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4chan Intergalactic full plot leak, "open world Uncharted"

StreetsofBeige

Gold Member
Fun fact: the "disgruntled Naughty Dog employee" angle was the original lie spread of how The Last of Us 2 leaked. It did the rounds that some employee was so upset with the crunch/unpaid overttime that they leaked all the biggest moments of the game online. And then it turned out that it was just poorly managed AWS keys (single key across projects) that allowed someone access to Naughty Dog's online repos. That tells me this is likely pretty bullshit, and just someone looking to stir up shit that fits a narrative after the negative reaction to the game's reveal trailer.
Totally possible it's a faker trying to add fuel to the flames.

And if it catches on, that's due to people not having confidence in the trailer (dislike ratio'ed), so they'll run with it. If the trailer was super awesome getting great likes on YT (like Ciri in Witcher 4), people would be more likely to brush off that boring sounding plot leak.

It'll be interesting to see what Sony/ND does. Gamers are all having laughs at it and the game isnt likely to come out for a couple years. So unless ND has more info lined up to calm the masses and counter people's predictions, then it'll just snowball. And it might not ever come back. If the plan is more Intergalactic info doesnt come till a Summer 2025 State of Play, then that gives gamers a half year to do what they want on social media and forums.

That happened to LOU2. Those leaked cut scenes which people were trying to spin into a logical plot were I think all or mostly wrong. But, what did happen was with all the info (Abby, Joel killed etc...) it killed the mood and gave gamers ammo to not like the game. And sales never recovered to overtake LOU1. And because ND didnt want to spoil the plot saying those assumptions were fake, they launched the game. But a lot of gamers didn't bother. They already saw what they saw and made up their own minds.
 
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kevboard

Member
Not that it matters and I am only commenting because I have seen so many people make similar comments in threads for games they claim not to have any interest in so I have to ask, is there a lack of games in genres that you like where you expect ND to also fill in that hole or something? You don't have to like Uncharted but after UC1, UC2, UC3 and UC4, you should have got the message that, they are not making games that interest you.

well the issue is that I associate Uncharted with things that are just bad game design... so it'd be nice if they stopped doing bad game design 🤷‍♂️

•forced slow walking

•fake obstacles

•heavily assisted platforming

•heavy reliance on context sensitivity instead of systemic interactions

•on-rails climbing that doesn't allow a failure state unless you actively try to kill yourself

•bad difficulty balancing where the normal modes are baby's first shooter, while anything harder will keep you from using the game's mechanics leading to boring run-of-the-mill cover shooter shootouts.
while on normal you can run and gun, swinging across vines and do cool shit, but have zero challenge... on the harder modes you just can't do any of the fun stuff without getting mowed down by the aimbot AI... so it's just a choose your poison situation

•and last but not least, puzzles that are either just pressing buttons or are instantly spoiled by UI elements or NPCs, that are only there as an alibi to mimic gameplay variety (mimicking gameplay variety also being the reason the on rails platforming and climbing is in the game)

that's Uncharted to me, and why would anyone want any of this in any game is something I have been wondering for a long time tbh.
it seems to me that Uncharted is just a mid 3rd person shooter with elements added to hide the fact that it's just a shooter.
these added elements then have to be as absolutely dumbed down as humanly possible as to not offend anyone that doesn't want puzzles/climbing/platforming in their shooter game.

it's just: action ⏩ filler content ⏩ action ⏩ filler content ⏩ action ⏩ filler content

filler content being the dumbed down non-shooter elements.
and the only real highlights being set pieces that often are also dumbed down to a degree that failure is almost impossible unless you literally play the hardest mode,
which then gets you into the aforementioned issues with balancing during normal gameplay.

and they did go away from that type of game with TLOU, a series I have a whole other set of issues with, but it's different. so I think
You don't have to like Uncharted but after UC1, UC2, UC3 and UC4, you should have got the message that, they are not making games that interest you
would only apply here if we didn't know that Naughty Dog can change their approach from IP to IP. Jak & Daxter is very different from Uncharted, and Uncharted is different to TLOU, both in genre and in design philosophy.
 
