Why do so many hypers have really awkward startup animations? The camera just sort of abruptly freezes on the model. Only some of the hypers have a natural camera pan reminiscent of MvC3. It's jarring.
Because most characters animations assume there's a MvC3 style super flash.
Looking at Max's newest video, I realized why certain returning hypers look so bad: there's no transition when using them.
Frank's shopping cart and Hiryu's robot summons look so weird because there's no zoom effect with dark irising/vignetting between the shots, but they reuse the animations from 3 which expect that to be there causing them to remain static for far longer than they need to be and looking pretty bad.
Compare this Nemesis hyper in Marvel 3 with Infinite's. Nemesis actually starts off-center in the screen because the animation and camera assumes that that part of the animation is mostly obscured by the hyper flash with the zoom and the irising/vignetting. Compound this with the lack of certain hyper effects (the "page ripping" effect in certain swipes of Hypers) and weird conceptual omissions in others (Strange no longer astral projects when holding his enemy during the cinematic), returning hypers tend to look "off".
This will probably not get fixed as it seems the new character's hypers are made with the lack of transition in mind.