Monster Hunter Wilds surpassed 8 million units in 3 days, fastest-selling Capcom game to date

Kacho

Gold Member
Jump on your horse and it puts the monster in Waze and drives you there automatically.
Michael Jordan Lol GIF by ESPN
 

Ebrietas

Member
Where's your source for this? Also at what price was the average copy being sold on PC? As well, when you say PC do you mean Microsoft Store or Steam, or GOG, or Epic Game Store, or Itch.io? You have to be much more specific.

Is your claim based on a global number, or a regional one? Is it based on a specific measure of time i.e Day 1 or first week sales launch-aligned? Is it based on units or revenue generated? As you can see, there's no reason to take your claim as factual until you can answer these questions, IMO.



Elden Ring did 44% on PC (Steam, mostly) while doing 40% on PS4/PS5. I wouldn't call that "dominating" for PC by any definition of the word. Games like Witcher 3 may have moved more units on PC, but that's because they were regularly put on flash sales for pennies on the dollar.

It's the reason why even in spite of that, actual software revenue is generally dominated by console and for these types of games, generally by PlayStation. Also I don't think saying the PC player base is bigger than PS5's is a flex; after all there are over a billion PCs in the world that can in theory play games depending on settings, and "only" 75 million PS5s.

Doesn't seem like that player base size advantage is manifesting in actual massive growth of sales revenue on PC compared to console, however.



It's a terrible take because you simply chose to ignore all the games which have been Day 1 across console & PC yet have still failed. It's like Microsoft thinking if they have Game Pass on a billion devices then subscriptions will increase to scale. They didn't. In fact, subscriptions stagnated despite them getting Game Pass on tons more devices.

Meanwhile, we have plenty of exclusive games that have managed to both outshine multiplats in terms of reception, and outperform many multiplats in terms of sales (or at least do as well as them despite being on only one platform). Just last year alone games like Stellar Blade and Astro Bot got tons of praise or, in Astro's case, dominated GOTY awards, while also selling into the millions. Both, despite being exclusives and despite being new IP (to many, Astro Bot is their first Astro game so they see it as a new IP).

Those games have also put in work attracting new customers to buy PS5s; that efficiency would've been cut in half if not more, if they were multiplats, especially being non-GAAS titles.
You are wasting your time. These people live in an alternate reality where facts don't reach. They were mysteriously absent in the 2024 UK sales data thread.
 

ArtHands

Thinks buying more servers can fix a bad patch
It's a terrible take because you simply chose to ignore all the games which have been Day 1 across console & PC yet have still failed. It's like Microsoft thinking if they have Game Pass on a billion devices then subscriptions will increase to scale. They didn't. In fact, subscriptions stagnated despite them getting Game Pass on tons more devices.

Meanwhile, we have plenty of exclusive games that have managed to both outshine multiplats in terms of reception, and outperform many multiplats in terms of sales (or at least do as well as them despite being on only one platform). Just last year alone games like Stellar Blade and Astro Bot got tons of praise or, in Astro's case, dominated GOTY awards, while also selling into the millions. Both, despite being exclusives and despite being new IP (to many, Astro Bot is their first Astro game so they see it as a new IP).

Those games have also put in work attracting new customers to buy PS5s; that efficiency would've been cut in half if not more, if they were multiplats, especially being non-GAAS titles.

Not really. That only means without PC, those games would have failed even harder.

Astro Bot only sold 1.5m while Stellar Blade dev hasten the PC port. Doesn't take a lot to come to the conclusion that perhaps this is due to the lack of PC day one.
 
Not really. That only means without PC, those games would have failed even harder.

Astro Bot only sold 1.5m while Stellar Blade dev hasten the PC port. Doesn't take a lot to come to the conclusion that perhaps this is due to the lack of PC day one.

"Only" sold 1.5 million, yet that update was after six months of release, unless you think it's sold 0 copies since mid-October which is literally impossible due to the GOTY boosts the game got. And you are purposefully misrepresenting Stellar Blade; the PC timeframe wasn't "hastened"; Shift Up always planned for the window the game's arriving at. They've even publicly said multiple times they're very happy with the sales, considering it's their first AA/AAA console game and a brand new IP.