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DrFigs

Member
well the issue is that I associate Uncharted with things that are just bad game design... so it'd be nice if they stopped doing bad game design 🤷‍♂️

•forced slow walking

•fake obstacles

•heavily assisted platforming

•heavy reliance on context sensitivity instead of systemic interactions

•on-rails climbing that doesn't allow a failure state unless you actively try to kill yourself

•bad difficulty balancing where the normal modes are baby's first shooter, while anything harder will keep you from using the game's mechanics leading to boring run-of-the-mill cover shooter shootouts.
while on normal you can run and gun, swinging across vines and do cool shit, but have zero challenge... on the harder modes you just can't do any of the fun stuff without getting mowed down by the aimbot AI... so it's just a choose your poison situation

•and last but not least, puzzles that are either just pressing buttons or are instantly spoiled by UI elements or NPCs, that are only there as an alibi to mimic gameplay variety (mimicking gameplay variety also being the reason the on rails platforming and climbing is in the game)

that's Uncharted to me, and why would anyone want any of this in any game is something I have been wondering for a long time tbh.
it seems to me that Uncharted is just a mid 3rd person shooter with elements added to hide the fact that it's just a shooter.
these added elements then have to be as absolutely dumbed down as humanly possible as to not offend anyone that doesn't want puzzles/climbing/platforming in their shooter game.

it's just: action ⏩ filler content ⏩ action ⏩ filler content ⏩ action ⏩ filler content

filler content being the dumbed down non-shooter elements.
and the only real highlights being set pieces that often are also dumbed down to a degree that failure is almost impossible unless you literally play the hardest mode,
which then gets you into the aforementioned issues with balancing during normal gameplay.

and they did go away from that type of game with TLOU, a series I have a whole other set of issues with, but it's different. so I think

would only apply here if we didn't know that Naughty Dog can change their approach from IP to IP. Jak & Daxter is very different from Uncharted, and Uncharted is different to TLOU, both in genre and in design philosophy.
we haven't had an uncharted game in nearly 8 years. so things that were acceptable back then probably wouldn't work today exactly. especially the gameplay from the ps3 era games. but thankfully naughty dog has done other stuff since then. like tlou2. and the gameplay in that was pretty impressive i think.
 
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ZehDon

Member
... That happened to LOU2. Those leaked cut scenes which people were trying to spin into a logical plot were I think all or mostly wrong. But, what did happen was with all the info (Abby, Joel killed etc...) it killed the mood and gave gamers ammo to not like the game...
Actually, once people found the chapter leak, which gave the structure of the game away, the plot synopsis that crystalised was actually pretty much the game, sans fine details of course. The spin I saw was from people claiming Abby wasn't going to kill Joel in the early part of the game, because that wouldn't make sense, and they tried to pull a new narrative together. Little did they know... In any case, ignoring this fake "leak", the situations are different, in that everything we've seen from Intergalactic is exactly what Naughty Dog wanted us to see, but similar in that Naughty Dog is clearly in the business of baiting the general audience. With TLOU2, they wanted Joel's death to be as shocking, out-of-left-field as they could muster. They wanted the controversy. With Intergalatic, being they disabled comments on their own trailer for their brand new $300m tent-pole face-of-PlayStation, they're clearly willfully doing it again. Thinking it over, it seems Naughty Dog wants controversy for controversy sake.

... It'll be interesting to see what Sony/ND does. Gamers are all having laughs at it and the game isnt likely to come out for a couple years. So unless ND has more info lined up to calm the masses and counter people's predictions, then it'll just snowball. And it might not ever come back. If the plan is more Intergalactic info doesnt come till a Summer 2025 State of Play, then that gives gamers a half year to do what they want on social media and forums...
Given my comments above, I imagine they're right where they want to be, albeit for different reasons than they think. With TLOU2, I imagine the game plan was to make a controversial game that players would just have to play for themselves it to see what all the controversy was about. After their planned controversy was spoiled by the leaks, I imagine they chalked up TLOU2's under-performance to those leaks ruining their plan. I don't think Naughty Dog understands how many bridges they burned with their "shocking the audience" tropes combined with Druckmann's overt political inserts. Players are, frankly, tired of those trends across entertainment at large. So, Intergalactic obliviously continues Naughty Dog's original game plan: make sure the game creates a controversy, get those headlines, and millions of players will buy the game to see what the fuss is about. Right now, Naughty Dog is right on schedule. They won't address the controversy because they think it's playing into their marketing. However, I imagine they're expecting things to quiet down once they start showing off their "you won't believe how good it looks" game in full, expecting the press to felate them as usual and players to follow suite. When the downvotes don't stop, and their billion dollar marketing blitz is dominated by the response to the negative receiption that isn't going to go away, then I think they'll start to realise the bear they poked with a stick isn't going to go back to sleep. That's when they'll go into damage control mode because they'll realise TLOU2 didn't under-perform because their planned controversy was spoiled: it under-performed because half the people who played it didn't like it, and aren't coming back for Intergalactic.
 
