An Oblivion Remake not made in Creation Engine cannot be real..

Mindman

Member
So with all these rumors of the Oblivion Remake coming soon, one thing just doesn't make sense: It supposedly uses Unreal Engine 5.

That simply cannot be true, because of the lack of modding support. Todd Howard would only approve such a remake using the Creation Engine, right? That engine is perfectly suited for large open world spaces, and the modding support is AMAZING. It is in Bethesda's DNA at this point.

Imagine if they released the Remake in UE5 with the same awful level scaling that the original had, but with no way to fix it via mods. It would be a sin of the highest degree.

Something just isn't right with this rumor!!
 
Yeah I kinda think it's bullshit too, stated as much in a previous thread. I just don't think UE can do what CE can do, systemically, and I don't know how they'd possibly make an Oblivion game that feels anything like the original in UE. Something just doesn't add up. I don't know, guess we'll see, but I'm not buying it so far, and something will absolutely be compromised if UE is the engine of choice, and I'll bet my bottom dollar on it.
 
Are even really sure the game is real at all? They've been talking about it forever and not single screen shot has leaked (to my knowledge).
 
That simply cannot be true, because of the lack of modding support. Todd Howard would only approve such a remake using the Creation Engine, right? That engine is perfectly suited for large open world spaces, and the modding support is AMAZING. It is in Bethesda's DNA at this point.
As long as you don't mind loading screens.
 
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Are even really sure the game is real at all? They've been talking about it forever and not single screen shot has leaked (to my knowledge).
We will find out in April. If anything, nothing coming from Bethesda/MS/Virtuous in April (Nor summer) means that the few people who have held onto this rumor will instantly be less credible.

The only official thing I've heard coming from Bethesda in April is that ESO is getting a big overhaul in content release schedules, separation of PvE/PVP, new difficulty overhaul/increase, animation/vfx changes, performance upgrades, and combat changes:


And they're going to showcase this in April. I like ESO so this is good news for me.

The worst news that can happen for everyone here is that this Oblivion rumor actually came about from the big news regarding ESO and someone didn't get the full amount of information before spreading it about, so the leaker thought it was an Oblivion remake.
 
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Supposed to be UE5 running over Gamebryo, so both in concert, we'll find out in the next 30ish days.
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Lord almighty
 
Supposed to be UE5 running over Gamebryo, so both in concert, we'll find out in the next 30ish days.
Yeah that really doesn't sound mod friendly at all....I kind of hope that isn't the case, as that means the absolutely massive and still active modding scene of Oblivion will largely not engage with this, which will definitely hurt its long term legs. I'm curious to see how this rumor pans out.

Where'd this rumor originate from?
 
Yeah that really doesn't sound mod friendly at all....I kind of hope that isn't the case, as that means the absolutely massive and still active modding scene of Oblivion will largely not engage with this, which will definitely hurt its long term legs. I'm curious to see how this rumor pans out.

Where'd this rumor originate from

Iirc old, now deleted, reddit post from someone at Virtuous who claimed to be working on the game. I can't find the source again tho.
 
Iirc old, now deleted, reddit post from someone at Virtuous who claimed to be working on the game. I can't find the source again tho.
Huh....I don't know. Sounds like not much to go off for everyone to be so excited, but then why would a dev lie about it....but then it is Virtuous and they're a bit shit sometimes....but then other times they're incredible....
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Yeah that really doesn't sound mod friendly at all....I kind of hope that isn't the case, as that means the absolutely massive and still active modding scene of Oblivion will largely not engage with this, which will definitely hurt its long term legs. I'm curious to see how this rumor pans out.

Where'd this rumor originate from?
Companies not making the smartest decisions for consumers isn't what stands out to me.

What stands out here is the fact that Virtuous studio is not only developing MGS Delta by themselves, but they are also allegedly developing a full blown Oblivion remake at the exact same time, including being credited for co-development for a few other recent AAA titles.
 
Companies not making the smartest decisions for consumers isn't what stands out to me.

What stands out here is the fact that Virtuous studio is not only developing MGS Delta by themselves, but they are also allegedly developing a full blown Oblivion remake at the exact same time, including being credited for co-development for a few other recent AAA titles.
Yeah it just doesn't add up at all.

