You will now retain up to 15 rage points when changing stances.
Tactical Mastery This talent now increases the amount of rage retained when switching stances by 2/4/6/8/10.
Tritroid said:Looks like no patch today.![]()
Paladins am cry for another whole week.![]()
How is this a nerf? This would be awesome... I was a bit tired of doing the generic Arms tree build only because I couldn't live without Tactical Mastery. It IS way, way too good of a talent as it is now, you can't live without it.Fularu said:If that is true, this is fucking retarded.. that makes Tactical mastery next to useless.. 5 talents points for 10 rages points? WTF is that crap, good way to nerf warriors.. after def in 1.7, we'll have tactical mastery nerfed as well? thank you
Fularu said:If that is true, this is fucking retarded.. that makes Tactical mastery next to useless.. 5 talents points for 10 rages points? WTF is that crap, good way to nerf warriors.. after def in 1.7, we'll have tactical mastery nerfed as well? thank you
Liu Kang Baking A Pie said:How is this a nerf? This would be awesome... I was a bit tired of doing the generic Arms tree build only because I couldn't live without Tactical Mastery. It IS way, way too good of a talent as it is now, you can't live without it.
xabre said:I know it fucking sucks if true. Not content with nerfing our retaliation in 1.7, they have to go ahead and nerf our tactical mastery in 1.8 as well. Hell, I'm already having problems waiting for 30 rage for MS to come up and then accidentally switching stances and having my rage drop down to 25. It isn't too much of a problem only losing 5 rage because it can be quickly regained and I can hit the MS, but losing 15 is ridiculous; and there's a lot of other shit that uses more than 15 rage spread through the three stances too.
? I'm still not seeing a single nerf here. If you had 5 points in Tactical Mastery before, and 5 points in Tactical Mastery after these 1.8 notes, nothing has changed at all. This is only so that it's feasible to not have to choose Tactical Mastery to be a useful warrior at all. I like it a lot.xabre said:Exactly, unless you're content to be protection speced you can't. Maybe if bloodthirst wasn't so useless the fury tree would be an option but since it is useless, cutting down tactical mastery like this is a nasty nerf.
elitehebrew said:The servers said they were gonna be up after six hours and they started at 5. Its now 11:30 i wanna play warcraft.
Liu Kang Baking A Pie said:? I'm still not seeing a single nerf here. If you had 5 points in Tactical Mastery before, and 5 points in Tactical Mastery after these 1.8 notes, nothing has changed at all. This is only so that it's feasible to not have to choose Tactical Mastery to be a useful warrior at all. I like it a lot.
Fularu said:It is a nerf because I *will* have to respec so as no to lose 5 tallents points on a now useless talent, period.
Blizz should have retained the 5 rage points by talent points and allowed us to retain 40 rage points.
As it is, even with TM, you're crippled while changing stance, you can only use the low tier talents you have (heroic strike, rend, whirlwind, overpower, revenge, etc..) and nothing that's top tier (like execute).
Imagine, I'm tanking, I've taken hits after hits, I've sundered my opponent to hell (2250) and my rage bar is next to full, I want to execute him since he's below 20% life. Can I? not a chance, why? because switching to bttle stance makes me loose 75% of my rage, this is retarded, period, now I'll have to lose 5 talents points (5!) just to get 10 more rage points comnpared to a warrior that didn't have TM? What'S this crap, that's a nerf as far as I'm concernend for Arms/prot built warrios (I'm 31/5/15)
You started out your post saying that it is a useless talent, period. Then you spent the rest of your post detailing how it actually is extremely beneficial and useful to you.Fularu said:It is a nerf because I *will* have to respec so as no to lose 5 tallents points on a now useless talent, period.
Blizz should have retained the 5 rage points by talent points and allowed us to retain 40 rage points.
As it is, even with TM, you're crippled while changing stance, you can only use the low tier talents you have (heroic strike, rend, whirlwind, overpower, revenge, etc..) and nothing that's top tier (like execute).
Imagine, I'm tanking, I've taken hits after hits, I've sundered my opponent to hell (2250) and my rage bar is next to full, I want to execute him since he's below 20% life. Can I? not a chance, why? because switching to bttle stance makes me loose 75% of my rage, this is retarded, period, now I'll have to lose 5 talents points (5!) just to get 10 more rage points comnpared to a warrior that didn't have TM? What'S this crap, that's a nerf as far as I'm concernend for Arms/prot built warrios (I'm 31/5/15)
Liu Kang Baking A Pie said:Okay, so spec out of Tactical Mastery then? I mean, keeping your EXACT same build right now won't change a single thing for you with this change. Listen to yourself: you're actually upset that warriors that use different talent builds are getting a small buff with absolutely zero changes to your current build.
I mean, did you get upset when Fury/Prot got a comparable ability to MS at the end of their trees because it nerfs MS by comparison even though MS hasn't changed at all? You're not making much logical sense. You're seriously suggesting that you be able to carryover 40 rage points per stance switch, completely making the whole stance changing balance pointless and unnecessary?
SaitoH said:Wow, do you ever not understand this...
31/5/15 before patch, 25 rage switching stances. After patch, 25 rage switching stances. Nothing has changed "accept" now it's possible to play without tactical mastery. What was before a "must have" is now just a nice thing to have. Good change (if true).