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Actually, once people found the chapter leak, which gave the structure of the game away, the plot synopsis that crystalised was actually pretty much the game, sans fine details of course. The spin I saw was from people claiming Abby wasn't going to kill Joel in the early part of the game, because that wouldn't make sense, and they tried to pull a new narrative together. Little did they know... In any case, ignoring this fake "leak", the situations are different, in that everything we've seen from Intergalactic is exactly what Naughty Dog wanted us to see, but similar in that Naughty Dog is clearly in the business of baiting the general audience. With TLOU2, they wanted Joel's death to be as shocking, out-of-left-field as they could muster. They wanted the controversy. With Intergalatic, being they disabled comments on their own trailer for their brand new $300m tent-pole face-of-PlayStation, they're clearly willfully doing it again. Thinking it over, it seems Naughty Dog wants controversy for controversy sake.


Given my comments above, I imagine they're right where they want to be, albeit for different reasons than they think. With TLOU2, I imagine the game plan was to make a controversial game that players would just have to play for themselves it to see what all the controversy was about. After their planned controversy was spoiled by the leaks, I imagine they chalked up TLOU2's under-performance to those leaks ruining their plan. I don't think Naughty Dog understands how many bridges they burned with their "shocking the audience" tropes combined with Druckmann's overt political inserts. Players are, frankly, tired of those trends across entertainment at large. So, Intergalactic obliviously continues Naughty Dog's original game plan: make sure the game creates a controversy, get those headlines, and millions of players will buy the game to see what the fuss is about. Right now, Naughty Dog is right on schedule. They won't address the controversy because they think it's playing into their marketing. However, I imagine they're expecting things to quiet down once they start showing of their "you won't believe how good it looks" game in full, with the press felating them as usual and players following suite. When the downvotes don't stop, and their billion dollar marketing blitz is dominated by the response to the negative receiption that doesn't go away, then I think they realise the bear they poked with a stick isn't going to go back to sleep. That's when they'll go into damage control mode.

Harrison Ford GIF
 

vpance

Member
•bad difficulty balancing where the normal modes are baby's first shooter, while anything harder will keep you from using the game's mechanics leading to boring run-of-the-mill cover shooter shootouts.
while on normal you can run and gun, swinging across vines and do cool shit, but have zero challenge... on the harder modes you just can't do any of the fun stuff without getting mowed down by the aimbot AI... so it's just a choose your poison situation

This so much. The games just turn into a slog on harder difficulties. End up just cheesing the AI to get by faster.
 

Majormaxxx

Member
Drück drücks once again

Also she should have shaved her eyebrows as well for an ever weirder look
 
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ProtoByte

Weeb Underling
>The reason for Jordan’s shaved head, the absurd reaction to which ND fully expected, is to serve the hiding of her identity, as she is a wanted criminal.
If she's about to land on a planet that has been abandoned/isolated for more than half a millennium, why does she need to hide her identity?
 
If this is the outline, I fully expect it to be unnecessarily padded out with the Dr.Uckmann™ "modern commentary" melodrama. Not a very promising look. That said, taken with a load of salt.

If true hopefully it's like Uncharted 1-3 where it's focused on the action with cool setpiece moments and not Uncharted 4 where there is way less combat because we need boring story sequence after boring story sequence, walking and talking, solving crates "puzzles" and only one truly good setpiece moment.
I agree with this. Hope it focuses 80-85% on the experience and thrill ride and less on some unnecessary, bloated melodramatic storyline to fluff out the play time/length. I'll be more forgiving if that happens.

Knowing Dr.Uckmann and modern day Naughty Dog though, I doubt that'll happen.
 
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Yeah I just don't care enough. I don't like Neil Druckmann's style of storytelling. $70 is a tall ask to just "give it a try". I'd rather spend the money on something I'm more confident I'll like.
There's no excuse for Druckman not to make another TLOU game that's based around Joel and Ellie, just the same TLOU in different settings.
He could easily place several games in the 5 year gap between TLOU and TLOU2 and keep the franchise rolling.
At the end of TLOU he's got the whole United States as the potential map, everybody loves the two central characters and Ellie's still cute as opposed to the bitter adult we all know.
 

