Assassin's Creed Shadows 💮|OT|💮 Play Stealthy for Me |づ ╸ . •́ )メ

Bond007

Member
Great game. Im nearing 30hrs in and im starting to feel the mission design fatigue and travelling all over.
Sort of went broke buying hideouts too, which is unfortunate. Looking forward to seeing credits roll so i can have less pressure to complete the story like i feel now. The way i game probably contributes to the repetition cause I really should do side quests.

Absolutely love the game and completely shocked I have enjoyed it this much - since like maybe AC2.
 

Topher

Identifies as young
An Assassin's Creed game is the definition of comfort food for me.

That is it exactly.

The key is to just not play all Ubisoft open world games. I like Assassin's Creed, and that's it. I didn't play Outlaws, or Avatar, and I won't play Far Cry 7. But I will play the next Assassin's Creed.

Easy to get Ubi-fatigue, I agree. I tried playing the last Far Cry and I just couldn't do it. I am going to get back to Outlaws at some point. I bought it for $8 from Gamefly. But AC is really the one game that I gotta play. The rest.....maybe.
 
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Certinty

Member
I think this is Ubisoft’s best open-world for a long time, probably since Far Cry 5.

And then going back before that we’re probably talking Watch Dogs 1 and 2.

Just a shame once again it’s filled with AI pedestrians who are lifeless. Nothing has really changed since those first few Ass Creed games back on the PS3/360.
 

drotahorror

Member
I'm about 12 hours and getting bored. Maybe the longest I've played an AC game. What's kind of strange is I enjoy just freely roaming treating it like a sandbox, and hate doing the missions. Maybe I should just skip all dialogue, cutscenes and blast through it. I havent played the black dude yet, I want to but I guess that's further in the story? He looks way more fun.
 
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DragoonKain

Neighbours from Hell
I'm about 12 hours and getting bored. Maybe the longest I've played an AC game. What's kind of strange is I enjoy just freely roaming treating it like a sandbox, and hate doing the missions. Maybe I should just skip all dialogue, cutscenes and blast through it. I havent played the black dude yet, I want to but I guess that's further in the story? He looks way more fun.
That's what I started doing. I'm skipping all dialogue and cut scenes now I'm bored and I just want to get through it.

And I'm using Yasuke a lot more now because I'm tired of fucking sneaking around all the time it takes way too low. Yasuke I just mow down everyone and b line to where I need to go.
 

Nydius

Member
Already out to bang Nobunagas sister 👌🏼

She wants that Blackzilla

7C9bvDF.jpeg

There’s a woman in the Kii Province who also has a touch of the jungle fever. You’ll meet her and open her quest line when you first start up the Winter Raiders side quest.

It’s funny and a little cheesy and takes a couple season cycles to complete. Felt a bit more fulfilling than Lady Oichi in my opinion though since Lady Oichi is (socially) out of Yasuke’s league.
 
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randomlock

Neo Member
Why is nobody talking about knowledge point you need to unlock skill points. This is so unnecessary. I haven't played older AC game so I am not sure if this was the case with othe games.

Act 1 was overall good but now the game feels like chore after 14 hour. This has been the case with all recent ubisoft games. You don't wanna miss games like Avatar, Star Wars and Assassin Creed due to great graphics and visuals but it cannot carry you out to finish any of their games due to lifeless world, repetitive mission and bad voice acting.
 

GymWolf

Gold Member
I dunno why people are saying Act 2 sucks. The Yasuke story missions have been great. The training montage was 👌🏼

Already out to bang Nobunagas sister 👌🏼

She wants that Blackzilla

7C9bvDF.jpeg
It's because they present the villains in a cool way but then they are one more lame than the other when you kill them and the writing is the usual ubisoft slop except rare occasions.

Also, after playing a while all the cracks of the gameplay are more noticeable, you realize that combat doesn't change at all and enemy variety and quality is abysmal, you realize that castles to conquer are all the fucking same, you realize that you have to engage with the shitty, boring ass open world activities to even been able to level up, you realize that the scout system is half baked to say the least, you realize that prone and using shadows are not really necessary and you can smash stealth how you did in all the past ac games etc because ai is still meh and make stealth super easy, you realize that climbing everywhere in past rpg ac games was actually more fun than having slopes where you slide, etc.

The game does a great first impression but they squander that pretty fast, a couple of rare good scenes doesn't change that.
 
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Paasei

Member
I should really do more story stuff to progress a little further. Still running around in the first 2 zones (level wise) after 20hrs or so. Should also start using the blacksmith in the hideout to upgrade gear and add perks.
 

Ogbert

Member
It's because they present the villains in a cool way but then they are one more lame than the other when you kill them and the writing is the usual ubisoft slop except rare occasions.

