"But you know, we also have Halo. The last time we had Halo at the launch of a console was 2001. And we feel really good about Halo. It'll be a big part in the [Xbox Series X Game Showcase on July 23]."
Spencer didn't offer much in the way of details on the next Halo game — it's said to be a major focus of Microsoft's game showcase this week — but he did offer an intriguing hint about Halo Infinite's "structure" and some lessons learned from from Halo: The Master Chief Collection, the six-game compilation that's still rolling out new games on PC.
"There's been a ton of learning in the studio around what does it mean to actually have a collection, the kind of totality of the Halo lore and stories and experience inside of one Halo world, one Halo UI, and platform," Spencer said. "As 343 has gone through this journey, they've seen some of the benefits of not requiring that our customers make a decision between 'Do I want to play this one or that one?' I feel like in a way, the games almost compete with each other. You see that with some of the annualized franchises that are out there — which clearly Halo's not annualized — but you see that where you spend a lot of energy actually trying to move the customers who are already playing your game to a new version of your game. I think as gaming has evolved, there's a view of 'Our customers are our customers and we should respect them where they are.' It's similar to our Xbox message, and I think you'll see that in terms of the way Infinite is talked about — even the structure of what the game is itself."