Draugoth
Gold Member
Various news outlets and content creators posted their impressions for the upcoming Xenoblade Chronicles 3 today:
Videos:
RPG Site:
Videos:
RPG Site:
Eurogamer:There is still a mountain of stuff to learn and do in Xenoblade 3 beyond this early look into Monolith Soft’s upcoming massive RPG. I have had a fantastic time with the game so far and I’m eager to dig deeper into it. There is so much potential in Xenoblade 3 and these early hours have only sparked my interest more and more. I hope this tiny spec of information in this preview piece helped clear up some confusion now that I’ve had some hands-on time with it.
VGC:Now I'm beginning to pull clear of the tutorials, some 10 hours and two chapters in, I'm beginning to see there's a fair amount for Xenoblade Chronicles veterans too, with a battle system that's broader, better defined and more malleable than those that have gone before, and a world that seems richer, more relatable and somehow even grander than that of Xenoblades past. It's been pretty good going so far but now it's turning into something that could be great - and for the soft frustration of the slow opening hours, I've the creeping suspicion that this could well be the best Xenoblade Chronicles yet.
Matthew Castle:A few hours with Xenoblade Chronicles 3 reveals a collision of everything that came before – classic sequel-making of the bigger, bolder, better school.
Polygon's preview says its evidently the best Xeno gameI am having an amazing time with Xenoblade 3 - preview only covers the tiniest speck of what I've played, but this is such a gorgeous, characterful adventure. Really does feel like a mechanical culmination of the previous games, helped with a big leap in explaining its systems.
Having six characters on screen introduces other challenges, though, some of which Monolith Soft is better at addressing than others. While numbers, aggro lines, and AoE effects can clutter the screen, the Switch itself is up to the task. Monolith Soft has clearly figured out how to optimize its engine for not just frame rate, but for graphic fidelity as well. There’s evidently still adaptive resolution at play (and I’m not entirely sure what the pixel count is while the console is docked), but characters and UI elements possess a level of graphic fidelity only reserved for cinematics in past games. The same is true even in handheld mode. While resolution is clearly reduced, the compromises in image quality between character models, backgrounds, and particle effects are juggled successfully, creating a more balanced viewing experience. Moreover, the game almost always holds at 30 frames per second in combat — while docked or in handheld. We’ll have to see how the Switch holds up when, say, fighting in larger settings with more ambient particle effects against multiple foes while Interlinking. But the point is that, for perhaps the first time, it feels as if Monolith Soft’s scope and ambition aren’t constrained. Xenoblade Chronicles 3 doesn’t look like it’s straddling its hardware’s — or its developer’s — limits.
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