Assassin's Creed Shadows šŸ’®|OT|šŸ’® Play Stealthy for Me |恄 ā•ø . ā€¢Ģ )ļ¾’

Gonzito

Gold Member
Man I want a good ninja game in the vein of Tenchu so this is tempting as hell but I canā€™t do just another straight iteration of the AC formula. It sounds so stale.

I think some of the games politics are questionable but I wouldnā€™t let that stop me from a great ninja game. Canā€™t trust reviews on this one either way unfortunately.

I dare to say this is the best ninja simulator you can play now in the market, so if you want something like Tenchu this is it.

Just forget that you are playing an AC, haters have ingrained this mentality that you have to hate the franchise for whatever reason. Just ignore it
 

yamaci17

Gold Member
What? If anything they reduced ragdoll to the absolute bare minimum and now 95% of enemies die with the same precanned death animation that doesn't care about the type of blow...
Even the finishers look all the same with zero dynamism, there is the precanned animation fatality, and bodies falling down the same way and glue on the ground.

Playing mostly with the chained blade with naoe and all the enemies just die with the exact same animation, they just fall down, they are not get moved by the kinetic force of the weapon at all, even with yasuke and the kanabo, if you kill someone and the finishing animation doesn't start they just have the same precanned animation of when you kill them with a lighter weapon, it looks super fake.

And even when ragdoll accur, there is a weird internal timer so sometimes you see a body rolling with ragdoll because there is a slope or a stair and then they freeze in time in the weirdest unnatural position because the ragdoll timer end.

Compare that with origins and odissey where every kill looked different because ragdoll was applied to every final blow and you actually send enemy flying always in different ways

Even for the kanabo finisher that are the most violent and brutal, even the most distracted player can notice that they are all the same, the enemy fly in the air alway in the same way and land always in the same way and then you see the body slightly moving on the ground to reach a fixed position, ragdoll turning on seems very random and very rare.

I know some people like precanned animation galore like tsushima because it make look the game less messy and clean but to me, seeing the same animation over and over and over get boring after a couple of hours.
i dont really care that much about any of that. I played 100 hrs of odyssey and 150 hrs of valhalla. enough time to personally believe that combat in ac shadows is more grounded and more enjoyable, to me

if odyssey never made me feel like talking about it this way, then enemies flying unrealistically wasn't what I was after

removing silly ragdolls where enemies go flying when you kick them is an improvement for me

also I'm 20 hours in and I never got bored of anything
 
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GymWolf

Gold Member
i dont really care that much about any of that. I played 100 hrs of odyssey and 150 hrs of valhalla. enough time to personally believe that combat in ac shadows is more grounded and more enjoyable, to me

if odyssey never made me feel like talking about this way, then enemies flying unrealistically wasn't what I was after

removing silly ragdolls where enemies go flying when you kick them is an improvement for me
Seeing the same scripted animation over and over with zero dynamism or care for kinetic force is a plus for you?

Agree to disagree, especially when it is for all weapons and not just kicks, you can have the same exact animation from killing a dude with a short dagger or a freaking kanabo if the fatality animation doesn't start (and even whem it start, it is always gonna be the exact same with the enemy going down in the same exact way).


In odissey the ragdoll was a bit too exagerated and silly, but in orgins it was pretty well tuned, a sword would not move an enemy like a giant club and viceversa.

I think ubisoft just saw the praises to tsushima that only has precanned stuff and tried their best to copy that, with mixed results, now the game feel like a poor man tsushima with not as good precanned animation nor as precise hit detection.


Just try this, equip the kusarigama and spam heavy attack against a group of basic enemies all around you, and fight in a place where the camera make you see all the enemies around you, now tell me how seeing multiple enemies dying and falling down with the same exact animation in 2025 is a good thing.

P.s. if by grounded you mean realistic, i would argue that people in real life would never die doing the same exact movements, if anything that is videogamey af.
 
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yamaci17

Gold Member
Seeing the same scripted animation over and over with zero dynamism or care for kinetic force is a plus for you?

Agree to disagree, especially when it is for all weapons and not just kicks, you can have the same exact animation from killing a dude with a short dagger or a freaking kanabo if the fatality animation doesn't start (and even whem it start, it is always gonna be the exact same with the enemy going down in the same exact way).


