G-DannY
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How do you know she isn't? 4chan is a reliable source, isn't it?She isn't. That's why she got a "consultant" credit on Ragnarok. HR hired her as a stunt as a writer, but there have been Reddit/4Chan posts saying she didn't do anything. She'd sit browsing Twitter all day and when a producer came to ask her to write some flavor text on a dagger or something she'd put on some act and they'd have to get an intern to do it instead.
I mean, this forum has a 80+ page thread about Dr. Disrespect and he doesn't even have boobs.Who is that girl and why does anyone care what she has to say?
I'd have a "situational disability" of not being able to rise from my chair in front of my family in a normal fashion, due to reluctance of exposing my diamond cutter of a boner from viewing these pics.
Is she really even that hot though
No she isn’t using it correct she is trying to skew her audiences perception of what a disability is.How this thread get to be so big? Google "situational disability" and that term in the context she is using it is correct. MFs here wanna get outraged like over at REEEEEE lmao
I mean, this forum has a 80+ page thread about Dr. Disrespect and he doesn't even have boobs.
How do you know she isn't? 4chan is a reliable source, isn't it?
She’s losing too much weight.Ok but hear me out…
I don't think this proves anything. She was hired while Ragnarok was in production, the narrative team for that game would've already put most of the narrative design work together by the time she joined. There was Cory's project in development concurrently, there is no reason to believe she isn't part of that teams writing room, or even a separate project. I don't think her being an accessibility consultant on Ragnarok proves anything at all.The credits of Ragnarok proved it.
She isn't. That's why she got a "consultant" credit on Ragnarok. HR hired her as a stunt as a writer, but there have been Reddit/4Chan posts saying she didn't do anything. She'd sit browsing Twitter all day and when a producer came to ask her to write some flavor text on a dagger or something she'd put on some act and they'd have to get an intern to do it instead.
There is a problem if you don't look hot after hours of expensive make up, skin and body care and expensive clothes on you.
Is she really even that hot though
Having a weight limit in an RPG is inconvenient. Having to manage scarce ammo types in a survival horror game is also inconvenient. As is performing complex tasks under time pressure in a multiplayer game.Again. "Inconvenience". Leave it at that.
In the context in which she is using the term, a "disability" is anything that prevents you from interfacing with the game. It should not track the everyday sense of disability, because the set of things that can limit you from interacting with the game is much broader than the set of things that we could consider as "disabilities" in society. Her example of tendonitis is a great illustration of this, because it prevents her from mashing combos in games, but not (as far as I understand) from interacting in non-game contexts, and so she doesn't classify herself as disabled. If accessibility is just about helping people who identify as disabled, then we wouldn't consider the inability of people like her to progress in games requiring QTEs to be a problem.No she isn’t using it correct she is trying to skew her audiences perception of what a disability is.
You cannot have a child knowingly, know the responsibilities that come with said decision, chose to forgo that responsibility and chose gaming or whatever time you want and then you don’t get it because you should be responsible for you children and call those moments situational disabilities. That isnt being disabled temporarily or anything else, that is being a moron.
That is like saying your job is a situational disability because it takes time away from your life. And how you want to live. No, this isn’t it.
I think you’re missing the point here, that you cannot create your own barriers and believe it is a disability, situational or not. Situational barriers are uncontrolled by the person it is happening to.Having a weight limit in an RPG is inconvenient. Having to manage scarce ammo types in a survival horror game is also inconvenient. As is performing complex tasks under time pressure in a multiplayer game.
The "inconvenience" is built into the game's design and is part of the challenge loop itself. So making inconvenience the enemy of accessibility risks turning the question "how can we allow more people to interface with this game" into "how can we make the game easier". And Alanah's point is that even those with some kind of handicap want to be inconvenienced! They want to be challenged in the ways that the game expects them to be challenged. The real issue they are having is they can't interact with the game's core systems to get that challenge. And addressing that requires the context of "disability" (what it is preventing them from interacting with the game), not the context of "inconvenience". That's why I don't think QoL patches should be considered accessibility patches. QoL patches address issues of design that should be applicable across the player base, where certain mechanics have become too challenging for the gameplay purpose they are expected to fulfil.
