SE is actually the Japanese equivalent of Ubisoft, if you want to look at a company that makes idiotic financial decisions and kills its old IPs in Japan it's - SEThey didn't disappointed but they actually did
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SE is actually the Japanese equivalent of Ubisoft, if you want to look at a company that makes idiotic financial decisions and kills its old IPs in Japan it's - SEThey didn't disappointed but they actually did
And vice-versa.Some people will claim FF games are shit now as the reason for why it isn't selling well.
Despite the fact that many people lauded FF7 Rebirth as one of the best PS5 games ever released this year, GOTY nominee etc
Black Myth Wukong sold 20m+ on Steam alone. I am sure PS5 ain’t touching anywhere near 20% of that.
1. Because of China
2. Guesswork
3. 20% is still a better ratio than what ff xv had on Xbox.
But it doesn't matter anyway in absolut numbers it's still more what Xbox will ever do for a final fantasy game.
Yea....I don't think anyone is looking at Xbox to be the clutch platform when it comes to software sales.They are CRAZY if they think they will gain anything more than DOZENS of sales on xbox
Yah of course its because of China. Not sure if that's suppose to mean anything? Some games do well in Russia, some sell the best in Japan, some sell the best in US etc.
Tell me one other game that's sells like 80% of their copies in one country. BMW is an outier.
Not even dragon quest is like this and that's already extreme.
ff13 sold 3 millions.Final Fantasy vs Xenoblade
Japan physical sales
Xenoblade 1 (2010) - 163k
Final Fantasy 13 (2009) - 1.9m
xenoblade 2 (2017) - 304k
Final Fantasy 15 (2016) - 1.1m
Xenoblade 3 (2022) - 215k
Final Fantasy 16 (2023) - 436k
109./103. [PS3] Final Fantasy XIII # <RPG> (Square Enix) {2009.12.17} (¥8.800) - 35.946 / 1.102.428 (-16%) (3.016.727 <57,59%>)
You can quite literally look it up. The game was significantly discounted by January.The game sold 8m copies in its first two years. The vast majority of that 8m at full price... 6m in its first 6 weeks and then an additional 500-750k when it launched on PC. There are no bargain bin deals for a successful game in its first 12 months, so the other 1.5m units sold at worst at 40% off on PSN.
They sold an additional 2m copies from 2019-2022. The heavy discounts started in 2020 where it dropped below 20 bucks for the Royal Edition thanks to a permanent price cut to 35 bucks.
FFXV is the fastest selling Final Fantasy game and it IS the last successful one. Now... how much or if it managed to damage the brand is a different question. It certainly wasn't a bargain bin success, though.
How about you provide the source for your claim? You said "Yes FFXV did 10M but the vast majority of the sales were in the bargain bin which doesn't necessarily help much."You can quite literally look it up. The game was significantly discounted by January.
Did people really want a 1:1 remake with no surprises?
I am still struggling what does that has to do with everything. So the sales has to be evenly spread out across every countries? It doesn't count if a country account for most of the sales?
Square Enix when they released the final part of the trilogy and sales jump and they realise people just waited
Square Enix when they released the final part of the trilogy and sales jump and they realise people just waited
It's mostly push back due to an eager fan base over-rating it by miles and miles, and the totally unjustifiable position of the 1:1 advocates. Also, from what I've seen, people disliked the high amounts of filler and open world design. Not to mention the fact it was stuck on PS5 only for a while.There's so much hate surrounding this project that it's very sad to read. Fortunately for me Rebirth is like the perfect RPG but I'm curious to know what are the reasons people hate it so much besides:
Game being split into 3 parts
Added story elements
Did people really want a 1:1 remake with no surprises?
Your example is an outlier. Following your argument, since 80–90% of their sales came from China, they could effectively ignore other regions and still maintain similar success.
Your comparison to a Japanese JRPG doesn't hold because those games all have historically performed poorly on Xbox. Final Fantasy XV wasn’t statistically an outlier in that context.
And even if we count this once in a blue moon scenario of BMW. In absolute numbers it would still trash the Xbox sales of Final Fantasy games.
Why should we ignore other regions and not consoles in that case? Seems nonsense
Where’s the source for the region split for Black Myth Wukong?
They aren’t talking about Xbox…Releasing it on Xbox won't be the bump in sales they expect
I have to be honest.. coudnt get into it.. the whole thing they did with the Summons felt a little shit to me ... but I dropped the game fast so maybe it got better later... I just really wasn't enjoying the gameplay.. so for me the last great one was X. Someday Ill give 12 another chance.
Last fucking incredible numbered FF game.
lmfao
The leaps in logic it takes to come to that conclusion is absurd.
Some people will claim FF games are shit now as the reason for why it isn't selling well.
Despite the fact that many people lauded FF7 Rebirth as one of the best PS5 games ever released this year, GOTY nominee etc
Then this applies to literally every game ever and the point you're trying to make is moot.No is not.. if they can give 85 to an absolutely dogshit incomplete FF game.. what means an 92 ? For me nothing... maybe your logic is different... and thats why for a long time scores and metacritc dosent mean fcking nothing anymore.. outside circle jerking and warring between fanboys.