You have your own bias and agenda you're projecting onto two games that 100% do not fit the criteria, and you're still doing it to a large extent with Monster Hunter Wilds. How do you know the PC owners who also have PS5s, wouldn't have just picked the game up on PS5? We already know dual PS5/PC owners, some of them purchased Helldivers 2 on PC instead. Which, funny enough, even despite that, at least in UK Helldivers 2 sold more on console anyway, but a considerable margin.

You are wasting your time. These people live in an alternate reality where facts don't reach. They were mysteriously absent in the 2024 UK sales data thread.

You're definitely speaking some truths here 😂
 

Zathalus

Member
Elden Ring did 44% on PC (Steam, mostly) while doing 40% on PS4/PS5. I wouldn't call that "dominating" for PC by any definition of the word. Games like Witcher 3 may have moved more units on PC, but that's because they were regularly put on flash sales for pennies on the dollar.
The cheapest Witcher 3 has ever been on PC is around $8 from a third-party retailer. It's currently $7.99 on PSN right now. Or you can $5 for a second hand copy on PlayStation, but the publisher doesn't see a cent from that. PC flash sales are not really a thing these days anymore, and Steam/Console discounts are usually the same.
It's the reason why even in spite of that, actual software revenue is generally dominated by console and for these types of games, generally by PlayStation. Also I don't think saying the PC player base is bigger than PS5's is a flex; after all there are over a billion PCs in the world that can in theory play games depending on settings, and "only" 75 million PS5s.
Well, considering this is a thread about Monster Hunter, sales data from Capcom would probably be the most interesting and pertinant to the thread, and currently over half of their sales come from PC.
 

MSduderino

Member
The game sold incredibly well and that's good for gaming in general. Is it surprising or not that this thread became a thread to argue controversy? The game isn't perfect but it's definitely fun enough that anyone who bought it last week sunk a decent fraction of their time into it. The gameplay loop and progression are super rewarding and addicting, even if it is easier than previous entries.
 

Represent.

Represent(ative) of bad opinions
8+ million UNITS SOLD in 3 days!

wow!! now this is what success looks like
Assassins Creed pissed you off that much you had to bump this huh :messenger_tears_of_joy:

This game looks like last gen trash, no matter how much it sells.
 
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ArtHands

Thinks buying more servers can fix a bad patch
"Only" sold 1.5 million, yet that update was after six months of release, unless you think it's sold 0 copies since mid-October which is literally impossible due to the GOTY boosts the game got. And you are purposefully misrepresenting Stellar Blade; the PC timeframe wasn't "hastened"; Shift Up always planned for the window the game's arriving at. They've even publicly said multiple times they're very happy with the sales, considering it's their first AA/AAA console game and a brand new IP.

You have your own bias and agenda you're projecting onto two games that 100% do not fit the criteria, and you're still doing it to a large extent with Monster Hunter Wilds. How do you know the PC owners who also have PS5s, wouldn't have just picked the game up on PS5? We already know dual PS5/PC owners, some of them purchased Helldivers 2 on PC instead. Which, funny enough, even despite that, at least in UK Helldivers 2 sold more on console anyway, but a considerable margin.



You're definitely speaking some truths here 😂
it’s not anyone’s problem that Sony doesn’t want to update the number. No shit that game will still continue to sell. Until then there’s no reason to speculate it suddenly sold 5 or 8 million.

No offense, 1.5m isn't a lot. Lots of indie games reached that on PC easily. Stellar Blade dev is happy with the sales on consoles, yet they are expecting the PC to do even much better (which is unlikely because it is a late port. They don't know how it work).

At the end of the day, Helldivers 2 sold more on PC.

And Monster Hunter Wilds selling most on PC, while MH Wilds selling worse than MH World on PS5 in Japan has both validated my post.
 
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readonly

Member
Woketards bragging AC Shadows, 2 million PLAYERS in 48 hours = success 😂😂😂

Meanwhile MHW, 8 million SOLD in 72 hours = dead
He's referring to the monster hunter formula. I started with world so I'm not an expert but the game used to have a lot more to it then what it has become. There was much more preparing for the hunt compared to now where you enter a quest hop on your seikret and hold the run button until you reach the monster and fight it. I'm personally hopeful that at least the difficulty and requirement for being more prepared (more specific gear/loadouts per monster) will come with title updates. Basically sell the game to the masses at launch and increase difficulty as casuals fall from the game.
 

peek

Member
Damn kinda puts it into perspective with the recent releases like ACS, DAV, and Avowed...

