Why Nintendo refuses to use Hal Effect on Switch 2 (and it makes total sense)

Kataploom

Gold Member
So... Not sure if posted yet but made so much sense, I hope at least the Pro Controller does it that they solved the issue with their current method.

TL;DR: Joycons have magnets to keep them attached to the console and they may interfere with the HAL effect sticks of they had them. YouTuber makes a live test using an 8bitdo controller and a magnet.

 
Great dick sucking technique .
Season 1 Pilot GIF by Rick and Morty
 
As somebody whose dissertation was based on miniaturised magnetic actuators, this is such a stupid video. If you put a magnet on an unshielded hall effect sensor, of course it will not work. This does not apply to a Switch 2 for the following reasons:
Firstly, Nintendo are not using a big ass 1cm^3 magnet, they are most likely using magnets whose volume and thus, magnetic field strength is lower. And the magnets in Switch 2 are sufficiently far away from the sticks that this will not pose an issue. Even if it were an issue, the sticks and sensor module can be shielded using high permeability material shield, which will "short" the magnetic field lines, just like metal foils block electric field lines.
The proof of this is in his video itself, the camera does not move even though the magnet is relatively close @4:00 - 4:01 again at 4:34-4:35, no movement when the camera is even slightly away from the hall effect stick.
 
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Great decision, because everyone complained about the Switch's method of joycon attachment, and no one had a problem with the sticks.

I assume this means that the pro controller will 100% have hall effect sticks, right? There's no extra magnet there to interfere.

And let's just forget the fact that some 3rd party controllers already have hall sticks and hall triggers, that don't interfere with each other.
 
As somebody whose dissertation was based on miniaturised magnetic actuators, this is such a stupid video. If you put a magnet on an unshielded hall effect sensor, of course it will not work. This does not apply to a Switch 2 for the following reasons:
Firstly, Nintendo are not using a big ass 1cm^3 magnet, they are most likely using magnets whose volume and thus, magnetic field strength is lower. And the magnets in Switch 2 are sufficiently far away from the sticks that this will not pose an issue. Even if it were an issue, the sticks and sensor module can be shielded using high permeability material shield, which will "short" the magnetic field lines, just like metal foils block electric field lines.
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Great decision, because everyone complained about the Switch's method of joycon attachment, and no one had a problem with the sticks.

I assume this means that the pro controller will 100% have hall effect sticks, right? There's no extra magnet there to interfere.

And let's just forget the fact that some 3rd party controllers already have hall sticks and hall triggers, that don't interfere with each other.

Yup, this is more proof that this kind of retarded fanboy defense based on half-baked science makes no sense. You are telling me some cheap Chinese company called Gamesir can figure out how to use hall effect sticks and sensors without their magnets interfering with each other but an absolutely flush with cash Nintendo cannot. Also, some of these controllers use TMR instead of Hall Effect sensors and TMRs are generally >1000 times more sensitive than Hall effect sensors. If these TMR sticks and triggers don't interfere with each other, there is no reason why hall effect sticks in Switch 2 will interfere with the docking magnets.
 
Nintendo are famously ruthless when it comes to cost-cutting. The Hall vs potentiometer thing simply boils down to the fact that a pot stick costs $1 to make, while a Hall one costs $2.5.
 
Your source is blunty. Really man lol. This guy is a terrible content creator and also a raging asshole. He used to be huge yearsssssss ago but lost like 90% of his audience because he's a dick and his content is how do i put it politely... shit. And nintendo aren't doing it because they're cheap and wanna upcharge there fans for subpar products.
 
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As somebody whose dissertation was based on miniaturised magnetic actuators, this is such a stupid video. If you put a magnet on an unshielded hall effect sensor, of course it will not work. This does not apply to a Switch 2 for the following reasons:
Firstly, Nintendo are not using a big ass 1cm^3 magnet, they are most likely using magnets whose volume and thus, magnetic field strength is lower. And the magnets in Switch 2 are sufficiently far away from the sticks that this will not pose an issue. Even if it were an issue, the sticks and sensor module can be shielded using high permeability material shield, which will "short" the magnetic field lines, just like metal foils block electric field lines.
The proof of this is in his video itself, the camera does not move even though the magnet is relatively close @4:00 - 4:01 again at 4:34-4:35, no movement when the camera is even slightly away from the hall effect stick.
I came in here just to say these are EXACTLY the kinds of posts i want to see. Git gud, GAF.
 