Also, after playing a while all the cracks of the gameplay are more noticeable, you realize that combat doesn't change at all and enemy variety and quality is abysmal, you realize that castles to conquer are all the fucking same, you realize that you have to engage with the shitty, boring ass open world activities to even been able to level up, you realize that the scout system is half baked to say the least, you realize that prone and stealth are not really necessary and you can smash stealth how you did in all the past ac games etc because ai is still meh, you realize that climbing everywhere in past rpg ac games was actually more fun than having slopes where you slide, etc.

The game does a great first impression but they squander that pretty fast, a couple of rare good scenes doesn't change that.
Couldn’t agree more.

Am totally done with it after 20 odd hours. The combat, in particular, is so shallow.

The only thing that is worth sticking around for is the weather effects.
 

GymWolf

Gold Member
Couldn’t agree more.

Am totally done with it after 20 odd hours. The combat, in particular, is so shallow.

The only thing that is worth sticking around for is the weather effects.
Yeah, even if you leave aside how basic the combat is per se, enemy quality is also absolute dogshit.

Yesterday i fought the bull in the main story and he lasted a whopping 10 seconds...
 
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SJRB

Gold Member
Why is nobody talking about knowledge point you need to unlock skill points. This is so unnecessary. I haven't played older AC game so I am not sure if this was the case with othe games.

Act 1 was overall good but now the game feels like chore after 14 hour. This has been the case with all recent ubisoft games. You don't wanna miss games like Avatar, Star Wars and Assassin Creed due to great graphics and visuals but it cannot carry you out to finish any of their games due to lifeless world, repetitive mission and bad voice acting.

What, you don’t enjoy honouring 4 shrines or picking up random scrolls at a temple 57 times?

(The “knowledge” mechanic is terrible)
 

Just_one

Gold Member
16 hours in and only completed Act I and unlocked Yasuke, just love walking around taking over castles ,doing stuff and exploring the world.

Naoe is an amazing character.

It´s really a shame the amount of hate this game has but somehow i think all the good word to mouth has made the game get better eyes on it.

It blends the old AC formula and the new rpg formula (from origins, odyssey and valhalla) in a perfect way.

it jumps to nº2 on my AC ranking.

nº1 - AC Unity (i will die on this hill , its a game ahead of its time, i never saw a city so alive in a game, the ps4 wasnt good enough for this game , it should have been a PS5 game)
nº2 - shadows
nº3 - AC 2
 
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decisions

Member
It's because they present the villains in a cool way but then they are one more lame than the other when you kill them and the writing is the usual ubisoft slop except rare occasions.

Also, after playing a while all the cracks of the gameplay are more noticeable, you realize that combat doesn't change at all and enemy variety and quality is abysmal, you realize that castles to conquer are all the fucking same, you realize that you have to engage with the shitty, boring ass open world activities to even been able to level up, you realize that the scout system is half baked to say the least, you realize that prone and using shadows are not really necessary and you can smash stealth how you did in all the past ac games etc because ai is still meh and make stealth super easy, you realize that climbing everywhere in past rpg ac games was actually more fun than having slopes where you slide, etc.

The game does a great first impression but they squander that pretty fast, a couple of rare good scenes doesn't change that.

Are you playing on expert with guaranteed assassination on? I actually stopped playing AC after Unity because I wasn't interested in the RPG format, I don't want to play an AC game without a focus on stealth. To me this is obviously the best that stealth has ever been in the games. It's still not super deep but it is great fun, I love clearing charting out routes through a castle to my targets and killing them quickly. Now that routes can combine vegetation, line-of-sight, and darkness the levels are the most complex they have ever been. For every location there is a fun way to parkour/grappling hook in. I wish you had more gadgets but at least the ones you have are all useful. The two biggest additions are going prone and being able to be easily seen on roofs. The prone animations are so good and I love how you can roll to the side. Also, it's really satisfying how because you can be seen on the roofs Naoe will automatically prone onto one half of the curved roofs so that you are hidden on the other side (hard to describe but just go prone on a thin roof and Naoe will lie to the side on the slope of the roof regardless of which you are facing).

I mean I really don't see how these two additions alone don't make it the best stealth gameplay in the series easily, going back to the old games where you were effectively invisible as long as you were on a rooftop would simply feel trite and unbelievable.
 

GymWolf

Gold Member
Are you playing on expert with guaranteed assassination on? I actually stopped playing AC after Unity because I wasn't interested in the RPG format, I don't want to play an AC game without a focus on stealth. To me this is obviously the best that stealth has ever been in the games. It's still not super deep but it is great fun, I love clearing charting out routes through a castle to my targets and killing them quickly. Now that routes can combine vegetation, line-of-sight, and darkness the levels are the most complex they have ever been. For every location there is a fun way to parkour/grappling hook in. I wish you had more gadgets but at least the ones you have are all useful. The two biggest additions are going prone and being able to be easily seen on roofs. The prone animations are so good and I love how you can roll to the side. Also, it's really satisfying how because you can be seen on the roofs Naoe will automatically prone onto one half of the curved roofs so that you are hidden on the other side (hard to describe but just go prone on a thin roof and Naoe will lie to the side on the slope of the roof regardless of which you are facing).

