Pedro Motta
Member
Are they counting all the Pringles cans sold in that revenue?
Not really. it still takes 35 years of gamepass to pay for Activision
For the unaware...
The $600.000 XB paid to bring "Cooking Simulator" to GP counts towards GP's revenue.
There must be more than meets the eye on this one.
If you look at the subscriber counts for 2021 - which will include PC players - and divide the revenue up, which it is claimed is only console, it puts the number at a number that's basically the retail cost of GPU, let alone solo GP.
This doesn't many sense when, whilst people like to joke about the $1 deal, there will be a lot of people taking advantage of that. There will also be many people using trials, the promotional memberships I keep seeing bundled with retail purchases even things like internet services etc.
For me this only works if they're booking the full retail value for all of the above as 'revenue' and then applying the discount as a cost on the balance sheet.
As I've mentioned before, the only people who know about the repeatable Gold Upgrade deal are a very small subset of nerds that live on nerd forums, discords, and deal sites. It's a relatively small group who acts as an advertising vehicle for the service, which is why they haven't ended it. The critical mass is paying the full $15 monthly, including the vast majority of people who did the upgrade deal in the first place, unaware it's repeatable.
Halo Infinite launched in December '21 and it was Day One on Game Pass. I'd bet that's why you're seeing that spike in Dec.The revenue figure shows an average of 16m subs in the year so if they started the year with 15m monthly subs and finished with 25m subs there are serious fluctuations in subscriber numbers or it remains constant at 15m and bounces to 25m in December.
It would be interesting to study what drives the numbers up and how long does that event last for before its drop. If it's only that month, do MS need a big hit every month or every 3 months to retain its users. Or is it tied to certain periods like the Christmas holidays that will always get a bump no matter what. In that case is there a need for a holiday game.
These revenue figures supplied are pointless without additional information. It can never be used as evidence of profitability or loss despite what posters in the thread think. The only thing it inadvertently shows is the average monthly subscribers in 2021, 16m.
Because even though we have evidence of the contrary, people still like pretending that 100% of people on Xbox have Game Pass, and therefore nobody buys their first party games because they all have them with Game Pass
And not to be a debbie downer but we are taking a hard data point from a year when most people spend the majority of the year at home.It’s an interesting, hard data point we didn’t have before. And the revenue figures seem better than many projections I’ve seen here.
Hmm, but that goes against the narrative that Game Pass is hemorrhaging money and that Microsoft is using their Azure and Office money to sustain it
But wait?
Werent they only supposed to be bringing in like $500 million.
Isnt that what GAF Finacial analysts told us?
Wasnt everyone using the $1 deal....so how did they get to 2.9 billi with 1 dollar subs?
Dont most people only sub for the month the game they want to play is out, then stop subbing anyway?
I am a fucking GAFFER!, I demand to know exactly how much profit, not revenue, fucking profit the service is actually making because thats gonna affect my decision to do absolutely fucking nothing but keep pounding at my keyboard.
Without actual budget detail this kind of exercise isn't really valuable. Especially in light of Gamepass only being 18% of Xbox revenue.Let us take a stupid guess at costs for GP during 2021 -
So, we know it was confirmed as $2.9Bil for 2021 less above costs of $2.525Bil and we guesstimate GP at approx $375Mil in NET profit for 2021. All that in just 1 year, GP is in the black and pushing forward.
- $1 Billion - Royalties and partner/profit sharing e.g. dev/studio/publisher contracts for 30% on say 50% of their sales revenue
- $250Mil - 5 x AAA games tentpole games developing (remember these games take years of this cost shared to finish)
- $200Mil - GP staff/development/support e.g. family plan, Xbox dash/store, PC app, backend, test, Azure resources etc.
- $250Mil - Marketing
- $50Mil - 10 AA games @ $5Mil a pop
- $25Mil - 50 A/Indie games @ $500K a pop
- $250Mil Opportunity loss from cheap GP subs/titles e.g. loss leading for market share-
- $500Mil - Taxes, office, equipment, power, computers, food etc etc.
I thought the article said PC subs are included?Lol, what does this even mean? Of course ‘revenue’ isn’t ‘profit’.
I believe these numbers are for Xbox Gamepass subscribers alone. The article does say it doesn’t include PC Gamepass.
