DF Direct Weekly #208: Switch 2 Specs Breakdown, DLSS Info, Switch 2 vs Steam Deck + More!

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Following on from our DF Direct Special on Switch 2, it's Rich, Oliver and Alex at the mics this week for the latest Direct, talking more about the new Nintendo hybrid, breaking down specs, how much more capable the new machine is vs Switch 1 and Steam Deck, and lots, lots more on how the games are running based on the available media.

DF is OK with NS2 being a PS4 with 4k/RT/DLSS. And put some cold water in some of the patreon questions.
0:00:00 Introduction 0:01:11 News 1: Nvidia reveals Switch 2 tech0:24:57 News 2: Switch 2 follow-up: display and streaming0:34:42 News 3: Switch 2 comparisons and highlights: Final Fantasy 7 Remake, Hogwarts Legacy, Elden Ring0:43:35 Metroid Prime 4, The Legend of Zelda: Breath of the Wild0:53:52 Fast Fusion, Hyrule Warriors, Star Wars Outlaws1:04:46 Supporter Q1: Is Switch 2 game and console pricing justified?1:15:07 Supporter Q2: Is the Switch 2 a Steam Deck killer?1:21:59 Supporter Q3: Why is there such a disparity between Metroid Prime 4 and many third party Switch 2 games?1:25:47 Supporter Q4: Will developers often target 40fps on Switch 2?1:32:25 Supporter Q5: What's the Switch 2's CPU performance?1:39:53 Supporter Q6: What processor node shrink will be needed for a Switch 2 Lite?
- Zelda 1440p60
- Metroid 4k60
- They talk about the Nvidia spec page
- 10x better graphics than base NS2 looks to be true based in their sources
- NS is like a better PS3 and the jump between NS and NS2 is like PS3 to PS4
- Nvida Ampere, DLSS, VRR, RT capable
- Looks like can run any version of DLSS, but the cost is very high, so maybe is not worth
- 34:45 start the comparisons between PS4 and NS2
- Rich and Oliver said comparison with base PS4 looks vs NS2 proved a decent matchup and most of the time those comparisons does make sense
- Oliver conclude that NS2 is doing a good job making visuals either similar or better than base PS4
- Nintendo games have this fame of not using any type of AA, but DLSS can be used as AA, so solve most of the visual problems ogirinal NS had
- BOTW was 1440p at 60 on NS2, while 900p at 30 on base NS
- In the most pushing area (forest), NS fight to stay at 30, but runs very unstable 20~30, while the NS2 runs at locked 60 fps.
- Their conclude that NS2 is a huge jump over base NS
 
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I am starting to think that those guy's predictions about the Switch 2 were really wrong… Yakuza being 1080p60 on PS4 and 4K60 on NS2, their conclusion = On par With base PS4 when Docked… Wtf… Yakuza is even going to run 1080p60 in handheld mode. They can't accept they were wrong?
 
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Two hours of these guys is a torture man, I don't understand why they keep making these long podcast just to talk about games visuals.
 
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From being the Nintedo Tablet to having the best upscaling in console and PC handhelds. This is going to give them a lot of adventage over the rest.

Two hours of these guys is a torture man, I don't understand why they keep making these three hours movies just to talk about games
Worst of all, most of the footage is their ugly faces instead of videogames.
 
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I'm sorry to say, but the OP's summary sounds more like a polite conclusion than what actually emerges from the analysis...

DF doesn't go into any impressions of whether the results are as expected or not, is a very neutral impessions.

The analysis is almost a case of "there are too many things to know and doubts to resolve" and a "better to wait before drawing conclusions."

The first results only suggest that PS4 could be the comparable hardware (and even then, not everything is a match). It remains to be seen how the results in Handheld mode work, which they hope could fall below the Steam Deck (not to mention RogAlly and other Handhelds).

Come on, it's better to wait for games to come out before drawing conclusions.
 
I am starting to think that those guy's predictions about the Switch 2 were really wrong… Yakuza being 1080p60 on PS4 and 4K60 on NS2, their conclusion = On par With base PS4 when Docked… Wtf… Yakuza is even going to run 1080p60 in handheld mode. They can't accept they were wrong.

?????

