• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

F'DUPTON 3: Back in the Tub with 5.0/5.5/6/7/several Inches of RAM-Flavoured Water

Status
Not open for further replies.
Why on earth would that matter?

Pissing contests are like that.

All about the length and nothing about the style.

edit: Ducks make about as much sense as monkey's. Hell, they tend to show off more bravado because of their lengthy spear cocks.

Don't take Chinners joke as what he actually thinks is the moral of the story.
 
You seem to having a hard time understanding "the numbers are wrong".

Meaning, launch may not have "the most available RAM", but the numbers being thrown by Digital Floundry are wrong.

He wrote,

"I will say: the RAM situation on launch, will not reflect the RAM situation in two years, and not reflect the RAM situation at the end of the console's life cycle."

Sounds like a moving target. DF probably has the numbers wrong, but it sounds like there's at least a bit of truth about what they published. That was my point. Quit being such a warrior about it.

Not very well apparently. Guess you missed the Sony dev who said the numbers were wrong (he wrote a blog post about it), as well as others. And GAF insiders implying 6gb. Thuway just said he knows of a game already using 6gb, and that's using a dev kit now.

Same applies for you. In development doesn't mean it's out at launch. Also, yeah we know it's 6GB and that's better than 4.5-5.5, so yay. Why are you both attacking me for asking a legit question earlier?
 
well all the numbers have come from sources who have been known to be wrong before so take that for what you will.

Up to and including Digital Foundry.

And Brian Provinciano chiming in, made the best indication I've heard, as someone who's actually working on the hardware.
 

jayu26

Member
so the ps4 only has 4.5gb of ram available?

i'm not surprised, i was wondering why the xbox one launch titles looked (ryse, dead rising 3, forza) looked better than the ps4 launch titles. at the end of the day i suppose the xbox one now has the slight upper hand.
1345746063384.gif
 

Elios83

Member
I'm really busy these days so I'm not following the drama, so how are things unfolding?
I'm reading that different sources are disputing the numbers, even developers, so what?
 
He wrote,

"I will say: the RAM situation on launch, will not reflect the RAM situation in two years, and not reflect the RAM situation at the end of the console's life cycle."

Sounds like a moving target. DF probably has the numbers wrong, but it sounds like there's at least a bit of truth about what they published. That was my point. Quit being such a warrior about it.

Yeah that's how it sounds to me.
Maybe DF has heard from third parties with the RAM at the lower end (4.5-5GB), and then some of the GAF insiders are hearing direct from Sony sources who've earlier access to more RAM (6GB) and Sony intend to balance the 'reserved' RAM as security for OS stuff for the immediate future.
 
Actually, I'll bet if you could write your name clearly with your pee, I'll bet your win that pissing contest.

Especially if you can dot any I's...
If you're a monkey they lock you in a cage for six years because you've shown an understanding of the English language that should be out of your reach.

Speaking from experience with simian based pissing contests.
 
What if DF knew no one was allowed to confirm or deny this rumor so they intentionally low balled the number to get a rise out of the internet.

Look how GAF and devs on twitter are reacting to it.

What if its true and it is what it is? Does it sting so hard for folks that their system of choice will be on par with the competition. I still think games and services will decide this generation (when hasn't it?..well Dreamcast, which I loved).
 
I don't remember claiming knowing all the ins and outs of a computer. Also, you talked about cross game chat and background download, not remote play and HD recording. For the things I talked about, the numbers are obvious. I don't know why would anyone require sources for those data rate consumption for those services. Simple math.

For things like HD recording and Remote play, those things are intriguing but I don't believe Sony will ever reveal figures for bandwidth "cap". One can only hope for something like that from arstechnica/DF/Anandtech.

I think this is the point Ive been trying to make is that we have no idea how these services affect the PS4 bandwidth. The ability to do 1080P and 60 fps really also has a limitation of bandwidth. If these added services consume a lot of bandwidth then it makes sense why developers would have trouble hitting that target if their is a cap. In the xbox it wouldn't matter because the devs couldn't really use the eSRAM for anything other than the framebuffer.

I doubt Sony will let that information be known especially if its bad because it would negate the whole point of going with GDDR5 in the first place if the services just hog up the available bandwidth.
 

FINALBOSS

Banned
He wrote,

"I will say: the RAM situation on launch, will not reflect the RAM situation in two years, and not reflect the RAM situation at the end of the console's life cycle."

Sounds like a moving target. DF probably has the numbers wrong, but it sounds like there's at least a bit of truth about what they published. That was my point. Quit being such a warrior about it.



Same applies for you. In development doesn't mean it's out at launch. Also, yeah we know it's 6GB and that's better than 4.5-5.5, so yay. Why are you both attacking me for asking a legit question earlier?

Moving target?


He's talking about reducing the OS memory footprint since you know, that's what he goes on to talk about.
 
Yeah that's how it sounds to me.
Maybe DF has heard from third parties with the RAM at the lower end (4.5-5GB), and then some of the GAF insiders are hearing direct from Sony sources who've earlier access to more RAM (6GB) and Sony intend to balance the 'reserved' RAM as security for OS stuff for the immediate future.

