Differences stopped being as big long time ago. And I wouldn't need Sega/Xbox rejects at DF to tell me otherwise.
Last console generation with big visual jumps was PS3/360 in 2005. After that diminishing returns happened.
Chinese buying PS5 instead of upgrading their PC is even funnier, going by that logic.People buying PS5 pro while downplaying advantages of pc will never not be funny![]()
Huh? You got it backwards. Most games were made strictly for console specs back then and these days, shitty PCs are the lowest common denominator and unique console features are poorly leveraged which is why you got shit-looking multiplats on consoles.Yeah I remember back in the PS4 days when you could get a ginormous leap on PC over console, but games are made for console specs in mind these days, and it seems like Devs aren't even all that ambitious with visuals like they used to be (on average). It's not like you're getting many devs that truly take advantage of 5090s or whatever.
You made that shit up. Chinese players buying PS5s does not mean they're buying PS5s instead of upgrading their PCs. This was your fanboy conclusion.Chinese buying PS5 instead of upgrading their PC is even funnier, going by that logic.
People buying PCs while downplaying advantages of PS5 Pro will never not be funnyPeople buying PS5 pro while downplaying advantages of pc will never not be funny![]()
if you really care about image quality... there's no competition. PC absolutely demolishes console.If you enjoy playing at resolutions above 1080p at framerates above 60fps.
Huh? You got it backwards. Most games were made strictly for console specs back then and these days, shitty PCs are the lowest common denominator and unique console features are poorly leveraged which is why you got shit looking multiplats on consoles.
The end result is no platform is truly utilized properly, but consoles lose out on a lot more because they used to be better utilized. With that said, PC lost quite a bit too because it used to have amazing exclusives like Half-Life, DOOM 3, or Thief.
Just going by this thread:Huh? You got it backwards. Most games were made strictly for console specs back then and these days, shitty PCs are the lowest common denominator and unique console features are poorly leveraged which is why you got shit looking multiplats on consoles.
The end result is no platform is truly utilized properly, but consoles lose out on a lot more because they used to be better utilized. With that said, PC lost quite a bit too because it used to have amazing exclusives like Half-Life, DOOM 3, or Thief.
You made that shit up. Chinese players buying PS5s does not mean they're buying PS5s instead of upgrading their PCs. This was your fanboy conclusion.
Yes i agree with you.PC is better because of configurability and control, which you don't have on console.
Wow, PC people really have the worst tasteYou can't turn off motion blur, dof, vignetting or chromatic aberration on consoles, so it's an easy yes.
Wow, PC people really have the worst tasteit's mind-blowing.
I was thinking the same thing. Reads like a parody post.I'm sorry .. are you in favor of things like chromatic aberration and vignetting?
The fuck?
I remember playing Deus Ex on my PC, and then seeing the PS2 port of Deus Ex and throwing back my head in laughter.If you grew up when Crysis, Doom 3 or others that came before launched then no, the differences today are minuscule in comparison.
You don't even have to go that further back.If you grew up when Crysis, Doom 3 or others that came before launched then no, the differences today are minuscule in comparison.
What about people who own both? The Pro is great piece of tech, but it absolutely doesn't compare to a good PC. Not from an IQ standpoint, not from a performance standpoint, not from a customizability standpoint. Saying there isn't a big difference is cope, plain and simple.People buying PCs while downplaying advantages of PS5 Pro will never not be funny![]()
What about from an accessibility standpoint? From a simplicity standpoint? From a price performance ratio standpoint? If a PC game performs like shit due to stuttering, but the resolution is higher, is it still winning from a 'performance standpoint'?What about people who own both? The Pro is great piece of tech, but it absolutely doesn't compare to a good PC. Not from an IQ standpoint, not from a performance standpoint, not from a customizability standpoint. Saying there isn't a big difference is cope, plain and simple.
Yet to the average consumer, the differences are miniscule.What about people who own both? The Pro is great piece of tech, but it absolutely doesn't compare to a good PC. Not from an IQ standpoint, not from a performance standpoint, not from a customizability standpoint. Saying there isn't a big difference is cope, plain and simple.
Exactly. Also mods and that you can get any old game to run without hoping for overpriced remasters. For example i recently played The Simpsons Hit & Run in 4k, Command & Conquer Ultimate Collection and Theme Hospital CorsixTH. All 3 are better are in my opinion better games than anything this console gen had to offer and there are so much more.Without even watching the video, I'm going to answer "yes".
But not even because of the "high end" part.
PC is better because of configurability and control, which you don't have on console.
How is the audio better?better audio
Sorry, should've been clear. PlayStation's bespoke spatial audio solution doesn't sound as good as the options I have on PC, like Dolby Atmos. Atmos is available on PS5, but I believe it still costs extra.How is the audio better?
I would personally say with tech like photogrammetry borderline giving you 3D scans of real objects in game we've reached peak graphics. That and optimization in general has gotten better for technology, serve reached a point where the 8GB of RAM limits that have been on computers are reaching it's limit and even then 16GB has overhead. I still remember 2-4gb feeling like night and day.Yeah I remember back in the PS4 days when you could get a ginormous leap on PC over console, but games are made for console specs in mind these days, and it seems like Devs aren't even all that ambitious with visuals like they used to be (on average). It's not like you're getting many devs that truly take advantage of 5090s or whatever.
No, it doesn't.Sorry, should've been clear. PlayStation's bespoke spatial audio solution doesn't sound as good as the options I have on PC, like Dolby Atmos. Atmos is available on PS5, but I believe it still costs extra.
What about it?What about from an accessibility standpoint? From a simplicity standpoint? From a price performance ratio standpoint? If a PC game performs like shit due to stuttering, but the resolution is higher, is it still winning from a 'performance standpoint'?
It's just not as simple as you are pretending.
And yet the average customer doesn't own a Pro or high end PC. Plebs who don't give a shit about graphics aren't important when talking about high end hardware. 3/4 of Xbox owners have an S, do you really think anyone cares what they think about graphics or fps?Yet to the average consumer, the differences are miniscule.
If I play any current graphics comparison by DF in front of my gf, she can barely tell a difference unless a console version doesn't have RT reflections and PC does.
Unless you have like really blurry images from Series S vs high-end PC. PS5 Pro vs high-end PC will already be far less significant.
100% this. Fuckers in here been picking apart miniscule differences between XSX and PS5 for years, but are too blind to see massive differences between a high end PC and a PS5? GTFO. People are disingenuous as shit around here. If there is a minimal difference and no one cared, none of them would own a Pro.Gaf- PS5 VS High end PC= the difference is negligible.
Gaf- PS5 VS Xbox= have you seen that? the PS5 version runs 1,5 FPS faster while looking identical!!! OMG is a generational leap!!!!!
Just recently I played Hogwarts Legacy on my Pro while waiting for my new GPU. It was fine, but the RT mode was 30fps and had extreme shimmer and noise due to the low ray count. So 40/60fps mode it was. But those modes, while having stable performance, were really quite soft at times. Once the new GPU arrived I booted up Hogwarts to see what the differences were, with DLSS 4 and ray reconstruction the difference in final visual clarity was night and day, it felt like going from 1080p to a crisp 4K. RT effects were fully usable, free from noise, and looked fantastic. Not only that, but official mod support was included, I could now fly a dragon, have realistic schedules for NPCs, and various other mods.