That being said, just looked it up and apparently Virtuous has over 4200 employees and 26 offices? Christ man, they're considered an independent studio but they're bigger than most AAA studios, so I suppose it's possible? I can see why this rumor kind of took hold, it's far fetched but uniquely feasible just due to the size of Virtuous, but I still don't believe it, or at least not in the way we're understanding it thus far. Seems like something's missing.
 
Unreal 3 used to lend itself to modding CRAZY easy. To the point that Unreal 3 you could literally drop the tools and map editor into mirrors edge and it worked perfectly fine.


Did that change with Unreal 4/5?
 
So with all these rumors of the Oblivion Remake coming soon, one thing just doesn't make sense: It supposedly uses Unreal Engine 5.

That simply cannot be true, because of the lack of modding support. Todd Howard would only approve such a remake using the Creation Engine, right? That engine is perfectly suited for large open world spaces, and the modding support is AMAZING. It is in Bethesda's DNA at this point.

Imagine if they released the Remake in UE5 with the same awful level scaling that the original had, but with no way to fix it via mods. It would be a sin of the highest degree.

Something just isn't right with this rumor!!

I agree with you on principal, which is why I've long maintained on this forum that the reason the game is not gonna get a lot of time between announcement and release is because it's not much of a remake. It's more of just a remaster to run better on modern platforms. Would love to be wrong!
 
I'm starting to believe it's not real either. This isn't just a smaller game like a Resident Evil, Ratchet and Clank, Dead Space, or some Silent Hill remake. Oblivion is a far far larger game than all of them combined and would take a massive amount of effort and work into remaking it on the current gen. So a project this big would definitely have gotten some actual official teaser or hints even if it's years away whether it's outsourced or not. Plus no mods means it'll be missing the best part of the game.

It's most likely fake and even at best it's still less likely than the FFIX Remake.
 
Oh God, that sounds like a recipe for disaster.

It could end up being a complete ue5 only game, the thing I wrote is from a couple years ago so I'm not sure how accurate it is now.

Also, yeah, not sure what that means for the mods and how good two complex engines like that will work running on top of each other.
 
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Yeah, it may be okay short term, but IMO will be catastrophic for any longevity. In one year, commentators can argue "Why is Skyblivion still maintaining a robust player count while the official Oblivion remake seems dead in the water..? *puzzled expression*"
 
If everyone is going to use the Unreal Engine why not modders use it too? Are their any decent examples of mods to Unreal Engine games?
 
I prefer UE5 to be honest as i don't really care about mods and Creation is garbage.
I remember reading that ES can only be done on their engines but i don't really believe it.
 
I remember reading that ES can only be done on their engines but i don't really believe it.
You would have to prove the negative and name a 3D game, on a different engine, that let's you interact with the physics of hundreds of separate objects at any time, or at the same time, including NPCs, and both need to have that Bethesda-level of persistence in the world regardless of where you are or where you save.
 
Well, the Creation Engine needs to be put out of it's misery and Unreal also has its issues...so I guess we're screwed either way.
 
I take every rumor with a grain of salt unless we get some legitimacy in the form of multiple videos and images. That being said, this one has been thrown around so much you have to wonder if it IS true.

Does it sound weird? Definitely. But we've seen some weird things happening in the industry the past few years, so I don't know if I would just outright write this one off.
 
It'll be time for them to ditch that crappy ass engine. In 2023 they still have loading times when entering buildings, different city areas, the ship etc. There were games two decades older than Starfield not having these kind of loading screens.
 
I hope they don't downgrade it!!!
Without the physics, static item placements, npcs having a "life" it's not an Elder Scrolls game for me. And no modding sounds scary… And boring!
 
Oblivion never used Creation Engine.
I'm guessing they use UE5 for visuals and Gamebryo for gameplay, at least that's what the rumors have said.
As someone who put nearly 1000 hours into this game back in the day, the physics and feel of the gameplay is super dated, like you had some really janky and weird shit happening almost every 10 minutes, so they sure have their work cut out for them.
 
As much as I enjoy a Bethesda open world game, I'm expecting a car crash of a release with this one. I'll be more surprised if it's not a mess.
 
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