You're still not getting it. You're saying it went from awesome to useful, yet it's still 100% the same, in every way, for your build. So how has it changed, for you, at all, other than you not liking other warrior builds? You keep going on and on about this simply because you're jealous of other warrior builds getting buffed, not because it has honestly affected you in the smallest way.Fularu said:Exactly, Tactical mastery went from awesome to *usefull* at most, and 5 atlent points for something that's *usefull* (ie grants you 10 more rage points while switching stances) is a waste
Do you understand the concept of game balance? Are you really suggesting that warriors should be able to, at any time, have a full rage pool to Whirlwind, Mortal Strike, Rend, Overpower, Revenge, Sunder, Intercept, Execute, etc, at ANY time they want, with absolutely no drawbacks? I mean, I'd love that possibility, but that would be just as broken as a mage being able to use all their talent points on all three of their talent trees and be an uber, non-balanced arcane/fire/ice powerhouse.Fularu said:Does a mage have to lose mana when switching? or a druid? or a priest?
Fularu said:Exactly, Tactical mastery went from awesome to *usefull* at most, and 5 atlent points for something that's *usefull* (ie grants you 10 more rage points while switching stances) is a waste
Caydiem said:Our team composes the patch notes.
We haven't begun composing the 1.8 patch notes.
No "official" version of the patch notes exist, therefore, in any form, rough or complete.
Therefore, it is difficult to believe any leaked 1.8 notes are real at this juncture due to the fact that they do not exist in any capacity.
I'll point out a few things to confirm the fact that these are false, just in case you think I'm trying to cover up the giant conspiracy...
1) We're holding off on releasing more Battlegrounds for the time being; since 1.7 included one, there's no way we'd be including another in 1.8.
2) We currently do not plan on adding more Auction Houses until we can link them, which requires overcoming a technical hurdle. That has not been overcome as of yet, and so more Auction Houses shouldn't be in so soon.
3) Certain notes, such as "Pets that enter combat will no longer flag their master for combat" and "Buffs that provide a bonus to resistance now stack with other resistance buffs" are directly against the design principles of the game.
While I commend whoever wrote them for taking time enough to create them, they are not official in any way, shape, or form.
We had a good laugh about the Goblin Gizmo Gauntlet, though.![]()
Screaming_Gremlin said:This is the first time I remember a member of the development team flat out stating that notes were false.
Fularu said:There are several things in them that point to it anyway
The wolf riding for taurens is supposed to be in 1.7
The change weapon to circumvent disharm, should also be fixed in 1.7 according to the patch notes
Liu Kang Baking A Pie said:Are you really suggesting that warriors should be able to, at any time, have a full rage pool to Whirlwind, Mortal Strike, Rend, Overpower, Revenge, Sunder, Intercept, Execute, etc, at ANY time they want, with absolutely no drawbacks? I mean, I'd love that possibility, but that would be just as broken as a mage being able to use all their talent points on all three of their talent trees and be an uber, non-balanced arcane/fire/ice powerhouse.
Fixed2BeBroken said:mortal strike ownz in pvp especially since it doesnt interrupt ur normal attack
crimsonheadGCN said:The wolf riding skill for taurens has been delayed to 1.8, at least thats what CMs have been saying.
Fixed2BeBroken said:Damn you blizzard!
no 1.7![]()
2) We currently do not plan on adding more Auction Houses until we can link them, which requires overcoming a technical hurdle. That has not been overcome as of yet, and so more Auction Houses shouldn't be in so soon.
Tamanon said:Technical hurdle would be that the world is split into two servers I'm assuming. Since Alliance and Horde have major cities on both continents they can't connect them. They'd have to have the AHs factionally connected otherwise the decentralization of the economy would suuuuuuuuuuck.
krypt0nian said:I don't want the horde/allaince AH's connected....I want more AH on each faction conneted. One in SW, one in Darnassus, etc. Get the fools out of fucking Ironforge.
Tamanon said:Right and that's the problem, SW and Darnassus are on different continents, thus on different servers![]()
krypt0nian said:Shouldn't matter - all would be talking to one master item database. I have multiple databases in office that are on dif servers. You just consolidate that info.
krypt0nian said:Shouldn't matter - all would be talking to one master item database. I have multiple databases in office that are on dif servers. You just consolidate that info.
ManaByte said:IIRC, that's how the bazaar in SWG and EQII works. The way they have it set up in SWG is you can put items up for sale on any bazaar terminal in the galaxy and it can be viewed from any terminal, but they make you go to the terminal it was put on to buy it. Recently, they made it possible to view items on vendors from terminals.
WoW could do something similar, but just mask the items on the AH they don't want players to see (IF AH can't see items on the Orgrimmar AH).
Scoot said:No fewer than two bosses are currently not functioning as intended on the Test server in Zul'Gurub. Blizzard is wise to delay the patch so that the version of Zul'Gurub they release is a final version and not another Beta for us to test.
I don't know what your experience in WoW's end game is like, but Blackwing Lair has been changed so many times that it felt like learning a new encounter each hotfix. Making Zul'Gurub the same way would only be another slap in the face to Blizzard's end-game clientele.
Zaptruder said:ugh! who cares! leave Zul Gurrab buggy! I want my hunter changes now!![]()
??? The servers aren't aligned based on their time zone in game. Most of them are on the west coast anyway, they just have east coast time in the game.Joe said:i wouldnt mind a transfer since me and my friends all made characters on a west coast server like idiots. made a character on an east coast server and had a ping of 20-30, meanwhile on my main i get about 200.
Liu Kang Baking A Pie said:??? The servers aren't aligned based on their time zone in game. Most of them are on the west coast anyway, they just have east coast time in the game.
??? This has nothing to do with what I said.ManaByte said:Uh no.
The three major MMORPGs that split their servers across East and West coast actually do have localized servers in those areas. SWG, EQII, WoW, and I think one or two of the NCSoft games have servers in both an East Coast datacenter in Virginia and a West Coast datacenter in Southern California.