Yeah, the only explanation would be if they are running the Performance mode with higher settings than base PS5.Didn't Alan wake 2 run 840p in PS5 amateur too? I think Remedy just slapped Pssr in and think that's good enough. It doesn't mean Ps5 pro can't run it in higher resolution, they just choose not to.
Just came by this post
Thread 'Digital Foundry to stop counting Pixels in 2022.' https://www.neogaf.com/threads/digital-foundry-to-stop-counting-pixels-in-2022.1627523/
Found this video running AW2 with a 3070 Ti to check what to expect from the Pro patch. Its running a 13700K though so i dont know how much influence could the CPU in the Pro have here.
It can play it 4K Performance Low Settings at 60FPS
It could also do 4K Performance High Settings at 30FPS
Here are the PS5 Settings for reference
It seems they should be able to run the game at a higher input/output resolution than what is currelenty running in the trailer (if they keep the original quality settings the same).
On pro final output res will be 1700p min against 1440 p on ps5 so it has more cost. At 30 fps native and output res is the same so ray tracing will be added.PSSR doesn't cost 45% extra rasterization. Again, if the graphical settings are exactly the same it makes no sense why this can't be 1080p 60fps internal upscaled to 1440p/4K. Upscaling from a higher internal res will always look better.
PSSR is simply the bare minimum we should expect, ideally Devs should also take advantage of the overall better GPU and Ram setup as well.
You dont understand that upsampling has price. Output res will be 1700p min against 1440p on ps5. At 30 fps native and output same so effects like ray-tracing will be added.So there's something wrong.
It's the same resolution of the PS5 performance mode which makes no sense if they're utilizing the system given the much more powerful GPU.
It would mean at this point their patch is a barebone PSRR support thrown in or there's something wrong with the analysis.
In either case it seems it's something Remedy should comment on.
864P internally does not look good, thats equals too 1440P in Balanced Upscale Quality and that is pretty blurry even with DLSS.
The difference is the game on series s actually looks 720p.Guys. Remember its OK to point and laugh when the series s is 720p 60 fps and say things like
"720p in 2024"
But don't you dare pick on the other plastic box that costs 700 pounds and say simular statements when it's pumping out an incredible 840p
Nah, development issues were a MUCH bigger problem. Releases were very infrequent and 3rd party titles looked and performed terribly. Things started to turn around about the time the slim launched but the price tag a small part of a much bigger problem.The PS3s problem was entirely the price, it was $1,000 here on launch and they got smashed by the 360 for that reason solely and being late to launch.
There was no difference in graphics at the time for CoD & FIFA if anything 360 had the advantage and was cheaper.
So wish armchair engineers would just stop yapping. So many people putting misinformation and their assumptions out as facts. You don’t know how this was designed or what it’s actually capable of. There are going to be some massive improvements and some meh implementation of this technology. It’s all going to come down to tools and experience.
I’m personally wanting pssr to get to the point where developers can design every game at 1080p with all the bells and whistles internal resolution and have pssr / dlss etc upscale to 4k. Hopefully PS6 will allow this.
The difference is the game on series s actually looks 720p.
The games people are bringing up the internal resolution don't look like their internal resolution.
This is clearly a early look with them just switching the the upscaling method.
The final patch will likely be higher and look better.
But the internal resolution doesn't matter, it's what AI upscaling results looks like that matters.
And that's how developers are tackling this these days, so taking its internal resolution and running with it is kinda silly.
It will not same res. Upsampling res will be 1700p min so it have additional cost. 30 fps mode will have same res so ray tracing will be added.Wait so AW2 already run at that res on the base PS5 performance mode? So it seems the devs only changed FSR into PSSR... That would be so lazy. There is no way that it can't at least do 4K PSSR Performance.
Man it will be so annoying reading peoples takes without understanding AI upscalers resolution scales.
Honestly PS3 games can look good at native res. In the same way Mario Sunshine or Windwaker on Gamecube looks great on a 480i CRT, then there's stuff like Super Mario World 2 on Super Nintendo, all of them gorgeous games even today.I probably have pretty low standards tbh. I still play my PS3 and think games look good