DF Clips Is The High-End PC Experience Really *That* Much Better Than Consoles?

Without even watching the video, I'm going to answer "yes".
But not even because of the "high end" part.

PC is better because of configurability and control, which you don't have on console.
 
I got both so for me it comes down to other factors. Like does it have cloud saves, family sharing and will it work on the Steam Deck or would it be better if I used the Portal? Can I get it cheap on Steam key site or not?

I can use one of the two handhelds easier than sitting at a pc or console. Not everyone can spend all the time in the world at a PC.
 
Last edited:
If you enjoy playing at resolutions above 1080p at framerates above 60fps. It goes even further for me as I have a glasses free 3D monitor. PC provides elite level experiences if you have the cash.
 
Last edited:
Ultimately the games play the same on a 300 dollar console and a 3000 dollar PC so
morgan freeman idgaf GIF
 
Differences stopped being as big long time ago. And I wouldn't need Sega/Xbox rejects at DF to tell me otherwise.

Last console generation with big visual jumps was PS3/360 in 2005. After that diminishing returns happened.
 
Differences stopped being as big long time ago. And I wouldn't need Sega/Xbox rejects at DF to tell me otherwise.

Last console generation with big visual jumps was PS3/360 in 2005. After that diminishing returns happened.

Yeah I remember back in the PS4 days when you could get a ginormous leap on PC over console, but games are made for console specs in mind these days, and it seems like Devs aren't even all that ambitious with visuals like they used to be (on average). It's not like you're getting many devs that truly take advantage of 5090s or whatever.
 
Yeah I remember back in the PS4 days when you could get a ginormous leap on PC over console, but games are made for console specs in mind these days, and it seems like Devs aren't even all that ambitious with visuals like they used to be (on average). It's not like you're getting many devs that truly take advantage of 5090s or whatever.
Huh? You got it backwards. Most games were made strictly for console specs back then and these days, shitty PCs are the lowest common denominator and unique console features are poorly leveraged which is why you got shit-looking multiplats on consoles.

The end result is no platform is truly utilized properly, but consoles lose out on a lot more because they used to be better utilized. With that said, PC lost quite a bit too because it used to have amazing exclusives like Half-Life, DOOM 3, or Thief.

Chinese buying PS5 instead of upgrading their PC is even funnier, going by that logic.
You made that shit up. Chinese players buying PS5s does not mean they're buying PS5s instead of upgrading their PCs. This was your fanboy conclusion.
 
Last edited:
If you enjoy playing at resolutions above 1080p at framerates above 60fps.
if you really care about image quality... there's no competition. PC absolutely demolishes console.

armored core 6 on console dips below 60fps and goes as low as 1512p.
on my pc, i use ~2600p and it's over 60fps--thats 3x the resolution plus better performance.
 
Infinite backwards compatibility, mods, granular settings and control. Of course PC is better, regardless of hitting some arbitrary resolution/fps numbers.

Consoles used to have the "just put the game in and play" advantage, but that's long gone now too since everything installs, has day 1 patches, always online, etc.
 
In real world most people can't afford these high end setup.

Combine with tariff and nvidia greed , it's even harder to achieve this for alot of people in the near future .
 
Huh? You got it backwards. Most games were made strictly for console specs back then and these days, shitty PCs are the lowest common denominator and unique console features are poorly leveraged which is why you got shit looking multiplats on consoles.

The end result is no platform is truly utilized properly, but consoles lose out on a lot more because they used to be better utilized. With that said, PC lost quite a bit too because it used to have amazing exclusives like Half-Life, DOOM 3, or Thief.

This is highly dependent on devs, what you say is probably true for Capcom and FromSoft, others not so much.

But the gaps were a lot bigger and there was a huge advantage in consoles being sub 30fps and PC pushing 60. There's still that gap but you get diminishing returns with frames, just like resolution after a certain point
 
Huh? You got it backwards. Most games were made strictly for console specs back then and these days, shitty PCs are the lowest common denominator and unique console features are poorly leveraged which is why you got shit looking multiplats on consoles.

The end result is no platform is truly utilized properly, but consoles lose out on a lot more because they used to be better utilized. With that said, PC lost quite a bit too because it used to have amazing exclusives like Half-Life, DOOM 3, or Thief.


You made that shit up. Chinese players buying PS5s does not mean they're buying PS5s instead of upgrading their PCs. This was your fanboy conclusion.
Just going by this thread:
 
Outside of performance, it's wild the 4000 and now 5000 series card actually catch fire ( or melt the connection pins) I dig watching Alex from NorthRidge Fix fixing those things
 
Never, never have I managed to replicate on PC the pleasant feeling of coming home, sitting on the living room couch, turning on a controller, and starting to play. Never.