In the context in which she is using the term, a "disability" is anything that prevents you from interfacing with the game. It should not track the everyday sense of disability, because the set of things that can limit you from interacting with the game is much broader than the set of things that we could consider as "disabilities" in society. Her example of tendonitis is a great illustration of this, because it prevents her from mashing combos in games, but not (as far as I understand) from interacting in non-game contexts, and so she doesn't classify herself as disabled. If accessibility is just about helping people who identify as disabled, then we wouldn't consider the inability of people like her to progress in games requiring QTEs to be a problem.
So in as much as she is trying to broaden the context of what counts as disability in a UX design context, I don't see that this is a bad thing. Her entire point is that there are lots of different aspects that can prevent people from being able to progress within games and so if we care about broadening our audience, we should also care about adopting a conceptual structure that encompasses all these aspects.
Anything that forces you to stop interacting with the game would be a situational disability in this context. And yes that could also be a job as well. If you are on call, then you may need to be available at a moment's notice, in which case you have to stop what you are doing, and without a pause feature you may lose your progress.
Is it bad parenting to sometimes not be concentrating 100% on what your child is doing? If being a good parent requires never playing games without having someone else to directly supervise your children, irrespective of their age, then OK. But that's probably a more extreme position than most parents who are gamers will take.
Again, this has nothing to do with the wider social concept of disability, but with the ability to interact with the game at a given moment.
Having a weight limit in an RPG is inconvenient. Having to manage scarce ammo types in a survival horror game is also inconvenient. As is performing complex tasks under time pressure in a multiplayer game.
The "inconvenience" is built into the game's design and is part of the challenge loop itself. So making inconvenience the enemy of accessibility risks turning the question "how can we allow more people to interface with this game" into "how can we make the game easier". And Alanah's point is that even those with some kind of handicap want to be inconvenienced! They want to be challenged in the ways that the game expects them to be challenged. The real issue they are having is they can't interact with the game's core systems to get that challenge. And addressing that requires the context of "disability" (what it is preventing them from interacting with the game), not the context of "inconvenience". That's why I don't think QoL patches should be considered accessibility patches. QoL patches address issues of design that should be applicable across the player base, where certain mechanics have become too challenging for the gameplay purpose they are expected to fulfil.
In the context in which she is using the term, a "disability" is anything that prevents you from interfacing with the game. It should not track the everyday sense of disability, because the set of things that can limit you from interacting with the game is much broader than the set of things that we could consider as "disabilities" in society. Her example of tendonitis is a great illustration of this, because it prevents her from mashing combos in games, but not (as far as I understand) from interacting in non-game contexts, and so she doesn't classify herself as disabled. If accessibility is just about helping people who identify as disabled, then we wouldn't consider the inability of people like her to progress in games requiring QTEs to be a problem.
So in as much as she is trying to broaden the context of what counts as disability in a UX design context, I don't see that this is a bad thing. Her entire point is that there are lots of different aspects that can prevent people from being able to progress within games and so if we care about broadening our audience, we should also care about adopting a conceptual structure that encompasses all these aspects.
Anything that forces you to stop interacting with the game would be a situational disability in this context. And yes that could also be a job as well. If you are on call, then you may need to be available at a moment's notice, in which case you have to stop what you are doing, and without a pause feature you may lose your progress.
Is it bad parenting to sometimes not be concentrating 100% on what your child is doing? If being a good parent requires never playing games without having someone else to directly supervise your children, irrespective of their age, then OK. But that's probably a more extreme position than most parents who are gamers will take.
Again, this has nothing to do with the wider social concept of disability, but with the ability to interact with the game at a given moment.
The term situational disability is invoked by the UX designer, not by the person who is "disabled", as a means to categorise people who are unable to interact with the game. It seems to me that this does not depend on whether the cause was voluntary or involuntary. If you get super drunk and so lose the ability to use the game's systems, you're still in the relevant sense unable to interact with the game. It also seems to me that whether the reason for being unable to interact the game is voluntary does not (exclusively) determine whether the game designer should care about or accommodate your handicap. Probably the game designer is not going to design a mode for people who are stoned out of their mind.I think you’re missing the point here, that you cannot create your own barriers and believe it is a disability, situational or not. Situational barriers are uncontrolled by the person it is happening to.