YAY! Someone who looked past my Day One avatar!!!
 
What if its true and it is what it is? Does it sting so hard for folks that their system of choice will be on par with the competition. I still think games and services will decide this generation (when hasn't it?..well Dreamcast, which I loved).

The PS4 is still much more powerful than the Xbox One.
 

jayu26

Member
I think this is the point Ive been trying to make is that we have no idea how these services affect the PS4 bandwidth. The ability to do 1080P and 60 fps really also has a limitation of bandwidth. If these added services consume a lot of bandwidth then it makes sense why developers would have trouble hitting that target if their is a cap. In the xbox it wouldn't matter because the devs couldn't really use the eSRAM for anything other than the framebuffer.

I doubt Sony will let that information be known especially if its bad because it would negate the whole point of going with GDDR5 in the first place if the services just hog up the available bandwidth.

What the fuck is this?
 

androvsky

Member
Agreed, I fully support PS4 this generation but I can acknowledge when a competitor may have an advantage. The reason I am pointing out the bandwidth is that Sony stated Remote Play is on by default for EVERY title. Which means the rendering would have to take place on PS4 no matter what. The reason I am suspicious is that unlike the current PS3 remote play sony implied the system could still be usable with the Vita acting as a second screen for some games.

This leads me to believe a section of the bandwidth is carved off solely for PS Vita second screen/remote play rendering.

Okay, let's pretend for a moment that remote play uses the full bandwidth of 802.11n at absolute highest speed it can possibly run at. Which it won't. But let's say it does. That's 600 Mb/s. Note that's megabits, not megabytes, so you have to divide by 8 to get megabytes. So that's 75 megabytes per second. There's 1024 megabytes in a gigabyte. The PS4 has 176 gigabytes per second of bandwidth.

So the absolute max bandwidth remote play could be using, assuming it doesn't have a separate bus between the hardware encoder and wifi, is 75 out of 180224 megabytes per second. I suspect if the PS2 had a hardware h.264 encoder and wifi, it could handle remote play without any noticeable slowdown. edit: I guess I should point out that the PS3 does not have a hardware encoder, which is why remote play on it sucks.
 
What's with so many saying pre order canceled/disappointed? lol

Even if it turns out that 2.5 GB is reserved for future use in addition to the OS's 1GB/1.5GB amount. I cannot see how that would seem restrictive for first and probably second year games since overall devs seem fine with what they have been given and like the PS3 OS matured, the PS4 will probably also see a reduction in RAM memory usage and unlike the X1 it has only 1 OS so this is probably an attempt to keep up with features in response to Microsoft by future proofing the RAM available.

Also since this is GDDR5 memory console muti-platform will still have better RAM to work with on PS4 over the competition.
 
Instead of figs, you gotta shove a key up in your rectum, mang.

They let me have a computer and GAF account at year six though. To see how humans react to talking to highly intelligent golden lion tamarins.

It has been an interesting experiment from what I can tell. I get hit on about as often as the human female posters here.
 
I just read through some of this thread, A gpu upclock years down the line? c'mon .... that's totally unrealistic especially with the way these boxes are built. i'm starting to believe leadbetter.
 
Moving target?


He's talking about reducing the OS memory footprint since you know, that's what he goes on to talk about.

The target being the smallest footprint possible. Just might explain why maybe DF's findings were different than NeoGAF insiders. Maybe different sources like what BlazingDarkness said. People are pretty quick to hate on DF and thuway himself was defending them. There may be truth from both sides in this case and that's mainly what I'm getting at.
 

Canon

Banned
I'm sorry if I offend anyone in advance, but isn't it sort of telling we're talking more about the ram in a system than the games itself? I mean seriously, the difference between Xbox One and PS4 graphics will be unnoticeable by most people, especially since they're both capable of 1080p 60 fps, which is all most peoples TVs can do.
 
I just read through some of this thread, A gpu upclock years down the line? c'mon .... that's totally unrealistic especially with the way these boxes are built. i'm starting to believe leadbetter.

It seems really dumb. Why would they upclock the GPU years down the road? Why not now? What would be different?
 

i-Lo

Member
I think this is the point Ive been trying to make is that we have no idea how these services affect the PS4 bandwidth. The ability to do 1080P and 60 fps really also has a limitation of bandwidth. If these added services consume a lot of bandwidth then it makes sense why developers would have trouble hitting that target if their is a cap. In the xbox it wouldn't matter because the devs couldn't really use the eSRAM for anything other than the framebuffer.

I doubt Sony will let that information be known especially if its bad because it would negate the whole point of going with GDDR5 in the first place if the services just hog up the available bandwidth.

All that is fine but in the end I doubt that it's bad because as aforementioned, if all the processes except remote play were simultaneously functional (quite possible) it'll still require less than 1GB/s or if the bit rate for HD video+audio recording, in-game chat and in-game music haven't changed overnight.

With regards to remote play, the PS4 can't play another game simultaneously while streaming one to PSV. So it doesn't form a part of that aggregate.

It is! Until we find out that the PS4 reserves 25% of their ROPs for audio processing and CPU overruns.