In odissey the ragdoll was a bit too exagerated and silly, but in orgins it was pretty well tuned, a sword would not move an enemy like a giant club and viceversa.

I think ubisoft just saw the praises to tsushima that only has precanned stuff and tried their best to copy that, with mixed results, now the game feel like a poor man tsushima with not as good precanned animation nor as precise hit detection.


Just try this, equip the kusarigama and spam heavy attack against a group of basic enemies all around you, and fight in a place where the camera make you see all the enemies around you, now tell me how seeing multiple enemies dying and falling down with the same exact animation in 2025 is a good thing.

P.s. if by grounded you mean realistic, i would argue that people in real life would never die doing the same exact movements, if anything that is videogamey af.
yup let's agree to disagree

i mostly play stealth btw only combat if stealth goes bad and if I believe I can beat the enemies
or I just flee
 
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Bartski

Gold Member
Seen claims the game wasn't mechanically built for Yasuke, which is complete BS. On the other hand, it needs to be said a lot of times it feels like it wasn't mechanically built to be played on expert mode stealth, which makes you get spotted on rooftops.

Other than that, stealth is a highlight and Naoe is one of the fiinest renditions of ninja gameplay ever seen in gaming.

But so is the combat with Mr Mountain, it fucking rocks. Thing is, with Yasuke, just staying on level (upgrading gear to match the character) makes you insanely overpowered, especially if you prioritize parrying. But honestly I think that's the whole point.

This does leads to some ludonarrative discord tho, when you set up this elaborate multi-mission castle infiltration, only to follow it up with Little John going back in through the front door and pulverizing everyine on his way to the chest.

But it's tons of fun so who cares.
 

GymWolf

Gold Member
Stealth seems as unreliable as outlaws, sometimes they see you on roofs, sometimes they don't, same for enemy ai, sometimes they search you in bushes for long time, sometimes they just glitch, sometimes they see you from afar, sometimes they don't.

This is definitely not mgs5 tier as far as third person stealth open world.
 

SJRB

Gold Member
Man I want a good ninja game in the vein of Tenchu so this is tempting as hell but I canā€™t do just another straight iteration of the AC formula. It sounds so stale.

I think some of the games politics are questionable but I wouldnā€™t let that stop me from a great ninja game. Canā€™t trust reviews on this one either way unfortunately.

Being a shinobi is literally what you do in this game..
 

MMaRsu

Gold Member
Stealth seems as unreliable as outlaws, sometimes they see you on roofs, sometimes they don't, same for enemy ai, sometimes they search you in bushes for long time, sometimes they just glitch, sometimes they see you from afar, sometimes they don't.

This is definitely not mgs5 tier as far as third person stealth open world.
I dont think so. Ive not had any real issues like that. They see you if your in their line of sight
 

GymWolf

Gold Member
I dont think so. Ive not had any real issues like that. They see you if your in their line of sight
When you are on the same sight level it's more rare but when i'm on the roofs it feels random when they see you or not, i guess it's to simulate the fact that people don't walk all the time while looking up but it doesn't feel consistent, like i have no idea when i'm safe or not because they can randomly look up or not.

But yeah like you said (or someone else said) stealth remain pretty easy (same as outlaws, no idea why ubisoft made it easier for the casuals).
 

Bartski

Gold Member
But you can go prone on rooftops
Yes and sometimes they will still see you, while sometimes they won't. Bit iffy or I still haven't figured it out.
Everything works reliably once you're on the ground tho, paying attention to the white outline.
 

adamsapple

Or is it just one of Phil's balls in my throat?
37 hours

37% of the trophies

Still in Act 1 :messenger_grinning_squinting: on my way to the second target


I'm making an effort to not go out of my way for the contracts, only do if it's in an area I'm doing a mission in already. Don't wan to burn out on the game at 50 hours and realize I'm not even making any good progress in the central narrative.
 

