MisterXDTV
Member
Too much you want. Here is lower resolution,, than on PS5 pro. Even XTX and 4070 can't give 60 fps
What kind of engine are they using for requirements like these???
LOL
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Too much you want. Here is lower resolution,, than on PS5 pro. Even XTX and 4070 can't give 60 fps
I see. It is CPU dependent to achieve 4k/60fps with RT. I hope developers, especially Sony 1st and 2nd party, can do some techniques with ps5 pro to achieve a consistent 4k/60fps with RT in the near future.@Feel Like I'm On 42 Here you go. This is what a great studio that actually bothered pushing graphics can do with a pro. What a fantastic breakdown.
Quality mode settings and resolution in the 60 fps mode with way better IQ than base PS5's quality mode thanks to PSSR.
Quality mode itself upgraded to use PSSR from FSR, albeit at a lower resolution due to just how effective PSSR can be even at 1296p. The extra GPU power was then used to add RT reflections among other upgrades.
If 4k PSSR Balanced is better than 4k FSR Quality then that bodes really well for Avatar and Star Wars outlaws which use 4k FSR quality with RT on already. They can reduce the upscaling quality to 4k PSSR balanced and get even more GPU than the 45% extra horsepower. That could go towards either a 40 fps mode or extra RT settings.
SH2 should benefit from this as well.
Depends on the game. Depends on the engine. RT relies heavily upon the CPU and if your CPU isnt modern or strong enough, your $1000 card wont be able to run it. Avatar should run at 4k 60 fps with RT on using PSSR 4k performance upscaling.
The screens are all for the quality mode. So we don't know.How is the performance mode image quality looks on big screen or monitor? It looks great on phone but you know how it is... The RT looks fucking great thats for sure, but i love how smoth the performance mode looks in those clips
Nope. Better than PS5 Performance Resolution. I'll assume that the base resolution in PS5 is around 720p. Anyways it's 30fps for me. Reflections on that title are dreadful and I did play the original at 30fps with dips anyway.So 60fps mode = PS5 Quality Settings + PS5 Performance Resolution + PSSR?
These people haven't break even this project still. It's a miracle we even get a Pro version. I hope that the physical version eases them a little but I'm affraid the EGS damage is already done...Utterly unimpressive
I wonder if these patched games can make good use of the 60Cu of the PS5 pro or do they have limitations due to being programmed for the 36Cu of the PS5
These people haven't break even this project still. It's a miracle we even get a Pro version. I hope that the physical version eases them a little but I'm affraid the EGS damage is already done...
Haven't watched AW2. About Rebirth you don't see enough difference? I think it's worth it $170 more than a PS5 digital with 2TB? If i sell my PS5 fat i would have to spend money to get a smaller ps5.I will keep saying the same thing I've said in others threads: there's a upgrade? Yes. It's worth the PS5 Pro price? For me, no.
Even in games like FF Rebirth and Alan Wake 2, I can't look at Pro and say: "Yeah, it's worth to spend $400+ (considering I would sale my base PS5) for this!".
Let us not base it on 1 or 2 games. Maybe 6 months to 1 year from now we shall see the pssr ML true capability.I will keep saying the same thing I've said in others threads: there's a upgrade? Yes. It's worth the PS5 Pro price? For me, no.
Even in games like FF Rebirth and Alan Wake 2, I can't look at Pro and say: "Yeah, it's worth to spend $400+ (considering I would sale my base PS5) for this!".
That’s fucking amazing. Quality mode with RT all the way.
I see the difference and it's good, but I don't think it's good enough to pay that much for a mid-gen console upgrade. And it still comes without a disk drive.Haven't watched AW2. About Rebirth you don't see enough difference?
They could just have done a PS5 Pro performance mode and call it a day. Now it's bad if they offers 30fps too? Ps5 pro what's suppose to do is play quality mode of the ps5 but at 60fps and that's what the pro performance mode is doing in this game.Why you doing this to me bro ?
I personally can't do 30fps on OLED
...Which brings me to : I'm kind of disappointed lads, I was expecting something...better than this ?
I mean, we STILL have to choose between 2 modes FFS, thought that the Pro would basically eliminate that ?
I was expecting something like 60fps with non FSR upscaling with some RT thrown into the mix - then again, I'm ignorant when it comes to how demanding this game is on PC so...
It’s not a 4090No 60 fps mode with RT reflections is really disappointing
My god who gives a fuck especially if you keep going into threads to say the same thing. Just don't buy it. It's that simple. Either stick to your current console version or if you have a PC stay there. No one is forcing any of you to shill out money for a device. This isn't some dystopian future where it's either buy this or die.I will keep saying the same thing I've said in others threads: there's a upgrade? Yes. It's worth the PS5 Pro price? For me, no.
Even in games like FF Rebirth and Alan Wake 2, I can't look at Pro and say: "Yeah, it's worth to spend $400+ (considering I would sale my base PS5) for this!".
I see the difference and it's good, but I don't think it's good enough to pay that much for a mid-gen console upgrade. And it still comes without a disk drive.
the lack of a CPU upgrade was always going to bite them in the ass, but other devs like Massive, insomniac, several UE5 games on base PS5 and now Polyphony Digital on the pro are able to do 60 fps with RT so in the future as devs become more and more familiar with RT and engines are more optimized, RT at 60 fps should be possible on the pro at higher resolutions.I see. It is CPU dependent to achieve 4k/60fps with RT. I hope developers, especially Sony 1st and 2nd party, can do some techniques with ps5 pro to achieve a consistent 4k/60fps with RT in the near future.