As somebody whose dissertation was based on miniaturised magnetic actuators, this is such a stupid video. If you put a magnet on an unshielded hall effect sensor, of course it will not work. This does not apply to a Switch 2 for the following reasons:
Firstly, Nintendo are not using a big ass 1cm^3 magnet, they are most likely using magnets whose volume and thus, magnetic field strength is lower. And the magnets in Switch 2 are sufficiently far away from the sticks that this will not pose an issue. Even if it were an issue, the sticks and sensor module can be shielded using high permeability material shield, which will "short" the magnetic field lines, just like metal foils block electric field lines.
The proof of this is in his video itself, the camera does not move even though the magnet is relatively close @4:00 - 4:01 again at 4:34-4:35, no movement when the camera is even slightly away from the hall effect stick.
That would work, yes. I'm not sure how to limit magnetism but if that works then it doesn't makes sense, I just hope whatever they picked works too fix the issue.
 
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I came in here just to say these are EXACTLY the kinds of posts i want to see. Git gud, GAF.
Yes, not stupid shit like calling people fanboys or whatever just because of an opinion or even a question, I bring this to debate or see different counterpoints here not to "defend Nintendo", as if sales alone don't talk by themselves (which is the only thing they care about).
 
I don't think we'll know what's going on until someone breaks the JoyCons apart.

What's clear is that Nintendo have stated that they've re-designed the hardware from the ground up and they also filed their own patents for 'Hall Effect' type joysticks in 2020. So maybe they're just keeping it to themselves and won't upright label it as 'Hall-Effect sticks' to infringe on other patents and/or pay licensing fees.

One can hope!
 
As somebody whose dissertation was based on miniaturised magnetic actuators, this is such a stupid video. If you put a magnet on an unshielded hall effect sensor, of course it will not work. This does not apply to a Switch 2 for the following reasons:
Firstly, Nintendo are not using a big ass 1cm^3 magnet, they are most likely using magnets whose volume and thus, magnetic field strength is lower. And the magnets in Switch 2 are sufficiently far away from the sticks that this will not pose an issue. Even if it were an issue, the sticks and sensor module can be shielded using high permeability material shield, which will "short" the magnetic field lines, just like metal foils block electric field lines.
The proof of this is in his video itself, the camera does not move even though the magnet is relatively close @4:00 - 4:01 again at 4:34-4:35, no movement when the camera is even slightly away from the hall effect stick.
OP ran into the final boss on post 5
 
Or, they would sell way less joycons if they didn't break very often
oh? you have the new joycons already? Neat! It makes perfect sense that they would risk another lawsuit.

And a more serious and braindead "hurdurNintendobad" post: this makes sense, hopefully whatever upgrade they did to the joycons is a good one.
 
Or, they would sell way less joycons if they didn't break very often
In the EU they're required to repair JoyCon drift for free, irrespective if it's caused by a defect or by wear and tear, even when/if the guarantee has expired.

If the issue persists with Switch 2, they're going to get forced into doing the same, but from the get-go this time, I'd imagine.
 
Comon, the only reason they dont want a full proof fix is because they wanna charge you $90 after stick drift for a new pair.

I'm not saying you're wrong, but at this point it's going to be hard for them to walk back the lifetime stick drift warranty the were eventually obliged to offer on the Switch, assuming the problem continues to be so widespread. Nintendo should've just embraced buy once cry once and gone with the slightly more expensive hall sticks from the start this time.

Or maybe they think the average consumer is simply too dumb and/or lazy to take advantage of it, and prefer the instant gratification of a new pair, which I can sadly understand.
 
They can't even include analogue triggers because some developers there feel it's better (it isn't).

Excluding entire genre's (racing games or open world driving) isn't what I call a consumer friendly choice.

I like to play Nintendo games, but I'm just about done with their antics.
 
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They can't even include analogue triggers because some developers there feel it's better (it isn't).

Excluding entire genre's (racing games or open world driving) isn't what I call a consumer friendly choice.

I like to play Nintendo games, but I'm just about done with their antics.

I'm not going to pretend digital triggers are ideal for racers, or a good idea in general, but there were 4 separate driving games in the direct. They aren't excluding the genre. MK is their flagship.
 
I'm not going to pretend digital triggers are ideal for racers, or a good idea in general, but there were 4 separate driving games in the direct. They aren't excluding the genre. MK is their flagship.
None of those games require analogue triggers. Every semi serious racing game like NFS, Forza (Horizon), truck simulators or rally directly benefits. All open world games with driving benefit. And there are countless Switch games in this category and they're all horrible to use with digital triggers

It's the difference between constant full throttle or maximum control over your car.

