Nvidia: Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

The portable screen has G-Sync? Fucking nice.

They dropped the ball a bit imo not mentioning all this stuff on yesterday's presentation, all this is very good news.
Yeah this is fantastic, should make smaller drops a nonissue.
What's the fps range for gsync btw?
 
This will solve, like 90% of the games on Nintendo Switch.


Nintendo have this famouns ideia of not using AA in their games. DLSS can act as a AA.

Thats explain why Oliver from DF couldn't pixel count Metroid. He said the AA was very strong to pixel count that game.
 
We know both zelda games running at 1440p60, they ran on og switch in 30fps with dynamic 900p docked(botw) and 720p upscaled (fsr1)to 900p in TotK.
So quick math 1600x900=1.440.000 pixels
switch2 1440p: 2560x1440=3.686.400 pixels but at 2x frames since its 60 vs 30 on og switch so og switch best performance is 1.440.000 vs switch 2 which is double fps so 2x 3.686.400=7.372.800= 5,12x more pixels, not exactly 10x better performance from og switch, but now lets do the same math with 720p which we know was lower bound of dynamic res in zelda's.
720p= 1280x720=921.600 pixels
Now our final math, we divide switch 2 7.372.800 pixels on og switch lower bound dynamic res so 921.600 pixels= exactly 8, so thats raw throutput incrase, w/o dlss/newer featurers etc, just raw power, exactly 8x more, which we easily extrapolate from worst res on both zelda's(which were technical peak of first switch) vs switch 2 1440p at 2x fps.

TLDR: From the data we can tell switch2 is at the least 8x stronger from its predecessor, before dlss/rt or other new feauters, we talking just old vs new gpu raw power and that is minimum, as long as zelda's hold stable 1440p60 ofc :)
 
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10x more GPU power... If they aren't bullshitting with other metrics, that's a 4 TFLOPS docked mode. How the fuck your own games look so dated, Nintendo?

Because their characters and worlds are very simplistic in design. Mario nor Kirby are going to get more detailed that they are right now...

And since the Wii, Nintendo's focus are invested in the gimmicks their consoles have to offer than raw graphically power. (And let's face it, putting aside the Wii U, they are being very successful since that change of focus, promoted originally by Iwata.)
 
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Oh My God Omg GIF by The Office
 
Because their characters and worlds are very simplistic in design. Mario nor Kirby are going to get more detailed that they are right now...

And since the Wii, Nintendo's focus are invested in the gimmicks their consoles have to offer than raw graphically power. (And let's face it, putting aside the Wii U, they are being very successful since that change of focus, promoted originally by Iwata.)
I struggle to believe that, especially after Insomniac just gave us something at least three gens ahead four years ago. Also, they are very much bragging about power this time.
 
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We know both zelda games running at 1440p60, they ran on og switch in 30fps with dynamic 900p docked(botw) and 720p upscaled (fsr1)to 900p in TotK.
So quick math 1600x900=1.440.000 pixels
switch2 1440p: 2560x1440=3.686.400 pixels but at 2x frames since its 60 vs 30 on og switch so og switch best performance is 1.440.000 vs switch 2 which is double fps so 2x 3.686.400=7.372.800= 5,12x more pixels, not exactly 10x better performance from og switch, but now lets do the same math with 720p which we know was lower bound of dynamic res in zelda's.
720p= 1280x720=921.600 pixels
Now our final math, we divide switch 2 7.372.800 pixels on og switch lower bound dynamic res so 921.600 pixels= exactly 8, so thats raw throutput incrase, w/o dlss/newer featurers etc, just raw power, exactly 8x more, which we easily extrapolate from worst res on both zelda's(which were technical peak of first switch) vs switch 2 1440p at 2x fps.

TLDR: From the data we can tell switch2 is at the least 8x stronger from its predecessor, before dlss/rt or other new feauters, we talking just old vs new gpu raw power and that is minimum, as long as zelda's hold stable 1440p60 ofc :)
This shouldn't be a surprise. The Tegra chip was out of date in 2017.
 
I suppose it's decent for a hybrid. Good for a handheld, underwhelming for a console.

It kinda makes the €470 high, but not entirely unreasonable.
Excellent for a handheld I'd say, the Rog Ally X throttles to 3.4 tflops under load. This is about the best handheld at the moment, assuming DLSS and RT start being used now.
 
10x the graphics power of the Switch puts it significantly ahead of the PS4. I assume this metric includes DLSS.

probably yes.

the Switch 2 hardware itself has about 5x the raster performance at the minimum (looking at the updated Switch 1 games and how they run), and from there you can use DLSS to to reach that 10x claim relatively easily.

I also bet they somehow put raytracing into that equation as a multiplier
 
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That's what I think too, but they did say 10x graphics processing power. That's referring TFLOPS combined with ROP and TMU performance.
They just said 10x graphics performance. There's not one way to go on about this. I guess the closest you could say is it runs Switch games 10x faster. ie, a 30fps GPU-bound game on Switch would run at 300fps on the Switch 2.
 
only question is why only 4k60 and not 4k120?
smelling like hdmi2.0

theyll definitely do a OLED refresh down the line... wonder if theyll include hdmi2.1 then too for 4k120
throw in a few more tensor cores and there you go
 
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I struggle to believe that, especially after Insomniac just gave us something at least three gens ahead four years ago.
But that's Insomniac focus, the same as the majority of the PS studios. Sony's focus. Big budget for games with high-end and realistic graphics.

