jarrod said:
Online penetration is only about 4% of current consoles actually. It's about 6% when you take out GameCube.
Also, I've never seen that 50% figure before... I'd think it'd be highly dependant on the game really. Something like PSO likely gets way more than 50% while Madden is probably much less. 50% for BurnOut 3 doesn't seem too unlikely though.
Yes, it is dependant on the game. Although I'm sure a game like MK: DD would certainly have a high percentage of users playing online. And I know for a fact that it would have sold more copies. At least one more anyway.
The argument could be made for being a mistake in terms of perception but definitialy not from a financial viewpoint. The same could've been said about SNES CD.
Unfortunately, perception drives a lot of the industry. Plus, there really isn't any guideline that says online gaming has to be expensive. Just because MS shelled out the dough for a top of the line infrastructure doesn't mean that it would cost Nintendo that much. Sony online was probably very inexpensive. Perception is killing Nintendo's console business... one look at the sales charts and you'll see that Nintendo is selling less and less, not more and more like Xbox.
Name one other game that wasn't released on GameCube due to online play.
I have no idea what goes on with publisher and developer relationships. Luckily Ward was vocal enough to give us a glimpse. Just by looking at the coming soon section, you can see that online gaming has penetrated the market. Nearly every game coming out for Xbox is Live enabled. It's impossible to know what decisions happen behind the scenes, but looking at the number of GC titles vs. the number of Xbox titles you can conclude that at least a portion of those didn't make it to the cube because of a lack of an online network.
Then you have games like SC

T that excluded a vital multiplayer function of the game simply for that reason. Does that hurt Nintendo? Hell yes... that's where the perception factor comes into play. How much it hurts is highly debatable... but add up all these little miniscule "hurts" and it starts to become one big pain for Nintendo. One that could have been avoided simply by implementing online play in a few games. There is no doubt in my mind that Nintendo would have a solid grip on 2nd place worldwide if they would have been online.