The fact is that the Switch 2 footage that Nintendo showed in Yakuza 0 is 1080p on Switch 2, and it also matches the graphic assets of the PS4 version, despite claiming it was 4K.
DF: "Way back when, Activision's Bobby Kotick described the performance as ps4 class power and by and large, that's in the ballpark of what the third-party demos revealed. Elden ring runs at 1080p at 30fps or thereabouts on PS4, and that's what we saw with Switch 2 in last week's Direct. Despite some briefing from Sega that Yakuza Zero runs at 4K60, all the gameplay assets we've seen look like the same 1080p60 as PS4. It's the same with Final Fantasy VII Remake: true, Switch 2 gets the Intergrade version but again, it's running at 1080p and wobbly frame-pacing apart, runs at 30fps."
 
DF Direct is 90% a waste of time. The only times I'm interested in it is when they add to their previous analysis videos or have dev insights/comments into stuff.

Listening to them just speculating about hardware is utterly useless because they're far from experts about it. The guys on the Cemu Discord know a lot more about the Switch's hardware, emulation, and Tegra/NVIDIA than anyone in the DF crew. That they spend hours just talking and talking about 10 minutes of footage is insane to me.
 
So base PS4 level but with some better settings, and that the cost of using DLSS is not worth it doesn't make sense, if you have the hardware for it you should use it.
 
Thank you for posting bullet points OP. This way I can appreciate their technical analysis without having to listen to their labored breathing.
 
So, Sega is laying? They confirmed is 4K60…

――解像度やフレームレートはどのようになっていますか?

鈴木
Switch2のTVモードでは4K出力に対応していますので、対応したモニターに接続していただければ4Kで出力されます。また、残念ながら本日はお見せできていないのですが、いちばんビックリしたのは携帯モードのときの液晶の綺麗さです。「本当にこれだけ綺麗な映像を持ち運んで遊べるのか!?」と私も驚いたので、ぜひ実際に体験して感じていただきたいです。フレームレートについては、アクションゲームということで60fpsにこだわって制作していますので、滑らかなアクションを楽しめるようになっています。

It says output.
 
DF still in denial with their predictions, much like their previous claims have aged like milk such as this thing not having DLSS so here we are again.

"its ps4 level" → Rich "absolutely" yea guys, aging like milk. Find me fortnite lumen + nanite on PS4.
 
――解像度やフレームレートはどのようになっていますか?

鈴木
Switch2のTVモードでは4K出力に対応していますので、対応したモニターに接続していただければ4Kで出力されます。また、残念ながら本日はお見せできていないのですが、いちばんビックリしたのは携帯モードのときの液晶の綺麗さです。「本当にこれだけ綺麗な映像を持ち運んで遊べるのか!?」と私も驚いたので、ぜひ実際に体験して感じていただきたいです。フレームレートについては、アクションゲームということで60fpsにこだわって制作していますので、滑らかなアクションを楽しめるようになっています。

It says output.
Did we get Greenberged?
 
――解像度やフレームレートはどのようになっていますか?

鈴木
Switch2のTVモードでは4K出力に対応していますので、対応したモニターに接続していただければ4Kで出力されます。また、残念ながら本日はお見せできていないのですが、いちばんビックリしたのは携帯モードのときの液晶の綺麗さです。「本当にこれだけ綺麗な映像を持ち運んで遊べるのか!?」と私も驚いたので、ぜひ実際に体験して感じていただきたいです。フレームレートについては、アクションゲームということで60fpsにこだわって制作していますので、滑らかなアクションを楽しめるようになっています。

It says output.
It was confirmed in the show floor too according to various sources… 🙄 BTW, i think is pretty obvious that the Switch 2 docked is above the base PS4 not iqual.
 
It was confirmed in the show floor too according to various sources… 🙄 BTW, i think is pretty obvious that the Switch 2 docked is above the base PS4 not iqual.
It's like a PS4 Pro but with newer features (and probably a better CPU?).
This is it translated by DeepL:
-What are the resolution and frame rate?

Suzuki

The Switch 2 TV mode supports 4K output, so if you connect it to a compatible monitor, it will output in 4K. Unfortunately, we couldn't show you this today, but the thing that surprised us the most was how beautiful the LCD is in portable mode. I was also surprised at how beautiful the image is when played on the go. I was surprised too, so I'd like you to experience it for yourself and feel it for yourself. I was also surprised at how beautiful the image is in portable mode, so I'd love you to experience it for yourself.
 