Regular PS5 Quality Mode settings at 60fps, now Bloober do the same damn thing for Silent Hill 2 please.
Right after the scene has undergone an update and skinning is complete, the acceleration structure, i.e., the bounding volume hierarchy (bvh), is built asynchronously on the GPU. This allows us to overlap non-dependent work that is not bottlenecked by the same limiters as the BVH building. To hit our performance target for bvh building and ray tracing intersection in the shaders, we had to limit the amount objects in the bvh. We keep track of object distances to the camera and only include them if they are within predefined distance with exception that landscape heightfield is always fully included. Including full heightfield provides dark backdrop for long rays that miss all other objects in the bvh.
I can't comment on threads anymore? lolMy god who gives a fuck especially if you keep going into threads to say the same thing. Just don't buy it. It's that simple. Either stick to your current console version or if you have a PC stay there. No one is forcing any of you to shill out money for a device. This isn't some dystopian future where it's either buy this or die.
30 with RT is pathetic. Outdated before launch, lol.
This entire generation PS enthusiasts have been screaming "60 fps or bust". But now that the Pro is bringing 30 fps titles it's all cool.
On a $699 PC, surely.Meanwhile I played this at 60 fps with patch-tracing on PC.
I feel the same way. I stopped using discs when I got the PS4. I never once used anything on my PS5s drive. All digital.Value is different for everyone. I don't even use disc anymore. The thought of getting up from my couch to change games sounds like a living nightmare. Especially the way me and my friends hop from game to game sometimes.
And PSSR is machine learning, so it will continue to evolve, learn, and receive update. We shall see.the lack of a CPU upgrade was always going to bite them in the ass, but other devs like Massive, insomniac, several UE5 games on base PS5 and now Polyphony Digital on the pro are able to do 60 fps with RT so in the future as devs become more and more familiar with RT and engines are more optimized, RT at 60 fps should be possible on the pro at higher resolutions.
30 with RT is pathetic. Outdated before launch, lol.
This entire generation PS enthusiasts have been screaming "60 fps or bust". But now that the Pro is bringing 30 fps titles it's all cool.
Meanwhile I played this at 60 fps with patch-tracing on PC. Nvidia is like two generations ahead of this playground hardware.
30 with RT is pathetic. Outdated before launch, lol.
This entire generation PS enthusiasts have been screaming "60 fps or bust". But now that the Pro is bringing 30 fps titles it's all cool.
Meanwhile I played this at 60 fps with patch-tracing on PC. Nvidia is like two generations ahead of this playground hardware.
Of course the pro doesn't have a 60fps mode right?30 with RT is pathetic. Outdated before launch, lol.
This entire generation PS enthusiasts have been screaming "60 fps or bust". But now that the Pro is bringing 30 fps titles it's all cool.
Meanwhile I played this at 60 fps with patch-tracing on PC. Nvidia is like two generations ahead of this playground hardware.
There's a 60fps option. You can pick one or the other. Choices, scary!30 with RT is pathetic. Outdated before launch, lol.
This entire generation PS enthusiasts have been screaming "60 fps or bust". But now that the Pro is bringing 30 fps titles it's all cool.
Meanwhile I played this at 60 fps with patch-tracing on PC. Nvidia is like two generations ahead of this playground hardware.
30 with RT is pathetic. Outdated before launch, lol.
This entire generation PS enthusiasts have been screaming "60 fps or bust". But now that the Pro is bringing 30 fps titles it's all cool.
Meanwhile I played this at 60 fps with patch-tracing on PC. Nvidia is like two generations ahead of this playground hardware.
Question. Is it really difficult to achieve 4k/60 fps with RT? Does it really need a $1000 dollar card to achieve it?
they were right about the pixel counts, but clearly missed that its now using higher quality settings preset. `
I'm watching the DF video and they are literally laughing at the tiny amount of footage they have to look at with Alan Wake 2.
They say the presumption is that the game is using PSSR simply because it was in the presentation.
Summarized by saying Remedy is "diverting GPU horsepower to more effects or quality of pixels if you like and then using PSSR to improve overall image quality".
So effects are being favored here at the cost of higher resolution.
Reading is hard.They acknowledge that in their video, but everyone focused entirely on the pixel count. I commented on it in the thread.
What on earth are some of you expecting?No 60 fps mode with RT reflections is really disappointing
The base PS5 is doing native 1440p. Taking nearly half that and turning into a 4K image?Gonna be interesting seeing PSSR upscale a sub 1080p input to 4K. That's the ultimate test for these temporal upscalers.
It won't. Even the pro RT mode in some shots look softer than the fidelity mode.I want to see if the new Performance mode can get close to the original Fidelity mode image quality when upscaling from such low base render resolution. Good test for PSSR.
It seems that the new Quality mode can achieve same or ever so slightly lower IQ than original Fidelity mode but it has better fine grain reconstruction looking at Alan's hair and distant foiaige detail. Is the rendering resolution lower than original Fidelity mode?
Crazy that we have sub 900p native resolution in 2024 and people are rejoicing.
The base PS5 is at 1270p which still look decent with PSSR to 4k. At 860p, there is no way the pro can match the image clarity of the fidelity mode even with a bad upscaler like FSR2.The base PS5 is doing native 1440p. Taking nearly half that and turning into a 4K image?
I’m curious what framerate the base PS5 would get running at that same ~800p resolution.