Shaki12345
Gold Member
This blog post makes me really hard. Seems like DLSS wasn't fully ready yet.
Yeah this is fantastic, should make smaller drops a nonissue.The portable screen has G-Sync? Fucking nice.
They dropped the ball a bit imo not mentioning all this stuff on yesterday's presentation, all this is very good news.
If it's just upscaling, that should take a small hit on the CPU and that's it, no?but it is not free, and if used it will use up much more of the system resources
This absolutely should have been mentioned yesterday!
Best Buy page says preorders start 4/91 day till preorders on Bestbuy.
10x more GPU power... If they aren't bullshitting with other metrics, that's a 4 TFLOPS docked mode. How the fuck your own games look so dated, Nintendo?
If it's just upscaling, that should take a small hit on the CPU and that's it, no?
I struggle to believe that, especially after Insomniac just gave us something at least three gens ahead four years ago. Also, they are very much bragging about power this time.Because their characters and worlds are very simplistic in design. Mario nor Kirby are going to get more detailed that they are right now...
And since the Wii, Nintendo's focus are invested in the gimmicks their consoles have to offer than raw graphically power. (And let's face it, putting aside the Wii U, they are being very successful since that change of focus, promoted originally by Iwata.)
I suppose it's decent for a hybrid. Good for a handheld, underwhelming for a console.Before memory bandwidth hits us, but yes.
This shouldn't be a surprise. The Tegra chip was out of date in 2017.We know both zelda games running at 1440p60, they ran on og switch in 30fps with dynamic 900p docked(botw) and 720p upscaled (fsr1)to 900p in TotK.
So quick math 1600x900=1.440.000 pixels
switch2 1440p: 2560x1440=3.686.400 pixels but at 2x frames since its 60 vs 30 on og switch so og switch best performance is 1.440.000 vs switch 2 which is double fps so 2x 3.686.400=7.372.800= 5,12x more pixels, not exactly 10x better performance from og switch, but now lets do the same math with 720p which we know was lower bound of dynamic res in zelda's.
720p= 1280x720=921.600 pixels
Now our final math, we divide switch 2 7.372.800 pixels on og switch lower bound dynamic res so 921.600 pixels= exactly 8, so thats raw throutput incrase, w/o dlss/newer featurers etc, just raw power, exactly 8x more, which we easily extrapolate from worst res on both zelda's(which were technical peak of first switch) vs switch 2 1440p at 2x fps.
TLDR: From the data we can tell switch2 is at the least 8x stronger from its predecessor, before dlss/rt or other new feauters, we talking just old vs new gpu raw power and that is minimum, as long as zelda's hold stable 1440p60 ofc![]()
Excellent for a handheld I'd say, the Rog Ally X throttles to 3.4 tflops under load. This is about the best handheld at the moment, assuming DLSS and RT start being used now.I suppose it's decent for a hybrid. Good for a handheld, underwhelming for a console.
It kinda makes the €470 high, but not entirely unreasonable.
10x the graphics power of the Switch puts it significantly ahead of the PS4. I assume this metric includes DLSS.
They just said 10x graphics performance. There's not one way to go on about this. I guess the closest you could say is it runs Switch games 10x faster. ie, a 30fps GPU-bound game on Switch would run at 300fps on the Switch 2.That's what I think too, but they did say 10x graphics processing power. That's referring TFLOPS combined with ROP and TMU performance.
Your right I was looking at the calendar wrong and thought today was the 8th. oopsBest Buy page says preorders start 4/9
But that's Insomniac focus, the same as the majority of the PS studios. Sony's focus. Big budget for games with high-end and realistic graphics.I struggle to believe that, especially after Insomniac just gave us something at least three gens ahead four years ago.
That'd make sense out of Nvidia claims surely.They just said 10x graphics performance. There's not one way to go on about this. I guess the closest you could say is it runs Switch games 10x faster. ie, a 30fps GPU-bound game on Switch would run at 300fps on the Switch 2.
This blog post makes me really hard. Seems like DLSS wasn't fully ready yet.
Some dude on the nvidia forum saya there's no range. If the game's running at 20fps and your screen only can go down to 40hz, g-sync will duplicate those frames or some shit like that to avoid any kind of tearing.What's the fps range for gsync btw?
That. makes sense, but nerds like us would have liked to hear it.I mean I was even surprised they acknowledged what a framerate was yesterday, yet alone talking about DLSS
Do a quick google search, DLSS does utilize the CPU.No, that's not how it works at all. It's AI upscaling, and it's done on the GPU. CPU has nothing to do with rendering the pixels.
You guys are falling for the marketing speak.
We have had a good idea of what this chip is for a long time. 10x the "graphics performance" could just mean some best case tflop metric or arbitrary "framerate with mfg" ie "5070=4090". That doesn't necessarily mean 10x the framerate. It's not that simple.
Some dude on the nvidia forum saya there's no range. If the game's running at 20fps and your screen only can go down to 40hz, g-sync will duplicate those frames or some shit like that to avoid any kind of tearing.
FSR4 on PS5 will end up blowing Switch 2 DLSS out of the water.
FSR4 on PS5 will end up blowing Switch 2 DLSS out of the water.
Highly unlikely in my opinion.So, that means it's probably on par with Series S, right?
Faith restored, that explains the blurriness and jagginess galore shown yesterdayThis blog post makes me really hard. Seems like DLSS wasn't fully ready yet.
Do a quick google search, DLSS does utilize the CPU.
So, that means it's probably on par with Series S, right?
I agree. I wanted to know a bit more about the technology powering the console. A separate 30 minute video on this would be great. It's something I find really interesting.The portable screen has G-Sync? Fucking nice.
They dropped the ball a bit imo not mentioning all this stuff on yesterday's presentation, all this is very good news.
I'm leery of Nvidia's claims. They also asserted that the 5070 was equivalent to the 4090.10x the graphics power of the Switch puts it significantly ahead of the PS4. I assume this metric includes DLSS.
Ofc but still, we got hard data, aka resolution/fps of games running on switch 2, same games that are running on og switch, hence we can easily compare res and fps so amount of moved pixels, we got first hand info on actual power switch 2 can show in games, not marketing talk, not some theoretical flop numbers but actual difference in big AAA games- its important those games are both top of the line zeldas, since we are sure they squeeze out every bit of juice out of og switch, thats why its very eye opening how they gonna look/run on switch 2.This shouldn't be a surprise. The Tegra chip was out of date in 2017.
I think that would still be fair, considering 1080p dlss 4 performance often looks better than native 1080p taa10x the graphics power of the Switch puts it significantly ahead of the PS4. I assume this metric includes DLSS.
Sorry man, I have no interest in convicing you and you deciding if you believe me or not is up to you. I'm sure you can do your own reaearch if you really care.DLSS is a GPU thing. Please point me to a reliable source saying it does anything with the CPU.
upscaling itself is not CPU intensive. it increases GPU framerate, and naturally CPU framerate also has to increase alongside with it. this would be a problem if you have a really strong GPU and a weak CPU but I really don't think it would be the case with Switch 2Sorry man, I have no interest in convicing you and you deciding if you believe me or not is up to you. I'm sure you can do your own reaearch if you really care.
Don't you think that's way too optimistic? This would be a truly tremendous jump. Why not back it up with (at least) elementary specs (like traditionally done with each new gaming system) if they are that confident then?I guess the closest you could say is it runs Switch games 10x faster. ie, a 30fps GPU-bound game on Switch would run at 300fps on the Switch 2.
It's not... yetB-b-but Digital Foundry said it's not using DLSS? I guess their analysis are not as good as they want us to believe