Dafuq is this shit?
 

shandy706

Member
Why is everyone forgetting that the PS4 GPU (you know, the main shit that matters-mostly) is 50% faster?

Actually games are what matter. If the GPU was all that mattered in either console I'd just stick with PC gaming. ;)

Who plays consoles to brag about GPU power?! LOLOL

Good exclusives on both sides is ALL that matters.
 

Dragon

Banned
so the ps4 only has 4.5gb of ram available?

i'm not surprised, i was wondering why the xbox one launch titles looked (ryse, dead rising 3, forza) looked better than the ps4 launch titles. at the end of the day i suppose the xbox one now has the slight upper hand.

I know you're taking over for DrinkyCow but there are people who will take you seriously. :/

Actually games are what matter. If the GPU was all that mattered in either console I'd just stick with PC gaming. ;)

Who plays consoles to brag about GPU power?! LOLOL

Good exclusives on both sides is ALL that matters.

We can't play any of the games yet, so this is what we have to argue about unfortunately :(.
 

nib95

Banned
It seems really dumb. Why would they upclock the GPU years down the road? Why not now? What would be different?

Nm process or chip size? Later ones might be smaller and run cooler. Or simply have better yields. He said something about how the PSP got an up clock late cycle. I didn't even know this.
 
They let me have a computer and GAF account at year six though. To see how humans react to talking to highly intelligent golden lion tamarins.

It has been an interesting experiment from what I can tell. I get hit on about as often as the human female posters here.

Well I really like monkeys, FWIW.

And I mean really like. With that big red booty.
 

Spongebob

Banned
I just read through some of this thread, A gpu upclock years down the line? c'mon .... that's totally unrealistic especially with the way these boxes are built. i'm starting to believe leadbetter.
A GPU upclock simply isn't happening IMO.

Even then, I'm not inclined to believe leadbetter.
 
Nm process or chip size? Later ones might be smaller and run cooler. He said something about how the PSP got an up clock late cycle. I didn't even know this.
That's because it was designed for the higher clock, but it badly impacted battery life and heat output. So they downclocked it. Only to unlock it later in life.

Well I really like monkeys, FWIW.

And I mean really like. With that big red booty.
I've got a perfectly serviceable grey blue butt under this diaper. But I expect strict payment in figs for services rendered.
 
Nm process or chip size? Later ones might be smaller and run cooler. He said something about how the PSP got an up clock late cycle. I didn't even know this.

I was thinking that maybe but why wouldn't you do it prior to release then? Are they afraid it wouldn't be stable? If that's so it wouldn't be any more stable down the road, right? They wouldn't dare risk fragmenting their user base.
 
I'm not trying to rain on the Sony 6GB parade but why would dev kits have any restrictions on the amount of RAM used? Don't they just ship with a basic OS that runs the code and it would be the SDK documentation that would inform the devs how much ram they should optimize for?
 

jayu26

Member
I'm sorry if I offend anyone in advance, but isn't it sort of telling we're talking more about the ram in a system than the games itself? I mean seriously, the difference between Xbox One and PS4 graphics will be unnoticeable by most people, especially since they're both capable of 1080p 60 fps, which is all most peoples TVs can do.

You wanna talk about games or a game...come to that thread, I will talk with you :)
 

Spongebob

Banned
Nm process or chip size? Later ones might be smaller and run cooler. Or simply have better yields. He said something about how the PSP got an up clock late cycle. I didn't even know this.
By upclocking later models wouldn't they be screwing over people with PS4 "phats"?
 

FINALBOSS

Banned
Actually games are what matter. If the GPU was all that mattered in either console I'd just stick with PC gaming. ;)

Who plays consoles to brag about GPU power?! LOLOL

Good exclusives on both sides is ALL that matters.

Well gee thanks captain.

Too bad we're in a specs thread.
 

Mystery

Member
You'll change your tune when Sony releases a downloadable patch that allows liquid nitrogen cooling.

I know you're just trying to be stupid, but there isn't a patch needed to cool any component with LN2. You can design a makeshift waterblock, and do it straight out of the box.
 
I'm really busy these days so I'm not following the drama, so how are things unfolding?
I'm reading that different sources are disputing the numbers, even developers, so what?

1) Digital Foundry / Eurogamer claimed in an article that 4.5 GB is available for development at launch, with 512 MB / 1 GB as flexible memory

2) Various, unbanned GAF insiders have said "That article is incorrect"

3) Thuway, Famousmortimer, BruceLeeRoy, and Verendus (all unbanned) have all heard "The memory situation on PS4 is ideal and has exceeded expectations in every way." That should mean that games at launch won't be affected by any kind of restrictions in place

4) Thuway stated that some games currently in development are using 6 GB of RAM, but also implied some form of RAM restrictions at launch is not completely out of the equation

5) Kagari (has connections to Square Enix) also agreed with the 6 GB claim

6) VBlank Entertainment (Retro City Rampage) has denied that Sony is reserving 3.5 GB of RAM for the OS

7) NOTHING is confirmed until either Sony states something or launch RAM allocations are revealed in some way
 
Status
Not open for further replies.
Top Bottom