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M1PST: Oblivion Remake First Gameplay Improvement Details, Full Remake, Gameplay Modernized

FoxMcChief

Gold Member
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GIVE IT TO ME. I WANTS IT
Still hotter than any character in Concord.
 

Arachnid

Member
Oblivion is the only one I didn't get to play. Hopefully they do a good job modernizing a lot of it. If Skyrim is dated to me these days, I can't imagine the game before it.
 
I replayed it recently. It hasn't aged well.. Level scaling, level up points (which you can easily mess up and fall way behind on the level curve) dungeon design and more.. the game may live gloriously in memory, but it's a hot mess by today's standards.

It needs a full fledged remake, this is encouraging for sure, but I hope they fully updated and redesigned all of the dungeons and Oblivion gate sequences as well.
 

Chiggs

Gold Member
Can't wait. I love Oblivion, especially the DLC.

Sounds like this one has been in the works for quite some time now, too...meaning it's probably in really good shape for its debut (whenever that is).

Morrowind needs the same--if not more--TLC.
 

Gaiff

SBI’s Resident Gaslighter
I replayed it recently. It hasn't aged well.. Level scaling, level up points (which you can easily mess up and fall way behind on the level curve) dungeon design and more.. the game may live gloriously in memory, but it's a hot mess by today's standards.

It needs a full fledged remake, this is encouraging for sure, but I hope they fully updated and redesigned all of the dungeons and Oblivion gate sequences as well.
Worst leveling system ever lol.
 

Three

Member
Yeah this will be worst than Starfield.
It's a remake and we know how much xbox fans love those!

Snark aside, looking forward to it. The only way I see it doing better than Starfield is possibly due to the multiplatform release. Bugs would probably be less though if that's what you mean by worse.
 

Braag

Member
I hope they don't touch the soundtrack which is perfect as it is.

Talking about soundtrack, I'm really worried that they bring Inon Zur to compose the TESVI soundtrack too. He made the Fallout 3, F4 and Starfield soundtracks and at this point I feel like all the more recent Bethesda games have a really similar sounding music. I hope they keep Jeremy Soule for TES at least, or bring in someone new who isn't Inon Zur.
 
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niilokin

Member
I wonder how the artstyle will differ and how does it affect the vibe of the game. Is it going to be just realistic style modern UE graphics. Are we going to see a new kind of iteration on how the mer and khajiit/argonians, daedric lords etc look? Are all the expansions also included? Hope it's visually something akint to Diablo2Resurrected -> Diablo2
 
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Emedan

Member
I mean It needs one certainly but man are they gonna dumb it down : ( When the original released in 06 i was "sick" from school for 2 weeks just to play it.
 

Husky

THE Prey 2 fanatic
Can this garbage engine even handle kind of interactivity Oblivion has? And what performance horror it will be in this case?
This is my main concern. Hearing it's a "full-fledged remake" with "modernized" gameplay makes me worry we'll lose out on the interactivity of the original game, for a more static, Unreal Engine world. Something pretty but not as fun to play. Not sure we can hope for much mod support either. I love the infinite fun of super-moddable games.
 

GymWolf

Member
This is my main concern. Hearing it's a "full-fledged remake" with "modernized" gameplay makes me worry we'll lose out on the interactivity of the original game, for a more static, Unreal Engine world. Something pretty but not as fun to play. Not sure we can hope for much mod support either. I love the infinite fun of super-moddable games.
Bethesda engine doesn't have the exclusivity on physics or objects staying where you leave them, other engines can do that, stalker 2 is ue5 and has objects\weapons staying in place for example, pretty sure that cyberpunk has weapons staying in places for a lot of days aswell.
Days gone and rdr2 have bodies remaining on the terrain for long periods of times.
 
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MMaRsu

Member
Bethesda engine doesn't have the exclusivity on physics or objects staying where you leave them, other engines can do that, stalker 2 is ue5 and has objects\weapons staying in place for example, pretty sure that cyberpunk has weapons staying in places for a lot of days aswell.
Days gone and rdr2 have bodies remaining on the terrain for long periods of times.

Can you pick up every object in those games? No. Pick up as in just hold it in front of you, not putting it in your inventory.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Can you pick up every object in those games? No. Pick up as in just hold it in front of you, not putting it in your inventory.
Oblivion was mostly small instances and a somewhat empty open-world. If well optimized (lol) I see no reason why they couldn't replicate those interactions in UE5.

But if I had to bet, I'd say they won't. Because it's a lot of work and to me this doesn't sound like a big budget game. Hope I'm wrong tho.
 

GymWolf

Member
Can you pick up every object in those games? No. Pick up as in just hold it in front of you, not putting it in your inventory.
In stalker 2\cyberpunk\many other games objects have havok physics like in skyrim so it's just a matter of lacking a grab button, it's not a limit of the engine, devs just decided that on their game a grab button was superfluos because they have other things going on.

Bethesda engine only reason to exist in 2025 is objects staying where you leave them so of course they are gonna flex the only good thing in their engine, even if in practical use, you are almost never gonna have a use other than putting 40.000 pieces of bread in your room to make funny gifs for reddit.
 

MMaRsu

Member
In stalker 2\cyberpunk\many other games objects have havok physics like in skyrim so it's just a matter of lacking a grab button, it's not a limit of the engine, devs just decided that on their game a grab button was superfluos because they have other things going on.

Bethesda engine only reason to exist in 2025 is objects staying where you leave them so of course they are gonna flex the only good thing in their engine, even if in practical use, you are almost never gonna have a use other than putting 40.000 pieces of bread in your room to make funny gifs for reddit.

The reason they still use the same engine is because of its devs are trained on it, and modders use it.

Pretty sure modding is a huge reason they aren't stepping away from the Creation engine.

And I applaud them for it.

Not every game needs to be UE5 trash
 

GymWolf

Member
The reason they still use the same engine is because of its devs are trained on it, and modders use it.

Pretty sure modding is a huge reason they aren't stepping away from the Creation engine.

And I applaud them for it.

Not every game needs to be UE5 trash
Ue5 trash are the best looking games on the market but ok.

That engine is done for, getting your games fixed by modders must be the most reatarded reason to keep an ancient engine that is clearly not capable to keep up with the new ones.

You are praising these dudes for being lazy fucks basically, ue5 is not the only option available.
 
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MMaRsu

Member
Ue5 trash are the best looking games on the market but ok.

That engine is done for, getting your games fixed by modders must be the most reatarded reason to keep an ancient engine that is clearly not capable to keep up with the new ones.

You are praising these dudes for being lazy fucks basically, ue5 is not the only option available.

Its not for letting modders do the fixing. But you are acting so pedantly that you probably don't even know the scope of what modders are able to achieve and create with the Creation engine.

Which seems stupid if you want to pretend to argue about which engine is beneficial to their pipeline and type of game they wish to create.
 

GymWolf

Member
Its not for letting modders do the fixing. But you are acting so pedantly that you probably don't even know the scope of what modders are able to achieve and create with the Creation engine.

Which seems stupid if you want to pretend to argue about which engine is beneficial to their pipeline and type of game they wish to create.
I don't care what modders do, i don't buy games to play mods i buy games to play the devs vision, i'm not an heavy mod user (or even a light one tbh)

And don't fool yourself, they definitely hope for modders to fix their games, i don't know how you can think otherwise after all these years, that for me is being lazy fucks and ANY other dev would be trolled until the end of the days but we are so used with bethesda releasing broken games that other people have to fix that for some people this is normal and even positive.

Sorry, to me it sound like horsecrap.
 
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