It’s an interesting, hard data point we didn’t have before. And the revenue figures seem better than many projections I’ve seen here.
Without actual budget detail this kind of exercise isn't really valuable. Especially in light of Gamepass only being 18% of Xbox revenue.
Hence the word guess. Take a plus or minus margin of error of 25% if you like. It's basically the same result from the guess. GP is well beyond its historic place as a tax write down/investment in the larger Microsoft view and now covers its own costs, staff, market jostling, partner network and more. It's simply a matter of sustaining a level of growth over drop off at this point. The writings on the wall for magnitudes more growth e.g. more devices, cloud streaming improving, more devs/partners/buyouts and games from other ventures releasing e.g. ActiBliz.
The guess is more than accurate enough to debunk a large portion of posts/repeat posts in this thread and this idea that GP has never been profitable and is a "remains to be seen" success. Facts are GP is a success now, profitability and sustainability have also been proven and refined. Microsoft leadership took what worked with Azure so well by becoming agnostic and open instead of walled off like old school Microsoft and its Xbox's turn at the same path. So far, it's proving to be lucrative and less of an onramp duration required for long term success.
Will they fix no aim assist on console when playing with pc friends
Phil's comment of "it's sustainable" in retrospect of these numbers makes more sense in that game pass, as an entity, seems like it is entirely sustainable in itself for all the deals for bringing games on it and the cost/upkeep, without the need to burden the rest of their Games and Services, which in total nets a revenue of ~$16bn last year.
Don't hate once you pop you can't stop!
Are they counting all the Pringles cans sold in that revenue?
Revenue is equal to cost, profit is money plus after revenue.that doesn't seem alot? its just revenue, so what is the net profit?
I'm curious about the operating cost of maintaining gamepass tbh.
Who cares what the profit is. What is important is the customer gets a good deal and product. Why do you care if GP makes profit when MS has been funding Xbox for 20 years?that doesn't seem alot? its just revenue, so what is the net profit?
I'm curious about the operating cost of maintaining gamepass tbh.
because im interested on the sustainability of Gamepass, which is one of the most important topic on Neogaf : DWho cares what the profit is. What is important is the customer gets a good deal and product. Why do you care if GP makes profit when MS has been funding Xbox for 20 years?
Do you use Spotify or many other sub plans? Most of them lose money. Do you care they lose money? Or do you just care about about getting a good product and a good price?
Sony has never disclosed profits of PS+, do you criticize the lack of transparency about not telling the world its profits?
that doesn't seem alot? its just revenue, so what is the net profit?
I'm curious about the operating cost of maintaining gamepass tbh.
Maybe removed by a mod. You can't delete posts, only edit them as far as I know.LMAO did Mike delete his post? I can't find it anywhere
Don't hate once you pop you can't stop!
We’ll revenue does not equal profit so to assess the claim we need to know how much they spent.Hmm, but that goes against the narrative that Game Pass is hemorrhaging money and that Microsoft is using their Azure and Office money to sustain it
We’ll revenue does not equal profit so to assess the claim we need to know how much they spent.
Is anybody in the "but muh profitz" crowd seriously thinking Microsoft spent damn near 3 billion dollars on 1st party development, and 3rd party Gamepass deals in 2021?
it's so weird right like why can't people just enjoy Gamepass for what it is today instead of being so worried about the future.Who cares what the profit is. What is important is the customer gets a good deal and product. Why do you care if GP makes profit when MS has been funding Xbox for 20 years?
Do you use Spotify or many other sub plans? Most of them lose money. Do you care they lose money? Or do you just care about about getting a good product and a good price?
Sony has never disclosed profits of PS+, do you criticize the lack of transparency about not telling the world its profits?
Already been around for 5 years and Ms has deep pockets. Why the worry?because im interested on the sustainability of Gamepass, which is one of the most important topic on Neogaf : D
Who cares what the profit is. What is important is the customer gets a good deal and product. Why do you care if GP makes profit when MS has been funding Xbox for 20 years?
Do you use Spotify or many other sub plans? Most of them lose money. Do you care they lose money? Or do you just care about about getting a good product and a good price?
Sony has never disclosed profits of PS+, do you criticize the lack of transparency about not telling the world its profits?