In previous generations the technical difference, especially in terms of performance, was more evident, today playing on a console is practically the same as playing on a mid-range PC, with which the comfort, price and minimalist design of the console wins.
 
Besides better graphics, sharper textures, and higher framerates some PC games have extra's like more npc's and cars in open world games, better physics like clothes and hair reacting more realistic to movement and wind. not having to beg for a 60fps patch is a big plus as well, as is the no paying for online bullshit, the overwhelming amount of free games, mods etc.

Consoles are fine, but a good pc is better.
 
Everyone's situation will be a little different. For me personally, the biggest advantage of PC is framerate, not visual fidelity. I don't care about ultra or even high settings, but stable framerates north of 60fps at high resolutions is very important to me because I'm quite sensible when it comes to fluidity and responsiveness. I've come to appreciate the ease of use and doing everything with a controller on the console side of things, though. I hope that in the near future, I won't have to make compromises anymore. My perfect system would basically be a console with high framerates. Im looking at a) Microsofts next thing b) SteamOS for a living room PC.
 
PC is better because of configurability and control, which you don't have on console.
Yes i agree with you.

Problem is, the price/performance ratio VS consoles has never been as bad for PCs as it is today. Except maybe before 1997 when 3Dfx Voodoo cards didn't exist yet.

At the same time, the gap between consoles and PCs when it comes to code/optimization quality is worse that ever. Brute forcing bad code with more powerful hardware was always a thing for PCs but nowadays you can't even do that since common issues like shader and traversal stutters and other streaming issues can't be brute forced no matter what hardware you have. Games like Silent Hill 2, Callisto Protocol, some areas in Talos 2, etc (of the games i played recently) will forever have these issues on PC, unless someday they get patched by the devs or future fans.

I'm a PC user since 1999. I'm not rich so i could only ever afford "mid range" sub $350 cards cards. But even with those, you used to have a decent breathing room to cover for the lack of "code to the metal" in consoles and still be able to play PC ports with better performance and resolution than consoles. But now there is no such thing as "mid range" price wise anymore. Now it's either "high end" $500+ prices to reach console parity or "enthusiast" $1000+ prices to have the same breathing room i had with a $300 GTX 1060 vs a PS4.

So either PCs have become way worse or consoles have become way better. You still have the freedom and control with PCs but you can't do that much with it anymore to help you in your gaming experience. The last console i bought was the XBOX360 but if this continues i will have to come back to console gaming and give away that freedom for some decent performance without getting bankrupt.
 
Last edited:
Sony Jedi mind tricked me yesterday with the Death Stranding 2 trailer, so I've spent 24 hours with the PS5 Pro.

Here is my summary of the OP's question:

Is the high end PC experience that much better? Yes. And no. And sometimes.

The PC absolutely wins on raw performance, you would have to be an idiot to deny that. But, raw performance isn't everything. If I want to play Call Of Duty on the PC, I have to load the game, reboot the game because of some patch or other, then wait 10 minutes while I endure shader compilation, then reset all of the settings that have been deleted, then play the game with hackers and cheaters and shader stutter that is impossible to eliminate.

Or, I can click a button on the PS5 Pro, and the game runs with no hackers, cheaters, or shader compilation.

On the flip side, Alan Wake 2 is awful on a console, but beautiful on my 4090.

So, it's not as simple as it used to be. Ten years ago, it was a resounding - absolutely, the PC wins every scenario, all the time, and that's why consoles are dying, etc.

In 2025? It's just not that simple. I love my PC, without a doubt, but I'm seriously impressed by the comfort, design, simplicity, and ease of gaming that the PS5 Pro offers - and, without having to pay AUD $7500 for a fucking 5090.

My plan was to be PC only forever, but that plan has been somewhat disrupted by a growing dissatisfaction with shit ports, shader stutter, and overpriced hardware. So, that 'high end PC experience' comes at a cost that isn't necessarily commensurate with the advantages over the mid-gen refresh hardware that Sony is selling.
 
If you grew up when Crysis, Doom 3 or others that came before launched then no, the differences today are minuscule in comparison.
I remember playing Deus Ex on my PC, and then seeing the PS2 port of Deus Ex and throwing back my head in laughter.

It's just not like that now.
 
If you grew up when Crysis, Doom 3 or others that came before launched then no, the differences today are minuscule in comparison.
You don't even have to go that further back.