I mean I really don't see how these two additions alone don't make it the best stealth gameplay in the series easily, going back to the old games where you were effectively invisible as long as you were on a rooftop would simply feel trite and unbelievable.
No i don't even use guarantee assassination or the stealth would be even more mindless, not being able to kill everything with one hit is really not a problem for me (and it is pretty rare so whatever) but yeah i'm playing on expert obviously.

Let me put it this way, being the best stealth in a series with mediocre stealth is not really an high bar at all, ai is still dumb, enemy still take a couple of seconds to react even to frontal assaults with naoe, and when you can just use kunais and whistles from bushes to clear all the enemies, well i'm not gonna score your stealth system that high.

I barely used prone and only used shadows like one time in 30+ hours, the stealth still feel half baked and highly exploitable.

Better than past games? Barely but yes, does it make it a great stealth system just because of that? Nah, at least for me, it is ok\serviceable.
Horizon melee system in the sequel is much better than the first one, they improved the animations, it is more useful against dinobots, they added a dedicated skill trees and you have sidequests with story about melee combat, they added combos and finishers and way to mix it with the ranged weapons etc, but it is still kinda dogshit, not sure if you get my point.

Way better than tsushima stealth tho.
 
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kindaGoth

Member
Yesterday I was taking on an enemy encampment when the battle broke through the fence and we fell into the moat below. I was suddenly waist high in water battling other samurai, and their backup hopped down from below and splashed down into the water to join the attack.

For me it was a moment where the scenarios and systems of the game came together beautifully to fulfill my videogame samurai fantasies. It just felt cool.

But those moments have been so few and far between for me. I’m not sure i can really think of any others, and even in this example I don’t think I’m asking for a lot.

I just imagine that if this game focused a bit more on mission structure and design rather than scope it could be something truly special. As is, I challenge someone to name one mission with interesting gameplay design.

There should be more missions throughout the game that facilitate the samurai adventure fantasy, but while things are mechanically sound enough most of what you do is rote.
 
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Topher

Identifies as young
Weird bug where the game will change to tanto from katana automatically and I can't change back. I'll hit the right d-pad and nothing happens until moments later it will suddenly change. Incredibly annoying.

 
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GymWolf

Gold Member
Why are you staying in a bush? Yea you can kill a camp from one bush but wheres the fun in that
I don't always stay in bushes of course, i mostly use kunais to clear enemies, but i can't call a game stealth great when whistle from bushes is still super op, people trashed other games stealth for this and shadows doesn't get a pass.

I have the opinion that a game need to have a challenge that push you to use all the systems and shadows is just not that game, you can avoid major aspects of the game and still came out on top, and it is the same with combat, never upgraded my weapons once, i just use the thing with the highest dps because the game is so easy that having good skills is not necessary, hell i have to force myself to not use the broken stuff to not completely break the game.

The game should force me to use shadows and prone because the enemies are super numerous or smart or placed in annoying places but it just doesn't happen, and even when you fail stealth, nothing really bad happen, just hide for 10 sec and they can't find you anymore, no real reason to be super careful and never fail stealth, even with naoe that can still fuck up group of enemies with ease if i want.
 
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MMaRsu

Gold Member
I don't always stay in bushes of course, i mostly use kunais to clear enemies, but i can't call a game stealth great when whistle from bushes is still super op, people trashed other games stealth for this and shadows doesn't get a pass.

I have the opinion that a game need to have a challenge that push you to use all the systems and shadows is just not that game, you can avoid major aspects of the game and still came out on top, and it is the same with combat, never upgraded my weapons once, i just use the thing with the highest dps because the game is so easy that having good skills is not necessary, hell i have to force myself to not use the broken stuff to not completely break the game.

The game should force me to use shadows and prone because the enemies are super numerous or smart or placed in annoying places but it just doesn't happen, and even when you fail stealth, nothing really bad happen, just hide for 10 sec and they can't find you anymore, no real reason to be super careful and never fail stealth, even with naoe that can still fuck up group of enemies with ease if i want.
The game is made for a casual audience so...

I know what you mean, but it's not Hitman.

You can play it more to your liking though. You kinda have to force yourself to make use of the stealth options.
 

GymWolf

Gold Member
The game is made for a casual audience so...

I know what you mean, but it's not Hitman.

You can play it more to your liking though. You kinda have to force yourself to make use of the stealth options.
Too casual for my taste, if you include hard mode why not include extreme mode where enemies are smarter, more reactive etc.