As a stockholder you would be looking at their whole portfolio of businesses. More to the stock than GP.As a MSFT stockholder though, I very much care what the profit margin is. I hope GP's path to profitability takes much less time than say Netflix did.
Why not? It’s a forum.Who cares about financials then? Why participate in these threads at all?
Do you use Spotify or any other big sub plan? I don’t think Spotify has made annual profits once in its history.I can't believe how much of an argument has been caused for pointing out the difference between profit and revenue.
Like pointing that out is somehow simultaneously an attack on Gamepass' quality, longevity and quantity of games and an excuse to brush off any reports of revenue or profit because we should just enjoy gamepass (we should) in a thread discussing the financials of gamepass.
The internet has broken people's minds. I remember when console wars on this forum were posting comparison pictures, witty jokes and antonio banderas gifs. Where's the humour and humility gone from the internet? (rhetorical question and Off topic)
Why not? It’s a forum.
Are you telling me every thread you do on GAF you own the product so you discuss it?
You’re smarter than that.You are the one saying who cares about profit? Why not? It's a forum. That works both ways.
Have no idea what you are trying to say.
Trying to point out that the sum is only revenue and not profit is coping. The reported Gamepass Revenue is enough to pay for the development of 20-30 AAA games. Microsoft is making money.
I only sub to gamepass.Do you use Spotify or any other big sub plan? I don’t think Spotify has made annual profits once in its history.
why do i want to give a crap about Spotify? nobody is talking about sustainability of Spotify, we are talking about gamepass here.Already been around for 5 years and Ms has deep pockets. Why the worry?
You never answered my question to you if you got any of the money losing sub plans like Spotify and such, and if you question their financials.
You’re smarter than that.
If you’re going to question people posting in a thread about interest in a thread, you should make sure you prove to the world you got interest in the thread too. You wouldn’t want people questioning your posts in threads going forward.
I was throwing your own logic back at you. Why ask someone why they care about profits and then started talking about the customer being important. That's all fine, but this is a thread about financials. The person questioning other's interest is you.
because im interested on the sustainability of Gamepass, which is one of the most important topic on Neogaf : D
That's not how that works. Is it possible Microsoft is making money off of Game Pass? Definitely. Is it possible they're hemorrhaging money? Definitely.
Revenue is just the incoming money. It doesn't take into consideration outgoing money. That would be the money that it costs Microsoft to keep Game Pass alive. You need to take into consideration deals with developers/publishers, maintenance costs, employee wages, and a myriad of other business expenses. None of that information is known, so the revenue bit is a pretty useless piece of information. Every business and business analyst looks at the incoming and outgoing expenses, not just one or the other. Individually the numbers are pointless, and there is no useful information that can be gleaned from them.
It must be revenue for Game Pass + Live Gold, though it’s hard to tell for sure based on the terribly written article. Sony is listed as having 40-50% of the sub market which could only be the case if they count all subs.There must be more than meets the eye on this one.
If you look at the subscriber counts for 2021 - which will include PC players - and divide the revenue up, which it is claimed is only console, it puts the number at a number that's basically the retail cost of GPU, let alone solo GP.
This doesn't many sense when, whilst people like to joke about the $1 deal, there will be a lot of people taking advantage of that. There will also be many people using trials, the promotional memberships I keep seeing bundled with retail purchases even things like internet services etc.
For me this only works if they're booking the full retail value for all of the above as 'revenue' and then applying the discount as a cost on the balance sheet.
To be fair the other person in that equation has called for threads like this to be banned. If that is their level of disinterest in what they perceive as half baked information, they're probably ruining their own day by continuing to participate in it.
The revenue figure will never reveal the number of people using the $1 upgrade to Gamepass. That discount will only appear in the expenses figure.
The revenue figure will count each monthly sub as the full price regardless of what was paid.
If Gamepass generates the revenue to fully fund 20-30 AAA games then Gamepass generates more than enough revenue to pay the incremental useage costs it incurs due to increased load on the Xbox store. The account and infrastructure for Gamepass are already provided by Xbox and really Microsoft as a whole. Content is the largest cost of the service so taking a worst case of developing AAA games is a fair approach.
That shouldn't be the way you are reporting revenue. I've never seen anyone add $ that they never collected and count that as gross revenue. The discounts aren't an expense, that money was never collected.