Metal Gear Rising: Reviewgeance thread of reviews and EatChildren

There's no way B is that short! Is there? Man, every one of those levels is so grueling :/

With every verse completed on normal, my total time was something like 5:45. My save file was more like 15h though. Bayo doesn't count time outside of verses, not sure if that applies with Rising
 
Gamereactor Sweden: 7/10

Pros: Lovely control, framerate as smooth as silk, wonderful bosses, awesome soundtrack, enormous action

Cons: Trifling camera, iffy sound effects, uneven tempo, too long/many codec sequences

"Sadly, the combat doesn’t have enough depth to trouble the genre’s best (it certainly can’t touch Ninja Theory’s DmC reboot), and there’s a disappointing disposability about the whole experience. "

Obligatory wrong post.
 
I'm actually surprised at some people saying the story is good and/or interesting.

Normally that's the biggest thing to get panned in Metal Gear games.
 
You know what, I read all the recaps in the OP and those are all some good, fair reviews mostly in line with my own impressions of the game.
 
PS Official Magazine UK quote from metacritic

"Sadly, the combat doesn’t have enough depth to trouble the genre’s best (it certainly can’t touch Ninja Theory’s DmC reboot), and there’s a disappointing disposability about the whole experience. "

damn

If DmC is the new standard for Action games, we have really touched the bottom of a barrel
 
If DmC is the new standard for Action games, we have really touched the bottom of a barrel

Its okay, the mass market at large didnt enforce the media's bizarre agenda axe to grind with that game. Not that I expect Revengeance to light sales charts on fire in kind though.
 
Not bothering to explore a game's basic mechanics mainly because you aren't enjoying said game is not maintaining objectivity.

Why bother if the game don't make you or don't reward you enough? Is objetive to giving a game that much credit when other games do it better in less time or encourages this in a compelling way?

Video games aren't any other medium, they're interactive so there's an inherent element of testing and discovery involved.

And a lot more hours of potential tedium, specially if there is litte to no reward (no saying this happens in RE6 or Revengance, I need to play them first)

Bored film critics certainly don't leave the cinema half way through, and then complain in their review that a film had no ending.

Well, they don't complain about the ending but there is a lot of film critics that dislike a movie so much that the leave the theater, and this happens in "prestige" festivals as Cannes.

Also, there is a lot of common mistakes that happens in film reviews: they get plot points wrong, don't bother researching the themes, who is who, if the film succeed in what it tried to do and not your expectations.

Now, this happens in a medium where it only takes 90 to 180 minutes of your time. Imagine Books and Video Games.

Edit: Sorry for my English, bad and busy morning :(
 
The thing is, for me at least, that even if it WAS 5.5 hours (I know we've clarified that this is without cutscenes and it only counts your best time), I would get more than I did from Lollipop Chainsaw (which I thought was worth the $60 too).
 

- Both versions native 1280x720. No AA.
- Tearing from the 360 demo gone. Both 360 and PS3 retail v-synced.
- Game assets 1:1 between PS3 and 360.
- PS3 has less video compression thanks to disk space, and thus crisper pre-rendered cinematics. Similar to the demo.
- Different shadow rendering between the two. 360 missing some minor shadows and all shadows are dithered, but PS3 shadows pixelate quicker over distance.
- Higher framerate average on 360 over PS3. Both drop noticably from 60fps during physics and effects heavy sequences.
 
Have you actually played it? It's a great game, and much closer to the DMC series than some people give it credit for.

It's not bad, but it doesn't have near the mechanical sophistication of DMC3 or Bayonetta(haven't played Revengeance yet so I can't speak to that).

In any case, hope to be getting this in my gamefly soon. Platinum <3
 
10FPS? 360 it is. Much more important in this kind of game.

This makes it sounds like the 10 FPS advantage is only for scripted events.

The frame-rate during scripted quick-time events, such as one slide down a mountain-side during an avalanche, shows us a clear 360 performance advantage over PS3 during synchronised play. The clearance is typically by a matter of 10 frames per second, where Microsoft's platform is holding the higher ground consistently throughout our tests. One very early cut-scene involving Metal Gear Ray gives us our lowest reading overall, where Raiden chopping its exoskeleton to pieces causes the PS3 to dip down to 28FPS, while the 360 version drops to a marginally smoother 32FPS.
 
Wow. I switched by pre-order from 360 to ps3, and now I want to switch back, but I'll miss out on the cyborg ninja armor because it's too late. Fuck.

EDIT: Just watched it. Those 10 frames the 360 has over PS3 are all in gigantic explosion sequences or when you're cutting guys, not in fights.

EDIT2: Nope, I missed a video. Fucking 10fps increase across the board. Shit.
 
That whole thing really made me lose a lot of respect for giantbomb. I don't like to join in on the comments making fun of their gaming ability but such incompetence in figuring out the mechanics of a game just blows my mind. Especially combined with Brad going on about how you couldn't dodge enemies and then blowing off responses about the roll's purpose.

Wouldn't normally care one way or another but when reviewing a game and certainly when slandering it constantly, not knowing what one is doing just comes off as bad to me.

So you're faulting him... for the game... not explaining it's mechanics to him? Huh, that's some serious passing the buck to try to make Bio6 look good there, dude.