I'm not gonna praise games made for casuals, difficulty modes exist for a reason and it's their job to fine tune a game for differently skilled players.

So i get what you say, but a game being too easy is a cardinal sin to me because it impact a lot of things, not just how many times i die.

I know many people love their power fantasy so i understand why many like the game, but it is not my case, easy games bore me fast except rare occasions.

I don't wanna sound too negative, easy games can be great games for a lot of people, kc2 or yakuza 0 are super easy and still remain great games for other reasons, i just don't think shadows does enough to be great while being also easy.
 
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RainyNguyen

Member
70 hours in, and I've only uncovered about 20% of the map without feeling burnt out, amazing. Despite many flaws, inconsistencies (and some sloppiness), this is the AC game I’ve enjoyed the most and played the longest.
Especially with the reshade, it gives me an indescribable sense of nostalgia for old wuxia films.
 

Saiyan-Rox

Member
Well I just rolled credits.

Another AC I'm not gonna bother plattng. Enjoyed the gameplay but the story was absolutely shite. The modern day AC stuff is pointless now anyway as it's so messy they shouldn't even bother but even without it I feel this story was just nonsense and padded out with pointless crap.

And I'm a real die hard AC fan.
 

GymWolf

Gold Member
Damn I wish I could be a Pro Gamer like GymWolfy

“KC2 is just too easy man”

“I play on Expert otherwise every game sucks and is boring”

Jealous for days
Lol nah, i die hundreds and hundreds of times in actual hard games.

If you have major difficulty in a game like shadows is mostly you being terrible more than me being a super player :lollipop_grinning_sweat:
You know the game is easy when even some journalists called out the game for that...

And i can straight up tell you what you need to do in kc2 from the first hour to never have a problem with the game, any experienced player is gonna read that game like an open book, if you play that game for more than 5 hours asking why you constantly die and be poor as fuck without realizing that flowers to make potions are fucking everywhere and making potions is piss easy, it's on you, not the game being hard or obtuse.

If you play more than 5 hours of that game without realizing that enemies can't fucking touch you if you play defensively before unlocking master strike and that even groups of enemies never surround you if you keep walking back, then it's on you, not the game being hard, and this last bit connect to the money thing because not being able to lose a duel means looting every bandit you defeat and sell his stuff to not being poor af.

I can expect people who never played a game in their life to not understand basic ass concepts of a game, not people who played rpg for 30 years.
I'm sorry but i'm gonna side-eye any dude who struggled in that game when the systems are clear as sun from minute 1, these are not fast paced games where you die because combat is too hard, when you understand the core systems they all become easy, it's hardly a brag.

You can straight up start a new game, brew some potions, play defensively and sell bandit loot and not having a single problem with the game, you don't even need to fucking steal and risk to get in trouble with the law, money are super easy to make in that game.

I'm also pure shit in a lot of genres if that make you feel better:lollipop_grinning_sweat:
 
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DanielG165

Gold Member
The fall season came after I finished a major story mission as Naoe, and I just spent 30 minutes or so exploring my Hideout and parts of the greater Osaka area. The music swelling, the wind blowing everything around… I think this is my favorite Japanese open world game, bar none. I love this damn product dude lmao.
 

decisions

Member
The fall season came after I finished a major story mission as Naoe, and I just spent 30 minutes or so exploring my Hideout and parts of the greater Osaka area. The music swelling, the wind blowing everything around… I think this is my favorite Japanese open world game, bar none. I love this damn product dude lmao.

It has its problems, but the reason why it's at least a 9/10 for me is that it feels like it is fulfilling a childhood fantasy of being in ancient Japan. I just love exploring this world; graphics have finally reached the level of my imagination as a kid. I just find the presentation of the game totally engrossing and that hasn't really let up for me after about 50 hrs with something like 75% completion.
 
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Too casual for my taste, if you include hard mode why not include extreme mode where enemies are smarter, more reactive etc.

I'm not gonna praise games made for casuals, difficulty modes exist for a reason and it's their job to fine tune a game for differently skilled players.

So i get what you say, but a game being too easy is a cardinal sin to me because it impact a lot of things, not just how many times i die.

I know many people love their power fantasy so i understand why many like the game, but it is not my case, easy games bore me fast except rare occasions.

I don't wanna sound too negative, easy games can be great games for a lot of people, kc2 or yakuza 0 are super easy and still remain great games for other reasons, i just don't think shadows does enough to be great while being also easy.
Have you noticed there is an honest to goodness trend where it seems like devs are making all their games easier than they ever used to?

Seems to have coincided exactly around the time that "accessibility" became the hot new buzzword.

I think the idea is let's get everyone able to beat our game while feeling good about themselves. It's considered a good thing by all the gaming journalists so let's make it easy and make a lot more money.

