Women And Non-Binary Devs Now Make Up 32 Percent Of All Game Developers, Up From 24 Percent In 2022

Looking at your chart more closely, the survey had to do with who is likely to purchase it not play it.

So it's totally feasible most purchasers are guys, but who plays the system can be anyone in the house. As a made up example, it'd be similar to a survey asking who is likely to purchase a fancy Italian 10 pcs cookware set. I'd guess probably a female. But at some point everyone in the house (including the dad and son) will use it too.
It was who tied the switch console to a Nintendo online account and a gamer handle. A mother could buy a game console for her son, but the son is the one that would tie it to the online account and create a gamer handle.
 
24% LBGTQ is why female videogame characters are modelled to look like the fucking Psammead.

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So... we're getting an all-digital future, higher prices, less content, political agendas and longer development cycles? Yeah, it's looking more and more like an easy hobby to walk away from.
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I still have my old backlog to get into so I'm good for a long time. It might mean I won't be buying any Western games anytime soon but then again I rarely ever buy Western made games anyways. For me, East-Asian made games are always king.
 
So probably about 10% of the people that study to get into the games industry are women but they account for a third of the workforce.

Either they are generally more skilled than men or men are being unfairly underrepresented but these dickheads will have you believe anything more than 50% male is widespread discrimination.
 
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If I worked in that industry, I'd be making up all kinds of shit considering the killer perks. Yup, I'm all of it, so oppressed, give me that promotion and all that other good stuff, cis oppressor.
 
I identify as bored of this shit.

I'd be interested to see why these groups of people are over represented (proportionally speaking) and why it is so evident in the videogame sector.
Yes that's my takeaway as well. That's a staggering high number for a small portion of the overall population. Only thing I can only think is is maybe the LGBTQ community were either embarrassed or confused growing up, which led to antisocial behaviors, which then to them having a higher chance of being a gamer. But that's just a total spitball guess on my end. Having 25% of devs identify as that is just batshit crazy. I can't imagine any other occupation has that high a number.

And it def shows up more in modern games. I do tend to think gaf overrated the amount of wokeness overall, but you'd have to be ignorant to act like it's not a part of the culture at least in some capacity
 
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Alanah Pearce qualified as a "LGBTQ+" "developer" but she's basically just a straight chick with big ol' fake tiddies and she spent like 4 years writing angry notes to actual devs to pad out some accessibility menu options page. But hey at least I think she's actually a woman. Not so sure about the rest of the "women" in these statistics.
 
Those numbers are only to get bigger as, unlike men, women and non-binary are not as welcoming and will be looking for…. Women and non-binary to join their teams.

I honestly don't see a solution to this except that most of these studios fail and shut down, then new studios are opened and those are then more careful with whom they hire.
 
This explains the lack of quality in modern videogames now isn't it.
No hate to women but game industry should absolutely not hire on the basis genders. Just hire competent developers.
 
They can be whatever as long as they make good games i will buy them. The problem is quality suffered quite a bit especially in western studios.
 
Someone's gender or lack thereoff shouldn't have any influence on the quality of the game.

The real issue is that someone's gender or lack thereoff uses it as an argument to make a game that is centered around diversity, and doing it poorly/cringey at that.

I don't care what gender anyone is.

I do care when you use gender as an argument to enforce a ideology through various mediums. Whether it be a movie or a game. That's wrong.
 
It seems bizarre to lump women in with non-binaries. In my experience, women are more concerned with no-binaries than men, as they are the ones who have to share changing rooms with them.
 
I asked Google Gemini what the best games made in the USA from the past few years were, and it said USA numba 1 and told me they are Elden Ring, Horizon 2 and Vampire Survivors. Then we narrowed it down to God of War and Hades. Alarmingly few of the "best" games seem to be made in the USA in recent years, but it seems if you are working with a US studio then force them to set their game in pre-medieval European mythology.
 
Someone's gender or lack thereoff shouldn't have any influence on the quality of the game.

The real issue is that someone's gender or lack thereoff uses it as an argument to make a game that is centered around diversity, and doing it poorly/cringey at that.

I don't care what gender anyone is.

I do care when you use gender as an argument to enforce a ideology through various mediums. Whether it be a movie or a game. That's wrong.
Couldn't agree more.

My interest is in the games and the quality of the games. I honestly don't care about the personal details of the individuals responsible for their development and release.
 
If theres any correlation to the amount of terrible hideous games in contrast to low amount of good ones, that might be the explanation. Unless theres some kind of argument that games only got better, things aren't on their favor regardless of people thinking this is a good sign.
 
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On a brighter side, it let me dig into previous generations, including so many games I've missed.

It's a lot of fun to return to the old consoles and even arcade/stick and just browse the immense library of the past.

I'm not into anything that represents DEI and any of their emo teenage years beliefs. Their insufferable insecurities and sense of victimization makes me want to punch something.
 
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A problem that will sort itself out.
If they can't (and they can't) keep their identities/ideologies out of the game, they won't find enough of an audience to make profits and continue.
Or
They will receive budgets that reflect the market (A - AA)

If you told me the new Doom was made by a team comprised of LGBTQ/blue hairs coding the shit out of it and producing greatness… I would not care.

The decision is and always has been theirs.
 
Bet Candycrush pushes it significantly :messenger_winking_tongue:

I want to have that statistic by genres.
those studies exist, bit of a ballache to find via google so you're best using an ai like grok which will compile stuff for you.