The difference is HUGE. And Nintendo simply didn't give a F about racing games on their systems. It's really, really stupid. If Nintendo games weren't this good, this would be the reason to never buy the system. It's like they don't respect the player.
 
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No shit, that's why they're on the Switch 2. The point is that the racing genre is not excluded.
It IS excluded. You can't play NFS, Forza or rally games without analogue triggers. Bro, if you don't play racing games it's better if you just don't partake in the discussion.

I'm not talking about kiddy games where you accelerate with a single button. And you know it.
 
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It IS excluded. You can't play NFS, Forza or rally games without analogue triggers. Bro, if you don't play racing games it's better if you just don't partake in the discussion.

I'm not talking about kiddy games where you accelerate with a single button. And you know it.

It's still racing. You should've specified that you were talking about a niche subgenre of a genre in the first place if you wanted to get your point across.

And idk about you, but full throttle and brake seems to be the only way people in my state drive irl anyway.
 
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Because they will sell millions and millions of overpriced replacements.
It is a conscious decision and I wouldn't be surprised if they are spending RnD money to get the timing of the drift as desired. Not soon, not late.

I saw a video somewhere that the first electric lamps would last forever and they replaced the materials so that you have to change every now and then.
 
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It's still racing. You should've specified that you were talking about a niche subgenre of a genre in the first place if you wanted to get your point across.

And idk about you, but full throttle and brake seems to be the only way people in my state drive irl anyway.
Normal racing games are NOT a subgenre that is niche.

There is no reason to ommit analoge triggers except being greedy.

Every controller should have analogue triggers so the player can decide how and what to play.

- No NFS
- No Forza (Horizon)
- No rally games
- no truck simulators
- open world driving will suck

Yeah, digital triggers are so awesome.
 
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Buuuullshit
That´s not how magnetic interference works, at least not in this buildform and size. And there are very easy and cheap solutions to shield electronics from those itsy bitsy fieldstrengths we`re talking about here.,...
And what`s the excuse for no analogue triggers?

Nintendo are cheap mfers that get away with being cheap mfers, that`s the simplest answer.
 
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If I had to choose, I'd take the hall sticks over a fancy magnet lock mechanism. It'd probably be cheaper for Nintendo too, but they prefer to prioritise a gimmick over what actually matters for those playing games.
 
It IS excluded. You can't play NFS, Forza or rally games without analogue triggers. Bro, if you don't play racing games it's better if you just don't partake in the discussion.

I'm not talking about kiddy games where you accelerate with a single button. And you know it.
I had NFS most wanted on the Wii U and had no issues playing it.
 
If I had to choose, I'd take the hall sticks over a fancy magnet lock mechanism. It'd probably be cheaper for Nintendo too, but they prefer to prioritise a gimmick over what actually matters for those playing games.
Not so sure. The joycon on the OLED Switch are pretty loose to be honest. The new system is much better. Plus I have never had issues with any of my joycon drifting. Any pair that are not attached to console are kept in a drawer to keep the dust away. I have four pairs none of which have any issues. Even my launch grey ones.
 
I had NFS most wanted on the Wii U and had no issues playing it.
That's because you're not a serious racer and don't care about throttle or braking input. If you want to be fast and in control you need analogue triggers, simple as that.

You cannot play a serious racing game without analogue triggers.

NFS is also a LOT better with analogue even if the game is arcade. Forza, Gran Turismo, open world driving, F1, rally etc are IMPOSSIBLE with digital triggers.
 
If I had to choose, I'd take the hall sticks over a fancy magnet lock mechanism. It'd probably be cheaper for Nintendo too, but they prefer to prioritise a gimmick over what actually matters for those playing games.

That's for sure. Between the paid instruction booklet, Mario party, and wheelchair basketball we've probably already seen the full brunt of games that will utilize the second mouse sensor in any meaningful way for this entire generation, while the customer will continue to pay a premium for it's inclusion with every joycon purchase.
 
That's because you're not a serious racer and don't care about throttle or braking input. If you want to be fast and in control you need analogue triggers, simple as that.

You cannot play a serious racing game without analogue triggers.

NFS is also a LOT better with analogue even if the game is arcade. Forza, Gran Turismo, open world driving, F1, rally etc are IMPOSSIBLE with digital triggers.
I guess I must not be a serious racer then.... ;) I did have Forza Horizon on the Series X and could not tell the difference to be honest. Like I said I had no problem driving the cars in most wanted.
 
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