I personally want some challenge in my games and can't believe any developer wouldn't realize how important challenge is too but as with everything these days the world seems ass backwards. Hell, even Elden Ring had ads seeming way easier than prior games.

I hate this trend
 

Memati187

Member
Hell, even Elden Ring had ads seeming way easier than prior games.

I hate this trend
Games should be accessible for everyone, even if it's a fromsoft game, but they should consider optimising the games choosable difficulty levels, otherwise it won't feel right.

For example shadows, no matter how high you set the difficulty, it doesn't become challenging, it just becomes spongy, that's not the right way to do it. On the other hand, fromsoft games are just difficult for the sake of it and not really challenging either.

I know it's not easy to get everyone on board and make everyone happy, but they need to work on this.
 
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Nydius

Member
Why is nobody talking about knowledge point you need to unlock skill points. This is so unnecessary.

It's annoying, to be sure but there's so damn many knowledge point activities that you'll easily get to rank six just by running across them in the world. Though after a dozen of the Kata and Kuji-kiri activities I turned on the auto-complete QTE option in the settings. Not ashamed to admit it either because those things became tedious AF.
 

calistan

Member
This game is an absolute timesink. I start playing towards one of the main quest objectives, and three hours later I've raided some castles, done a couple of sidequests, climbed some viewpoints, robbed some bandits, and totally forgotten what my main objective was.

20 hours in, and I still haven't found Yasuke.
 

Alex11

Member
your shots are so clean. maybe i need to ditch my 4k oled and go back to the 1080p lcd and get that downsampling going.
Lol, I on the other hand am hunting for an OLED, I don't know how it looks so clean.

I swear, before this, I was playing FFRebirth and some Death Stranding on Steam and they didn't look this clean.
 

Arsic

Loves his juicy stink trail scent
I dropped it after the 10 hour mark

I feel like I've seen most of what the game has to offer in terms of combat and stealth, and it all feels pretty shallow

Sure, the game is pretty at times but who cares if everything is so dull and repetitive

Maybe I will try it again soon but I doubt my opinion or feelings will change
I got 30 hours and my moneys worth I felt.

May come back to do more during game droughts. I came back to mirage here and there to advance it.

I’m bummed the next title is black flag remake. I doubt it’ll improve the repetitive nature that had which was far worse than something like this, and had much crappier combat. Was a fun game for its time but better things came with origins and odyssey after it.

I was hoping for another mirage like game but with the improvements here. A 20-30 hour long game with the polish here would’ve been perfect,
 

Certinty

Member
Love the game but Ubisoft need to stop this quest design where you're thrown 8 different arcs at the same time all with substories which aren't interesting in the slightest.

Just give me a certain order to complete them in with a better flowing narrative related to the main story.

I can see why many say Act 2 is the worst of the lot.
 

Reizo Ryuu

Gold Member
Btw the keys exchange has updated and is now offering gear that wasn't part of the deluxe edition; normally I'd say save your keys for later releases, but the naoe armour has very interesting perk on it, so it might be worth grabbing.
If you kept up with the anomalies so far you should have ~3800 keys by now, and the armour piece only costs about 1350.
 

DragoonKain

Neighbours from Hell
Man, maybe I misinterpreted the "Shorter than Valhalla" takes prior to playing. Valhalla was 100+ hours, I figured this game was going to be 50 or so hours. There's no way to do everything in this game, if you play as intended with stealth and taking your time, you could do it under 70-80. If not more. I've started to skip all dialogue and I still have 3 zones left to complete, have been playing for dozens of hours, and I haven't even finished some of the zones I did to 100% completion or close to it. Even though it's probably shorter than Valhalla, I'm surprised they didn't cut down on the length more than they did. It's still absurdly large with way too many things to do.

As I've said before it's fine to have that in games, but when you have character progression directly hinge on finding these points and getting exploration points to unlock new tiers of abilities, it puts you in a difficult spot. I want to level up my characters but my god I'm so fucking tired and bored of praying at altars and collecting pages. Just boring, lame, monotonous and repetitive tasks. I've decided that I'm just skipping all that, I don't care if I unlock the final tier anymore. Just get me to the finish line already.

And I can't unlock one of the hideout upgrades. It says help a shop keeper and Yamashiro. I've already done that with tea, but I haven't finished that quest yet. Does that mean it unlocks after I complete it? There aren't any available quests on the map in that section anymore, so I don't know what could unlock it.
 

Kurotri

Member
Dear lord, Ubisoft is an absolute MASTER at "1 step forward, 2 steps back". I have finished the game, there's still some content I didn't get to but I did most things, 92 hours now. Can easily go over 100 if I do the rest.
This game started out as bad, the first 10 hours were a slog. Then it got good as you got more into the flow of how the game functions. And then it lost me in the last 30- 40 hours again because its issues came more and more into the limelight as you continue playing.
If I were to give it a score at the end, I'd give it a 6. This might sound low to some of you in this thread as it seems that most here actually like the game, but I have written an entire *novel* to explain my thought process, so if you are bored out of your mind, you know what to do.