Edit: That's why one console costs 800 euros by today's inflation (without a drive) and the other will cost 460 at launch.
 
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They just said 10x graphics performance. There's not one way to go on about this. I guess the closest you could say is it runs Switch games 10x faster. ie, a 30fps GPU-bound game on Switch would run at 300fps on the Switch 2.
That'd make sense out of Nvidia claims surely.
 
This blog post makes me really hard. Seems like DLSS wasn't fully ready yet.

it more so looks to me that many devs barely had time to port stuff, and Nintendo themselves don't usually use temporal AA, so them not using it is no surprise.

the Cyberpunk port could very well use DLSSby the time it's out. it's only been in development for weeks, and isn't out yet.
 
What's the fps range for gsync btw?
Some dude on the nvidia forum saya there's no range. If the game's running at 20fps and your screen only can go down to 40hz, g-sync will duplicate those frames or some shit like that to avoid any kind of tearing.
 
You guys are falling for the marketing speak.

We have had a good idea of what this chip is for a long time. 10x the "graphics performance" could just mean some best case tflop metric or arbitrary "framerate with mfg" ie "5070=4090". That doesn't necessarily mean 10x the framerate. It's not that simple.
 
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You guys are falling for the marketing speak.

We have had a good idea of what this chip is for a long time. 10x the "graphics performance" could just mean some best case tflop metric or arbitrary "framerate with mfg" ie "5070=4090". That doesn't necessarily mean 10x the framerate. It's not that simple.

Well, I not.

I said last time NS2 would be a base PS4 with DLSS capabilities and I got that right.
 
Some dude on the nvidia forum saya there's no range. If the game's running at 20fps and your screen only can go down to 40hz, g-sync will duplicate those frames or some shit like that to avoid any kind of tearing.

the Gsync standard basically includes low framerate compensation by default. so yes, in theory it can go infinitely low, but that's of course not optimal lol
 
The portable screen has G-Sync? Fucking nice.

They dropped the ball a bit imo not mentioning all this stuff on yesterday's presentation, all this is very good news.
I agree. I wanted to know a bit more about the technology powering the console. A separate 30 minute video on this would be great. It's something I find really interesting.
 
This shouldn't be a surprise. The Tegra chip was out of date in 2017.
Ofc but still, we got hard data, aka resolution/fps of games running on switch 2, same games that are running on og switch, hence we can easily compare res and fps so amount of moved pixels, we got first hand info on actual power switch 2 can show in games, not marketing talk, not some theoretical flop numbers but actual difference in big AAA games- its important those games are both top of the line zeldas, since we are sure they squeeze out every bit of juice out of og switch, thats why its very eye opening how they gonna look/run on switch 2.
 
10x the graphics power of the Switch puts it significantly ahead of the PS4. I assume this metric includes DLSS.
I think that would still be fair, considering 1080p dlss 4 performance often looks better than native 1080p taa
yeah it technically runs the game at 540p but looks better than the 1080p that PS4 would have, which effectively makes it more performance efficient
I think this is really different than frame generation since with DLSS upscaling you get real frames and lower latency and better image quality (in most cases)

DLSS is like nextgen AA that makes the 540p internal look like 1080p
TAA is like ancient AA that makes the 1080p look like 540p

just my opinion of course. DLSS 4 is truly impressive at 1080p
 
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DLSS is a GPU thing. Please point me to a reliable source saying it does anything with the CPU.
Sorry man, I have no interest in convicing you and you deciding if you believe me or not is up to you. I'm sure you can do your own reaearch if you really care.
 
Sorry man, I have no interest in convicing you and you deciding if you believe me or not is up to you. I'm sure you can do your own reaearch if you really care.
upscaling itself is not CPU intensive. it increases GPU framerate, and naturally CPU framerate also has to increase alongside with it. this would be a problem if you have a really strong GPU and a weak CPU but I really don't think it would be the case with Switch 2

enabling DLSS at 1440p on a 5090 with a ryzen 5800x may put you in CPU bottleneck situations
enabling DLSS at 1080p on a 3060 with a ryzen 3600 will not put you in CPU bottleneck situations

i hope I'm being clear
 
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Quite surprised tbh. Nintendo notoriously uses bargain bin parts, not cutting edge custom silicon. Well, not since N64 and GameCube.
 
B-b-but Digital Foundry said it's not using DLSS? I guess their analysis are not as good as they want us to believ

Edit: my bad, looks like it's not used yet
 
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I guess the closest you could say is it runs Switch games 10x faster. ie, a 30fps GPU-bound game on Switch would run at 300fps on the Switch 2.
Don't you think that's way too optimistic? This would be a truly tremendous jump. Why not back it up with (at least) elementary specs (like traditionally done with each new gaming system) if they are that confident then?
 
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