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Army of Two: The 40th Day The Official Thread

Played through 4 chapters split screen co-op and so far I think it is much better than the first and so far its very fun. Anyone who enjoys co-op games should give this a try.
 
bigGIRLSblouse said:
Played through 4 chapters split screen co-op and so far I think it is much better than the first and so far its very fun. Anyone who enjoys co-op games should give this a try.


Agree so far and on chapter 3. The zoo level is awesome! :D
 
I'm still waiting on Gamefly, so in the meantime I grabbed the first one off XboxLive, I figure it should be a fun way to kill some time, plus I love OTT action games, where the manliness borders on parody.
 
Started the 3rd chapter. The last chapter started feeling a lot like Rainbow Six Vegas towards the end, until it ended with something completely not R6V, but still cool. The shooting feels spot on, but some of the commands are janky. Like, when you're asked to assist the other player, it sometimes doesn't seem to register the first button press, which makes it feel a bit artificial. Other co-op aspects are transparent and really well executed, so that definitely sticks out.
 

smik

Member
slasher_thrasher21 said:
Agree so far and on chapter 3. The zoo level is awesome! :D

I love the Highrise Buildings and Highway levels on Chapter 1 & 2, the amount of shit falling down around is quite stunning. Im Right at the end of completing the Zoo level, morality choices so far are great but i have done something terrible wrong on the zoo level which i cant replay :(

i feel bad for doing it.... but i have got to say DAMN THIS GAME IS AWESOME so far! im enjoying it alot more than i did Gears 2 thats for sure


also how do i enter the spoiler blackout when posting, any help GAF?
 
Does this game improves on Army of Two 1? I've only played the demo and have the game sitting near the TV. I'm waiting to play with a friend or my brother.

I don't judge a game much from a demo. I know it's not the full experience or the best part of the game. Most likely it's the most lackluster part of the game that is put into the demo.
 
Did they fix the issue from the first one where when you ordered your teammate AI to move forward, they always moved on a predetermined path?
Basically you couldn't place them where you wanted them ...it was completely bullshit.
 

smik

Member
Ballistictiger said:
Does this game improves on Army of Two 1? I've only played the demo and have the game sitting near the TV. I'm waiting to play with a friend or my brother.

I don't judge a game much from a demo. I know it's not the full experience or the best part of the game. Most likely it's the most lackluster part of the game that is put into the demo.

40th day improves on every single aspect that was in the first, action is more gradual alongside a nice pace of battle sequences, theres alot more in-game cinematics along with morality choices that go with them,l co op options have been vastly improved like taking hostages and tying them down.

the aiming and cover system are alot more natural than the first (local that is) but i have yet to play online as i had major problems with the aiming delay i had on the demo were disastrous, so i cant comment if thats still a problem, any1 have problems aiming while playing online yet?

so if you somewhat liked even the idea of the first then this one is by far the better of the two

AgentOtaku said:
Did they fix the issue from the first one where when you ordered your teammate AI to move forward, they always moved on a predetermined path?
Basically you couldn't place them where you wanted them ...it was completely bullshit.

yeh its still in there but the AI is alot more helpful than the first but eh, local/online co-op all the way
 
By the way.. the game has a very impressive online site with a TON of stats for online and campaign. My favorite feature is the ability to create your own masks with a Forza style editor in your browser and then send them to you in game character. Pretty cool seeing them show up in game!
 

smik

Member
Haunted said:
I hated the demo, will pass.


Just wanted to encourage the thread starter - OP's solid.

thanks haunted, im not really good at starting topics lol

the demo just doesn't do this game ny justice imo i had numerous of problems playing like the aiming delay (which is horrid in the demo) and "waiting for player" connection problems, i have not yet played online as im doing the local splitscreen thing atm to skipp this problem

the demo level is basically just the tutorial level which stutters alot like having to stop and start which happen to much for a simple demo, and on top of that the problems i noted above

but after that little segment the game really really picks up the pace, it just becomes not stop action
 

RedStep

Member
Also played the first two chapters in splitscreen on Contractor. Shit's so much better than the first it's not even funny.