The TLDR is basically: Too many negatives outweigh the positives especially the longer you play the game, and turning the franchise into a RPG was a mistake. A huge, huge mistake. I have put my thoughts in spoilers because the post is ridiculously long (seriously), but I was feeling bored and wanted to vent a little and have lots of freetime today and well, GAF is perfect for that. Anyway.

Let me start with the positives:

- Naoe. She is by far the best assassin protagonist in terms of gameplay and toolset, as she actually has everything you'd want from a small asian ninja girl. Deadly in stealth, she's got the Hidden Blade, Kunai (best weapon in the game not gonna lie), can go prone and the world itself seems to be designed around her. Going prone in the shadows, destroying light sources to your advantage and picking off enemies one by one made me think back to the Batman Arkham games where you could absolutely terrorize goons as Batman.

- *Fantastic* looking world. Ubisoft's artists knocked it out of the park here and so did the tech team. It looks like a true next-gen game, with all the beautiful weather effects and everything constantly moving. I had to stop and and just look around many times, just to take it all in. When it's daylight and the game is in fall season, you can see all those beautiful red leaves falling onto the water which is just pure art. You got, alongside all of that, amazing sound design. Riding around with my horse as it rains, you can hear it all so well. It's almost feels like some ASMR type shit when you hear the raindrops on the roofs when you are strolling around a village, or when you hear it inside a castle.

- All sorts of customizations. Don't like the minigames? You can just set it to simple or automatic. Want guaranteed assassinations? Just turn it on. Wanna know where to go? Turn on the pathfinder. They've thought of many things.
- Relatively good PC port. In conjunction with the Special K mod I was able to play with around 50-60 fps at high settings and Ray Tracing options at medium with my 6700 XT and i5 12400F.

- The RPG aspects are the best here as it did make me feel like I was getting stronger the more I did things. I purposefully did not turn guaranteed assassinations on, and arriving at that point where I could assassinate anybody with Naoe felt good, especially when you are able to further customize her strength with perks.

- On expert difficutly, you need to actually pay attention when stealthing. And if you find yourself in a combat situation and you are playing as Naoe, chances are higher that you will get killed in like 2 hits.

- I don't think there's ever been an AC game where actual honest to god assassinations were this much in focus. Virtually every quest you do is built around you assassinating somebody. None of that weird shit we had in the previous trilogy. Remember that one time you had a mission in Odyssey where you cucked an old man by sleeping with his wife and he was fine with it because hes pen0r had problems? Yeah, that's gone now.

And now...the negatives. My god:

- Up there I talked about how Naoe is the best assassin, gameplay-wise. Now if only the actual game mechanics worked. The more I played the more frustrated I became. How many times did I throw a Kunai at somebody, while the healthbar of said enemy was 100 % highlighted, only for Naoe...to just completely miss somehow, remove only a fourth of health and have the entire garrison be alerted to my presence? How many times did I press the assassinate button only for her start a normal attack? How many times did I use one of those yellow special skills only for her to hit the air? I've lost count. This game has some weird problems where actual game mechanics only work when they want to. Don't even get me started on that bullshit rope swinging mechanic where it's somehow never enough for her to just jump far enough, only to fall down. Jesus.

- Notice how I keep talking about Naoe? Now I don't know about you guys, but I absolutely cannot stand Yasuke. Don't misunderstand, this doesn't have anything to do with the character itself, but more so about Ubisoft's *insistince* to have double protagonists. Why is he here? Why do we have a slow moving tank in an Assassin's Creed game who's only positive is that he's good in combat and absolutely nothing else? While Naoe checks all the boxes an AC protag should have, Yasuke checks 0. He can't climb shit, he's slow as hell to move, trying stealth with him is just making it unreasonably harder, the list goes on. The world itself rejects him. You cannot go to viewpoints with him. There are locations within a map where certain stealth paths are made obvious by the devs, such as a small opening at the back of a house. Guess what. Yasuke is too fucking fat to get through there. I'm asking once again, why is he here? It was frustrating every time I went to a location on the map that I had marked, only to find out it's a Knowledge Point for Yasuke. Or when you clear a castle and it takes you ages, carefully stealthing around with Naoe and making sure the alarmbells don't ring and your reward for that is...a helmet for Yasuke. A character that I don't like playing. Cool!

