Kacho
Gold Member
Jump on your horse and it puts the monster in Waze and drives you there automatically.

Jump on your horse and it puts the monster in Waze and drives you there automatically.
You are wasting your time. These people live in an alternate reality where facts don't reach. They were mysteriously absent in the 2024 UK sales data thread.Where's your source for this? Also at what price was the average copy being sold on PC? As well, when you say PC do you mean Microsoft Store or Steam, or GOG, or Epic Game Store, or Itch.io? You have to be much more specific.
Is your claim based on a global number, or a regional one? Is it based on a specific measure of time i.e Day 1 or first week sales launch-aligned? Is it based on units or revenue generated? As you can see, there's no reason to take your claim as factual until you can answer these questions, IMO.
Elden Ring did 44% on PC (Steam, mostly) while doing 40% on PS4/PS5. I wouldn't call that "dominating" for PC by any definition of the word. Games like Witcher 3 may have moved more units on PC, but that's because they were regularly put on flash sales for pennies on the dollar.
It's the reason why even in spite of that, actual software revenue is generally dominated by console and for these types of games, generally by PlayStation. Also I don't think saying the PC player base is bigger than PS5's is a flex; after all there are over a billion PCs in the world that can in theory play games depending on settings, and "only" 75 million PS5s.
Doesn't seem like that player base size advantage is manifesting in actual massive growth of sales revenue on PC compared to console, however.
It's a terrible take because you simply chose to ignore all the games which have been Day 1 across console & PC yet have still failed. It's like Microsoft thinking if they have Game Pass on a billion devices then subscriptions will increase to scale. They didn't. In fact, subscriptions stagnated despite them getting Game Pass on tons more devices.
Meanwhile, we have plenty of exclusive games that have managed to both outshine multiplats in terms of reception, and outperform many multiplats in terms of sales (or at least do as well as them despite being on only one platform). Just last year alone games like Stellar Blade and Astro Bot got tons of praise or, in Astro's case, dominated GOTY awards, while also selling into the millions. Both, despite being exclusives and despite being new IP (to many, Astro Bot is their first Astro game so they see it as a new IP).
Those games have also put in work attracting new customers to buy PS5s; that efficiency would've been cut in half if not more, if they were multiplats, especially being non-GAAS titles.
It's a terrible take because you simply chose to ignore all the games which have been Day 1 across console & PC yet have still failed. It's like Microsoft thinking if they have Game Pass on a billion devices then subscriptions will increase to scale. They didn't. In fact, subscriptions stagnated despite them getting Game Pass on tons more devices.
Meanwhile, we have plenty of exclusive games that have managed to both outshine multiplats in terms of reception, and outperform many multiplats in terms of sales (or at least do as well as them despite being on only one platform). Just last year alone games like Stellar Blade and Astro Bot got tons of praise or, in Astro's case, dominated GOTY awards, while also selling into the millions. Both, despite being exclusives and despite being new IP (to many, Astro Bot is their first Astro game so they see it as a new IP).
Those games have also put in work attracting new customers to buy PS5s; that efficiency would've been cut in half if not more, if they were multiplats, especially being non-GAAS titles.
Not really. That only means without PC, those games would have failed even harder.
Astro Bot only sold 1.5m while Stellar Blade dev hasten the PC port. Doesn't take a lot to come to the conclusion that perhaps this is due to the lack of PC day one.
You are wasting your time. These people live in an alternate reality where facts don't reach. They were mysteriously absent in the 2024 UK sales data thread.
The cheapest Witcher 3 has ever been on PC is around $8 from a third-party retailer. It's currently $7.99 on PSN right now. Or you can $5 for a second hand copy on PlayStation, but the publisher doesn't see a cent from that. PC flash sales are not really a thing these days anymore, and Steam/Console discounts are usually the same.Elden Ring did 44% on PC (Steam, mostly) while doing 40% on PS4/PS5. I wouldn't call that "dominating" for PC by any definition of the word. Games like Witcher 3 may have moved more units on PC, but that's because they were regularly put on flash sales for pennies on the dollar.
Well, considering this is a thread about Monster Hunter, sales data from Capcom would probably be the most interesting and pertinant to the thread, and currently over half of their sales come from PC.It's the reason why even in spite of that, actual software revenue is generally dominated by console and for these types of games, generally by PlayStation. Also I don't think saying the PC player base is bigger than PS5's is a flex; after all there are over a billion PCs in the world that can in theory play games depending on settings, and "only" 75 million PS5s.
Thank you for the approval Mia Khalifa san.
No it didn't.Not really. That only means without PC, those games would have failed even harder.
Astro Bot only sold 1.5m while Stellar Blade dev hasten the PC port. Doesn't take a lot to come to the conclusion that perhaps this is due to the lack of PC day one.
