The Outer Words 2: 11 Minutes of Exclusive Gameplay – IGN First

Draugoth

Gold Member


Enjoy 11 minutes of exclusive new gameplay from The Outer Worlds 2, the upcoming first-person sci-fi RPG sequel from Obsidian Entertainment. The quest in this video takes you through the N-Ray Facility, where you'll see many of The Outer Worlds 2's new gameplay systems in action.Keep checking back all April long for more exclusive content from The Outer Worlds 2, as it's our IGN First "cover story" for the month!​
 
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This reminds me I should give the first game another shot. I don't know why, but when I checked it out when it was first released it just felt so... been there done that.
 
Looks about how one would expect.

Would love to see more world exploration, and space travel? assuming it has something like that?
 
Avowed in space. Basically what I have expected. Still looks pretty bland.

Just give me some good writing which I could not find in Obsidian games after Stick of Truth. I can tolerate the rest of the problems.
 
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I want to like these games, but I just can't deal with the small-area loading... Please make an engine capable of streaming shit on the fly.
 
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Meh, looks pretty lifeless in that snippet of gameplay. Seems more like Outer Worlds 1.5 than a proper evolution of the franchise
 
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Been a while since I've seen a 4-minute length progression turned into 11 minutes of "exclusive" gameplay. All this slow camera panning showing off the same rock texture and using guns, but only at melee range for some reason, has really sold me on the game... Suppose it's on me for not usually watching anything IGN put out to remember how awful they are.

I did enjoy the first game and will keep an eye on this one, but I can't remember a thing that happened in it. Weirdly, the only thing I do remember was the "updated" version that got released and made the performance a complete mess.
 
I am very much looking forward to this. You can tell the video is early (I hope) as I noticed a few things.

- The screen tearing is unreal bad

- The flags at about the 1:15 minute mark look like they are animating at half-rate although the player is close enough to touch them

- After putting 60 hours into Avowed it immediately looked like Avowed: Space Edition to me

- The person playing it is walking and turning like they are Robocop

- I like the cloth physics on the characters mask, but it keeps clipping through their own chest which bothers me

- There are several instances where the global illumination doesnt line up with the presented light sources which always draws me out of immersion

- The N-ray scanning device is cool but I really dislike the effect they have applied to the edges of the screen while using it
 
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no animation to do a stealth kill? I dont like this, it looks the same as the previous one and the combat was boring as heck
 
First gameplay of the game and you record it without vsync and its a tearing mess. Nice first impressions

Microsoft somehow is shit at marketing its footage

Avowed look way better on my PC than any media preview beforehand.

I don't know how the fuck they can mess up like this.
 
I don't remember much about the first part, although I played quite a bit. Somehow I expected more from a sequel.
 
Played the first one in the last month or so. The first 10 hours were pretty fun but then something happened. Didn't have fun anymore, the game dragged, story was not interesting and I just ran from quest marker to quest marker uninterested in the dialogue. Dropped it and I don't think I will ever get back to it.
Second game needs a stronger story IMO.
 
Looks like Outer Space v1.3

Those yellow tree textures look like they came out of a PS3 game. This looks very much like the same stuff.
I was hoping they'd take it to the next level, but this is very weak.
 
That's a pretty terrible first impression. I was hoping for more as I like the idea behind outer worlds but the execution is average at best.
 
I really like the game and im looking forward to playing it, good video, i liked the 1st one, and it does look a bit better as well, got a sale right here.
 
Looks like Starfield when in enemy bases but worse and on a lower budget, looks AA, much more so than Avowed going by this video. Not what I hoped for, lacks it's own identity. I like some hand animations when handling weapons though.
 
God the ground textures :D
All in all, this looks so much worse than Avowed technically.

Also why would you record gameplay with that horrible tearing?
 
This reminds me I should give the first game another shot. I don't know why, but when I checked it out when it was first released it just felt so... been there done that
Theres a side quest that you help a lesbian to flirt with another lesbian, good luck trying that shit :messenger_hushed:
 
Looks ok.
IDK these games never have particularly exciting gameplay. It's all about the role playing and writing which is hard to judge in a short video.

I was going to make a joke about how they are saving resources by having everyone wearing some sort of helmet or face cover, so they don't have to do facial animations.
Then I remembered the character design in Outer Worlds 1 and Avowed and maybe it's for the better lol.
 
The first 10 hours of Outer Worlds 1 were so good .Everything was funny, the gameplay was great (especially compared to their old jank), the atmosphere was great, the graphics were passable. I thought I had found my new favorite series.


And then everything fell apart. It got so bad that it made me f***ing hate Obsidian to this day. Even Starfield didn't disappoint me this badly.
 
Look, I really love the OW1 for unique Firefly vibe. But that footage felt more like a 1-year-down-the-line DLC than a proper numbered sequel. Visually too.
 
Theres a side quest that you help a lesbian to flirt with another lesbian, good luck trying that shit :messenger_hushed:
Lol, that doesn't bother me at all, lol. I just don't get why the game doesn't click with me. It sounded like it did pretty well, especially well enough to warrant a sequel.
 
Yup that's some Outer World's right there. I'm sure I'll check it out.

Boy, Obsidian sure is churning these games out huh :messenger_dizzy:
 
I'm so over the whole 'slow walk while panning the camera around dramatically for cinematic effect' nonsense. Yeah, I get it, it looks cool in a demo when you're trying to show off lighting and textures, but come on. It's not immersive, it's not emotional, it's just tedious.

At this point, it feels like every game dev thinks we want to roleplay as someone who's perpetually lost in a museum
 
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