in the end it was still going to be broadcast at 480i on a crappy analog signal. It's actually kind of crazy when you realize these shows were so detailed when no one watching could actually appreciate them at the time, LOL.
I dunno, I just find it hard to believe they can't scan in materials at higher than 720p. My cheap crappy scanner can scan stuff at many multiples of that resolution, and you always want to work in higher resolutions than your final output if you can, anyway.
No one says that they can't scan stuff in at higher than 720p. As I've explained, it's likely the rest of the process which determines what resolution they want to start with. A higher resolution means more work for everyone involved down the production line. For the actual animator drawing on paper, it's not much of a difference at all. More work = more costs and more time.
As far as ridiculous production values for pre-digital stuff goes, Vision of Escaflowne was a TV series made in 35mm. Lol.
No one says that they can't scan stuff in at higher than 720p. As I've explained, it's likely the rest of the process which determines what resolution they want to start with. A higher resolution means more work for everyone involved down the production line. For the actual animator drawing on paper, it's not much of a difference at all. More work = more costs and more time.
As far as ridiculous production values for pre-digital stuff goes, Vision of Escaflowne was a TV series made in 35mm. Lol.
The solution is to go full 2D CG. We saw that BRS TV special after all! We know the future!
The word you're looking for is "chill" daddio.It literally means healing. You watch it to be healed of stress and stuff.
Needs more Mitsudomoe amirite.There really are an endless number of One Piece "stop talking" gifs involving someone getting punched, aren't there?
The solution is to go full 2D CG. We saw that BRS TV special after all! We know the future!
You are a true patriot. I am proud to have you fight by my side!
It shouldn't really be a huge difference, though. Most digital painting programs are vector-based, so resolution is irrelevant in that case. For digital photography, After FX does take more time with larger resolutions, but that shouldn't be a big deal unless they just have really cheap/old workstations, which they might, LOL. Really the main cost for most of the steps in production should just be time spent rendering.
AKB0048 compositing director Ueda san is so busy that she lives at studio, sleeping under her desk a few hours per day.
lol
2D CG is so good, they have to REMOVE frames to make it look normal!You are a true patriot. I am proud to have you fight by my side!
The process of digital production is very different. Only the actual key frame and inbetween cels are drawn on paper. These are then scanned into a computer, cleaned up, and then digitally painted. They are then composited into animation by layering the cels, the effects, and the backgrounds (which are also mostly done digitally these days). This means that aside from the original paper frames which only contain the rough and uncolored animation content (characters moving, foreground stuff, etc), every step of the process is limited by the resolution they are done in. If a cel is scanned in at 720p, and it is finished and colored that way, that's the resolution. You cannot improve it any further unless you scan it again, and redo everything at a higher resolution.
So for backgrounds, do they draw the lines on paper and color it digitally similar to how character animation works? I always assumed they were pretty similar after seeing lineart for backgrounds like this:
but for all I know, this might just be reference material and backgrounds are basically just done digitally, so I don't know for sure.
I'm sure it's not the same for every production, but generally storyboards are done first, and then the background layouts are made using the storyboards as their basis, and the final backgrounds are based on the layouts. Obviously digital painting is common now, but you also have studios like P.A. Works and Ufotable which make 3D CGI backgrounds.
Ah, I forgot to take the storyboards into consideration. That makes a lot of sense if I think about it. As for 3D CGI backgrounds, I would imagine that it would be a bit more interesting being the person to composite the 2D character designs on the 3D backgrounds. You probably get a little more freedom than compositing a bunch of 2D images together. I guess you're still limited by the layouts, storyboards, and the whims of the director though, lol.
Holy shit.As far as ridiculous production values for pre-digital stuff goes, Vision of Escaflowne was a TV series made in 35mm. Lol.
Am I the only one watching Senran Kagura? lol
People were not ready for the Hosodapocalypse.
Damn at that Jojo drop-off.
Huh, looking at the last handful of pages I really don't recognise quite a large number of posters.
I must be getting old.
The iDOLM@STER 12
Man, it's gonna take a lot to make me like Miki again after this episode.
This has to be a bit of Namco cross-promotion, because I can't figure out any other reason why Tekken bossman Katsuhiro Harada is suddenly sporting an Iori avatar on Twitter.
edit: ...I think he just started tweeting in character. I swear one of his newest tweets is something like "The Minase Group won't give in to the Mishima Zaibatsu."
edit2: ahahaha someone just tweeted at him "Iorin! Tell me some FPS tips!" and he responded "Aim for the forehead. And I'm not talking about myself!"
It's because Harada is a boss, so naturally he would use a boss icon.
Logic, mate.
This has to be a bit of Namco cross-promotion, because I can't figure out any other reason why Tekken bossman Katsuhiro Harada is suddenly sporting an Iori avatar on Twitter.
edit: ...I think he just started tweeting in character. I swear one of his newest tweets is something like "The Minase Group won't give in to the Mishima Zaibatsu."
edit2: ahahaha someone just tweeted at him "Iorin! Tell me some FPS tips!" and he responded "Aim for the forehead. And I'm not talking about myself!"
Yes, cant wait to see my Staz and Wolf animated. And volume 3/4 omnibus next week.Finally, the anime site for Blood Lad just went live. Nothing there yet besides ads for the manga, a reminder that it's airing this year, the fact that somebody misspelled "introduction", and some initial staff.
http://bloodlad.jp/
Director: Shigeyuki Miya
Series Composition: Takeshi Konuta
Character Design: Kenji Fujisaki
(via katapan_)
Except, of course, when it ruins your career permanently. Also, anything and everything is considered a career ruining scandal. "Oh my god, she knows someone of the opposite gender, scandal! How dare she show her face in public after doing something so inhuman!".Aikatsu! 20
Ginoza Kogami make a great team, love that pose.Hawt.
I have the sensation that this is the anime thread I was supposed to find. Or something close to it.
Except, of course, when it ruins your career permanently. Also, anything and everything is considered a career ruining scandal. "Oh my god, she knows someone of the opposite gender, scandal! How dare she show her face in public after doing something so inhuman!".
So, the anime certainly does look interesting, is it worth checking out?
.
So, the anime certainly does look interesting, is it worth checking out?