Assassins Creed pissed you off that much you had to bump this huh8+ million UNITS SOLD in 3 days!
wow!! now this is what success looks like
You seriously bumped this without any news because of ac shadows?8+ million UNITS SOLD in 3 days!
wow!! now this is what success looks like
Because is not on a subscription service.there's no PLAYERS count bullshit here, UNITS SOLD chad only
Assassins Creed pissed you off that much you had to bump this huh
This game looks like last gen trash, no matter how much it sells.
You seriously bumped this without any news because of ac shadows?
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it’s not anyone’s problem that Sony doesn’t want to update the number. No shit that game will still continue to sell. Until then there’s no reason to speculate it suddenly sold 5 or 8 million."Only" sold 1.5 million, yet that update was after six months of release, unless you think it's sold 0 copies since mid-October which is literally impossible due to the GOTY boosts the game got. And you are purposefully misrepresenting Stellar Blade; the PC timeframe wasn't "hastened"; Shift Up always planned for the window the game's arriving at. They've even publicly said multiple times they're very happy with the sales, considering it's their first AA/AAA console game and a brand new IP.
You have your own bias and agenda you're projecting onto two games that 100% do not fit the criteria, and you're still doing it to a large extent with Monster Hunter Wilds. How do you know the PC owners who also have PS5s, wouldn't have just picked the game up on PS5? We already know dual PS5/PC owners, some of them purchased Helldivers 2 on PC instead. Which, funny enough, even despite that, at least in UK Helldivers 2 sold more on console anyway, but a considerable margin.
You're definitely speaking some truths here![]()
Not 8 million players?8+ million UNITS SOLD in 3 days!
wow!! now this is what success looks like
Not 8 million players?
Exactly. Can't say the success isn't well deserved. But it's a shame it's not in a better technical state given all the performance issues.Making the game a casual wet dream worked great apparently.
MH is dead now, expect every entry to be a watered down instant gratification fest from now on
MH is dead now, expect every entry to be a watered down instant gratification fest from now on
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MH is dead and Ac Shadow is a success, this forum is full of nut cases XD
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MH is dead and Ac Shadow is a success, this forum is full of nut cases XD
He's referring to the monster hunter formula. I started with world so I'm not an expert but the game used to have a lot more to it then what it has become. There was much more preparing for the hunt compared to now where you enter a quest hop on your seikret and hold the run button until you reach the monster and fight it. I'm personally hopeful that at least the difficulty and requirement for being more prepared (more specific gear/loadouts per monster) will come with title updates. Basically sell the game to the masses at launch and increase difficulty as casuals fall from the game.Woketards bragging AC Shadows, 2 million PLAYERS in 48 hours = success
Meanwhile MHW, 8 million SOLD in 72 hours = dead
It seems I was right,Delusional.
It seems I was right,
MH Wilds down nearly 1 million units in Japan for PS5 and around 40% down in the US according to Circana.
Current rank on playstation store for Wilds
US - 14
UK - 15
Germany - 7
France - 11
Steam best seller rank for Wilds
Last week - 4
Current - 6
It's going to be over 70% market share for PC over Playstation 5.
World is around ~4m on PS4 in Japan, while Rise is around ~5m on Switch in Japan.The drop for MH Wilds from MH World on Playstation is pretty steep.
It sold 1.35m retail copies in 3 days on PS4 in Japan. Now, it is struggling to hit 1m retail copies on PS5 in Japan after several weeks.
Of course the numbers exclude digital copies, but I don’t see any reason to expect a big difference between the 2 games in this aspect.
This is similar to the drop of Dragon Quest 3 HD-2D. The PS5 version of the game instantly dropped off the sales chart in Japan, but the Switch version held more very strong in comparison.
I'm totally aware about that, just PC alone isn't going to drastically cut other platforms sales. This is just a testament of rejection by Japanese players to buy it on PS5.What P pulicat andArtHands fail to say, is that World and Rise were exclusives to PS4 and Switch when they launched in Japan, there wasn’t any PC version.
Numbers for both versions would have been different if they had a PC version day one.
In another note, Capcom hasn’t updated numbers in almost a month, did they game had bad legs?
WTF are you saying right now? Origins, Odyssey and Valhalla are all games that sell 10M+ easily...AC Shadows physical is outselling MH Wilds physical in UK right now.
I think it says a lot regarding MH on consoles.
You really are comparing apples to oranges, the bread and butter of Capcom is PC, they explicitly said that is their main platform.I'm totally aware about that, just PC alone isn't going to drastically cut other platforms sales. This is just a testament of rejection by Japanese players to buy it on PS5.
Dragon Quest 3 Remake Switch version, on the other hand, didn't suffer the same fate as MH Wilds, as it was available on PS5 and PC. It managed to outperform other Remake of Dragon Quest games on 3ds.
It just shows that UK have shitty tasteAC Shadows physical is outselling MH Wilds physical in UK right now.
I think it says a lot regarding MH on consoles.