Once again. I don't care how poorly optimized this engine is. Since the base PS5 can already handle RT reflections in 30 fps in most titles , and in some even in 60 fps such as Spider-Man or Ratchet, I would rightly expect that after spending 800 euros on the new “Pro” hardware, the games on it will easily run already in full 60 fps with RT reflections. Meanwhile, you defend the crappy optimization of this engine, which, although it has its moments, doesn't look at all spectacular compared to other already released games on other engines that would easily handle RT at 60 fps on "Pro", offering this not at all inferior graphical spectrum.
So, this is why that update is totally disappointing to me.