Bond007

Member
5HRS in- sure takes a while to open up but the game has been great thus far. Havent loved many AC's let alone complete more than 2- but Shadows has been pretty awesome. Great Tecnhu vibes for us old heads.
Haters were gonna hate the game no matter what- and allow others to speak for them and impact their own opinions. Play it yourself. I have zero problems with Ubisoft, i talk with my money if i dont like what they are putting out.
I liked Skull and Bones and im enjoying Shadows thus far. Is what it is. :)
 
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SJRB

Gold Member
Overall the stealth feels much more reliable than in previous games. There is significantly less jank and the mechanics are typically reliable making for a very smooth experience. NPC's also no longer do that bizarre thing where they parkour onto rooftops when they go into investigative mode like they did in previous games. This has been an issue since the very first game and I'm really glad Ubi finally fixed this.

Dead bodies also no longer flipflop and ragdoll all over the place giving your position away.

In my 20 hours of playtime I've had maybe three times where an npc saw me through objects. Another thing I noticed that tall grass doesn't always overlap so sometimes you're not invisible for a few seconds because you move between areas that the game sees as invisibility zones (I guess).

It's just much more rewarding because there's much less risk of game bugginess ruining your stealth gameplay. It's still not perfect of course, but it's a big step forward compared to the previous games.
 

Agent_4Seven

Tears of Nintendo
Seeing the same scripted animation over and over with zero dynamism or care for kinetic force is a plus for you?
Who fuckin' cares...? There's only so much they can squeeze into 12GB memory budget on consoles and if it means that I have to lose some stupid ragdoll shit and get much more realistic season change, weather system, one of the best visual experiences this gen with very realistic hair and physics on all characters and not just MCs. - bring it on! They did removed a lot from past games, but all added a lot of new and cool stuff which in my eyes is more than a good trade off.

Agree to disagree, especially when it is for all weapons and not just kicks, you can have the same exact animation from killing a dude with a short dagger or a freaking kanabo if the fatality animation doesn't start (and even whem it start, it is always gonna be the exact same with the enemy going down in the same exact way).
Who fuckin' cares... again? Go complain in the fighting game threads that you get the same anymations everytime you win, everytime you activate super moves, ultimates etc.
The more I read your posts as of recently, the more it looks to me that your just here to find the flaws in the game, play it just for that and then shit in on the forum on porpose and just for the sake of it.
 
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GymWolf

Gold Member
Who fuckin' cares...? There's only so much they can squeeze into 12GB memory budget on consoles and if it means that I have to lose some stupid ragdoll shit and get much more realistic season change, weather system, one of the best visuals experience this gen with very realistic hair and physics on all characters and not just MCs. Bring it on!


Who fuckin' cares... again? Go complain in the fighting game threads that you get the same anymations everytime you win, everytime you activate super moves, ultimates etc.
The more I read your post, the more it looks to me that your just here to find the flows in the game, play it just for that and then and shit in on the forum on porpose and just for the sake of it.
I care and that is my opinion, stop being a crybaby because someone has different opinions than you, this an OT, not a circle jerk.

The fact that you have to bring fighting games that never had ragdoll to begin with to discredit my complain tells me everything i need to know.

The more i read you post, the more it looks like you wanna take manabyte vacant role of defender of this game at any cost.

I defended the game more than most in multiple previous topics and my previous post about the game introduction and music were all positive, i'm not gonna fake blindness if i see something i don't like only because it make you sad, sorry.

Also, maybe you haven't noticed it, but i specifically quoted a post about ac shadows ragdoll, and we had a decent exchange with yamaci before your childish rant.
 
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Aion002

Member
I used to like Assassin's Creed and I love the setting.

After reading so much praise and hate...

Well, the steebook edition is still available... So... I bought it.

Hopefully it will be delivered fast and I will enjoy it.

On My Way Running GIF by Assassin's Creed
 

Agent_4Seven

Tears of Nintendo
I care and that is my opinion, stop being a crybaby because someone has different opinions than you, this an OT, not a circle jerk.
Who's crying?āœ‹:messenger_tears_of_joy:

I can clearly see when someone making legit complaints and arguments about the game, as well as when someone is doing it just to shit on it and nitpick while completely ignoring reasons for cuts - I'm sorry, but that's you.

