Man I remember back in TBC, everyone thought that set piece was amazing.
It still is, mind you.
Just how expensive do traits get? D:
Well the first rank of Concordance, the new "infinite" trait at the end, is 520,000,000.
Rank 50 of that is 200,000,000,000,000. Nobody will get there.
Just how expensive do traits get? D:
I feel queuing as DPS is the most painful thing ever. I've been stuck in queue for nearly 3 1/2 hours and still at 0/0/1 *sigh*
I'm 902 with Seal of Necrofantasia, and I guess I do decent DPS. I just feel really starved for runes sometimes.
I think it's either a talent thing (freezing fog vs horn of winter) or my haste being low (19%). Still the most fun class I've played this expansion, though.
What's your current build??
I agree though, the spec is in a great spot right now.
Feed me those tips.
How does frost DK play? My only experience playing melee in this game so far in PVE has been arms warrior in EN and fury for a bit of NH.
Speaking of Frost DKs, I finally got my Seal of Necrofantasia today... 10th legendary ._. I'm a real DK now!
What are you trying to queue for?
If you've been in queue that long, it was probably bugged, as rarely happens, though you may have been queuing for something extremely obscure too.
People are now requiring 890 ilvl for regular mythic dungeons. What, did mythics suddenly get difficult in the last few months?
Well, they did bump the difficulty/drops slightly of heroics and regular mythics. But also, 890 is pretty much welfare gear level at this point too.
Yeah.Hmm alright. I still need to finish the Suramar story if I want flying, don't I?
Right click on the WQ in your quest tracker and click Find Group. If it just searches for more than a second or two, type /reload and do it again.Jesus the broken shore is a miserable experience. Every time you wanna do something you pull like a dozen mobs. I can hardly kill 1. How do you survive in this zone? And do people even group for these WBs? I waited around and nobody was grouping/fighting some of these bosses.
Leveling up a Havoc DH, how viable are they in end game right now?
Jesus the broken shore is a miserable experience. Every time you wanna do something you pull like a dozen mobs. I can hardly kill 1. How do you survive in this zone? And do people even group for these WBs? I waited around and nobody was grouping/fighting some of these bosses.
I really don't like how significant legendary items are to how some classes play. Leaving such an important factor up to complete chance seems a little off.Good, potentially looking even better in ToS, but legendary dependent. There's 3-5 of the legendaries that are real fucking duds, with the others having significant effect on your DPS.
Leveling up a Havoc DH, how viable are they in end game right now?
KEep in mind you're like, 100 item levels lower than this stuff. Getting just a little bit of gear will make a lot of difference.
is legion still wildly overpopulated with melee dps?
These aren't absurd at all. Groups like this just want to knock out the content in 30 mins, not carry new players or crappy alts.Absurd requirements in Premade LFG isn't nothing new.
I've seen groups require AOTC for a Normal NH run.
Impossible to get in if you started recently.
These aren't absurd at all. Groups like this just want to knock out the content in 30 mins, not carry new players or crappy alts.
Grats! ouch on it being 10th -_- just in time for it to fall out of favor for the new chest and the bracers!![]()
As far as all the rest...uh, not sure without specific ideas what information people want. As far as how frost plays, well the real truth is that DK itself is just the best designed class. Legion sort of 'dumbed down' the rune system a bit, but it didn't drastically alter anything for the worse (blood might be a little less fun now imo, but the dps specs are fine). DKs are awesome because like many melee it's a resource based class rather than a cooldown based class - you spam buttons like mad and it mostly comes down to wisely judging your resource situation, rather than just hitting shit on CD. Runes feed into runic power which feed BACK into runes, creating a very good synergistic feedback loop that most classes lack. I've always thought of it as almost like a more complex rogue:
6 runes = 3 energy bars (You only regen 3 runes at once), everything costs 50 energy, and RP is a more granular form of combo point.
Frost specifically is fun as fuck because for a long time it's been one of the most machine gun-proc based specs in the game, you mash quickly and you need to alter your rotation based on what procs you're getting or what timers are coming up etc, it's a lot of very small window min-maxxing that separates good players from bad ones. Deceptively simple due to the low amount of buttons, but really easy to create errors.
Unholy is more methodical and planned out, you're usually planning your rune usage 10-15 seconds into the future, at minimum. I vastly prefer frost, but UH has its place as well.
Frost DK or Frost Mage?
I heard both are good. Does all three mage specs still require runes of power and all that 'stand near this dumb shit' stuff?
I really don't like how significant legendary items are to how some classes play. Leaving such an important factor up to complete chance seems a little off.
Hey guys sorry for asking a possibly dumb question.
Is Paladin still a really solid soloing class?
I haven't played since right before deathknights.
Is the LFG tool solid for finding heroic groups? (Are heroic 5 mans even still a thing?)
I used to raid pretty crazily but just trying to hop back in and have casual fun.
Length: 300
Variation: 20%
Talents: 2220311
Tier 20: equipped
Tier 19: no
Jacins: no
Trinkets: 895 Arcano crytal + 915 Foci
(havent dont ToS trinket sim yet)
crit > haste > vers >= agi > mastery