ViewtifulJC said:
Stay inferior, PS3 version

Stay classy, ViewtifulJC.

HarrisonFordWHOGIVESASHIT.gif about performance differences. At the end of the day both platforms had to trade something but they're nearly even.
 
wouldn't surprise me if the codecs + VR missions approached 5 hours, haha. Seriously there's a lot of optional codec conversations, even with the lady you call to save, I love it.
 
It didn't count only your fastest time. Here's my score screen after the final boss fight.

The final count does. You also have a save file total time played count, but people arent using that because its not shlock-tactic news.
 
Platinum continues to plug away in the shadow of greats like Bayonetta and DmC. I hope they can manage to match those efforts with one of their Wii U titles.
 
Seems like it's hitting the ballpark that I imagined it would -- a good/great game that isn't a masterpiece but is worth your time.

I can't buy it yet :/. But I was kind of afraid the reviews would pan it, too. Glad to see it's quite the opposite.
 
You can kill the FPS any time you want in the 360 version during blade mode, it's not just on PS3 during scripted blade mode on bosses. All you need to do is mash hard enough.
 
Why bother if the game don't make you or don't reward you enough? Is objetive to giving a game that much credit when other games do it better in less time or encourages this in a compelling way?

And a lot more hours of potential tedium, specially if there is litte to no reward (no saying this happens in RE6 or Revengance, I need to play them first)

Because that's what professionalism should demand. Personal views can be included in a review as well, but getting paid to do a job is not the same as playing games at your own leisure.

The reward is money paid, and continued employment.


Well, they don't complain about the ending but there is a lot of film critics that dislike a movie so much that the leave the theater, and this happens in "prestige" festivals as Cannes.

Also, there is a lot of common mistakes that happens in film reviews: they get plot points wrong, don't bother researching the themes, who is who, if the film succeed in what it tried to do and not your expectations.

Now, this happens in a medium where it only takes 90 to 180 minutes of your time. Imagine Books and Video Games.

Edit: Sorry for my English, bad and busy morning :(

True, and if a critic misses, or misunderstands a theme, or plot point too obvious they may lose credibility with their readers.

If a game doesn't push the player/reviewer to adapt and evolve their play style to succeed, then not detecting the existence of certain mechanics may be a failure of the game itself. However, when someone has gone out of their way to note the lack of a dodge move as a negative, then I'd say the game has been providing sufficient stimulus that the reviewer has simply failed to receive and respond to properly. All the cues were there, but they missed them.

Because most games involve repitition of the same mechanics and interactions across many different challenges, it's like watching the same film over and over multiple times and still failing to grasp the same plot point.
 
OMG. The inferior version is so obvious. How could I think the 360 ver...

Whoa, wait a minute. There's some slow down in the PS3. Whew. Thank goodness, I...

Hold on a moment! Did I just see the 360 omit a few particule effects? Well, we can't have any of that. I better...

Egads!! Now, the color in the PS3 version is a tincy bit faded.

Basic deal seems to be PS3 has nicer cutscenes and more shadows where the 360 version gets a 10 frame boost on the framerate when it gets hectic. Depends which matters more to you.
 
Basic deal seems to be PS3 has nicer cutscenes and more shadows where the 360 version gets a 10 frame boost on the framerate when it gets hectic. Depends which matters more to you.

As long as it doesn't hender the gameplay, neither.
 
I'll say this much about the PS3 version, some dips here and there but outside of blade mode the game will feel* like 60fps 99% of the time. Even blade mode has been fixed since the demo and the framerate doesn't tank to the single digits anymore. :P

*not an bullshitfeel of 60fps
 
I'll say this much about the PS3 version, some dips here and there but outside of blade mode the game will feel* like 60fps 99% of the time. Even blade mode has been fixed since the demo and the framerate doesn't tank to the single digits anymore. :P

*not an bullshitfeel of 60fps

Aw fuck it. I'll grab PS3 and then if it nags me I'll just double dip.

EDIT: Thanks Jett.
 
Why do I get the feeling PG hurt themselves by calling a very easy mode "normal"? It sounds like they should have bumped everything down and had Very Hard mode available from the start and called it "Hard" or dare I say "Normal" or "Adult".

In any case, do the reviews say what difficulty they played on?
 
Have you actually played it? It's a great game, and much closer to the DMC series than some people give it credit for.

I know DmC has a great gameplay but if you want to compare Rising with another Action game, dont use DmC but, for example baynonetta.
 
So what's the scoop on difficulty now? Is normal particularly easy?

I thought Vanquish had great difficulty. Normal is on the easier side but gives you a playthrough to familiarize yourself with the mechanics. Hard is where it's at, though I was always fearful of God Hard.
 
Why do I get the feeling PG hurt themselves by calling a very easy mode "normal"? It sounds like they should have bumped everything down and had Very Hard mode available from the start and called it "Hard" or dare I say "Normal" or "Adult".

In any case, do the reviews say what difficulty they played on?

Eurogamer did.

There has been some negative talk about Revengeance's length. My first play-through was on hard and clocked in at nine hours, the second on very hard at about the same. What is important beyond numbers is that there's no flab - every single level is long, varied and earns its place.
 
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