- The outright REMOVAL of game mechanics. This one made my scratch my head one too many times. Why the FUCK would you remove torches?? When it's nighttime you can't see shit. In the RPG games prior you could just whip out a torch and that's that. Why is it gone?? Another thing that upset me is how they removed the manual changing of day and night cycles. You see, the devs have decided to have certain missions be locked behind very specific conditions, such as "you can only do this during winter" or "do this when it's nighttime". Why can't you just let me do the mission? Let me play? I now have to wait around 30 minutes goofing of somewhere else instead of just doing the mission that I wanted to do. You also can't change the seasons as much as you'd like, and winter is a season that barely happened in my playthrough. Maybe like 5 times? So when there's a mission that only takes place in winter..well. Get fucked. Just..why?

- It doesn't stop there. The biggest sin in this is that they removed the ability to climb rocks. You see, when it comes to the RPG games, they seem to specifically go for settings where we don't have urban jungles like Baghdad or Paris, instead they opt for settings with lots of landmass and with a lot of natural landscape in general. It's a balance act, because within those settings, you only have smaller towns and villages. The Origins devs understood that and decided to have the player be able to climb anything and everything because limiting it only to those small villages would be desastrous, as 90% of the map is just natural landscapes. Guess what, Feudal Japan is the same but the geniuses at Quebec decided to remove this feature for virtually no reason whatsover. The games does NOT like you going off the beaten path and trying to reach your destination through a shortcut through the mountains, nuh uh mister. All those trees will stop you. You will collide with trees, bushes and rocks and Naoe won't be able to climb, so you'll just slide down constantly, making for a very frustrating experience going from point A to B.

- Another thing they removed which completely destroys stealth are enemies that can climb. In all previous AC games enemies could climb just like you did and find you out. In this game, that is gone. For a game that pushes stealth so much this is an insane design failure. Get spotted? Climb a roof and wait a minute. The guards will stop looking for you eventually. Isn't that great?

- As I was playing Naoe for like 90% of my playtime, it means that I use stealth a lot. What really got on my nerves at some point is that they seem to fill a lot of places CHOKFUL of enemies. There have been moments where I thought, is it really necessary to put (what felt like) 500 guards in there? I got exhausted doing castles and temples more often than not, and playing Yasuke was a no-go because I like playing as him and the combat even less.

- While beautiful, the world is still the same static old design that you've known for over a decade now. Nothing but emptiness aside from the millions of ? marks that you can work through. Work is a good word, because that's how it will feel like. Doesn't matter if you take a break inbetween gaming sessions or not, it's the classic Ubisoft checklist design. I honestly think they should have grown past this by now, even if it's Ubisoft.

- This is a big one for me and the main reason why I went back and forth with the game and ultimately why I see the game in a negative light. Bloat. Bloat in all the most creative and awful ways. The game, down to its core, down to every mechanic you can think of, is expertly designed in a way for you to *waste time*. Fighting can take long even if you play as Yasuke. Synching a viewpoint can take long because now you have to move your stick around every single fucking time you want to reveal parts of the map. Finishing a castle can take ages as you are trying to sniff out where those goddamn Samurai Daisho are.

-Minigames (which absolutely fucking suck btw) and Shrines making up what feels like 90% of those pesky question mark locations. But! You can never know because there might be a quest there, so you jump on your horse and ride and ride and ride since, you know, shortcuts through the mountains are not allowed!

- When they said they reduced the map size to Origins levels I was happy to hear that. Valhalla is an absolute monster that took me 120 hours to finish (excluding the DLCS!!), meanwhile Origins and Odyssey took me 55 to 65 hours each. This game is atleast twice as long as it should be, just like Valhalla was. They did not take this feedback into account at all.

- Combat. Something where I say it doesn't matter who you play as. I can honestly say this might be worst combat system I've ever come across in recent memory, especially from a AAA production. It's a complete mess. It feels janky as shit, absolutely unsatisfying to finally kill someone as you flail around like a retard because your enemies constantly hop back and dodge your input in the most acrobatic fashion that would make an athlete at the Olympics blush. Then you get frustrated and want to use a special skill to finally kill that dumbass that's been blocking you and guess what, you hit the air :)

- Abysmal, absolute dogshit writing. By *far* the worst of any modern game and within the franchise. Ubisoft have not understood or forgotten that the narrative used to be one of the pillars of this franchise. You have taken this series and you have exploded it into a huge "RPG" open world game with side quests and different ways to tackle them. You are still trying to emulate The Witcher 3 from over a decade ago, but In order for these quests to be fun and memorable, you need good writing. I have 0 connection to any quest or characters when I don't care about them. The characters in this game are so incredibly shallow and one-note that I just cannot take them seriously. This of course extends to the main story and the protagonists as well. Completely forgettable and just very artificial feeling dialogue between any and all characters you meet. This extends to *all* sorts of issues. Because it also hurts these real, larger than life characters. Oda Nobunaga, Aketchi Mitsuhide, Tokugawa Ieyasu. And here I am skipping the dialogue because it's so boring. Way to go!