My biggest issue from the first, the shitty aiming, is fixed. In AoT, it felt like the LMGs had an effective range of about 30 feet. In this one I'm popping people from building to building with a G36.

I'll always miss running up the aircraft carrier as it sinks, but this has so many jaw-dropping moments in just the first two chapters (
love the bus through the wall and the building tearing away as you walk through it
).

Checkpoints are still a little too far apart, and the unskippable cutscenes are from 2004, but it all works. Can't wait to check out the regular multi modes.

*Edit* I realize that the G36C is not an LMG. I just meant that so far, the aiming is much, much more precise and accurate. The feeling of spraying a hose at them and hoping for a lucky hit is gone (so far).
 

Amneisac

Member
Okay, not to go back in time here, and I don't like to hate on a game in its official thread, but since it came up earlier in the thread already but wasn't properly addressed here goes:

The aiming is terrible (IN THE XBOX 360 DEMO) and here's why:

There is a horrible delay with the movements of the right thumbstick. If you don't believe me just flick the thumbstick and watch.

The 'slow' or 'light' analog movements move too fast but then the 'fast' or 'heavy' analog movements are too slow. Compare it to most other shooters and you'll see what I mean, there's a better range of motion for the analog aiming. This all has nothing to do with the sensitivity setting.

I love co-op shooters, and I have tried so hard to like these games, but I can't play a game where the greatest challenge is just putting the reticle on the enemy.
 
RedStep said:
Also played the first two chapters in splitscreen on Contractor. Shit's so much better than the first it's not even funny.

My biggest issue from the first, the shitty aiming, is fixed. In AoT, it felt like the LMGs had an effective range of about 30 feet. In this one I'm popping people from building to building with a G36.

Awesome to hear and yeah, LMGs were useless in AoT
 
This game has some interesting set peices thats for sure. Chapters 1 through 3 definetely start off with a bang. Chapter 4 was decent but after the events of the first three chapters, seemed rather pale in comparison. Though the last part of it was fun. Only chapters 5 and 6 left from what I can tell. Hopefully these two have some awesome moments.

Overall enjoying the game. The unskippable cutscenes suck. Why they decided not to have them skipable and then not give you a checkpoint after them is ridiculous. The a button being used for multiple things can sorta mes you up as well. Other then that, those are my two main beefs. Enjoying this game like some sorta crazy Die Hard movie.
 
Weenerz said:
The GT review makes the game look very average.

GT licks ass, though. Not sure where a site like GT gets off ripping on a shooter for not having enough enemy variety. It's certainly not a great game, in SP, but that's a really weird thing to rip on.

I think the biggest problem with the game is that it doesn't feel very polished. The shooting base is strong, aiming is fine and so forth, but some of the more exotic inclusions suffer a bit from aforementioned input issues. It feels like commands sometimes just plain fail to register, and that takes away a lot from tense scenarios.
 
No one complained about the same enemies in Uncharted 2. Granted that game is indeed amazing all over but still. Repeating enemies are repeating enemies.
 

Chrange

Banned
I don't mind the aiming, but playing solo I've run into so many partner AI issues (playing on highest difficulty) that I'm thinking of moving on. The latest was the worst, I got taken down by an ambush from the side and took them all out with my pistol, but had to watch myself bleed out while my partner ran in a circle behind a desk...unable to path his way to me as I tried to crawl somewhere he can 'see'
 
I have to say, this game has some of the ugliest explosions I've seen this generation. Orange blast (slowdown) and then some shitty smoke (with slowdown). Combined with the dodgy input sensitivity, it feels like this one could have benefited from a few more months in the oven. But then EA has shooters aplenty for the year, so maybe it had to be released now.
 