My previous build was an i5 4670. The first card i got with it was the GTX 960. The whole tower with all parts was sub $1000. This was the build to compete with a PS4. Needless to say, it completely demolished that console.

The only issue was the 2GB VRAM bottleneck that would prevent me using 1080p/highest settings in some more demanding games later on, even though the raw power was there. An issue i easily fixed with an extra $150 cost (+$150 i got back from selling the 960) for a GTX 1060 6GB. With this composition i could breeze through the rest of that generation with ease, playing every single game at 2x the frame rate and better IQ/Resolution than the base consoles at least.

To do that now i need to pay at least $1000 for the graphics card alone or maybe even more? And that excludes all the modern day performance issues PC games have that you can't brute force no matter what you pay.
 
Last edited:
People buying PCs while downplaying advantages of PS5 Pro will never not be funny 😂🤷
What about people who own both? The Pro is great piece of tech, but it absolutely doesn't compare to a good PC. Not from an IQ standpoint, not from a performance standpoint, not from a customizability standpoint. Saying there isn't a big difference is cope, plain and simple.
 
What about people who own both? The Pro is great piece of tech, but it absolutely doesn't compare to a good PC. Not from an IQ standpoint, not from a performance standpoint, not from a customizability standpoint. Saying there isn't a big difference is cope, plain and simple.
What about from an accessibility standpoint? From a simplicity standpoint? From a price performance ratio standpoint? If a PC game performs like shit due to stuttering, but the resolution is higher, is it still winning from a 'performance standpoint'?

It's just not as simple as you are pretending.
 
What about people who own both? The Pro is great piece of tech, but it absolutely doesn't compare to a good PC. Not from an IQ standpoint, not from a performance standpoint, not from a customizability standpoint. Saying there isn't a big difference is cope, plain and simple.
Yet to the average consumer, the differences are miniscule.

If I play any current graphics comparison by DF in front of my gf, she can barely tell a difference unless a console version doesn't have RT reflections and PC does.
Unless you have like really blurry images from Series S vs high-end PC. PS5 Pro vs high-end PC will already be far less significant.
 
Last edited:
I didn't watch the video - but even though I am moving towards a pretty PC exclusive gamer these days, I can't tell too much if difference between gfx settings besides much higher fps. I can't tell much difference when shown side by side unless I look at very closely - TbH, both look good. Consoles are also much more simple to operate.

But I just don't want to put in the money in all different directions anymore, and PC can be the jack of everything - especially when there is not much meaningful exclusive contents. So for me, it's just "consolidation" to move to PC front.
 
High end PC? Well, I don't have my games slathered in FSR2 garbage at 25-43FPS with below-low settings for: shadows, draw distance, texture filtering, and AO, and I also have actual ray traced lighting, higher resolutions, better AA, higher frame rates, better audio, better HDR, free multiplayer, and faster loading. I have my choice of input, my choice of mods, and my choice of pricing. And cross-platform compatibility means my purchases carry over to my Steam Deck, or my Xbox depending on the title.

The PS5 hardware is cheaper - that's all it's got. For some, that's really all it needs. For others, like myself, that's not really a selling point.
 
Last edited:
Without even watching the video, I'm going to answer "yes".
But not even because of the "high end" part.

PC is better because of configurability and control, which you don't have on console.
Exactly. Also mods and that you can get any old game to run without hoping for overpriced remasters. For example i recently played The Simpsons Hit & Run in 4k, Command & Conquer Ultimate Collection and Theme Hospital CorsixTH. All 3 are better are in my opinion better games than anything this console gen had to offer and there are so much more.
 
Last edited:
Gaf- PS5 VS High end PC= the difference is negligible.

Gaf- PS5 VS Xbox= have you seen that? the PS5 version runs 1,5 FPS faster while looking identical!!! OMG is a generational leap!!!!!
 
Just recently I played Hogwarts Legacy on my Pro while waiting for my new GPU. It was fine, but the RT mode was 30fps and had extreme shimmer and noise due to the low ray count. So 40/60fps mode it was. But those modes, while having stable performance, were really quite soft at times. Once the new GPU arrived I booted up Hogwarts to see what the differences were, with DLSS 4 and ray reconstruction the difference in final visual clarity was night and day, it felt like going from 1080p to a crisp 4K. RT effects were fully usable, free from noise, and looked fantastic. Not only that, but official mod support was included, I could now fly a dragon, have realistic schedules for NPCs, and various other mods.

Another game I was playing was Avowed, and while competent on XSX I was limited to 40fps if I wanted to have good Lumen GI and reflections, on PC I could get the full 60fps, and hardware Lumen reflections/GI.