The fact that you have to bring fighting games that never had ragdoll to begin with to discredit my complain tells me everything i need to know.
It doesn't even matter which genre or a game it is, don't you understand what you're complaining about? The things you're talking about can be in any game that involves fighting if devs decided to do it, or they might not for one reason or another. Here the reason being memory budget and cuts for the sake of other and new features to the series that were added instead. If you don't like it, fine, but nitpicking won't make your arguments valid and the game worse, cuz you failed to see the bigger picture and the reason as to why something was cut, it doesn't mean that someone should like it, but it's not a reason to nitpick just to make the game's combat (which is the best in the series, sue me) worse than it actually is.

The more i read you post, the more it looks like you wanna take manabyte vacant role of defender of this game at any cost.
Oh, believe me when I say that I have my fair share of justified criticism, I'm saving it for the bigger opinion piece, so you won't see me here shitting on the game and nitpicking everything just to please haters and shitposters. If someone will bring up something about the game that I feel like I should say something and join the conversation, I will, be it something I like about it or don't and I already did that btw. I'll put it to you this way, people will be surprised to see what I have to say cuz I don't see anyone saying anything about what I found was bad, not so great and so on, but I won't be saying anything for unjust reasons, that's not the way I do things.

It's not a perfect game, no game is, but nitpicking for the sake of nitpicking can fuck right off. I've played Origins, finished it, missing absolutely nothing from it and especially the way combat worked cuz it was boring, bad and I couldn't care less about how enemies died and what they did after. Man, you're talkin' about something so inconsequential like this and making a big fuss about it, while so many people in the thread don't care and are enjoying the game and its combat... should't this tell you something? With all this nitpicking about ragdolls, have you ever noticed that Naoe is not clipping through the environment during finishing moves and always finds a position depending on what's around her and where she stands to make it look more realistic? Or that you have more than one animation getting off of the horse depending on where you stand and what's around you? Have you?

Again, if you don't like it, we got it, more power to you, plenty of other games to play instead.
 
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GymWolf

Gold Member
Who's crying?āœ‹:messenger_tears_of_joy:

I can clearly see when someone making legit complaints and arguments about the game, as well as when someone is doing it just to shit on it and nitpick while completely ignoring reasons for cuts - I'm sorry, but that's you.


It doesn't even matter which genre or a game it is, don't you understand what you're complaining about? The things you're talking about can be in any game that involves fighting if devs decided to do it, or they might not for one reason or another. Here the reason being memory budget and cuts for the sake of other and new features to the series that were added instead. If you don't like it, fine, but nitpicking won't make your arguments valid and the game worse, cuz you failed to see the bigger picture and the reason as to why something was cut, it doesn't mean that someone should like it, but it's not a reason to nitpick just to make the game's combat (which is the best in the series, sue me) worse than it actually is.


Oh, believe me when I say that I have my fair share of justified criticism, I'm saving it for the bigger opinion piece. It's not a perfect game, no game is, but nitpicking for the sake of nitpicking can fuck right off. I've played Origins, finished it, missing absolutely nothing from it and especially the way combat worked cuz it was boring, bad and I couldn't care less about how enemies died and what they did after. Man, you're talkin' about something so inconsequential like this and making a big fuss about it, while so many people in the thread don't care and are enjoying the game and its combat... should't this tell you something?

Again, if you don't like it, we got it, more power to you, plenty of other games to play instead.
Save the condescending tone for someone else, your critics are not more legit than mine just because you say so, what you think is a flaw is also a result of devs doing their math so don't act like mine are nitpicks and yours are the real flaws, also ragdoll is just one flaw, i don't wanna post every negative thing i find in the game to not sound too negative, but if i read a post praising the ragdoll, i'm gonna challenge that post, if we can't challenge other people opinion why do you even are inside a forum?
This is the ot so people are gonna be generally positive, for every dude that like the combat in here there is someone who think that the combat looks terrible and janky in the other 45 topics about shadows, so you bringing people being positive about the combat as a counter has very little weight, half the people in gaf think that rdr2 is a masterpiece and the other half think it's an unplayable mess.