These people want to call themselves disabled at moments instead of accepting responsibility for their own actions. It is very simple, you take care of the kids you are responsible for and set time aside if you can to play your games.
Again, this isn’t situational barriers at all. The core concepts of these situations are out of the persons control. The sun hitting their phone and not seeing the screen, loud noise in the middle of a conversation, etc.
These folks are not losing access denied to information, having their navigation hindered, the way they communicate with others stopped, nor is there anything other factor limiting them from any outside uncontrollable factors.
If someone wants to say a tornado hit, or the electricity went out then we can call that a situational barriers and nothing more. You cannot self induce a situational barrier, as it is from external uncontrollable circumstances from with in your environment.
Situational.
Sounds about right, situational disability is a very broad term and refers to anything that prevents you from completing X task in an optimal manner due to a specific (often temporary) issue. Getting distracted by your phone or bright lights while driving is an example of it.
Doesn’t really mean you are mentally or physically disabled or anything like that.
One of the reasons I quit Forbidden West is due to Aloy murdering and assassinating humans for no legitimate reason. One of the early side quests is to investigate a crime. You end up in a cave killing humans that are just walking around. At least in the first game they were "bandit camps" you could avoid.One thing I want mandatory is a gore/blood/decapitation option to turn off and no human kills in games otherwise safe for kids to watch. Like in games like Horizon Zero Dawn/Forbidden West, those games are currently the biggest missed opportunities I can think of in this industry. Dinosaurs and robots… Why isn’t the IP made safe for 7 year olds???
It was more of a question because I genuinely have no idea who she is or why people feel the need to share her commentary videos.I mean, this forum has a 80+ page thread about Dr. Disrespect and he doesn't even have boobs.
So wait…the Screen Actors Guild only let you hold membership for less than a year? It seems odd to me that her card started in 2024 and ends in October.Im sure she writing something......or just in the writers room spitballing ideas.
But she certainly aint gonna be towards the top of the credits list.
Consider she herself list her job as Writing/Design Team other writers on the project list themselves as Narrative Designer or Writer or Videogame Writer.
Sure its a 9 - 5 job.
Ive had 9 - 5 jobs where im not doing much most of the day most of the month, then when shit needs to get done its like a flood.
She seems to have enough free time or not be mission critical enough to pursue all sorts of other shit.
Most mission critical writers......thats their career, the other shit they do is a hobby.
I aint seen her post about being part of the Writers Guild of America?
She listed on SAG.AFTRA as an Actor/Performer.
I wonder how many fights with wifes and girlfriends this game has caused... in my house is a constant attrition... because I cant for the life of me make my girl understand that this fucking game will not pause AND unlike her tik tok videos I have to pay attention in this shit LOL... its always funny thoughHonestly don’t see why people wouldn’t want a pause button. That said it’s rarely an issue in Souls games unless you’re in a boss arena.
Isn't that already the case though?Every game that isnt live service(being played with others simultaneously) should have a pause button. Period.
So wait…the Screen Actors Guild only let you hold membership for less than a year? It seems odd to me that her card started in 2024 and ends in October.
Annual membership.So wait…the Screen Actors Guild only let you hold membership for less than a year? It seems odd to me that her card started in 2024 and ends in October.
Yeah and those human fights are pure boredom anyway compared to the awesome machine fights. I play some open areas with only machines with my 8yo son, he’s literally bouncing in his seat from excitement. But I can’t play normally and do quests. Such a shame. Guerrilla would 2x the sales if they hit the 7+ years group of young gamers.One of the reasons I quit Forbidden West is due to Aloy murdering and assassinating humans for no legitimate reason. One of the early side quests is to investigate a crime. You end up in a cave killing humans that are just walking around. At least in the first game they were "bandit camps" you could avoid.
She's not saying that you are disabled if you have children. No one is calling themselves disabled for having children either.I think you’re missing the point here, that you cannot create your own barriers and believe it is a disability, situational or not. Situational barriers are uncontrolled by the person it is happening to.