- One other factor why the story might suck so much might lie in the fact that they purposefully design the game in a way where you can tackle any character on your assassination board whenever you want. Since that is the case, the story and characters do not undergo a believable change. You don't feel like you have come to that specific moment where the game gets more and more serious now because you've reached a pivotal moment. This would explain why after killing that one guy the credits suddenly started rolling and I was flabbergasted as to why that happened. I expected more narrative beats and some twists and turns, but all of a sudden I had beaten the game. The "ending" doesn't even feel like an ending, it's more of a "welp we ran out of targets, that's it folks!". Absolutely horrible way to structure and write your narrative this way. And don't even mention the modern day story, it might as well not exist and what it does do is just another shallow way of writing "hurr don't believe everything you see mane the gubbernment spies on u". Very much creatively bankcrupt.

- Did I talk about the parkour yet? I mean it is kind of to be expected that it sucks since the setting simply does not allow for devs to build a sprawling urban city and design it in such a smart way that has you parkour all over the rooftops and structures that even Mirage managed to do, but it's so bad here that I basically spent 90% (atleast) of my time just walking. Kinda reminded me of AC3 where they punished you for trying to parkour by putting guards with rifles on every building. Jesus christ..

- Nah we still ain't done. Besides the unbelievably bad writing we have another medal to award, this time to the soundtrack. Now I don't know if it's because the composers simply sucked or if this is on Ubi, but this is BY FAR the absolute WORST soundtrack in the entire almost 20 year old franchise. The Flight and Teke::Teke really produced some garbage that either don't fit with the setting at all (you can hear some real bad shit during certain cutscenes where Yasuke is in the focus) or are just so unbelievably creatively bankcrupt that I'm shocked Ubisoft signed off on this. Now credit where credit is due, 2 or 3 ambient tracks that play when you are in the open world are actually pretty great, but they fucked up immensely everywhere else, especially combat and escape tracks. Just listen to what Ilan Eshkeri and Shigeru Umebayashi composed for Ghost of Tsushima and compare it to this boring shit. Give me some drums and I can just about do the same thing. I'm not gonna talk about the trap hip hop bullshit that they surprisingly didn't remove from the game because everyone already knows about it. They also really like to spam this track in all sorts of variations and I've grown super tired of it.

- Cutscenes are still stiff and cringy because they use AI. They've done this since Odyssey and while they have improved at this, it still and always will look and feel corny.

- Lingering identity problems. This is my last complaint (for now..) as these are just the ones that stood out to me and I might have forgotten some. Anyway, ever since Origins these RPG games have sufferend an identity crisis because they are constantly trying to emulate Witcher 3 for some odd reason while completely forsaking the pillars of what AC is supposed to be. And one of the most damning issues was the complete retconning of "ancient" assassins and in turn removing the classic Assassin Brotherhood and the Knights Templars. Instead, we got those lame ass "Hidden Ones" and "Order of the Ancients" feeling like knock-off versions instead of the real deal. One might say they are the same just with different names, but I just simply cannot agree. They feel like losely based off-shoots to me. Origins introduced this dumb shit, Odyssey was so far back in time that it basically had none of this and Valhalla was just a Viking fantasy at the end of they day where the protagnist outright refuses to join the assassins. Mirage was the closest we had to proper Assassins and Templars, but all of these issues were kinda excused and sweeped under the rug for one simple reason: The time period is just too far back in the past. You'd think with Shadows, a game that takes place around Ezio's time I believe, would finally give us a proper Assassin ass Brotherhood fighting against THE Templar Knights. I think you can guess where this is going. We have another case of losely (and shittily) written freedom vs control groups. It's a huge irony since Naoe has literally everything, the robes, the hidden blade, the hood, yet she really is just some random ninja girl. Assassins and Templars are only mentioned in passing. I just don't understand why they insist on going down this route. It makes no sense whatsoever. The last time we had those 2 actual organiszations duking it out was in Unity 11 years ago. Christ.

Yeah all in all this was not very great, atleast for a fan from 2007 onwards. You might not agree with any of this and laugh about what I'm about to say, but I genuinuly 100% enjoyed Mirage *much* more than this one. While it doesn't offer the stealth mechanics on the level of what Naoe can do, atleast we had a single protagonist with a story written around him (though it wasn't well written either), a beautiful urban city in Baghdad where parkour DID work (much better here anyway) and traversal wasn't a bitch, and stealth and assassinations were still very much in focus and combat atleast was serviceable. It also really took me back to how classic AC1 and AC2 felt with its shorter length and simple yet fun progression by getting cooler armor as you rank up from a novice to a master assassin. Kinda how it felt with Ezio back then gaining the armor of Altair. Wasn't filled to the brim with bloat either, and no stupid trees and bushes that you constantly collided with. And yes, a much better soundtrack.
 
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