Ragdoll is VASTLY used in the industry in the majority of games where you kills stuff, AAA, AA, indies, realistic games, cartoony games etc. Etc. Etc. and for a fucking reason, because it help selling the weight of the kills, it add a lot of visual variety and this is even more important in a game where you kill thousands of enemies like shadows.
It is not used in fighting games because it would look silly if you ko on the ground a dude 20 times in a round and it always looked like a corpse without life every single time especially in arcadey looking games, but in realistic games like fight night and ufc there is ragdoll for the final blow and people were mad when ufc4 didn't had ragdoll and ea patched ragdoll in.

Ragdoll never look silly when devs are not lazy and they fine tune the weight, well tuned ragdoll is 90% of the reason why people like avowed and indy combat ffs :lollipop_grinning_sweat:
Shadows combat is mechanically ok at best and i think we can all agree on this unless this is some people first action game ever, so it is not gonna wow me with its incredible deep mechanics, so at the very least it should keep me visually interested if the mechanics are not all there, exactly like other basic combat systems like the vermintide or darktide or avowed that have a great tactile\visual feel when you kill stuff and you can play dozens of hours in these games just because it feels meaty to kill stuff for hours with basic attacks, not saying that shadows is as basic as those games but you get the gist.


I care a lot for visual variety in combat so seeing the same death animation over and over is a big flaw to me, way more noticeable than other things, for you is the opposite, and it's ok, but please don't tell me what i can or what i cannot consider a flaw in game because i'm not gonna play this game with you.

Also, It is fucking silly to think that the weather system is the reason why ragdoll is toned down a lot because valhalla was already like this and it has no weather system, so it is just a design choice, and one that i can criticize without you giving me the permission.

I hope we can close here this silly discussion, we should be united by the fact that we both think tsushima is overrated as fuck :messenger_blowing_kiss:

Edit: i edited and added a lot of stuff to my orginal post so it is gonna look a bit disjointed...
 
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kindaGoth

Member
I dare to say this is the best ninja simulator you can play now in the market, so if you want something like Tenchu this is it.

Just forget that you are playing an AC, haters have ingrained this mentality that you have to hate the franchise for whatever reason. Just ignore it
Black Widow Avengers GIF

There are definitely ā€œhatersā€ but there are also those of us who used to like the franchise but are tired of the Ubisoft formula with its small iterations and lackluster stealth.
 
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kindaGoth

Member
Being a shinobi is literally what you do in this game..
To be fair youā€™re an ā€œassassinā€ in every AC game but itā€™s never that compelling compared to a Splinter Cell, Tenchu, or MGS in terms of stealth/ninja/like mechanics.
 

Agent_4Seven

Tears of Nintendo
Save the condescending tone for someone else, your critics are not more legit than mine just because you say so, what you think is a flaw is also a result of devs doing their math so don't act like mine are nitpicks and yours are the real flaws, also ragdoll is just one flaw, i don't wanna post every negative thing i find in the game to not sound too negative, but if i read a post praising the ragdoll, i'm gonna challenge that post, if we can't challenge other people opinion why do you even are inside a forum?
This is the ot so people are gonna be generally positive, for every dude that like the combat in here there is someone who think that the combat looks terrible and janky in the other 45 topics about shadows, so you bringing people being positive about the combat as a counter has very little weight, half the people in gaf think that rdr2 is a masterpiece and the other half think it's an unplayable mess.
Why should I even challenge anyone here, for what reason and what good does it for me and to my mental health? And I'm not saying that someone's criticism is better than mine, it's just a matter of being fair with how you critique the game and bringing up points that really matter cuz it could've made the game better, so when I see someone complaining about so inconsequential as ragdolls, I'm sorry, but with so many great things the did and added to the game, I just can't see it as even a small issue someone should complain about, which is why I think it's a HUGE problem in the game. It wans't something that was made on purpose to anger people, it was a deliberate choice to make more important aspects of the game better than they ever were in any game in the series before, you may agree with the choice or you don't, but at least have decency to try and understand why it was made, who really is to blame, for what exactly and to then judge said choice and the game fairly. Do you think you can do that?