Inviusx

Member
In my opinion it sounds really plausible and absolutely sounds like a video game story. I can see how each set piece would play out based on those story beats. I think it's legit.
 
An open world uncharted? Doesn't really make any sense since Uncharted is linear action adventure game. They might as well say it's like Assassin's Creed but sci-fi and without the bloat. Fucking weird.
If you played Uncharted till 4 you'll notice they were going this direction as some of the levels are expanding.
 

sainraja

Member
well the issue is that I associate Uncharted with things that are just bad game design... so it'd be nice if they stopped doing bad game design 🤷‍♂️

•forced slow walking

•fake obstacles

•heavily assisted platforming

•heavy reliance on context sensitivity instead of systemic interactions

•on-rails climbing that doesn't allow a failure state unless you actively try to kill yourself

•bad difficulty balancing where the normal modes are baby's first shooter, while anything harder will keep you from using the game's mechanics leading to boring run-of-the-mill cover shooter shootouts.
while on normal you can run and gun, swinging across vines and do cool shit, but have zero challenge... on the harder modes you just can't do any of the fun stuff without getting mowed down by the aimbot AI... so it's just a choose your poison situation

•and last but not least, puzzles that are either just pressing buttons or are instantly spoiled by UI elements or NPCs, that are only there as an alibi to mimic gameplay variety (mimicking gameplay variety also being the reason the on rails platforming and climbing is in the game)

that's Uncharted to me, and why would anyone want any of this in any game is something I have been wondering for a long time tbh.
it seems to me that Uncharted is just a mid 3rd person shooter with elements added to hide the fact that it's just a shooter.
these added elements then have to be as absolutely dumbed down as humanly possible as to not offend anyone that doesn't want puzzles/climbing/platforming in their shooter game.

it's just: action ⏩ filler content ⏩ action ⏩ filler content ⏩ action ⏩ filler content

filler content being the dumbed down non-shooter elements.
and the only real highlights being set pieces that often are also dumbed down to a degree that failure is almost impossible unless you literally play the hardest mode,
which then gets you into the aforementioned issues with balancing during normal gameplay.

and they did go away from that type of game with TLOU, a series I have a whole other set of issues with, but it's different. so I think

would only apply here if we didn't know that Naughty Dog can change their approach from IP to IP. Jak & Daxter is very different from Uncharted, and Uncharted is different to TLOU, both in genre and in design philosophy.
And, for some reason, you still have not realized the games aren't for you?
(I feel like you are being nit-picky and if one were to do that with other games, they can almost mirror this post of yours but it'd be a waste of time, you've got your mind made up, so perhaps do yourself a favor and actually realize what you are saying and understand that a ND game won't satisfy you lol). The games are a shooter-first action adventure, with aspects of a platformer. You think it is done poorly, I think it is a perfect blend. Your opinion weighs more on your "scale" while mine is the opposite. There are plenty of other games for you to play, plenty of variety in gaming right. Perhaps it is time for you to actually move on?
 
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DrFigs

Member
There's no excuse for Druckman not to make another TLOU game that's based around Joel and Ellie, just the same TLOU in different settings.
He could easily place several games in the 5 year gap between TLOU and TLOU2 and keep the franchise rolling.
At the end of TLOU he's got the whole United States as the potential map, everybody loves the two central characters and Ellie's still cute as opposed to the bitter adult we all know.
I think this is the reason people are mad. They wanted the story to go one way, but it didn’t. But is this really what we want from games? Predictable safe stories? We have enough of that in other media.
 
I think this is the reason people are mad. They wanted the story to go one way, but it didn’t. But is this really what we want from games? Predictable safe stories? We have enough of that in other media.
If the formula for 'GAME X' works, make another game just like 'GAME X' but in a different setting and with a different story.
TLOU has tons of headroom to do more of the same thing without becoming repetitive. Infected should be diverse across different regions and evolving fast.
The US has a bunch of states with very different attitudes and that alone would be enough to keep things fresh for a handful of sequels.
Just in terms of the different clothing infected wear the game could stay perpetually fresh - Amish infected, NYC infected, Canada infected, TX infected and Mexico infected - the whole NAFTA region is in play.
Beyond the US the whole world should be in play as there are surviving aircraft, ships and pilots. UK infected, French infected - the list goes on and the game has legs.
Nobody playing an action/horror game wants to hear about a protagonist's sentimental BS whether that's religious background, sexual orientation, political views or whatever.
In terms of pushing the envelope, they could do something like make a TLOU game that's more open world but keeps the central gameplay mechanics of TLOU.
 