So, Sega is laying? They confirmed is 4K60…


And GVG talked with sega rep and confirmed 4k 60 fps.



But you know, DF wants to cling to the oddity where the marketing reel is not pixel counting the way they want it to. Marketing reel ffs. How many months old is the build of that or what about the marketing firm's handling of the footage for reels?
 
And GVG talked with sega rep and confirmed 4k 60 fps.



But you know, DF wants to cling to the oddity where the marketing reel is not pixel counting the way they want it to. Marketing reel ffs. How many months old is the build of that or what about the marketing firm's handling of the footage for reels?

It very well could be 4k (like Mario Kart seems to be), but what they've officially said was 4k output, who knows what that really means.
Seems to be 1080p 60fps on OG PS4, did this not have a Pro upgrade?
 
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It very well could be 4k (like Mario Kart seems to be), but what they've officially said was 4k output, who knows what that really means.
Seems to be 1080p 60fps on OG PS4, did this not have a Pro upgrade?

PS4 pro did not get the upgrade but One X's later port had upgrade to 1440p
 
It's like a PS4 Pro but with newer features (and probably a better CPU?).
This is it translated by DeepL:
The CPU should be in the ballpark of PS4 PRO's 2130 MHz clocked Jaguar, maybe slightly faster (comparable to One X's in that case?). I don't think the GPU is up to par with the PRO's in raw throughput, especially with less than half the bandwidth (100 GB/s vs 218 GB/s). I also think it's somewhat closer to PS4 base when docked (as a handheld it's less powerful, closer to One S). With added/newer features for sure and those are not insignificant. The biggest advantage is the higher amount of RAM in my opinion.
 
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So base PS4 level but with some better settings, and that the cost of using DLSS is not worth it doesn't make sense, if you have the hardware for it you should use it.
To put things into perspective, (based on T239 leak) Switch 2 supposed to have 48 Tensor cores. You know what's the number is for the modest base RTX 2060? That is 240! Pretty huge difference isn't it? Coupled with Switch 2' already meager resources (bandwidth especially) the cost per frame for the DLSS algorithm will be undeniably higher, much higher even. Making its implementation problematic. Unless there is a much cheaper/lower quality DLSS in the cooking that is. Otherwise, i would be suprised if DLSS use becomes widespread on it.
 
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Tbh i was pleasantly surprised by the HW and the screen. Someone made a topic about the 120hz, vrr, hdr screen rumor before reveal and i said "good one". Never expected it from nintendo. Their first party titles will be gorgeous on OLED TV in HDR finally
 
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Two hours of these guys is a torture man, I don't understand why they keep making these long podcast just to talk about games visuals.
Agreed. The only meaningful way to consume them is jumping to the indexed timestamps for topics of interest (which is usually just a couple). Not sure who thought this was a good idea. But may be I'm wrong and they do have a large enough base that listens to this like a podcast while walking their dog or bench pressing in the gym (lol)
 
I am starting to think that those guy's predictions about the Switch 2 were really wrong… Yakuza being 1080p60 on PS4 and 4K60 on NS2, their conclusion = On par With base PS4 when Docked… Wtf… Yakuza is even going to run 1080p60 in handheld mode. They can't accept they were wrong?
Also, they said they haven't seen any proof that the system is RT capable, I've spotted some moments and I'm not graphics analyst or paying special attention... Take a look, there's no way in hell this is SSR:

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Kirby dance:


This whole segment with crystal floor:

I mean, did they even try? How can they still compare it to "PS4 docked" with all the info we already have? It's gonna hit them hard when technical analysis come out.
 
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Are you saying PS4 can't run BOTW in 1440p60?



I don't think they will pursuit that. Probably a job for DLSS.
In their last video Oliver mention that is hard to pixel count Metroid because of the strong AA.

Are you saying it can?
 
It does the Horizon Games with those Jaguar CPU cores.

Are you implying BOTW is now miraculously superior to those games on the Decima Engine?

it does the Horizon games at 30fps.

people forget how awful the Jaguar CPUs were I think. almost all games on PS4 were CPU limited, which is why the PS4 Pro almost never got 60fps versions even tho the GPU was capable of it as it was more than 2x as powerful. and in games that offered an unlocked mode like God of War, we saw just how limiting that CPU was.

those CPU cores were barely able to run Windows, which is why that architecture was a gigantic fail on the PC market
 
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