Ragdoll is VASTLY used in the industry in the majority of games where you kills stuff, AAA, AA, indies, realistic games, cartoony games etc. Etc. Etc. and for a fucking reason, because it help selling the weight of the kills, it add a lot of visual variety and this is even more important in a game where you kill thousands of enemies like shadows.
I get what you're saying here, I really do, but can you also try and see why it's not there and who / what really is to blame? It's not the X360 and PS3 era anymore where Ubi made completely different versions of games for multiple platforms, so can you imagine what it'll turn into now if they'll release wastly better PC version? They had to work with POS 12GB shared memory limitation as well as shit CPUs while PC's could and have x10 time more RAM than that and vastly better CPUs no one could understand who to optimize the game for "party like it's PS3 CPU" style:messenger_tears_of_joy: So they did all that god only knows how and at the same time made one of the best and true next-gen games, so I think it's something that they should be praised for cuz they did one hell of a job considering shit hardware they had to work around for.

So, naturally they have to make a choice about what's better for the game and I think they did make the right one considering what they added instead, how much better it is and something no other AC ever had. Do you think I like that I can't see shit during the night and literally begging for a torch? Hell, no, but they made this decision to stop people from burning down houses and stuff and for reasons that Japan may not like. Does it look like a fair compromise? I sure think it is. Can they let you hold on a paper lantern with a candle inside instead and not use it for anything but to light up the path ahead and around you? I sure can see it happening in one of the future patches and major updates. Outlaws clearly showed that they can add stuff to the game, change something for the better after listening to feedback, sadly, I don't think they actually read what we have to say here on GAF so people have to go to reddit for that I guess.

The point is, I don't think the game is in it's final or better shape right now, cuz even all extra time they took and canceled season pass still left the game in a... let's say a bit junky state here and there, so I say let's give them time to gather feedback and make the game better with updates and patches, hell, by the time I'll finish the game, gather my thoughts to write an opinion piece, they might fix if not all but vast majority of things in the game, so there's a chance I might not even have negative things to say about it, or at least vast majority of them might now be a thing anymore. Does it mean that we must not have our fair share of criticism before they do all that? Hell no, but I think we all should try to be fair and distance ourselves from nitpicking things that'll make us look bad and compromise our fair judgment later.

Ragdoll never look silly when devs are not lazy and they fine tune the weight, well tuned ragdoll is 90% of the reason why people like avowed and indy combat ffs
I really can't see them implementing ragdoll anytime soon if ever, there's far more important things that need improving / fixing, so I would put all the time and effort into that first for the next 6+ months or so. Let's give them a few weeks of well earned rest and then wait for the inevitable roadmap with fixes and updates - they will support this game for years to come and until Hexe will be released for sure, so there'll be lots of fixed and improvements coming our way as well as free expansione for those who pre-ordered.

Shadows combat is mechanically ok at best and i think we can all agree on this unless this is some people first action game ever
Shadows has the best combat in all AC games, for Naoe that is, same goes for stealth which was never been better and now more closer to the Splinter Cell. You can agree to disagree. That being said, there's room for improvement and polish which I'm sure will be done.

Also, It is fucking silly to think that the weather system is the reason why ragdoll is toned down a lot because valhalla was already like this and it has no weather system, so it is just a design choice, and one that i can criticize without you giving me the permission.
It's not just the weather system, it's a lot of other things they added and which I mentioned, they even said what they cut and for what reasons blaming 12GB shared memory limitations. The game has a modern dynamic light and shadow system with shadow / light casting objects and RT which is a lot more important for a game they were trying to make as well as make stealth more realistic and believable, which they did. There's some junk there for sure, but nothing that can't be fixed with a patch or major update. Like, I'd take much more realistic stealth over ragdolls any day on the week or month in a year, cuz it's a lot more important for a game they were trying to make and Naoe is really not a killing machine, sure she can fight and look badass while she at it, but it's really not the way you should play as her vast majority if the time, she has plenty of tools and skills to provide more options and ways for you to approach any given situation.

But you need to work your way up and unlock different skill levels to open up more of her combat and stealth kit and there's some really cool stuff there like a skill to destroy a large chunk of enemy's HP bar after deflecting attack, or make a flip move behind him to make him vulnerable etc. So it's not the same thing over and over again, for a time it is after a long while until you unlock more skills, but it depends on the player and how he plays, how he explores the world, what's the priority etc. Moreover, based on the expansion Key Art, we'll get new weapons to play around with in the main game as well and while exploring and experiencing new content so there's also that to look forward to.