And yes some massively popular genres such as match 3 (70% female, 83% female for candy crush) or Sim games (like the sims, only 21% cis males), which really skews the data and results in the 50% female claims.

Conversely, action adventure, action rpg, open world are all 80%+ male, and fps 90%+.

Theres also stats on racial demographics, of which about 10% are black, 75% white.

So for genres like action adventures, rpgs, fps, your customer demographics are overwhelmingly straight white males, by very significant margins. Female and male gamers like (in aggregate) very different things and play very differently. So if you have a lot of women's voices being heard in regards the development of any of the aforementioned genres, and they are saying what THEY as women want, it is naturally going to not align with the wants of the actual demographics of the game they are making. So there is massive demographic mismatch and the games fail.

The customers for my own business are overwhelmingly female, and thus so are much of our staff, and we always create thing first with our core demographic in mind. Would I like to see hard sci fi tales etc? Sure, but it would only serve a tiny section of our audience, so we don't. This is fundamentally the problem we are seeing and it's leading to billions in losses.

There are genres where it's more balanced and a more equal gender distribution or appeal makes sense, but the headline failures we've seen the last few years are not those genres.

Edit - honestly it's business 101 stuff that has been sacrificed on the altar of DEI initiatives, and now is quite predictably slapping companies in the face.
 
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those studies exist, bit of a ballache to find via google so you're best using an ai like grok which will compile stuff for you.

And yes some massively popular genres such as match 3 (70% female, 83% female for candy crush) or Sim games (like the sims, only 21% cis males), which really skews the data and results in the 50% female claims.

Conversely, action adventure, action rpg, open world are all 80%+ male, and fps 90%+.

Theres also stats on racial demographics, of which about 10% are black, 75% white.

So for genres like action adventures, rpgs, fps, your customer demographics are overwhelmingly straight white males, by very significant margins. Female and male gamers like (in aggregate) very different things and play very differently. So if you have a lot of women's voices being heard in regards the development of any of the aforementioned genres, and they are saying what THEY as women want, it is naturally going to not align with the wants of the actual demographics of the game they are making. So there is massive demographic mismatch and the games fail.

The customers for my own business are overwhelmingly female, and thus so are much of our staff, and we always create thing first with our core demographic in mind. Would I like to see hard sci fi tales etc? Sure, but it would only serve a tiny section of our audience, so we don't. This is fundamentally the problem we are seeing and it's leading to billions in losses.

There are genres where it's more balanced and a more equal gender distribution or appeal makes sense, but the headline failures we've seen the last few years are not those genres.

Edit - honestly it's business 101 stuff that has been sacrificed on the altar of DEI initiatives, and now is quite predictably slapping companies in the face.
Interesting, thanks!
 
Someone's gender or lack thereoff shouldn't have any influence on the quality of the game.
Really, that depends whether they were hired for merit or for quotas/politics.

If they were hired on merit, then I agree. If they were hired just to have X number of women or other metrics that we've seen displayed, it absolutely can influence the quality of the game.
 
Really, that depends whether they were hired for merit or for quotas/politics.

If they were hired on merit, then I agree. If they were hired just to have X number of women or other metrics that we've seen displayed, it absolutely can influence the quality of the game.
Nailed it.
 
Non binary shouldn't even be counted it's not a real thing.
Eh, it's not what they think it is, but it's still useful data -in a sense- since people labeling themselves as non-binary are fundamentally self-reporting their crippling mental issues.

Back to the headline...
Well, it's surely working WONDERS for them.
 
What I don't get and it's like I don't know how else to project this but how do these FUCKS not get people just want the BEST in whatever position for the BEST outcomes, we want safe planes, good police, good fireman, good movies, good shows, good video games....we simply want the best doing their jobs based on their merit which means after saying that we don't CARE what that looks like.. So of the best game designer for the job happens to be a lesbian that is half human half sasquatch, then so be it... But if their qualifications suck you don't still hire them BECAUSE they are lesbian and half sasquatch.

Nobody cares what the end results look like, just put out a good fucking product. Is that so hard for these people to understand, really? And how don't they understand that dei in itself is basically illegal and the reverse of how hiring practices always went to not base anything on skin color, orientation etc...
 
Because it's a joke based on the skewed stats released last year asserting that 50% of 'gamers' are female.
Unfortunately, we have someone here fell for that lie. You don't even need stats to tell you the demographics when common sense works just as well.

Whoever paid to get that skewed data should sue.
 
I'd guess women have stayed about the same and we are now just counting more men as women. Or men who sleep with men as in this same group

This makes no sense.
 
Many women play videogames now that this hobby is mainstream and seen as "cool", there's no arguing that. However, that increment isn't proportional to the number of female IT bachelors, so the figures don't add up.

These articles remind me of the embarrassing push for female football (soccer), but, unlike videogames, nobody is interested in that crap, lol.
 
Really, that depends whether they were hired for merit or for quotas/politics.

If they were hired on merit, then I agree. If they were hired just to have X number of women or other metrics that we've seen displayed, it absolutely can influence the quality of the game.
That's what i am saying. It shouldn't have any influence, but looking at stuff like Dustborn, it absolutely does. And that's wrong. Gender shouldn't play a part in the quality of a game and that's what's happening.
 
That explains a lot whenever they mention making games for the "modern audience", i.e. gay as fuck. They ARE the audience.

No wonder their games are failing. Good riddance.
 
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