Lunar Remastered Collection |OT| GungHo's New Working Designs for a Classic JRPG

I ordered the Switch version from Amazon this morning for a Sunday 4/20 delivery. Checked a half hour ago and it's backed up to 4/25-4/28, then 10 minutes ago 4/25-4/29, now it's 5/5-5/19. Well I guess Gung Ho didn't want sales.
 
Yeah but you pretty much hate everything so that's no surprise there.

Only humans and most video games. Working Designs took too many liberties with their translation work and mucked with balancing. Further, we already have editions of those games so I'm looking forward to see someone else's effort which, admittedly, could be worse.
 
Switch version is out of stock now.
These people suck. "There will be plenty available". Liars.

Also, for whatever reason, I had it in my head these were to be 49.99 - guess just imagining things, because it says 55, "down" from 60. Edit: Found it was 50 for the digital, must have read that at some point and not looked beyond.

Edit: Ps4 also out of stock now. Guess I should have ordered first thing in the morning, but I believed that PR garbage that it will be "enough". Hopefully they do, in fact, restock.
 
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I ordered the Switch version from Amazon this morning for a Sunday 4/20 delivery. Checked a half hour ago and it's backed up to 4/25-4/28, then 10 minutes ago 4/25-4/29, now it's 5/5-5/19. Well I guess Gung Ho didn't want sales.
So they lied about the release date and that there'd be enough copies available.
 
I just gave up on physical and just got digital on Xbox. Streams fantastic on the deck too with XBplay.
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These people suck. "There will be plenty available". Liars.

Also, for whatever reason, I had it in my head these were to be 49.99 - guess just imagining things, because it says 55, "down" from 60. Edit: Found it was 50 for the digital, must have read that at some point and not looked beyond.

Edit: Ps4 also out of stock now. Guess I should have ordered first thing in the morning, but I believed that PR garbage that it will be "enough". Hopefully they do, in fact, restock.
I feel like there will definitely be more made. Limited releases make a very finite amount of money. If the publisher explicitly tried to dissuade FOMO purchases, I think you can take them at their word since it would have been very easy to drive up sales by simply saying nothing at all on the subject. They said they'd make more, and they'd be stupid not to. More sales = more money.
 
I feel like there will definitely be more made. Limited releases make a very finite amount of money. If the publisher explicitly tried to dissuade FOMO purchases, I think you can take them at their word since it would have been very easy to drive up sales by simply saying nothing at all on the subject. They said they'd make more, and they'd be stupid not to. More sales = more money.
Hope so! (y)
 
Is anyone here actually playing it or is this just going to be a thread bitching about orders and supply
I've been playing my Switch copy that I ordered yesterday. Not very far yet, but I'm working on it. Been wanting to play em for so long. I love this art style so much, I always have since I saw these games. Luna is so cute too, I like the frowns she makes in the dialogue boxes when she gets mad.

I wanted to resist using any speed boosting in battle, but it's hard to resist. I only go up to 2 bars, cuz 3 is too fast.
 
I've been playing my Switch copy that I ordered yesterday. Not very far yet, but I'm working on it. Been wanting to play em for so long. I love this art style so much, I always have since I saw these games. Luna is so cute too, I like the frowns she makes in the dialogue boxes when she gets mad.

I wanted to resist using any speed boosting in battle, but it's hard to resist. I only go up to 2 bars, cuz 3 is too fast.
With the Suikoden HD collection, random battles are often slow and take time away from exploring. You have to watch all the animations. I don't see how speeding up battle would take anything away from the experience. There's lots of battles you'll have to sit through. Might as well save the wait for the boss fights or something.
 
My copy arrives today. Gonna have to finish up XCX so I can dive into this.
 
I'll double dip for the Steam version eventually and I'll probably keep my Switch version sealed.
Yep, that's what I am doing as well with my Switch copy.

Don't have the time to replay Lunar right now, but I will come back to the game in a few months.
 
For those that pick it up on release, please lemme know if they fixed the sprinting so that it's not done in bursts anymore, and that you can just hold the sprint button rather than having to tap it every 3 seconds.

IDK, that seems like it'd break the flow of exploration. They did sprinting that way in EB remake so that you couldn't just run past every single random encounter, and you had to be clever at times at when to sprint and when not.

Even if they left the mechanic as-is but had it so you could hold the button and the sprint just re-enables after a cooldown, that would just feel odd while playing. I actually quite like the sprint mechanic; it feels fair and lets you avoid some battles but not everything; in certain places you can use it combined with wall barriers to get enemies stuck temporarily in spots and then get another sprint in with just enough time to avoid them reaching you once your sprint runs out. Made for fun exploration.

I'd also say without it, exploration would've been too easy, particularly in some of the early dungeons. I was hoping this new release would've done for SS & EB what the Saturn/PS1 versions did for the Mega CD originals, but I can understand why they might've opted out of that. Plus, I don't think Game Arts was involved in this nearly to the same capacity...I don't even know if they're around anymore TBH :(

"healing nut! This might come on handy!"

Is the screenshot I would have like to post, but it's not working for some reason.

I just hope they don't wreck the game like most other rebakes.

Ah man, that reminds me...there's some great jokes in EB (and some of the outtakes are crazy good) that probably might get cut since they'd probably be considered too sensitive for "modern audiences"

"Dudes wanna be him, and chicks wanna do him. He's the ultimate role model!"

"Hey retard! If you like the sight of blood so much, why don't you go look at your own?"

"Well, Hiro, time to probe the bush. Let's get this party started."

"I think the term you want to use is "big brother", my retarded young friend!"


Ronfar's quite the dude 😂
 
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Agree to disagree, I found the sprint bursting to be annoying. So annoying that over a decade later, it's the one thing I remember most.

That's fair, you're welcome to that opinion. I never really minded it and found it fitting most of the time, outside of maybe a couple instances (but that was due to running really low on some items & MP).

EDIT: Also maybe another unpopular opinion, but I'd of liked if status ailments persisted between battles. I can't recall if any do but in EB (PS1 ver) I don't remember that being the case. Could be misremembering....I think Poison was persistent between battles?
 
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Is there a PS5 physical version? I've seen boxart for it but the stores where I live only carry the PS4 physical version.
PS4 version only, but it's compatible (obviously) with the PS5.
 
Also maybe another unpopular opinion, but I'd of liked if status ailments persisted between battles. I can't recall if any do but in EB (PS1 ver) I don't remember that being the case. Could be misremembering....I think Poison was persistent between battles?
I can't remember how it was in the original, but so far, it seems status ailments do not persist post-battle.
 
Also maybe another unpopular opinion, but I'd of liked if status ailments persisted between battles. I can't recall if any do but in EB (PS1 ver) I don't remember that being the case. Could be misremembering....I think Poison was persistent between battles?

So far I have not seen any status, including poison, persists after battle in this version. I think it's better this way....persisting status ailments are only a good idea if the game is designed around it or it would meaningfully change how the game is played, and that is not the case here. It'd be one thing if the resources to cure ailments were scarce to the point where the player would need to be more careful about engaging in combat, but this game gives you plenty of resources to handle them. The only thing making them stick after combat would do is add more menu busy work, which I don't think is very compelling.
 
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