Anyway, dude, I'm in my 40s, the last thing I want is to fight with you or anyone else online and on any forums, I'm way passed that stage in my life and I just want to have decent conversations here, free from shitposting, hate, pathetic LOL emojis and stuff. So... well, can we put all this negativity away? I sure as shit don't need it in my life, I still have a fascist dictator to deal with at some point and I want to do that with my mental health and sanity intact:messenger_relieved:
 
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kindaGoth

Member
Itā€™s actually stupid that we donā€™t have Tenchu remastered at this point. The announcement must be on the horizon. Thatā€™s bare minimum for the franchise at this point.
 

Arachnid

Member
To be fair youā€™re an ā€œassassinā€ in every AC game but itā€™s never that compelling compared to a Splinter Cell, Tenchu, or MGS in terms of stealth/ninja/like mechanics.
Not many stealth games are

But this one does well for itself. I wouldn't put it anywhere near MGS or Splinter Cell at their best, but it's damn good here. For sure the best this series has ever been.
 

DragoonKain

Neighbours from Hell
Enjoying it so far, but like all AC games, I know I'll get bored of the gameplay loop before long. Then it's like ok just gotta power through until the end and try to finish this once I do.
 

camby

Member
Is it wrong to buy this game when I only have mild interest in it but am desperate for a division 3 and this game needs to sell big to save ubi.
 

GymWolf

Gold Member
Why should I even challenge anyone here, for what reason and what good does it for me and to my mental health? And I'm not saying that someone's criticism is better than mine, it's just a matter of being fair with how you critique the game and bringing up points that really matter cuz it could've made the game better, so when I see someone complaining about so inconsequential as ragdolls, I'm sorry, but with so many great things the did and added to the game, I just can't see it as even a small issue someone should complain about, which is why I think it's a HUGE problem in the game. It wans't something that was made on purpose to anger people, it was a deliberate choice to make more important aspects of the game better than they ever were in any game in the series before, you may agree with the choice or you don't, but at least have decency to try and understand why it was made, who really is to blame, for what exactly and to then judge said choice and the game fairly. Do you think you can do that?


I get what you're saying here, I really do, but can you also try and see why it's not there and who / what really is to blame? It's not the X360 and PS3 era anymore where Ubi made completely different versions of games for multiple platforms, so can you imagine what it'll turn into now if they'll release wastly better PC version? They had to work with POS 12GB shared memory limitation as well as shit CPUs while PC's could and have x10 time more RAM than that and vastly better CPUs no one could understand who to optimize the game for "party like it's PS3 CPU" style:messenger_tears_of_joy: So they did all that god only knows how and at the same time made one of the best and true next-gen games, so I think it's something that they should be praised for cuz they did one hell of a job considering shit hardware they had to work around for.

So, naturally they have to make a choice about what's better for the game and I think they did make the right one considering what they added instead, how much better it is and something no other AC ever had. Do you think I like that I can't see shit during the night and literally begging for a torch? Hell, no, but they made this decision to stop people from burning down houses and stuff and for reasons that Japan may not like. Does it look like a fair compromise? I sure think it is. Can they let you hold on a paper lantern with a candle inside instead and not use it for anything but to light up the path ahead and around you? I sure can see it happening in one of the future patches and major updates. Outlaws clearly showed that they can add stuff to the game, change something for the better after listening to feedback, sadly, I don't think they actually read what we have to say here on GAF so people have to go to reddit for that I guess.

The point is, I don't think the game is in it's final or better shape right now, cuz even all extra time they took and canceled season pass still left the game in a... let's say a bit junky state here and there, so I say let's give them time to gather feedback and make the game better with updates and patches, hell, by the time I'll finish the game, gather my thoughts to write an opinion piece, they might fix if not all but vast majority of things in the game, so there's a chance I might not even have negative things to say about it, or at least vast majority of them might now be a thing anymore. Does it mean that we must not have our fair share of criticism before they do all that? Hell no, but I think we all should try to be fair and distance ourselves from nitpicking things that'll make us look bad and compromise our fair judgment later.