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DCDW

Member
It's the future with space travel... Just wear a helmet, everyone knows they're in vogue in the future with space travel.
 

SaniOYOYOY

Member
Even by miracle it turned out good, i really cant justify a console anymore where everything eventually comes to steam

Edit : or get emulated like bloodborne
 
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tmlDan

Member
Really?

Can someone with the YT plug in tell what the like/dislike ratio is for Stellar Blade? I want to see how much it got ratio bombed.


how does a woman with hug knockers and butt compare ?

she's also not a woman, she's an android

its reach is also tiny and it did not sell 10's of millions
 
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StreetsofBeige

Gold Member
how does a woman with hug knockers and butt compare ?

she's also not a woman, she's an android

its reach is also tiny and it did not sell 10's of millions
I give you credit for moving the goalposts.

By the way, Intergalactic hasnt even sold 1 copy yet, never mind "10s of million". And Stellar hasnt either. But that doesnt diminish like/dislike ratios.
 
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tmlDan

Member
I give you credit for moving the goalposts.

By the way, Intergalactic hasnt even sold 1 copy yet, never mind "10s of million". And Stellar hasnt either. But that doesnt diminish like/dislike ratios.
Stellar Blade is already out, what are you talking about. Prior to its release nobody gave af about it and it sold, what? 1 million? its not a blip on the radar of the pedigree and attention ND gets.

The point is, its get this large amount of hate for how popular the studio is, other games with similar women get completely ignored. The Witcher has Ciri, who was playable in the last game, it has 3 prior games and a spin-off card game it is established and the main character is ESTABLISHED.

what is your point, really.
 
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StreetsofBeige

Gold Member
Stellar Blade is already out, what are you talking about. Prior to its release nobody gave af about it and it sold, what? 1 million? its not a blip on the radar of the pedigree and attention ND gets.

The point is, its get this large amount of hate for how popular the studio is, other games with similar women get completely ignored. The Witcher has Ciri, who was playable in the last game, it has 3 prior games and a spin-off card game it is established and the main character is ESTABLISHED.

what is your point, really.
Simple.

Someone said if old 80s movie macho female characters were introduced now, they'd be woke.

I said not true. Witcher 4 trailer with Ciri in it was well received by gamers. How many people on forums has said that game is now a wokefest?

You brought up Witcher 4 isnt a new IP so that why it didnt get poorly ratioed despite having a female starring in it.

I brought up Project Eve (Stellar Blade) being a well liked game. I dont remember people going ape shit negative at that game when first promoted. People were amped up on it wanting to slash monsters from a girl in skin tight outfits.

Then you brought up all the other stuff, including Stellar sales which nobody is talking about. In that case, Intergalactic has zero sales.
 
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tmlDan

Member
Simple.

Someone said if old 80s movie macho female characters were introduced now, they'd be woke.

I said not true. Witcher 4 trailer with Ciri in it was well received by gamers. How many people on forums has said that game is now a wokefest?

You brought up Witcher 4 isnt a new IP so that why it didnt get poorly ratioed despite having a female starring in it.

I brought up Project Eve (Stellar Blade) being a well liked game. I dont remember people going ape shit negative at that game when first promoted. People were amped up on it wanting to slash monsters from a girl in skin tight outfits.

Then you brought up all the other stuff.
None of those characters look like the macho girls from the 80's tho.

You're not really being coherent because you named a fantasy character from the middle ages and a robot from the future that came out in a time where vitriol wasnt as high as now and appeases the gooner group
 

killatopak

Member
Ripley was running around in panties and was not masculine until the sequels which isn’t a new ip.

Same with Sarah Connor.

New ip isn’t a valid point. Their change was part of their personal growth in response to extreme situations. Growth which is lost in modern media. Growth that is essential not only in feminine characters but masculine as well. We have a term for people who didn’t grow at all in the story. Mary Sue and Gary Stu.
 

Chukhopops

Member
>The reason for Jordan’s shaved head, the absurd reaction to which ND fully expected, is to serve the hiding of her identity, as she is a wanted criminal.
How would that shit even work in the present day with facial recognition, let alone in the Boomerpunk future? Why not wear a wig?

But I guess this is no surprise coming from the « forgets a backpack with an annotated map showing your hideout » genius writers.
 
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