These people want to call themselves disabled at moments instead of accepting responsibility for their own actions. It is very simple, you take care of the kids you are responsible for and set time aside if you can to play your games.
Again, this isn’t situational barriers at all. The core concepts of these situations are out of the persons control. The sun hitting their phone and not seeing the screen, loud noise in the middle of a conversation, etc.
These folks are not losing access to information, having their navigation hindered, the way they communicate with others stopped, nor is there anything other factor limiting them from any outside uncontrollable factors.
If someone wants to say a tornado hit, or the electricity went out then we can call that a situational barriers and nothing more. You cannot self induce a situational barrier, as it is from external uncontrollable circumstances from with in your environment.
When people without disabilities started using it to push their own fucking agenda that is better described with the word inconvenient.She's not saying that you are disabled if you have children. No one is calling themselves disabled for having children either.
You seem to be ignoring the context of what she put out. People are stuck on the word/phrase they seem to be using internally, instead of discussing if Elden Ring would be worse for having a pause button. Since when did disabled become such a holy word? Was it at the same time as mongoloids started replacing "retard" with "the r-word"(as if kids wouldn't just use the new term in a derogatory fashion)?
That's probably what Lego Horizon Adventures is forYeah and those human fights are pure boredom anyway compared to the awesome machine fights. I play some open areas with only machines with my 8yo son, he’s literally bouncing in his seat from excitement. But I can’t play normally and do quests. Such a shame. Guerrilla would 2x the sales if they hit the 7+ years group of young gamers.
It's part of the "inclusive/Woke" nonsense.She's not saying that you are disabled if you have children. No one is calling themselves disabled for having children either.
You seem to be ignoring the context of what she put out. People are stuck on the word/phrase they seem to be using internally, instead of discussing if Elden Ring would be worse for having a pause button. Since when did disabled become such a holy word? Was it at the same time as mongoloids started replacing "retard" with "the r-word"(as if kids wouldn't just use the new term in a derogatory fashion)?
It is but it’s not the same game at all. Kids love cool bombastic AAA games as much as we do, the regular games are perfect, really just needs less human violence. Fighting a Thunderjaw creates memories for life. I still remember some early games on Commodore 64 from my childhood. It’s such a bummer that kids today don’t really have many cool games to play or watch parents play.That's probably what Lego Horizon Adventures is for
Why not? Kids can play all games we can play as well.It is but it’s not the same game at all. Kids love cool bombastic AAA games as much as we do, the regular games are perfect, really just needs less human violence. Fighting a Thunderjaw creates memories for life. I still remember some early games on Commodore 64 from my childhood. It’s such a bummer that kids today don’t really have many cool games to play or watch parents play.
They more or less do. Plenty of sex education out there. Much like cigarette warnings, they are ignored. Can any guy here seriously say they did not know sticking their penis into a vagina can result in a baby?Vaginas should come with a warning like cigarettes and an opt in tick box.
lmao okay go play TLOU2 with your kids if you wantWhy not? Kids can play all games we can play as well.
Okay grandpa.lmao okay go play TLOU2 with your kids if you want
But I’m not using my kids as guinea pigs on how gaming violence affects a young mind.
Okay kid.Okay grandpa.
Another example of Gaf turning into Era.
I'm 40 with a 18yo son who turned out just fine, despite me never really making a big deal about what games he was playing.Okay kid.
And you’ve been on GAF for a year, sorry for not wasting my time talking to you about how this board is ”turning”.
Not be able to pause in Offline games has be the stupidest most idiotic trend that dark souls has caused. Couldn't do it in Lies of P either was infuriating.I think if there's one valid criticism of Elden ring not being able to pause the game is One I can get behind.. I often play single-player games while working and I need to be able to just stop it instantly and go take care of something... I get a lot of deaths in Elden ring due to this.
So you’re an alt?I'm 40yo with a 18yo son who turned out just fine, despite me never really making a big deal about what games he was playing.
If you (in general, not you personally) as a parent are incapable of teaching your kid how to seperate games from real life, you fail as a parent.
And I've been here longer than this account.
Anyway, your way of thinking is why we have all these snowflakes nowadays.