You know, I am really enjoying the hell out of this game. I liked the first one well enough, had its problems, but was a good time with a buddy for this most part.

This game is so much better in every way, from presentation, to set-piece and boss battle design, to integration of co-op mechanics. Im having an absolute blast with it.

Id wager its worthless if you dont have any friends who plan on buying it though, cause I cant imagine playing through with a random off XBL. But thats just me.
 
dslgunstar said:
Id wager its worthless if you dont have any friends who plan on buying it though, cause I cant imagine playing through with a random off XBL. But thats just me.

I don't know, I'm enjoying solo at the moment and the game runs lightyears better than the demo, which is nice.
 

smik

Member
Amneisac said:
Okay, not to go back in time here, and I don't like to hate on a game in its official thread, but since it came up earlier in the thread already but wasn't properly addressed here goes:

The aiming is terrible (IN THE XBOX 360 DEMO) and here's why:

There is a horrible delay with the movements of the right thumbstick. If you don't believe me just flick the thumbstick and watch.

The 'slow' or 'light' analog movements move too fast but then the 'fast' or 'heavy' analog movements are too slow. Compare it to most other shooters and you'll see what I mean, there's a better range of motion for the analog aiming. This all has nothing to do with the sensitivity setting.

I love co-op shooters, and I have tried so hard to like these games, but I can't play a game where the greatest challenge is just putting the reticle on the enemy.

that problems has alot to do with netcode, play the demo local splitscreen co-op and you will see that the problem only exists online, EA Montreal really need to fix the aiming delay the game suffers online its essential for them

if you have two controller sign in your second controller just to see what im talking about, i think forcing players to go co-op only in the demo was a stupid move
 
dslgunstar said:
You know, I am really enjoying the hell out of this game. I liked the first one well enough, had its problems, but was a good time with a buddy for this most part.

This game is so much better in every way, from presentation, to set-piece and boss battle design, to integration of co-op mechanics. Im having an absolute blast with it.

Id wager its worthless if you dont have any friends who plan on buying it though, cause I cant imagine playing through with a random off XBL. But thats just me.
Totally offtopic, but where is your avatar from? Wow...
 

RS4-

Member
slasher_thrasher21 said:
Anyone complete this game yet? I have a question about the levels.

What do you want to know?

If it's about cats, I didn't find a single one; I didn't bother looking for them either.

Silicon Knight said:
Totally offtopic, but where is your avatar from? Wow...

Kate Beckinsale, uhh, FHM I think.
 
RS4- said:
What do you want to know?

If it's about cats, I didn't find a single one; I didn't bother looking for them either.

Naw just that I rather enjoyed the first three chapters, since i felt they had some unique set peices, though chapter 4 was fine just rather typical. Does Chapter 5 and 6 have some cooler moments in it like the earlier ones?
 

RS4-

Member
slasher_thrasher21 said:
Naw just that I rather enjoyed the first three chapters, since i felt they had some unique set peices, though chapter 4 was fine just rather typical. Does Chapter 5 and 6 have some cooler moments in it like the earlier ones?

I just finished the game last night and I don't even remember what happened. But yeah, it goes downhill after that. Nothing new or exciting, I think you already come across all the "bosses" by Chapter 4.

Actually, one chapter is a change of pace, but that's about it. Don't get your hopes up.
 
RS4- said:
I just finished the game last night and I don't even remember what happened. But yeah, it goes downhill after that. Nothing new or exciting, I think you already come across all the "bosses" by Chapter 4.

Actually, one chapter is a change of pace, but that's about it. Don't get your hopes up.

Well as long as there is explosions and some cool moments I'm fine. From a gameplay perspective I'm sure I've seen it all but for instance. So far there has only been one back to back segment and I'm hoping for another one. Really if it just stays as is I'll still enjoy it. Though I was just curious.

user_nat said:
Also any estimated length?