PC does offer higher visual and frame rate scaling, mod opportunities, and more flexibility when it comes to your preferred control input. Other advantages are also present, like store flexibility, backwards compatibility going back decades, free online, etc… Naturally it has negatives compared to console, such as higher upfront cost, not as user friendly, and more stuttering (although the amount of the latter is decreasing these days).
 
Last edited:
Yeah I remember back in the PS4 days when you could get a ginormous leap on PC over console, but games are made for console specs in mind these days, and it seems like Devs aren't even all that ambitious with visuals like they used to be (on average). It's not like you're getting many devs that truly take advantage of 5090s or whatever.
I would personally say with tech like photogrammetry borderline giving you 3D scans of real objects in game we've reached peak graphics. That and optimization in general has gotten better for technology, serve reached a point where the 8GB of RAM limits that have been on computers are reaching it's limit and even then 16GB has overhead. I still remember 2-4gb feeling like night and day.


Now, physics on the other hand? Let's talk. Death Stranding 2 supposedly has natural disasters and environmental destruction, would rather we go for that than anything.
 
Sorry, should've been clear. PlayStation's bespoke spatial audio solution doesn't sound as good as the options I have on PC, like Dolby Atmos. Atmos is available on PS5, but I believe it still costs extra.
No, it doesn't.
 
What about from an accessibility standpoint? From a simplicity standpoint? From a price performance ratio standpoint? If a PC game performs like shit due to stuttering, but the resolution is higher, is it still winning from a 'performance standpoint'?

It's just not as simple as you are pretending.
What about it?

None of that matters because the person I responded to was claiming the difference are minimal, and we all know that's bullshit. If he had said, "a console is more simple to use" or "a console is much cheaper" (which i mentioned earlier in this thread btw), you would have a point, but he didn't. Console have plenty of pros over a PC, performance and IQ aren't it.

Yet to the average consumer, the differences are miniscule.

If I play any current graphics comparison by DF in front of my gf, she can barely tell a difference unless a console version doesn't have RT reflections and PC does.
Unless you have like really blurry images from Series S vs high-end PC. PS5 Pro vs high-end PC will already be far less significant.
And yet the average customer doesn't own a Pro or high end PC. Plebs who don't give a shit about graphics aren't important when talking about high end hardware. 3/4 of Xbox owners have an S, do you really think anyone cares what they think about graphics or fps?

The differences to people who know, and care, are huge. Don't play stupid. Go load up Cyberpunk, or Indy, Hogwarts, KCD2, or a thousand other games and tell me the difference isn't noticeable. I have a Pro, I know exactly what that machine can do. I've put 200 hours in RotR, and this so-called shitty PC port that everyone is complaining about blows the PS5 version out of the water, even with the Pro patch. A game with actual PC options and it's not even close.

I love consoles. Every tv in my house has at least one hooked up to it. Hell, if I could play games on a console the the same settings as my PC I'd never turn the PC on again. I like convenience, I like not fucking with settings. But the fact is, you aren't getting remotely close to the same experience visually/performance wise on a console...even a $700 one, which is why I also own a PC.

Gaf- PS5 VS High end PC= the difference is negligible.

Gaf- PS5 VS Xbox= have you seen that? the PS5 version runs 1,5 FPS faster while looking identical!!! OMG is a generational leap!!!!!
100% this. Fuckers in here been picking apart miniscule differences between XSX and PS5 for years, but are too blind to see massive differences between a high end PC and a PS5? GTFO. People are disingenuous as shit around here. If there is a minimal difference and no one cared, none of them would own a Pro.

Just recently I played Hogwarts Legacy on my Pro while waiting for my new GPU. It was fine, but the RT mode was 30fps and had extreme shimmer and noise due to the low ray count. So 40/60fps mode it was. But those modes, while having stable performance, were really quite soft at times. Once the new GPU arrived I booted up Hogwarts to see what the differences were, with DLSS 4 and ray reconstruction the difference in final visual clarity was night and day, it felt like going from 1080p to a crisp 4K. RT effects were fully usable, free from noise, and looked fantastic. Not only that, but official mod support was included, I could now fly a dragon, have realistic schedules for NPCs, and various other mods.

I have 90 hours in Hogwarts on PS5. The two Pro modes that everyone wet themselves over are nearly unusable. In fact, the game looked as good and ran better before the Pro patch. Either way, even using the broken ass RT mode that runs like dogshit, it doesn't look close to the PC version maxed out. But, you know, people gotta defend their toys and pretend like they look similar.
 
Top Bottom