8 mil is wild didnt realize it popped off like that.
 

pulicat

Member
Delusional.
It seems I was right,
MH Wilds down nearly 1 million units in Japan for PS5 and around 40% down in the US according to Circana.

Current rank on playstation store for Wilds
US - 14
UK - 15
Germany - 7
France - 11

Steam best seller rank for Wilds
Last week - 4
Current - 6

It's going to be over 70% market share for PC over Playstation 5.
 

ArtHands

Thinks buying more servers can fix a bad patch
It seems I was right,
MH Wilds down nearly 1 million units in Japan for PS5 and around 40% down in the US according to Circana.

Current rank on playstation store for Wilds
US - 14
UK - 15
Germany - 7
France - 11

Steam best seller rank for Wilds
Last week - 4
Current - 6

It's going to be over 70% market share for PC over Playstation 5.

The drop for MH Wilds from MH World on Playstation is pretty steep.

It sold 1.35m retail copies in 3 days on PS4 in Japan. Now, it is struggling to hit 1m retail copies on PS5 in Japan after several weeks.

Of course the numbers exclude digital copies, but I don’t see any reason to expect a big difference between the 2 games in this aspect.

This is similar to the drop of Dragon Quest 3 HD-2D. The PS5 version of the game instantly dropped off the sales chart in Japan, but the Switch version held more very strong in comparison.
 

pulicat

Member
The drop for MH Wilds from MH World on Playstation is pretty steep.

It sold 1.35m retail copies in 3 days on PS4 in Japan. Now, it is struggling to hit 1m retail copies on PS5 in Japan after several weeks.

Of course the numbers exclude digital copies, but I don’t see any reason to expect a big difference between the 2 games in this aspect.

This is similar to the drop of Dragon Quest 3 HD-2D. The PS5 version of the game instantly dropped off the sales chart in Japan, but the Switch version held more very strong in comparison.
World is around ~4m on PS4 in Japan, while Rise is around ~5m on Switch in Japan.
At this rate, MH Wilds will be lucky to hit the 2 million unit mark on PS5 and more than likely to sell ~1.5 million rather than 2 million at the end of its life in Japan.

The same exact story as Final Fantasy XVI and Rebirth, where sales were down drastically, but PC managed to save the situation from becoming like those two games.
 
What P pulicat and ArtHands ArtHands fail to say, is that World and Rise were exclusives to PS4 and Switch when they launched in Japan, there wasn’t any PC version.

Numbers for both versions would have been different if they had a PC version day one.

In another note, Capcom hasn’t updated numbers in almost a month, did they game had bad legs?
 

pulicat

Member
What P pulicat and ArtHands ArtHands fail to say, is that World and Rise were exclusives to PS4 and Switch when they launched in Japan, there wasn’t any PC version.

Numbers for both versions would have been different if they had a PC version day one.

In another note, Capcom hasn’t updated numbers in almost a month, did they game had bad legs?
I'm totally aware about that, just PC alone isn't going to drastically cut other platforms sales. This is just a testament of rejection by Japanese players to buy it on PS5.

Dragon Quest 3 Remake Switch version, on the other hand, didn't suffer the same fate as MH Wilds, as it was available on PS5 and PC. It managed to outperform other Remake of Dragon Quest games on 3ds.
 

ArtHands

Thinks buying more servers can fix a bad patch
AC Shadows physical is outselling MH Wilds physical in UK right now.

I think it says a lot regarding MH on consoles.
 
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I'm totally aware about that, just PC alone isn't going to drastically cut other platforms sales. This is just a testament of rejection by Japanese players to buy it on PS5.

Dragon Quest 3 Remake Switch version, on the other hand, didn't suffer the same fate as MH Wilds, as it was available on PS5 and PC. It managed to outperform other Remake of Dragon Quest games on 3ds.
You really are comparing apples to oranges, the bread and butter of Capcom is PC, they explicitly said that is their main platform.

And yes, MH Rise numbers would have been vastly inferior if the game launched day one on PC.
 
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