Played on normal last night co-op from 7:30 to midnight so 4.5 hours and still two more chapters to go so I'd say your looking at a 6-8 hour game at max for campaign. Though if you want to go through it again to pick different choices, thats there. Plus this time there is a multiplayer option. Though I have yet to dable in that much.
 

RS4-

Member
slasher_thrasher21 said:
Well as long as there is explosions and some cool moments I'm fine. From a gameplay perspective I'm sure I've seen it all but for instance. So far there has only been one back to back segment and I'm hoping for another one. Really if it just stays as is I'll still enjoy it. Though I was just curious.

There's one more
 
I think Army of Two could benefit from dropping the traditional campaign and instead be all about short ops. There was one section in the second chapter that felt very R6V, and I would have liked more of that. So a "contract" pack would have been better, but probably difficult to market.
 

user_nat

THE WORDS! They'll drift away without the _!
slasher_thrasher21 said:
Played on normal last night co-op from 7:30 to midnight so 4.5 hours and still two more chapters to go so I'd say your looking at a 6-8 hour game at max for campaign. Though if you want to go through it again to pick different choices, thats there. Plus this time there is a multiplayer option. Though I have yet to dable in that much.

Thanks. Although the first one had multiplayer as well, it just wasn't great.

Which reminds me, is this game also split into a US, EU and Asia version?
 
I had trouble finding anyone to play with today on PSN. I started the game with a person who immediately quit, meaning I had to watch the intro over again. Uggh.

Still I like the AI co-op quality, but I would enjoy playing with a real person, because I suspect the gameplay elements would be even more enjoyable.

So anyone on PS3 want to play tonight (10 PMish EST)? I have a headset if the person wants voice chat.
 

Chrange

Banned
AltogetherAndrews said:
I think Army of Two could benefit from dropping the traditional campaign and instead be all about short ops. There was one section in the second chapter that felt very R6V, and I would have liked more of that. So a "contract" pack would have been better, but probably difficult to market.

I'd love to see a co-op game that had no single-player campaign, but you had 30 different 10-15 minute (or longer) missions to run through either alone with a bot or with a friend in split-screen or online. That would let you set up as much variety as you wanted - go from a jungle mission to an encounter in the Arctic, whatever order you want to do them in. Put in leaderboards for total kills, completion times, etc...

I just don't think it would be popular enough to work though.
 

smik

Member
Chrange said:
I'd love to see a co-op game that had no single-player campaign, but you had 30 different 10-15 minute (or longer) missions to run through either alone with a bot or with a friend in split-screen or online. That would let you set up as much variety as you wanted - go from a jungle mission to an encounter in the Arctic, whatever order you want to do them in. Put in leaderboards for total kills, completion times, etc...

I just don't think it would be popular enough to work though.


i would rather this concept just be added to the game, like say Spec Ops or MGS infamous Substance levels but its EA were talking about they will probally charge alot for them

but i was pleasantly surprised that they offered two full playable missions for the first one title for completely free, no complaints as those missions were solid and came with a better alternate ending
 
Just finished the game, wow, much better than the first. This was really fun with a friend and the ending
we were pure dude-bros, not even a crazy guy can break up true dude-bro love
.

ending spoilers

I wonder if they will make a third and if they do, how they will implement the ending into it. I went through the different endings with both Rios and Salem and I actually felt bad killing the other partner. You fight all that way only to maybe sacrifice your partner for the greater good (input Hot Fuzz comment). :(

The moral choices were really good though, more co-op games need to implement that feature for co-op and have many consequences for your actions.
 

Silent Death

lemme get one or two licks
Did anyone buy this on the PS3? I've been sitting for an hour for someone to join my game. They should have implemented a system like RE5 that allows people to drop in at the next check point.
 

Dazzyman

Member
Thread should liven up more when its out officially in Europe tommorow.

Mine arrive from Shopto this morning so will be on it later (PS3 version).
 
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