I still think the biggest problem of this game is that the target audience had played the boredom of the first one. Now that I have a Pro I’ll play this one but I’m not expecting anything better in terms of game design.
In all fairness to tabata he salvaged what he could of a development hell situation. it was being worked on for around 10 years before they took nomura off the project, and it wasn’t playable from start to finish tabata got it done and it was a shit game but it was doomed long before tabata nomura is a clown.Exclusivity isn't the issue. If Sucker Punch can sell over 10M units of a new IP, then Square Enix doesn't really have any excuse here with such a storied and beloved series like Final Fantasy.
Perhaps they should've made a better game, both on the technical front and when it comes to actual level and quest design, without so much bloat and nonsense that adds nothing to the experience. Maybe then it would've moved God of War-level numbers, as Final Fantasy should do as an iconic PlayStation series.
Or perhaps it all comes down to how fucking bad they screwed Nomura over a decade ago, when they removed him from his dream project, Final Fantasy XV, only to let that useless hack Tabata run it to the ground while not staying true to any of the concepts that captured people's interest back in the Versus days, totally blowing what could've otherwise resulted in a grandiose trilogy of games and leaving an awful taste in modern players' mouths that lasts still to this day.
You reap what you sow, Square.
Well we could ignore consoles but in the same way we could ignore anything outside of china.
The tracker they are using had BMW at 76% from Chinese players when they had 17m sales on steam. And the game was available on other Chinese pc stores as well.
Anyway it doesnt matter since BMW is selling better on ps5 than any JRPG did on xbox so your initial argument is nonsense.
Oh, so you throw me back a guesswork on reddit. Funny.
Nope, we're not going to ignore consoles in the same way we could ignore anything outside of china.
When a game launches the marketing driven hype can only happen once. Not trying to capitalize that on platforms the game will eventually launch on is really fucking stupid, especially if sales of this increase chances of sales for the 3rd game.The age of exclusivity is over. This isn't the PS2 days anymore, Steam is too big to ignore and you might as well make your game for Xbox as well.
When a game launches the marketing driven hype can only happen once. Not trying to capitalize that on platforms the game will eventually launch on is really fucking stupid, especially if sales of this increase chances of sales for the 3rd game.
Whatever sales they get on PC will be less than they would have been on PC if it launched alongside the PS5 version.
Square Enix when they released the final part of the trilogy and sales jump and they realise people just waited
Octopath is actually an interesting example of this, Octopath 1 was Switch exclusive for a year & then only came to Steam for the longest time yet sold more on Switch + Steam alone IIRC than the sequel did despite being multiplatform from the start (last figures I can find have the first game at 3+ million in 2022 so before it even came to PS4 finally vs. 1+ million for the sequel)Exclusivity isn't the problem. Thats just cope.
Square Enix released a multiplatform Avengers game that bombed. Sony released an exclusive Spider-Man game that did 20 million on one console before it went anywhere else.
PC ports have not and will not save Square. I don't expect Rebirth to do very much better on Steam than Remake at all. FF16 didn't.
Xbox ports might actually start losing them money going forward.
Switch 2 ports might help them, but this is assuming that the games they will have to make compatible with the switch 2 will be appealing to the audiences willing to pay for them. Octopath 2, anyone?
This isn't an argument for PS exclusivity from SE, it's just pointing out that the appeal of the actual game matters.
FF16 is an unholy mixture of lame, and I identified that in a much kinder set of words way before it came out. Low rent Game of Thrones imitation and watered down DMC combat that works in sales for literally nothing but DMC = SUCK.
Final Fantasy VII Remake? Eh, the OG is iconic, but not to the point that it justified a generation's worth of budget and time to make a full trilogy out of. It's not even the highest selling FF.
And with how long apart each instalment the chances of the final installment being on PS6 as well as PS5 is highly likely, what's also likely is Remake/Rebirth also being ported and bundled as one package at a reduced price.There will be an element of that holding sales back for sure.
They can tell people how "complete" each entry is unttl they are blue in the face, but its unfortunately self evident that its a pre-existent older story/game that's been broken into 3 parts!
To be honest I think a major problem SE has right now generally is that their marketing seems sloppy and clueless. I really don't feel like they do a go job of selling their product compared to how they used to. Their trailers are cut-together poorly a lot of the time and even when the source material is good it fails to elevate it.
And with how long apart each instalment the chances of the final installment being on PS6
what's also likely is Remake/Rebirth also being ported and bundled as one package at a reduced price.
I really can't blame people if they want to wait, regardless how long the actual games are.
Truth is that (if the game is good enough) exclusivity on the correct platform will actually increase sales comparatively. If even just for the prestige/platform warz aspect of being exclusive.Octopath is actually an interesting example of this, Octopath 1 was Switch exclusive for a year & then only came to Steam for the longest time yet sold more on Switch + Steam alone IIRC than the sequel did despite being multiplatform from the start (last figures I can find have the first game at 3+ million in 2022 so before it even came to PS4 finally vs. 1+ million for the sequel)