I really can't see them implementing ragdoll anytime soon if ever, there's far more important things that need improving / fixing, so I would put all the time and effort into that first for the next 6+ months or so. Let's give them a few weeks of well earned rest and then wait for the inevitable roadmap with fixes and updates - they will support this game for years to come and until Hexe will be released for sure, so there'll be lots of fixed and improvements coming our way as well as free expansione for those who pre-ordered.


Shadows has the best combat in all AC games, for Naoe that is, same goes for stealth which was never been better and now more closer to the Splinter Cell. You can agree to disagree. That being said, there's room for improvement and polish which I'm sure will be done.


It's not just the weather system, it's a lot of other things they added and which I mentioned, they even said what they cut and for what reasons blaming 12GB shared memory limitations. The game has a modern dynamic light and shadow system with shadow / light casting objects and RT which is a lot more important for a game they were trying to make as well as make stealth more realistic and believable, which they did. There's some junk there for sure, but nothing that can't be fixed with a patch or major update. Like, I'd take much more realistic stealth over ragdolls any day on the week or month in a year, cuz it's a lot more important for a game they were trying to make and Naoe is really not a killing machine, sure she can fight and look badass while she at it, but it's really not the way you should play as her vast majority if the time, she has plenty of tools and skills to provide more options and ways for you to approach any given situation.

But you need to work your way up and unlock different skill levels to open up more of her combat and stealth kit and there's some really cool stuff there like a skill to destroy a large chunk of enemy's HP bar after deflecting attack, or make a flip move behind him to make him vulnerable etc. So it's not the same thing over and over again, for a time it is after a long while until you unlock more skills, but it depends on the player and how he plays, how he explores the world, what's the priority etc. Moreover, based on the expansion Key Art, we'll get new weapons to play around with in the main game as well and while exploring and experiencing new content so there's also that to look forward to.

Anyway, dude, I'm in my 40s, the last thing I want is to fight with you or anyone else online and on any forums, I'm way passed that stage in my life and I just want to have decent conversations here, free from shitposting, hate, pathetic LOL emojis and stuff. So... well, can we put all this negativity away? I sure as shit don't need it in my life, I still have a fascist dictator to deal with at some point and I want to do that with my mental health and sanity intact:messenger_relieved:
I never wanted to fight, you quoted me while i was having an exchange about ragdoll after i quoted a post about ragdoll:lollipop_grinning_sweat:

But i do enjoy some animated back and forth, all of my friends stopped playing vg years ago so i only have gaf for my dose of nerd talks, i'm not much younger than you :lollipop_grinning_sweat:

Peace out :messenger_blowing_kiss:
 
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touchfuzzy

Gold Member
Really enjoying pretty well everything about this so far, and man does it ever look incredibly impressive in motion especially. Very immersive world and just fun to go around completing missions, finding new things. I've been impressed that things that will look like small objectives actually lead to deeper narratives with multiple missions tied to them, for example the lady who suggests you go look for origami butterflies seems pretty mundane, but then it leads to a whole side-mission plot about child kidnappers. Very cool and you never know when you'll discover something like that.
 

yamaci17

Gold Member
Really enjoying pretty well everything about this so far, and man does it ever look incredibly impressive in motion especially. Very immersive world and just fun to go around completing missions, finding new things. I've been impressed that things that will look like small objectives actually lead to deeper narratives with multiple missions tied to them, for example the lady who suggests you go look for origami butterflies seems pretty mundane, but then it leads to a whole side-mission plot about child kidnappers. Very cool and you never know when you'll discover something like that.
it is actually frustrating

this is the first game where screenshots cannot convey the graphics fidelity the game is offering fully
 

Agent_4Seven

Tears of Nintendo
Have you guys knew that you can shake the blood from katana (right now it's bugged and the blood stays on katana, but I'm sure they know about it and will fix it) while playing as Naoe and after the fight is over? She also has some things to say while doing it:messenger_relieved:
 

Mattdaddy

Gold Member
Goddamn this game can look good. Rocking it on PC with max settings.

Going through a forest area, when the wind is blowing and its kinda rainy... my god its one of the better looking games Ive played in a while. The trees blowing in the wind look amazing. I dont know if you want to call it weather physics or what lol, but I cant think of another game Ive played that implemented it this well.
 
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